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Tuesday, 01 September 2026 19:30
ENDLESS LEGEND 2 V0.86.00000227-S35 (64-bit Standalone, Public, RETAIL, build: 0)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

19:30:36.963NoneDiagnostics started.

Amplitude.Framework.Application:SetupDiagnosticsLogFile()

19:30:37.077Unity[Application] InstallFolder: 'E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/'


19:30:37.187Unity[Application] Project: Endless Legend 2 0.86.227+c14b41cd9a (Ea10)


19:30:37.314Unity[Application] Branch: 'ea-10/integration', Revision: 'c14b41cd9a9b27319e49f3f491f2e7dffb83db78'


19:30:37.425Unity[Application] FullVersion: 'V0.86.00000227-S35 (64-bit Standalone, Public, RETAIL, build: 0)'


19:30:37.538Unity[Application] Accessibility: 'Public', ApplicationIdentifier: '0x000000000033fe1e'


19:30:37.657Unity[Application] GameDirectory: 'C:\Users\БуБлИк\AppData\Local\Amplitude Studios\Endless Legend 2'


19:30:37.783Unity[Application] GameSaveDirectory: 'C:\Users\БуБлИк\AppData\Local\Amplitude Studios\Endless Legend 2\Save Files'


19:30:37.893Unity[Application] UserDirectory: 'C:\Users\БуБлИк\AppData\Local\Amplitude Studios\Endless Legend 2\Users\0x0000000000000000'


19:30:38.002Unity[Application] TempDirectory: 'C:\Users\БуБлИк\AppData\Local\Amplitude Studios\Endless Legend 2\Temporary Files'


19:30:38.113Unity[Application] OutputDebugFolder: 'C:\Users\БуБлИк\AppData\Local\Amplitude Studios\Endless Legend 2\Temporary Files'


19:30:38.217Unity[Application] DumpDirectory: 'C:\Users\БуБлИк\AppData\Local\Amplitude Studios\Endless Legend 2\Temporary Files\Dumps'


19:30:38.327Unity[Application] TemporaryCachePath: 'C:/Users/E3D2~1/AppData/Local/Temp/Amplitude Studios/Endless Legend 2'


19:30:38.440Unity[Application] DeviceType: 'Desktop'


19:30:38.450None[LaunchGameplayHandler] Waiting for RuntimeService

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

19:30:38.455None[MainThreadEventsDispatcher] Initialized with MainThread thread as main thread

Amplitude.Framework.MainThreadEventsDispatcher:Awake()

19:30:38.506NoneAmplitude.Framework version 0.0.0.0.

Amplitude.Framework.Application:OnApplicationStarting()

19:30:38.507NoneStarting the application, version is V0.86.00000227-S35 (64-bit Standalone, Public, RETAIL, build: 0)...

Amplitude.Framework.Application:OnApplicationStarting()

19:30:38.507NoneProject version is 0.86.227+c14b41cd9a...

Amplitude.Framework.Application:OnApplicationStarting()

19:30:38.508NoneExecution ID: e0df7c87c79045128c99591d0013b080

Amplitude.Framework.Application:OnApplicationStarting()

19:30:38.508NoneMultiplayer cross-compatibility version is 8363fce0b7876f08b2547b8fe8e6bf38.

Amplitude.Mercury.Application:OnApplicationStarting()

19:30:38.509NoneWwise audio banks version: 0.86.7, revision: '846913ed8580c42b25c9f12197ab71501e79e603'

Amplitude.Mercury.Application:OnApplicationStarting()

19:30:38.509None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:38.517NoneSystem.Environment.CommandLine = '"E:\SteamLibrary\steamapps\common\ENDLESS Legend 2\Endless Legend 2.exe"'

Amplitude.Mercury.Application:DoParseCommandLineArguments()

19:30:38.517NoneParsing the command line arguments...

Amplitude.Mercury.Application:DoParseCommandLineArguments()

19:30:38.519NoneLoading registry file 'E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Registry.xml'...

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:38.528NoneRegistry file 'C:\Users\БуБлИк\AppData\Local\Amplitude Studios\Endless Legend 2\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:38.529NoneDiagnostics files limit is: 20

Amplitude.Framework.Application+d__180:MoveNext()

19:30:38.556NoneFirst Clear swap chain.

Amplitude.Mercury.Fx.Rendering.RenderPipeline:Render(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:38.687UnitySetting LocalDriveStorageContainer.StorageContainerMountFolder to 'C:/Users/E3D2~1/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Mount'.


19:30:38.695None[Application] DoRestartAppIfNecessary Accessibility: 'Public', ApplicationIdentifier= '0x000000000033fe1e'

Amplitude.Steam.DigitalDistribution.SteamworksDigitalDistributionClient+d__23:MoveNext()

19:30:38.844NoneUsing digital distribution client: [SteamClient] (Amplitude.Steam.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Framework.Application+d__187:MoveNext()

19:30:38.863NoneUsing digital distribution credentials: 'average', 0x0110000108cccc59, Steam.

Amplitude.Framework.Application+d__187:MoveNext()

19:30:38.863NoneUsing digital distribution current game language: 'english'.

Amplitude.Framework.Application+d__187:MoveNext()

19:30:38.897NoneStorage thread started.

Amplitude.Framework.Storage.StorageThread:StartThread()

19:30:38.922NoneWindows or SteamDeck, registry displayMode recognized: displayMode set to registry value Fullscreen

Amplitude.Framework.Display.DisplayManager+d__42:MoveNext()

19:30:38.922NoneCurrent resolution: 2560x1440

Amplitude.Framework.Display.DisplayManager+d__42:MoveNext()

19:30:38.924NoneDetected platform is 'PC'

Amplitude.Framework.Display.DisplayManager+d__42:MoveNext()

19:30:38.925NoneQuality level is 'Very High' (4).

Amplitude.Framework.Display.DisplayManager+d__42:MoveNext()

19:30:38.929NoneChanging display settings to 2560x1440 (179.959)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

19:30:38.929None... current resolution is 2560 x 1440 @ 179.959Hz. Searching for resolution 2560 x 1440 @ 179.959Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

19:30:38.930None... bestMatchingResolution resolution found 2560 x 1440 @ 179.959Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

19:30:38.930None... skipped change because resolution remains the same 2560 x 1440 @ 179.959Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

19:30:39.083UnityAssetDatabase.Load GraphicsLowLevel


19:30:39.083NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

19:30:39.215UnityLoad AssetBundleLoadingConfiguration success


19:30:39.221NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:39.224NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:39.240NoneInitializing the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__267:MoveNext()

19:30:39.250NoneSound engine initialized.

Amplitude.Wwise.Audio.AudioManager+d__267:MoveNext()

19:30:39.369UnityAssetDatabase.Load Audio


19:30:39.369NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

19:30:39.551UnityPreloadAllAssets of mercury.data.audio.assetbundle


19:30:39.731Unity found 7812 objects


19:30:39.731NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:39.783NoneAssetProvider 'mercury.data.leaders.lipsync.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:39.819NoneUsing crc value 2202877481 read from '$E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data\..\AssetBundles\MercuryDatabases.AvatarPresentation\mercurydatabases.avatarpresentation.assetbundle.manifest'...

Amplitude.Framework.Asset.AssetBundle:TryReadCRC32(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:39.821NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:39.947None[Steamworks] Found 39 friends

Amplitude.Steam.DigitalDistribution.SteamworksDigitalDistributionClient:UpdateFriendLists()

19:30:39.952NoneSteamworks user friends callbacks have been registered.

Amplitude.Steam.DigitalDistribution.SteamworksDigitalDistributionClient+d__137:MoveNext()

19:30:40.357NoneSimulation: Entity contract count: 61 / 16383.

Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

19:30:40.371NoneUsing Photon AppId a99aXXXX-XXXX-XXXX-XXXX-XXXXXXXX0b78 based on accessibility level 'Public'.

Amplitude.Photon.PhotonManager+d__14:MoveNext()

19:30:40.437None[PhotonClient] photonThread Creation

Amplitude.Photon.PhotonClient:Start(System.Reflection.RuntimeParameterInfo)

19:30:40.438None[PhotonClient] photonThread Started

Amplitude.Photon.PhotonClient:Start(System.Reflection.RuntimeParameterInfo)

19:30:40.438None[PhotonClient] ThreadLoop Start

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.RuntimeParameterInfo)

19:30:40.438None[LaunchGameplayHandler] Waiting for RuntimeService Runtime.FiniteStateMachine.CurrentState to be present

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

19:30:40.575UnityAssetDatabase.Load GraphicsFont


19:30:40.576NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

19:30:40.602NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:40.834UnityAssetDatabase.Load UILowLevel


19:30:40.834NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

19:30:40.860NoneIn 'UIMercuryMaterialCollection' (Amplitude.UI.UIMaterialCollection) using a '1875' collisionFreeHashSetSize

Amplitude.UI.UIMaterialCollection:Load()

19:30:41.006UnityAssetDatabase.Load UIData


19:30:41.006NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

19:30:41.008NoneAssetProvider 'camerasequence.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:41.241NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:41.562NoneCreating atlas [Font:distanceFieldAtlas] from 4096x4096xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:41.564NoneCreating atlas [Font:softwareRasterAtlas] from 4096x4096xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:41.637NoneSteamworks user stats callbacks have been registered.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager+d__10:MoveNext()

19:30:41.690NoneThe audio manager is ready.

Amplitude.Wwise.Audio.AudioManager+d__267:MoveNext()

19:30:41.692NoneConverting 'english' to iso 'en-US'.

Amplitude.Framework.Localization.LocalizationManager:TryFindLoadableLanguage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:41.693NoneUsing crc value 1131698398 read from '$E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data\..\AssetBundles\Localization-en-US\localization-en-us.assetbundle.manifest'...

Amplitude.Framework.Asset.AssetBundle:TryReadCRC32(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:41.706NoneAssetProvider 'localization-en-us.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:41.854NoneUsing crc value 2813964406 read from '$E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data\..\AssetBundles\MercuryDatabases\mercurydatabases.assetbundle.manifest'...

Amplitude.Framework.Asset.AssetBundle:TryReadCRC32(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:42.113NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:45.064NoneInputManager.SetSupportedDevices : PC Layout -> allDevices

Amplitude.Framework.Input.InputManager:RefreshAvailableDevices(System.Reflection.RuntimeParameterInfo)

19:30:45.280None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 33.1

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

19:30:45.429UnityAssetDatabase.Load Default|FxLowLevel|FxData|Leader|Terrain|Unit|Database


19:30:45.429NoneAssetDatabase.Load Default|FxLowLevel|FxData|Leader|Terrain|Unit|Database

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

19:30:45.431NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:45.433NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:45.626UnityPreloadAllAssets of fxartist.light.assetbundle


19:30:46.114Unity found 19403 objects


19:30:46.114NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:46.267UnityPreloadAllAssets of levelbuildcomposition.assetbundle


19:30:46.442Unity found 6149 objects


19:30:46.442NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:46.461NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:46.617UnityPreloadAllAssets of levelbuildelements.light.assetbundle


19:30:47.076Unity found 8810 objects


19:30:47.076NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:47.078NoneAssetProvider 'mercury.data.leaders.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:47.079NoneAssetProvider 'mercury.data.leaders.materials.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:47.189UnityPreloadAllAssets of mercury.data.mecanimevent.assetbundle


19:30:47.360Unity found 273 objects


19:30:47.360NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:47.361NoneUsing crc value 138627995 read from '$E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data\..\AssetBundles\Mercury.Data.Units\mercury.data.units.assetbundle.manifest'...

Amplitude.Framework.Asset.AssetBundle:TryReadCRC32(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:47.684UnityPreloadAllAssets of mercury.data.units.assetbundle


19:30:47.998Unity found 4333 objects


19:30:47.999NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:48.007NoneAssetProvider 'mercury.data.units.materials.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:48.008NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:48.009NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:48.010NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:48.010NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:48.012NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:48.134UnityPreloadAllAssets of terrain.matchinglight.assetbundle


19:30:48.294Unity found 92 objects


19:30:48.294NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:48.307NoneResolution initialized to 2560x1440

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()

19:30:48.340NoneThe palette gradient color is half set, please fix it

Amplitude.UI.UIGradient:Get()

19:30:48.404NoneSteam user stats received.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:SteamUserStats_SteamUserStatsReceived(System.Reflection.RuntimeParameterInfo)

19:30:48.410NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:48.410NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

19:30:48.419NoneFinished registering DLC's

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__32:MoveNext()

19:30:48.421NonePlaying with 4 downloadable content(s): SupporterPack, Loyalty_EndlessSpace2, Base_Pet_1, Base_Pet_2.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__32:MoveNext()

19:30:48.422NonePlaying with 4 activated downloadable content(s): SupporterPack, Loyalty_EndlessSpace2, Base_Pet_1, Base_Pet_2.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__32:MoveNext()

19:30:48.426NoneSaving user registry.

Amplitude.Framework.Application:SaveUserRegistry()

19:30:48.433NoneChanging display settings to 2560x1440 (179.959)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

19:30:48.434None... current resolution is 2560 x 1440 @ 179.959Hz. Searching for resolution 2560 x 1440 @ 179.959Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

19:30:48.434None... bestMatchingResolution resolution found 2560 x 1440 @ 179.959Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

19:30:48.435None... skipped change because resolution remains the same 2560 x 1440 @ 179.959Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

19:30:48.437NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__16:MoveNext()

19:30:48.441None[Modification] Modding is not enabled because no modifications were registered.

Amplitude.Framework.Modifications.ModificationManager:Amplitude.Framework.Modifications.IModificationService.Initialize()

19:30:48.442None[Analytics] command line: ForceAnalytics=False, NoAnalytics=False.

Amplitude.Mercury.Application:StartAnalytics()

19:30:48.447None[Analytics] Analytics_Public Started

Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

19:30:48.654NoneInitializing order policies...

Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

19:30:48.866None[LoadingScreen] Already added Application

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:48.868NoneStart play movie (Movies/Webm/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Mercury.Application+d__27:MoveNext()

19:30:48.872NoneReading video E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data/StreamingAssets/Movies/Webm/AMPLITUDE Studios.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:49.444NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 100 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:49.445NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

19:30:50.000NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 200 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:50.000NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

19:30:50.555NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 300 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:50.556NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

19:30:51.111NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 400 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:51.112NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

19:30:51.667NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 500 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:51.667NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

19:30:52.222NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 600 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:52.223NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

19:30:52.778NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 700 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:52.779NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

19:30:53.334NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 800 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:53.334NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

19:30:53.895NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 900 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:53.895NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

19:30:54.462NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 1000 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:54.463NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

19:30:54.886NoneEnd play movie Movies/Webm/AMPLITUDE Studios.webm

Amplitude.Mercury.Application+d__27:MoveNext()

19:30:54.892NoneUsing runtime module 'presentation', 'Presentation'...

Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:55.018NoneKeep 1507 asset from 29505

Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)

19:30:55.063NoneSpent 0.1690398 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()

19:30:55.068NoneUsing runtime module 'uimapper', 'UIMapper'...

Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:55.146NoneKeep 8022 asset from 29505

Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)

19:30:55.358NoneSpent 0.288705 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()

19:30:55.362None[Presentation] Activate child(0) 'MainCamera'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.381None[Presentation] Activate child(1) 'System'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.383None[Presentation] Activate child(2) 'Fx'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.529None[Presentation] Activate child(3) 'TLFx'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.582None[Presentation] Activate child(4) 'PointLightRenderer'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.585None[Presentation] Activate child(5) 'LightProbeManager'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.628None[Presentation] Activate child(6) 'FxCompanion'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.636None[Presentation] Activate child(7) 'UIFxCamera'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.636None[Presentation] Activate child(8) 'LeaderCamera'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.637None[Presentation] Activate child(9) 'VariousDebug'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.637None[Presentation] Activate child(10) 'Lighting'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.637None[Presentation] Activate child(11) 'OceanFFT'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.689None[Presentation] Activate child(12) 'HeroEquipment'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.689None[Presentation] Activate child(13) 'PresentationPawnManagers'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.695None[Presentation] Activate child(14) 'TerrainLoader'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.998None[Presentation] Activate child(15) 'PresentationLeaderController'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:55.999None[Presentation] Activate child(16) 'PresentationAnimationController'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

19:30:56.002None[Presentation] Starting PresentationDataLoader (Amplitude.Mercury.Presentation.PresentationDataLoader)

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

19:30:56.004None[Presentation] Starting PresentationLeaderController (Amplitude.Mercury.Presentation.PresentationLeaderController)

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

19:30:56.005None[Presentation] Starting PresentationAnimationController (Amplitude.Mercury.Presentation.PresentationAnimationController)

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

19:30:59.614NoneLoading plugin at path 'E:\SteamLibrary\steamapps\common\ENDLESS Legend 2\Endless Legend 2_Data\Plugins/x86_64\AnimationPlugin-AVX2.dll'

Amplitude.Native.DynamicPlugin:Load()

19:30:59.618NoneDynamically loaded native plugin 'E:\SteamLibrary\steamapps\common\ENDLESS Legend 2\Endless Legend 2_Data\Plugins/x86_64\AnimationPlugin-AVX2.dll'

Amplitude.Native.DynamicPluginLoader:LoadPlugin(System.Reflection.RuntimeParameterInfo)

19:30:59.622NoneAnimationPlugin loading, version = '0.53.0.0')

Amplitude.Animation.AnimationPlugin:Load()

19:30:59.623NoneRegister external logger 'NativeDiagnostics' with flags 'Native'

Amplitude.Diagnostics:RegisterExternalLogger(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:30:59.624NativeDiagnostics log function binded


19:30:59.625NativeType check OK


19:30:59.627NativeInitialized AnimationPlugin (Version 0.53.0.0, Platform: Windows, Configuration: Release, Thread count: 11)


19:30:59.722NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

19:30:59.722NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

19:30:59.724NoneAsync GPU request force completion - Buffer buffer1D of type System.Int32. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)

19:30:59.732NoneAudio pass not done yet : guard value is zero

Amplitude.Mercury.Terrain.TLFx.TLFxComponentAudioManager:BuildWwizeHandle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:00.167NoneAudio pass not done yet : guard value is zero

Amplitude.Mercury.Terrain.TLFx.TLFxComponentAudioManager:BuildWwizeHandle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:00.718NoneAsync GPU request force completion - Buffer buffer1D of type Amplitude.Mercury.Fx.HgFx.GPUType.HgFxAudioSourceParticle. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[Amplitude.Mercury.Fx.HgFx.GPUType.HgFxAudioSourceParticle, Amplitude.Mercury.Fx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Fetch(System.Reflection.RuntimeParameterInfo)

19:31:00.719NoneAsync GPU request force completion - Buffer buffer1D of type System.Int32. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)

19:31:00.720NoneAsync GPU request force completion - Buffer buffer1D of type System.UInt32. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)

19:31:01.787NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

19:31:01.787NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

19:31:03.506NoneAmplitude.Mercury.Runtime.ViewManager.DoStartAllPresentationController took 7504 ms

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

19:31:03.510NoneRuntime configuration is null or empty; using the default module 'thallium' as new configuration.

Amplitude.Framework.Runtime.RuntimeManager+d__25:MoveNext()

19:31:03.511NoneUsing runtime module 'thallium', 'Thallium'...

Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:04.537NoneKeep 19976 asset from 29505

Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)

19:31:05.174NoneSpent 1.6614101 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()

19:31:05.374None[Modification] There are no modifications to load.

Amplitude.Framework.Modifications.ModificationManager:Amplitude.Framework.Modifications.IModificationService.LoadModifications()

19:31:05.400NoneApplication started.

Amplitude.Framework.Application:OnApplicationStarted()

19:31:05.484NoneLeaderDefinition 'Leader_Mukag_Alt' has been given no FactionDefinition during DataController.Initialize

Amplitude.Mercury.Data.DataController:InitializeLeaderDefinition()

19:31:05.519None[LaunchGameplayHandler] Waiting for RuntimeService to pass the RuntimeState_Bootstrapper state

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

19:31:05.876NoneStart loading criticity 'OutGame_0' (criticity value : 0).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

19:31:05.923NoneThe palette gradient color is half set, please fix it

Amplitude.UI.UIGradient:Get()

19:31:06.267NoneProcessing instruction type 'Amplitude.AI.Desires.ResourceAllocation, Amplitude.AI' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.267NoneProcessing instruction type 'Amplitude.Mercury.AI.AIController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.267NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Army.ArmyPattern, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 3 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.268NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Army.SpecificMissionInfo, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.268NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ClaimTerritory, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.268NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.IncreaseResourceMaxStocks, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.268NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainPopulation, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.269NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainPopulationForCategoryGains, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.269NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainResource, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.269NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ArmyMission`1, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.270NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.BribeVillage, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.270NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.BuyoutQueuedConstruction, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.270NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CollectCollectible, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.271NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.EquipHero, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.271NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ExploreDungeon, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.271NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.GoToSettleTerritory, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.272NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.ArmyMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 3 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.272NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.RebelMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.272NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.TormentedMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.272NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.OpenDungeon, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.273NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.RebuildVillage, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.273NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ResearchTechnology, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.273NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ResolveHeroesDraw, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.274NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.SubjugateTile, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.274NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.UseResourceBooster, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.274NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.CostDefinition, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.274NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpireBattleAbility, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.275NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpireExoticDiplomaticAbility, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.275NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpirePermanentFactionTrait, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.275NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddFoodStock, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.275NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddMilitia, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.276NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveInfluence, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.276NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveMoney, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.276NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemovePopulationFromEmpire, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.277NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.277NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddRandomResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.277NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddSettlementEventStatus, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.277NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyCostModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.278NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.278NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyDiplomaticDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.278NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyExperienceModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.278NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyLoneWolfOnHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.279NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyMinorRelationCostModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.279NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyMinorRelationDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.279NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyNarrativeTag, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.280NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyUnitAbilityOnAllHeroes, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.280NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyUnitAbilityOnHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.280NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DeactivateDistrict, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.280NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DestroyDistrict, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.281NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DiscoverResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.281NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DrawHeroes, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.281NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_GiveCourtesan, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.281NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_GiveVision, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.282NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_HealEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.282NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_HideProperties, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.282NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_KillUnitFromArmy, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.283NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_LootEquipment, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.283NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_LootRandomEquipment, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.283NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ProhibitAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.283NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ProhibitConstructibles, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.284NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_RefillDungeon, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.284NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_SetEmpireCityCenter, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.284NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerMoodMessage, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.284NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerNarrativeEvent, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.285NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerNarrativeEventConsequence, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.285NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.285NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.285NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockDistrictImprovementSlot, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.286NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockEmpireAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.286NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.287NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockProtectorateSlots, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.287NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockTechnology, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.287NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeAllBridges, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.288NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeAllRoads, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.288NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeMilitia, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.288NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_AddExperienceToEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.288NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_AddHeroPointToHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.289NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_RefillMovementToEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.289NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrativeSpawner, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.289NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_AmbassyPublicOpinionStateReached, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.289NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_CouncilSeatFilled, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.290NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_TargetPropertyValue, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.290NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireActionUsedOnTarget, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.290NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireBuiltConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.291NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireCollectedCollectibles, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.291NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpirePacifiedVillages, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.291NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_RiverConstruction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.291NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_RiverConstructionAt, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.292NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_SettlementBuiltConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.292NoneProcessing instruction type 'Amplitude.Mercury.Game.CustomFaction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.292NoneProcessing instruction type 'Amplitude.Mercury.Interop.AI.AIEvent, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.293NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.293NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyReleaseInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.293NoneProcessing instruction type 'Amplitude.Mercury.Interop.BankrupcyStartedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.293NoneProcessing instruction type 'Amplitude.Mercury.Interop.BasketProposition, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.294NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleAftermathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.294NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleCapturePoint, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.294NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleContenderAftermathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.295NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleLostNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.295NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleWonNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.295NoneProcessing instruction type 'Amplitude.Mercury.Interop.BridgeInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.295NoneProcessing instruction type 'Amplitude.Mercury.Interop.CameraSequenceAdditionalData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.296NoneProcessing instruction type 'Amplitude.Mercury.Interop.CameraSequenceTileInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.296NoneProcessing instruction type 'Amplitude.Mercury.Interop.CompetitiveDeedInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.296NoneProcessing instruction type 'Amplitude.Mercury.Interop.CoralGenerationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.296NoneProcessing instruction type 'Amplitude.Mercury.Interop.CuriosityCollectedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.297NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticReactionNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 3 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.297NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticTransaction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.297NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticTreatyInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.298NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticWarInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.298NoneProcessing instruction type 'Amplitude.Mercury.Interop.DungeonClearedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.298NoneProcessing instruction type 'Amplitude.Mercury.Interop.EditorOrderOverrideLeader, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.298NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAchievementStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.299NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.299NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireSpecialMentionStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.299NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireTurnStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.299NoneProcessing instruction type 'Amplitude.Mercury.Interop.FirstMeetMinorFactionNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.300NoneProcessing instruction type 'Amplitude.Mercury.Interop.ForeignPopulationConsumptionEndedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.300NoneProcessing instruction type 'Amplitude.Mercury.Interop.FortificationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.300NoneProcessing instruction type 'Amplitude.Mercury.Interop.GenericSubjugationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.301NoneProcessing instruction type 'Amplitude.Mercury.Interop.HeroesDrawInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.301NoneProcessing instruction type 'Amplitude.Mercury.Interop.HeroHealedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.301NoneProcessing instruction type 'Amplitude.Mercury.Interop.MoodMessageNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.301NoneProcessing instruction type 'Amplitude.Mercury.Interop.NarrativeEventInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.302NoneProcessing instruction type 'Amplitude.Mercury.Interop.NarrativeEventNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.302NoneProcessing instruction type 'Amplitude.Mercury.Interop.Notification, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.302NoneProcessing instruction type 'Amplitude.Mercury.Interop.ObservatoryEvolutionInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.302NoneProcessing instruction type 'Amplitude.Mercury.Interop.ObservatoryInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.303NoneProcessing instruction type 'Amplitude.Mercury.Interop.PopulationGainNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.303NoneProcessing instruction type 'Amplitude.Mercury.Interop.QuestStartedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.304NoneProcessing instruction type 'Amplitude.Mercury.Interop.ResourceWarSpoils, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.304NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftClosedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.304NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.305NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftTileClosedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.305NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiverInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.305NoneProcessing instruction type 'Amplitude.Mercury.Interop.SiegeInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.306NoneProcessing instruction type 'Amplitude.Mercury.Interop.StatusInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.306NoneProcessing instruction type 'Amplitude.Mercury.Interop.SubjugationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.306NoneProcessing instruction type 'Amplitude.Mercury.Interop.SubjugationRewardInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.306NoneProcessing instruction type 'Amplitude.Mercury.Interop.SurrenderMoneyRetribution, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.307NoneProcessing instruction type 'Amplitude.Mercury.Interop.SurrenderProposition, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.307NoneProcessing instruction type 'Amplitude.Mercury.Interop.UnlockInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.307NoneProcessing instruction type 'Amplitude.Mercury.Interop.VillageInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.307NoneProcessing instruction type 'Amplitude.Mercury.Interop.WarSpoils, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.308NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AcademyAncillary+QuestPerMajorEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.308NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.308NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.309NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyBuildBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 3 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.309NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.309NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndBuildPartnerDenAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.309NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndCreateBattle, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.310NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndInteractWithPOIAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.310NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndPayInvoiceAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.310NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndRiftTeleportAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.310NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndTravelInBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.311NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndUnloadShipmentAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.311NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyOccupyAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.311NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyRaiseSandRuinAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.312NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyRazeAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.312NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyStripTileAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.312NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmySubjugationAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.312NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyTravelInBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.313NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AutoResolveBattleContext, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.313NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AvailableMarketplaceHero, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.313NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BaseDiplomaticState, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.313NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Battle+BattleVisionMap, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.314NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleContender, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.314NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleGroup, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.314NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleSkill, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.315NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BurrowRepository, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.315NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CameraSequenceController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.315NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Collectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.316NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CompetitiveDeedsManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.316NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ConstructionQueue, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.316NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Coral, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.316NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CoralAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.317NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Councilor, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 10 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.317NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Courtesan, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.317NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.318NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfHistory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.318NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfIndustry, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.318NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfResources, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.318NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfTheTreasury, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.319NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DialogCharacter, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 10 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.319NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticLogEntry, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.320NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticPropositionInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 7 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.320NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticState_Peace, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.320NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticState_War, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.321NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DistrictDefense, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.321NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DungeonSpawnController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.321NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Dweller, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.322NoneProcessing instruction type 'Amplitude.Mercury.Simulation.EmpireActionProject, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.322NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Hero, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.322NoneProcessing instruction type 'Amplitude.Mercury.Simulation.HeroSkillAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.323NoneProcessing instruction type 'Amplitude.Mercury.Simulation.LesserEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.323NoneProcessing instruction type 'Amplitude.Mercury.Simulation.MarketplaceAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.323NoneProcessing instruction type 'Amplitude.Mercury.Simulation.MissionaryVisionWard, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.324NoneProcessing instruction type 'Amplitude.Mercury.Simulation.NarrativeEventPool, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.324NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Observatory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.324NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ObservatoryController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.324NoneProcessing instruction type 'Amplitude.Mercury.Simulation.OldBattlefield, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.325NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.325NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_City, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.325NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_Encounter, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.326NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_Militia, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.326NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PartnerDen, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.326NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Population, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.326NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PopulationCategory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.327NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PopulationCollection, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.327NoneProcessing instruction type 'Amplitude.Mercury.Simulation.QuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.327NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ResourceStockInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.328NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Rift, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.328NoneProcessing instruction type 'Amplitude.Mercury.Simulation.RiverController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.328NoneProcessing instruction type 'Amplitude.Mercury.Simulation.RoadAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.328NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SandRuinAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.329NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SandRuinSpawnLocations, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.329NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ScenarioController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.329NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddOrRemoveDiplomaticAbility, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.330NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddOrRemoveResource, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.330NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatus_Base`1, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.330NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_SwitchFactionLeader, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.331NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_UpgradeAllBridges, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.331NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrative_AddInvoiceToEntity, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.331NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrativeSpawner_SpawnCollectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.331NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrativeSpawner_SpawnDungeon, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.332NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisite_CouncilSeatFilled, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.332NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_BattleWonAgainstEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.332NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_DungeonCleared, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.333NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_EmpireDestroyedVillagesInTerritory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.333NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_EmpireInteractedWithQuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.333NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroCollectedCollectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.334NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroCollectedTaggedCollectibles, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.334NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroDestroyedArmy, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.334NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroInteractedWithQuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.334NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroLevelGained, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.335NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroSkillActivated, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.335NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroWonBattles, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.335NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_MinorFactionProtectorate, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.336NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_MinorPacified, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.336NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_ProposeTreaty, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.336NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_RiverConstructionAt, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.337NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_TerritoryClaimedAt, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.337NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_TerritoryNoRoamingArmy, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.338NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Skill, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.338NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Technology, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.338NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TerritoryPathfindManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.339NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TerritoryPathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.339NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Tile, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.339NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TormentedAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.339NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TormentedGroup, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.340NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TradeController+ResourceInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.340NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Treaty, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 7 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.340NoneProcessing instruction type 'Amplitude.Mercury.Simulation.UnitAbilityEventManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.341NoneProcessing instruction type 'Amplitude.Mercury.Simulation.VisibilityController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.341NoneProcessing instruction type 'Amplitude.Mercury.Simulation.World+WorldGeneratorOutput, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.341NoneProcessing instruction type 'Amplitude.Mercury.Simulation.WorldMarker, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.341NoneProcessing instruction type 'Amplitude.Mercury.Terrain.TerrainSave, Amplitude.Mercury.Terrain' is not a ISerializable implementation anymore; revision 6 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.342NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.342NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.342NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.343NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.343NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.343NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.343NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyMovementHistoryResetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.344NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyMovementHistoryUpdatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.344NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyPositionResetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.344NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyTeleportedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.344NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.345NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleOrderData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.345NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleOrderQueueData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.345NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleReportActionData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 2 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.346NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitAttackData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.346NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitGoToData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.346NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitMoveData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.346NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitOpportunityAttackData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.347NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.347NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.347NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.347NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.348NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.348NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.348NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.349NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictGestureData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.349NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.349NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceCreatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.349NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.350NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.350NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.350NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.350NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.351NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.351NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.351NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.352NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.352NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderGestureData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.352NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.353NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+MecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.354NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.354NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionMoveWaypointChangedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.354NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionRotationStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.355NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionStateChangeStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.355NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.356NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationInterruptData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.356NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.356NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.357NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.357NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.357NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAttackStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.358NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.358NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnDeathStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.359NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnHiddenData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.359NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnHitStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.359NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.360NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnMovementStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.360NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.361NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnTurnStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.361NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionDefenseStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.361NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.362NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionMoveTileReachedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.362NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.362NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.363NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.363NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitInteractiveRotationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.363NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitInteractiveStateChangeData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.364NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitOnNeighbourChangedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.364NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPawnsInstantiatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.364NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPawnsUpdatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.365NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerDoRotateToAngleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.365NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerMovePathData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.365NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerQueuedMoveData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.366NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerToggleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:06.636NoneFinished loading windows of criticity 'OutGame_0' (criticity value : 0) in 0.7 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

19:31:06.637NoneStart loading criticity 'OutGame_1' (criticity value : 1).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

19:31:06.816NoneReading video E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Outgame_Montage.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:31:07.258NoneFinished loading windows of criticity 'OutGame_1' (criticity value : 1) in 0.6 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

19:31:07.258NoneStart loading criticity 'OutGame_2' (criticity value : 2).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

19:31:07.259NoneFinished loading windows of criticity 'OutGame_2' (criticity value : 2) in 0.0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

19:31:07.264None[ILaunchGameplayService] Check for gameplay launch request

Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Run()

19:31:07.265None[ILaunchGameplayService] Service not found

Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Run()

19:31:07.268None[LaunchGameplayHandler] There is no ILaunchGameplayService available. LaunchGameplayHandler is not needed anymore. Destroying.

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

19:31:07.303NoneSaving user registry.

Amplitude.Framework.Application:SaveUserRegistry()

19:31:07.304None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

19:31:07.310NoneReading video E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Video_Introduction_Saiadha.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:32:20.958NoneModifying downloadable content accessibility (identifier: 2) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

19:32:20.959NoneModifying downloadable content accessibility (identifier: 3) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

19:32:20.959NoneModifying downloadable content accessibility (identifier: 5) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

19:32:20.959NoneModifying downloadable content accessibility (identifier: 6) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

19:32:20.959NoneModifying downloadable content accessibility (identifier: 7) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

19:32:20.960NoneModifying downloadable content accessibility (identifier: 8) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

19:32:20.960NoneModifying downloadable content accessibility (identifier: 9) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

19:32:20.960NoneModifying downloadable content accessibility (identifier: 10) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

19:32:20.961NoneModifying downloadable content accessibility (identifier: 11) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

19:32:20.961NoneModifying downloadable content accessibility (identifier: 12) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

19:32:20.961NoneModifying downloadable content accessibility (identifier: 13) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

19:32:20.962NoneModifying downloadable content accessibility (identifier: 14) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

19:32:20.962NoneModifying downloadable content accessibility (identifier: 17) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

19:34:35.473None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

19:34:35.481NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

19:34:35.489NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

19:34:35.496NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__132:MoveNext()

19:34:35.505NoneSession has been opened.

Amplitude.Framework.Session.Session+d__132:MoveNext()

19:34:35.509NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

19:34:35.511NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

19:34:35.515NoneFound IEnvironmentService, environment: prod

Amplitude.Mercury.Session.SessionState_LobbyOwner+d__1:MoveNext()

19:34:35.515NoneSetting PlatformLobbyEnvironment metadata to: prod

Amplitude.Mercury.Session.SessionState_LobbyOwner+d__1:MoveNext()

19:34:35.573NoneUnable to use GetInventoryContents properly before receiving them. Call FetchInventoryMessages before.

Amplitude.Mercury.PlayerProfile.G2GPlayerProfileManager:GetInventoryContents()

19:34:35.574None[ProfileContent] Login Encode average with downloadableContents: 11000000000010010 and inventoryContents: 0

Amplitude.Mercury.Session.ChatEncoding+Login:Encode()

19:34:35.578None[ProfileContent] Login Decode average with downloadableContents: 11000000000010010 and inventoryContents: 0

Amplitude.Mercury.Session.ChatEncoding+Login:TryDecode(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:35:17.709Unity[Sentry] PushNewSentryEvent 478506c031a2466ba87111f72a6ec8b0 with 3 attachments.


19:35:17.716NoneCannot post a request while the sandbox is not fully initialized.

Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:18.022Unity[Sentry] PushNewSentryEvent 96ca422b59a34b32aa6a55072f0ccf8f with 3 attachments.


19:35:18.029NoneObject reference not set to an instance of an object

Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:19.261NoneCannot post a request while the sandbox is not fully initialized.

Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:19.262NoneObject reference not set to an instance of an object

Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:20.594NoneCannot post a request while the sandbox is not fully initialized.

Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:20.594NoneObject reference not set to an instance of an object

Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:21.454NoneCannot post a request while the sandbox is not fully initialized.

Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:21.454NoneObject reference not set to an instance of an object

Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:21.962NoneCannot post a request while the sandbox is not fully initialized.

Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:21.962NoneObject reference not set to an instance of an object

Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:22.650NoneCannot post a request while the sandbox is not fully initialized.

Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:22.651NoneObject reference not set to an instance of an object

Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:22.888NoneCannot post a request while the sandbox is not fully initialized.

Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:22.888NoneObject reference not set to an instance of an object

Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:23.255NoneCannot post a request while the sandbox is not fully initialized.

Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:23.256NoneObject reference not set to an instance of an object

Amplitude.Mercury.RequestAsyncOperation:SendRequestToSandbox(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.StatusInfosEffectsAsyncOperation:Start(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.EffectMapper.EffectMapperManager:GetStatusEffects(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.StatusTitleTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:BindTooltipBricks(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Tooltips.UITooltipBoxInstance:TryBindCurrentTooltip()
Amplitude.UI.Tooltips.UITooltipBoxInstance:Tick()
Amplitude.UI.Tooltips.UITooltipWindow:Tick()
Amplitude.Mercury.UI.Windows.SystemOverlaysGroup:SpecificUpdate()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:35:31.045None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:35:31.046None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 2.5

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

19:35:31.048NoneTryBindSessionInfos factionName:'Faction_Mukag' empireSymbol:'EmpireSymbolDefinition_Blason_Mukag08' colorIndex:'4'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:35:31.051NoneSaving user registry.

Amplitude.Framework.Application:SaveUserRegistry()

19:35:31.051NoneThe palette gradient color is half set, please fix it

Amplitude.UI.UIGradient:Get()

19:35:31.061NoneThe palette gradient color is half set, please fix it

Amplitude.UI.UIGradient:Get()

19:35:31.070NoneStart loading criticity 'InGame_0' (criticity value : 3).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

19:35:31.435UnityThe referenced script on this Behaviour (Game Object '') is missing!


19:35:31.653NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

19:35:31.689NoneLeaderDefinition 'Leader_Mukag_Alt' has been given no FactionDefinition during DataController.Initialize

Amplitude.Mercury.Data.DataController:InitializeLeaderDefinition()

19:35:31.697None[GameOptions] Random Options resolved after '1' tries.

Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()

19:35:31.713None[WorldGenerator] Option : {"GameSeed":449896430,"WorldWidth":58,"WorldHeight":58,"WidthScale":130,"HeightScale":95,"WorldWrap":true,"WastelandWidth":2,"MapEdgeAiriness":33,"WastelandMaxPercent":0,"MinDistrictArea":5,"MaxDistrictArea":15,"LandMasses":4,"MinLandMasses":6,"MaxLandMasses":8,"ContinentUsedAreaPercent":10,"ContinentAvoidedAreaPercent":0,"TerritorySizePercentage":125,"ScrambleTerritoryBorderPercentChance":40,"SelectedTerritorySetting":"Normal","SelectedMinorDifficultyWorldSetting":"Normal","SelectedMinorWorldSetting":"Normal","MaxLandElevation":15,"StartLandElevation":10,"StartLandMaxElevation":12,"StartLandCliffPercentPerDistrict":5,"MaxCliffDeltaElevation":3,"MaxPassableDeltaElevation":1,"PassablePrevalence":90,"CliffPrevalence":10,"MinLakeArea":4,"MaxLakeArea":9,"MaxLakeDeltaElevation":3,"LakePresencePercent":40,"JunctionChokePointLakeWidth":8,"JunctionChokePointLakeHeight":10,"SecondaryChokePointLakeWidth":5,"SecondaryChokePointLakeHeight":5,"AlternativeChokePointLakeWidth":5,"AlternativeChokePointLakeHeight":5,"ChokePointLakeRaise":-2,"StartingAreaSize":200,"ElevationAreaSize":24,"ElevationGrowPercent":100,"PlateauAreaSize":10,"JunctionIslandAreaSize":17,"SecondaryIslandAreaSize":9,"AlternativeIslandAreaSize":6,"IslandElevationNoise":1,"JunctionIslandElevationNoise":1,"SecondaryIslandElevationNoise":1,"AlternativeIslandElevationNoise":1,"JunctionBridgeNeighboursUsagePercent":125,"SecondaryBridgeNeighboursUsagePercent":125,"AlternativeBridgeNeighboursUsagePercent":100,"NewRegionAreaSize":36,"NewRegionRequiredSpace":40,"NewRegionBridgeNeighboursUsagePercent":75,"BridgeEdgeDistance":5,"RidgePresencePercent":60,"MinRidgeSize":1,"MaxRidgeSize":6,"RidgeMinElevation":0,"RiverPresencePercent":75,"RiverSeedCount":50,"RiverMinCount":12,"RiverMaxCount":14,"RiverSourceMinElevation":9,"RiverSourceMaxElevation":15,"RiverSourceRidgeScore":5,"RiverSourceElevationScore":1,"RiverSourceIterationCount":3,"RiverSourcesMinDistance":3,"RiverMinLength":7,"RiverMaxLength":25,"RiverLowElevationBonusScore":20,"RiverFrontierBonusScore":5,"RiverChangeDirectionBonusScore":2,"RiverLakeMinLength":3,"RiverLakeBonusScore":10,"StrategicCanGivePoi":false,"StrategicResourcesPerTerritory":4.0,"StrategicMaxPerTerritory":3,"LuxuryCanGivePoi":false,"LuxuryResourcesPerTerritory":4.0,"LuxuryMaxPerTerritory":4,"LuxuryPool":13,"NaturalModifierCanGivePoi":false,"NaturalModifierPerTerritory":4.0,"NaturalModifierMaxPerTerritory":6,"SelectedNaturalWonderWorldSetting":"Normal","SelectedRecessSetting":"RecessDefinition_Map_Continents","SelectedMapArchetypeSetting":"Continents","EmpireDefinitions":[{"FactionName":"FactionAffinity_Mukag","Human":true},{"FactionName":"FactionAffinity_KinOfSheredyn","Human":false},{"FactionName":"FactionAffinity_LastLord","Human":false},{"FactionName":"FactionAffinity_Necrophage","Human":false}]}

Amplitude.Mercury.WorldGenerator.Generator.WorldGenerator:Generate(System.Reflection.RuntimeParameterInfo)

19:35:31.725NoneRecess: 0, Turn: 0, SeaLevel: 9

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

19:35:31.725NoneRecess: 1, Turn: 34, SeaLevel: 7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

19:35:31.726NoneRecess: 2, Turn: 75, SeaLevel: 5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

19:35:31.726NoneRecess: 3, Turn: 135, SeaLevel: 0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

19:35:32.332NoneRegion[0] PatternBottleneck [0, 34] with bottleneckPatterns[13] 19X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.332NoneRegion[0] PatternBottleneck [0, 41] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.333NoneRegion[1] PatternBottleneck [0, 10] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.334NoneRegion[2] PatternBottleneck [2, 10] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.334NoneRegion[2] PatternBottleneck [74, 23] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.334NoneRegion[4] PatternBottleneck [37, 7] with bottleneckPatterns[10] 26X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.335NoneRegion[4] PatternBottleneck [34, 8] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.335NoneRegion[7] PatternBottleneck [33, 31] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.336NoneRegion[8] PatternBottleneck [35, 18] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.336NoneRegion[10] PatternBottleneck [6, 42] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.337NoneRegion[10] PatternBottleneck [6, 45] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.337NoneRegion[12] PatternBottleneck [6, 32] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.338NoneRegion[13] PatternBottleneck [5, 41] with bottleneckPatterns[6] 40X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.338NoneRegion[13] PatternBottleneck [6, 40] with bottleneckPatterns[3] 5X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.338NoneRegion[13] PatternBottleneck [7, 40] with bottleneckPatterns[4] 10X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.339NoneRegion[13] PatternBottleneck [13, 45] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.339NoneRegion[13] PatternBottleneck [12, 35] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.339NoneRegion[13] PatternBottleneck [7, 41] with bottleneckPatterns[13] 19X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.340NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.340NoneRegion[14] PatternBottleneck [30, 26] with bottleneckPatterns[9] 13X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.340NoneRegion[15] PatternBottleneck [31, 15] with bottleneckPatterns[8] 34X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.341NoneRegion[15] PatternBottleneck [28, 26] with bottleneckPatterns[11] 52X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.341NoneRegion[15] PatternBottleneck [32, 16] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.341NoneRegion[16] PatternBottleneck [29, 49] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.341NoneRegion[17] PatternBottleneck [24, 41] with bottleneckPatterns[9] 13X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.342NoneRegion[18] PatternBottleneck [22, 39] with bottleneckPatterns[4] 10X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.342NoneRegion[18] PatternBottleneck [16, 38] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.342NoneRegion[18] PatternBottleneck [16, 50] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.343NoneRegion[18] PatternBottleneck [21, 39] with bottleneckPatterns[9] 13X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.343NoneRegion[19] PatternBottleneck [19, 37] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.343NoneRegion[20] PatternBottleneck [24, 22] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.344NoneRegion[20] PatternBottleneck [20, 31] with bottleneckPatterns[2] 36X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.344NoneRegion[20] PatternBottleneck [21, 30] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.344NoneRegion[21] PatternBottleneck [5, 15] with bottleneckPatterns[12] 41X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.344NoneRegion[21] PatternBottleneck [9, 7] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.345NoneRegion[21] PatternBottleneck [6, 14] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.345NoneRegion[22] PatternBottleneck [6, 20] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.345NoneRegion[22] PatternBottleneck [13, 28] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.346NoneRegion[23] PatternBottleneck [14, 29] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.346NoneRegion[23] PatternBottleneck [13, 30] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.346NoneRegion[24] PatternBottleneck [12, 20] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.346NoneRegion[26] PatternBottleneck [22, 13] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.347NoneRegion[26] PatternBottleneck [23, 13] with bottleneckPatterns[20] 44X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.347NoneRegion[26] PatternBottleneck [20, 24] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.347NoneRegion[27] PatternBottleneck [14, 17] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.348NoneRegion[27] PatternBottleneck [16, 17] with bottleneckPatterns[9] 13X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.348NoneRegion[28] PatternBottleneck [14, 15] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.348NoneRegion[28] PatternBottleneck [12, 13] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.349NoneRegion[28] PatternBottleneck [16, 10] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.349NoneRegion[29] PatternBottleneck [11, 8] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.349NoneRegion[30] PatternBottleneck [22, 2] with bottleneckPatterns[15] 25X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.350NoneRegion[32] PatternBottleneck [0, 32] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.350NoneRegion[32] PatternBottleneck [73, 24] with bottleneckPatterns[14] 38X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.351NoneRegion[35] PatternBottleneck [44, 42] with bottleneckPatterns[11] 52X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.351NoneRegion[35] PatternBottleneck [38, 31] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.351NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.351NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.352NoneRegion[36] PatternBottleneck [68, 31] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.352NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.352NoneRegion[37] PatternBottleneck [68, 29] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.353NoneRegion[37] PatternBottleneck [65, 32] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.353NoneRegion[40] PatternBottleneck [65, 40] with bottleneckPatterns[8] 34X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.353NoneRegion[40] PatternBottleneck [61, 48] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.354NoneRegion[40] PatternBottleneck [65, 41] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.354NoneRegion[43] PatternBottleneck [39, 21] with bottleneckPatterns[13] 19X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.354NoneRegion[44] PatternBottleneck [42, 34] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.355NoneRegion[44] PatternBottleneck [45, 28] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.355NoneRegion[45] PatternBottleneck [47, 40] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.355NoneRegion[46] PatternBottleneck [53, 46] with bottleneckPatterns[11] 52X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.355NoneRegion[46] PatternBottleneck [57, 41] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.356NoneRegion[46] PatternBottleneck [51, 44] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.356NoneRegion[47] PatternBottleneck [49, 30] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.356NoneRegion[49] PatternBottleneck [45, 17] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.357NoneRegion[49] PatternBottleneck [43, 19] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.357NoneRegion[50] PatternBottleneck [51, 28] with bottleneckPatterns[3] 5X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.357NoneRegion[50] PatternBottleneck [52, 28] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.358NoneRegion[51] PatternBottleneck [54, 21] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.358NoneRegion[51] PatternBottleneck [55, 20] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.358NoneRegion[51] PatternBottleneck [48, 14] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.359NoneRegion[53] PatternBottleneck [59, 30] with bottleneckPatterns[12] 41X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.359NoneRegion[53] PatternBottleneck [56, 19] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.359NoneRegion[53] PatternBottleneck [57, 19] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.359NoneRegion[54] PatternBottleneck [59, 40] with bottleneckPatterns[5] 20X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.360NoneRegion[54] PatternBottleneck [58, 39] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.360NoneRegion[56] PatternBottleneck [51, 11] with bottleneckPatterns[13] 19X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.360NoneRegion[57] PatternBottleneck [61, 15] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.361NoneRegion[57] PatternBottleneck [68, 10] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.361NoneRegion[57] PatternBottleneck [63, 25] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.361NoneRegion[59] PatternBottleneck [47, 0] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.362NoneRegion[59] PatternBottleneck [47, 1] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.362NoneRegion[61] PatternBottleneck [58, 10] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.362NoneRegion[61] PatternBottleneck [61, 6] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.363NoneRegion[57] PatternBottleneck [61, 15] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.363NoneRegion[57] PatternBottleneck [68, 10] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.364NoneRegion[57] PatternBottleneck [63, 25] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.366NoneRegion[61] PatternBottleneck [58, 10] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.366NoneRegion[61] PatternBottleneck [61, 6] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.367NoneRegion[59] PatternBottleneck [47, 0] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.367NoneRegion[59] PatternBottleneck [47, 1] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.367NoneRegion[53] PatternBottleneck [59, 30] with bottleneckPatterns[12] 41X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.368NoneRegion[53] PatternBottleneck [56, 19] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.368NoneRegion[53] PatternBottleneck [57, 19] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.369NoneRegion[24] PatternBottleneck [12, 20] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.369NoneRegion[0] PatternBottleneck [0, 34] with bottleneckPatterns[13] 19X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.370NoneRegion[0] PatternBottleneck [0, 41] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.370NoneRegion[56] PatternBottleneck [51, 11] with bottleneckPatterns[13] 19X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.371NoneRegion[50] PatternBottleneck [51, 28] with bottleneckPatterns[3] 5X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.371NoneRegion[50] PatternBottleneck [52, 28] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.372NoneRegion[43] PatternBottleneck [39, 21] with bottleneckPatterns[13] 19X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.372NoneRegion[30] PatternBottleneck [22, 2] with bottleneckPatterns[15] 25X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.372NoneRegion[28] PatternBottleneck [14, 15] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.373NoneRegion[28] PatternBottleneck [12, 13] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.373NoneRegion[28] PatternBottleneck [16, 10] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.373NoneRegion[27] PatternBottleneck [14, 17] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.373NoneRegion[27] PatternBottleneck [16, 17] with bottleneckPatterns[9] 13X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.374NoneRegion[17] PatternBottleneck [24, 41] with bottleneckPatterns[9] 13X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.374NoneRegion[13] PatternBottleneck [5, 41] with bottleneckPatterns[6] 40X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.374NoneRegion[13] PatternBottleneck [6, 40] with bottleneckPatterns[3] 5X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.375NoneRegion[13] PatternBottleneck [7, 40] with bottleneckPatterns[4] 10X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.375NoneRegion[13] PatternBottleneck [13, 45] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.375NoneRegion[13] PatternBottleneck [12, 35] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.375NoneRegion[13] PatternBottleneck [7, 41] with bottleneckPatterns[13] 19X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.376NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.376NoneRegion[51] PatternBottleneck [54, 21] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.376NoneRegion[51] PatternBottleneck [55, 20] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.376NoneRegion[51] PatternBottleneck [48, 14] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.377NoneRegion[40] PatternBottleneck [65, 40] with bottleneckPatterns[8] 34X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.377NoneRegion[40] PatternBottleneck [61, 48] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.377NoneRegion[40] PatternBottleneck [65, 41] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.378NoneRegion[37] PatternBottleneck [68, 29] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.378NoneRegion[37] PatternBottleneck [65, 32] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.378NoneRegion[35] PatternBottleneck [44, 42] with bottleneckPatterns[11] 52X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.379NoneRegion[35] PatternBottleneck [38, 31] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.379NoneRegion[26] PatternBottleneck [22, 13] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.379NoneRegion[26] PatternBottleneck [23, 13] with bottleneckPatterns[20] 44X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.379NoneRegion[26] PatternBottleneck [20, 24] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.380NoneRegion[23] PatternBottleneck [14, 29] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.380NoneRegion[23] PatternBottleneck [13, 30] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.380NoneRegion[22] PatternBottleneck [6, 20] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.381NoneRegion[21] PatternBottleneck [5, 15] with bottleneckPatterns[12] 41X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.381NoneRegion[21] PatternBottleneck [9, 7] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.381NoneRegion[21] PatternBottleneck [6, 14] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.382NoneRegion[20] PatternBottleneck [24, 22] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.382NoneRegion[20] PatternBottleneck [20, 31] with bottleneckPatterns[2] 36X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.382NoneRegion[20] PatternBottleneck [21, 30] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.382NoneRegion[14] PatternBottleneck [30, 26] with bottleneckPatterns[9] 13X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.383NoneRegion[8] PatternBottleneck [35, 18] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.383NoneRegion[7] PatternBottleneck [33, 31] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.383NoneRegion[4] PatternBottleneck [37, 7] with bottleneckPatterns[10] 26X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.384NoneRegion[4] PatternBottleneck [34, 8] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.384NoneRegion[2] PatternBottleneck [2, 10] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.384NoneRegion[2] PatternBottleneck [74, 23] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.385NoneRegion[1] PatternBottleneck [0, 10] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.385NoneRegion[49] PatternBottleneck [45, 17] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.385NoneRegion[49] PatternBottleneck [43, 19] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.386NoneRegion[47] PatternBottleneck [49, 30] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.386NoneRegion[46] PatternBottleneck [53, 46] with bottleneckPatterns[11] 52X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.387NoneRegion[46] PatternBottleneck [57, 41] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.387NoneRegion[46] PatternBottleneck [51, 44] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.387NoneRegion[45] PatternBottleneck [47, 40] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.388NoneRegion[44] PatternBottleneck [42, 34] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.388NoneRegion[44] PatternBottleneck [45, 28] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.389NoneRegion[32] PatternBottleneck [0, 32] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.389NoneRegion[29] PatternBottleneck [11, 8] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.390NoneRegion[19] PatternBottleneck [19, 37] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.390NoneRegion[18] PatternBottleneck [22, 39] with bottleneckPatterns[4] 10X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.390NoneRegion[18] PatternBottleneck [16, 38] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.390NoneRegion[18] PatternBottleneck [16, 50] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.391NoneRegion[18] PatternBottleneck [21, 39] with bottleneckPatterns[9] 13X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.391NoneRegion[16] PatternBottleneck [29, 49] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.392NoneRegion[15] PatternBottleneck [31, 15] with bottleneckPatterns[8] 34X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.392NoneRegion[15] PatternBottleneck [28, 26] with bottleneckPatterns[11] 52X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.392NoneRegion[15] PatternBottleneck [32, 16] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.392NoneRegion[12] PatternBottleneck [6, 32] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.393NoneRegion[10] PatternBottleneck [6, 45] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.393NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.393NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.394NoneRegion[36] PatternBottleneck [68, 31] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.394NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.394NoneRegion[2] PatternBottleneck [2, 10] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.395NoneRegion[4] PatternBottleneck [34, 8] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.395NoneRegion[8] PatternBottleneck [34, 16] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.396NoneRegion[11] PatternBottleneck [74, 23] with bottleneckPatterns[13] 19X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.396NoneRegion[13] PatternBottleneck [7, 40] with bottleneckPatterns[4] 10X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.396NoneRegion[13] PatternBottleneck [13, 45] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.397NoneRegion[13] PatternBottleneck [12, 35] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.397NoneRegion[13] PatternBottleneck [7, 41] with bottleneckPatterns[13] 19X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.397NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.398NoneRegion[15] PatternBottleneck [31, 15] with bottleneckPatterns[8] 34X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.398NoneRegion[15] PatternBottleneck [27, 24] with bottleneckPatterns[3] 5X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.398NoneRegion[15] PatternBottleneck [32, 16] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.398NoneRegion[15] PatternBottleneck [28, 24] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.399NoneRegion[18] PatternBottleneck [22, 39] with bottleneckPatterns[4] 10X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.399NoneRegion[18] PatternBottleneck [16, 38] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.399NoneRegion[18] PatternBottleneck [21, 39] with bottleneckPatterns[9] 13X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.400NoneRegion[20] PatternBottleneck [24, 22] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.400NoneRegion[23] PatternBottleneck [14, 29] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.400NoneRegion[26] PatternBottleneck [23, 13] with bottleneckPatterns[2] 36X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.401NoneRegion[26] PatternBottleneck [23, 14] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.401NoneRegion[26] PatternBottleneck [20, 24] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.401NoneRegion[27] PatternBottleneck [14, 17] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.402NoneRegion[28] PatternBottleneck [14, 15] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.402NoneRegion[28] PatternBottleneck [16, 10] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.402NoneRegion[35] PatternBottleneck [38, 31] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.403NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.403NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.403NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.403NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.405NoneRegion[40] PatternBottleneck [61, 48] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.405NoneRegion[44] PatternBottleneck [45, 28] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.405NoneRegion[46] PatternBottleneck [53, 46] with bottleneckPatterns[11] 52X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.406NoneRegion[46] PatternBottleneck [51, 44] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.406NoneRegion[49] PatternBottleneck [43, 19] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.406NoneRegion[51] PatternBottleneck [55, 20] with bottleneckPatterns[15] 25X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.407NoneRegion[51] PatternBottleneck [48, 14] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.407NoneRegion[53] PatternBottleneck [59, 30] with bottleneckPatterns[12] 41X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.407NoneRegion[53] PatternBottleneck [56, 19] with bottleneckPatterns[4] 10X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.408NoneRegion[53] PatternBottleneck [57, 20] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.408NoneRegion[57] PatternBottleneck [61, 15] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.409NoneRegion[57] PatternBottleneck [63, 25] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.409NoneRegion[61] PatternBottleneck [58, 10] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.410NoneRegion[57] PatternBottleneck [61, 15] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.410NoneRegion[57] PatternBottleneck [63, 25] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.411NoneRegion[53] PatternBottleneck [59, 30] with bottleneckPatterns[12] 41X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.412NoneRegion[53] PatternBottleneck [56, 19] with bottleneckPatterns[4] 10X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.412NoneRegion[53] PatternBottleneck [57, 20] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.413NoneRegion[11] PatternBottleneck [74, 23] with bottleneckPatterns[13] 19X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.413NoneRegion[61] PatternBottleneck [58, 10] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.414NoneRegion[28] PatternBottleneck [14, 15] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.414NoneRegion[28] PatternBottleneck [16, 10] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.415NoneRegion[51] PatternBottleneck [55, 20] with bottleneckPatterns[15] 25X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.415NoneRegion[51] PatternBottleneck [48, 14] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.416NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.416NoneRegion[35] PatternBottleneck [38, 31] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.416NoneRegion[26] PatternBottleneck [23, 13] with bottleneckPatterns[2] 36X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.417NoneRegion[26] PatternBottleneck [23, 14] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.417NoneRegion[26] PatternBottleneck [20, 24] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.418NoneRegion[23] PatternBottleneck [14, 29] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.418NoneRegion[20] PatternBottleneck [24, 22] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.419NoneRegion[13] PatternBottleneck [7, 40] with bottleneckPatterns[4] 10X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.419NoneRegion[13] PatternBottleneck [13, 45] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.419NoneRegion[13] PatternBottleneck [12, 35] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.420NoneRegion[13] PatternBottleneck [7, 41] with bottleneckPatterns[13] 19X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.420NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.420NoneRegion[49] PatternBottleneck [43, 19] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.421NoneRegion[46] PatternBottleneck [53, 46] with bottleneckPatterns[11] 52X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.421NoneRegion[46] PatternBottleneck [51, 44] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.422NoneRegion[40] PatternBottleneck [61, 48] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.422NoneRegion[18] PatternBottleneck [22, 39] with bottleneckPatterns[4] 10X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.422NoneRegion[18] PatternBottleneck [16, 38] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.423NoneRegion[18] PatternBottleneck [21, 39] with bottleneckPatterns[9] 13X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.423NoneRegion[15] PatternBottleneck [31, 15] with bottleneckPatterns[8] 34X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.423NoneRegion[15] PatternBottleneck [27, 24] with bottleneckPatterns[3] 5X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.424NoneRegion[15] PatternBottleneck [32, 16] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.424NoneRegion[15] PatternBottleneck [28, 24] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.424NoneRegion[8] PatternBottleneck [34, 16] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.425NoneRegion[4] PatternBottleneck [34, 8] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.425NoneRegion[2] PatternBottleneck [2, 10] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.425NoneRegion[44] PatternBottleneck [45, 28] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.426NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.426NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.426NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.427NoneRegion[36] PatternBottleneck [68, 31] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.427NoneRegion[4] PatternBottleneck [36, 8] with bottleneckPatterns[11] 52X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.428NoneRegion[13] PatternBottleneck [7, 40] with bottleneckPatterns[4] 10X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.428NoneRegion[13] PatternBottleneck [13, 45] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.428NoneRegion[13] PatternBottleneck [7, 41] with bottleneckPatterns[13] 19X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.429NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.429NoneRegion[15] PatternBottleneck [31, 15] with bottleneckPatterns[8] 34X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.429NoneRegion[15] PatternBottleneck [32, 16] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.430NoneRegion[18] PatternBottleneck [16, 38] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.431NoneRegion[26] PatternBottleneck [23, 13] with bottleneckPatterns[2] 36X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.431NoneRegion[26] PatternBottleneck [23, 14] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.431NoneRegion[28] PatternBottleneck [16, 10] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.432NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.432NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.432NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.433NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.434NoneRegion[46] PatternBottleneck [51, 44] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.434NoneRegion[49] PatternBottleneck [43, 21] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.434NoneRegion[51] PatternBottleneck [48, 14] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.435NoneRegion[53] PatternBottleneck [59, 30] with bottleneckPatterns[12] 41X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.435NoneRegion[53] PatternBottleneck [55, 20] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.436NoneRegion[57] PatternBottleneck [63, 25] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.436NoneRegion[57] PatternBottleneck [63, 25] with bottleneckPatterns[28] 54X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.437NoneRegion[53] PatternBottleneck [59, 30] with bottleneckPatterns[12] 41X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.437NoneRegion[53] PatternBottleneck [55, 20] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.437NoneRegion[49] PatternBottleneck [43, 21] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.438NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.438NoneRegion[28] PatternBottleneck [16, 10] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.438NoneRegion[26] PatternBottleneck [23, 13] with bottleneckPatterns[2] 36X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.439NoneRegion[26] PatternBottleneck [23, 14] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.439NoneRegion[51] PatternBottleneck [48, 14] with bottleneckPatterns[26] 46X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.439NoneRegion[15] PatternBottleneck [31, 15] with bottleneckPatterns[8] 34X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.440NoneRegion[15] PatternBottleneck [32, 16] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.440NoneRegion[13] PatternBottleneck [7, 40] with bottleneckPatterns[4] 10X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.440NoneRegion[13] PatternBottleneck [13, 45] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.440NoneRegion[13] PatternBottleneck [7, 41] with bottleneckPatterns[13] 19X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.441NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.441NoneRegion[46] PatternBottleneck [51, 44] with bottleneckPatterns[23] 53X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.441NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.442NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.442NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.442NoneRegion[36] PatternBottleneck [68, 31] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.442NoneRegion[18] PatternBottleneck [16, 38] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.443NoneRegion[4] PatternBottleneck [36, 8] with bottleneckPatterns[11] 52X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.444NoneRegion[13] PatternBottleneck [13, 45] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.444NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.446NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.446NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.446NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.446NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.448NoneRegion[53] PatternBottleneck [55, 20] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.448NoneRegion[53] PatternBottleneck [55, 20] with bottleneckPatterns[25] 23X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.449NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.449NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.450NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.450NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.450NoneRegion[36] PatternBottleneck [68, 31] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.451NoneRegion[13] PatternBottleneck [13, 45] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.451NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.452NoneRegion[13] PatternBottleneck [11, 45] with bottleneckPatterns[8] 34X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.453NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.453NoneRegion[13] PatternBottleneck [12, 44] with bottleneckPatterns[17] 37X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.454NoneRegion[18] PatternBottleneck [13, 45] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.456NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.456NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.456NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.457NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.460NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.460NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.461NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.461NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.461NoneRegion[36] PatternBottleneck [68, 31] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.462NoneRegion[18] PatternBottleneck [13, 45] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.463NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.463NoneRegion[13] PatternBottleneck [13, 45] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.465NoneRegion[13] PatternBottleneck [11, 45] with bottleneckPatterns[8] 34X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.465NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.465NoneRegion[13] PatternBottleneck [12, 44] with bottleneckPatterns[17] 37X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.466NoneRegion[18] PatternBottleneck [13, 45] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.468NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.469NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.469NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.469NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.472NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.473NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.474NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.474NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.474NoneRegion[36] PatternBottleneck [68, 31] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.475NoneRegion[18] PatternBottleneck [13, 45] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.475NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.476NoneRegion[13] PatternBottleneck [13, 45] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.478NoneRegion[13] PatternBottleneck [11, 45] with bottleneckPatterns[8] 34X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.478NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.478NoneRegion[13] PatternBottleneck [12, 44] with bottleneckPatterns[17] 37X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.479NoneRegion[18] PatternBottleneck [13, 45] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.481NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.481NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.482NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.482NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.484NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.485NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.485NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.486NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.486NoneRegion[36] PatternBottleneck [68, 31] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.486NoneRegion[18] PatternBottleneck [13, 45] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.487NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.487NoneRegion[13] PatternBottleneck [13, 45] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.489NoneRegion[13] PatternBottleneck [11, 45] with bottleneckPatterns[8] 34X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.489NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.489NoneRegion[13] PatternBottleneck [12, 44] with bottleneckPatterns[17] 37X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.490NoneRegion[18] PatternBottleneck [13, 45] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.492NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.492NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.492NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.493NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.495NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.496NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.496NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.497NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.497NoneRegion[36] PatternBottleneck [68, 31] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.497NoneRegion[18] PatternBottleneck [13, 45] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.498NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.498NoneRegion[13] PatternBottleneck [13, 45] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.499NoneRegion[13] PatternBottleneck [11, 45] with bottleneckPatterns[8] 34X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.499NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.500NoneRegion[13] PatternBottleneck [12, 44] with bottleneckPatterns[17] 37X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.500NoneRegion[18] PatternBottleneck [13, 45] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.501NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.502NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.502NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.502NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.504NoneRegion[37] PatternBottleneck [68, 31] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.504NoneRegion[36] PatternBottleneck [68, 43] with bottleneckPatterns[16] 50X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.505NoneRegion[36] PatternBottleneck [66, 36] with bottleneckPatterns[24] 43X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.505NoneRegion[36] PatternBottleneck [71, 40] with bottleneckPatterns[21] 29X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.505NoneRegion[36] PatternBottleneck [68, 31] with bottleneckPatterns[19] 22X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.506NoneRegion[18] PatternBottleneck [13, 45] with bottleneckPatterns[18] 11X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.506NoneRegion[13] PatternBottleneck [8, 41] with bottleneckPatterns[29] 45X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.506NoneRegion[13] PatternBottleneck [13, 45] with bottleneckPatterns[22] 58X

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)

19:35:32.507None[ReshapeRegions] Stop after too many modifications.

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:ReshapeRegions(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:35:33.310NoneInputAction Thallium.Gamepad/Select has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

19:35:33.318NoneInputAction Thallium.Gamepad/ContextUp[/Keyboard/numpad8] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

19:35:33.319NoneInputAction Thallium.Gamepad/ContextDown[/Keyboard/numpad2] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

19:35:33.320NoneInputAction Thallium.Gamepad/ContextLeft[/Keyboard/numpad4] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

19:35:33.321NoneInputAction Thallium.Gamepad/ContextRight[/Keyboard/numpad6] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

19:35:33.322NoneInputAction Thallium.Gamepad/ContextUp[/Keyboard/numpad8] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

19:35:33.322NoneInputAction Thallium.Gamepad/ContextDown[/Keyboard/numpad2] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

19:35:33.323NoneInputAction Thallium.Gamepad/ContextLeft[/Keyboard/numpad4] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

19:35:33.324NoneInputAction Thallium.Gamepad/ContextRight[/Keyboard/numpad6] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

19:35:33.594NoneAncillaries DoStart finished. (Time=0.0016ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

19:35:33.618None[FixTerritoryCenter] Territory[8] VisualCenter was 1086 is now 1085.

Amplitude.Mercury.Simulation.World:LoadTerritories()

19:35:33.619None[FixTerritoryCenter] Territory[11] VisualCenter was 1954 is now 2028.

Amplitude.Mercury.Simulation.World:LoadTerritories()

19:35:33.619None[FixTerritoryCenter] Territory[17] VisualCenter was 3773 is now 3697.

Amplitude.Mercury.Simulation.World:LoadTerritories()

19:35:33.619None[FixTerritoryCenter] Territory[20] VisualCenter was 2048 is now 2123.

Amplitude.Mercury.Simulation.World:LoadTerritories()

19:35:33.620None[FixTerritoryCenter] Territory[28] VisualCenter was 1142 is now 1067.

Amplitude.Mercury.Simulation.World:LoadTerritories()

19:35:33.620None[FixTerritoryCenter] Territory[33] VisualCenter was 3792 is now 3716.

Amplitude.Mercury.Simulation.World:LoadTerritories()

19:35:33.620None[FixTerritoryCenter] Territory[37] VisualCenter was 2168 is now 2167.

Amplitude.Mercury.Simulation.World:LoadTerritories()

19:35:33.990NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:35:34.019NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:35:34.021NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:35:34.023NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:35:34.168NoneBackward district descriptor ended. (Time=1.5278 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

19:35:34.218None[RecessSeaLevels] Recess: 0, Turn: 1, SeaLevel: 9

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

19:35:34.218None[RecessSeaLevels] Recess: 1, Turn: 36, SeaLevel: 7

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

19:35:34.218None[RecessSeaLevels] Recess: 2, Turn: 90, SeaLevel: 5

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

19:35:34.219None[RecessSeaLevels] Recess: 3, Turn: 165, SeaLevel: 0

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

19:35:34.219None[RecessSeaLevels] Recess: 4, Turn: 275, SeaLevel: 0

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

19:35:34.604NoneFinished loading windows of criticity 'InGame_0' (criticity value : 3) in 3.1 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

19:35:34.604NoneStart loading criticity 'InGame_1' (criticity value : 4).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

19:35:34.604NoneFinished loading windows of criticity 'InGame_1' (criticity value : 4) in 0.0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

19:35:34.605NoneStart loading criticity 'InGame_2' (criticity value : 5).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

19:35:34.605NoneFinished loading windows of criticity 'InGame_2' (criticity value : 5) in 0.0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

19:35:34.608None[Sandbox] The sandbox thread has been started. (Time=1401.4766ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

19:35:34.624NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

19:35:34.625NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

19:35:34.650NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

19:35:34.652NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

19:35:34.678NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

19:35:34.720NoneEmpire Gauge type could not be guessed from FactionTrait (Faction=Faction_KinOfSheredyn, Trait=FactionAffinity_KinOfSheredyn)

Amplitude.Mercury.Interop.AI.Entities.MajorEmpire+Synchronizer:g__Extract|23_0(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:35:35.187NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

19:35:35.188NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

19:35:35.375NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

19:35:35.378None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.380None[Presentation] Starting LevelBuild (Amplitude.Mercury.Presentation.PresentationLevelBuildController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.380None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.381None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.381None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.382None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.383None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.384None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.385None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.386None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.387None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.387None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.389NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__51:MoveNext()

19:35:35.389None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.390None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.391None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.392None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.393None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.416None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.418None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.419None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.420None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.428None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.429None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.431None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.432None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.432None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.433None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.434None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.436None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.436NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

19:35:35.437None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.440None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.442None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.448None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.450None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.450None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.452None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.453None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.453None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.455GraphicsBind debug layer 'BattleDebugLayerID' (0)

Amplitude.Mercury.Terrain.TerrainDebuggingService:BindDebugLayer(System.Reflection.RuntimeParameterInfo)

19:35:35.455GraphicsBind debug layer 'LoSDebugLayerID' (1)

Amplitude.Mercury.Terrain.TerrainDebuggingService:BindDebugLayer(System.Reflection.RuntimeParameterInfo)

19:35:35.456None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.567NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:35:35.609GraphicsBind debug layer 'DebugAI' (2)

Amplitude.Mercury.Terrain.TerrainDebuggingService:BindDebugLayer(System.Reflection.RuntimeParameterInfo)

19:35:35.609NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationCameraController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__51:MoveNext()

19:35:35.740UnityPresentation fims started


19:35:35.744NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

19:35:35.823NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationCameraController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__51:MoveNext()

19:35:35.824NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

19:35:35.938NoneSaving user registry.

Amplitude.Framework.Application:SaveUserRegistry()

19:35:35.954NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 577 ms

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

19:35:35.958NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__71:MoveNext()

19:35:36.013NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__64:MoveNext()

19:35:36.103NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__64:MoveNext()

19:35:36.104NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

19:35:36.104NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

19:35:36.319NoneFinished calling OnPresentationStarted on in-game windows in 0.1004 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__71:MoveNext()

19:35:36.324None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

19:35:36.326None[Audio][River] End building 0 clusters in 0.7096 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

19:35:36.362NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:35:36.903NoneA new sandbox turn has begun: Turn 1

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:35:36.978None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:36.984None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:36.985NoneSaving user registry.

Amplitude.Framework.Application:SaveUserRegistry()

19:35:36.985None[Sandbox] Process order. (Serial=3, Empire=1, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:36.986None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

19:35:36.986None[Sandbox] Process order. (Serial=4, Empire=2, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:36.987None[Sandbox] Process order. (Serial=5, Empire=3, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:36.987None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:35:36.988None[Sandbox] Process order. (Serial=6, Empire=4, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:36.988None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 0.1

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

19:35:36.988None[Sandbox] Process order. (Serial=7, Empire=5, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:36.989NoneTryBindSessionInfos factionName:'Faction_Mukag' empireSymbol:'EmpireSymbolDefinition_Blason_Mukag08' colorIndex:'4'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:35:36.989None[Sandbox] Process order. (Serial=8, Empire=6, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:36.990None[Sandbox] Process order. (Serial=9, Empire=7, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:36.990NoneReading video E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Video_Introduction_Mukag.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:35:36.990None[Sandbox] Process order. (Serial=10, Empire=8, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:36.991None[Sandbox] Process order. (Serial=11, Empire=9, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:36.991None[Sandbox] Process order. (Serial=12, Empire=10, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.000None[Sandbox] Process order. (Serial=13, Empire=11, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.001None[Sandbox] Process order. (Serial=14, Empire=12, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.002None[Sandbox] Process order. (Serial=15, Empire=13, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.002None[Sandbox] Process order. (Serial=16, Empire=14, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.003None[Sandbox] Process order. (Serial=17, Empire=15, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.004None[Sandbox] Process order. (Serial=18, Empire=16, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.005None[Sandbox] Process order. (Serial=19, Empire=17, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.006None[Sandbox] Process order. (Serial=20, Empire=18, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.007None[Sandbox] Process order. (Serial=21, Empire=19, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.008None[Sandbox] Process order. (Serial=22, Empire=20, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.008None[Sandbox] Process order. (Serial=23, Empire=21, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.009None[Sandbox] Process order. (Serial=24, Empire=22, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.010None[Sandbox] Process order. (Serial=25, Empire=23, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.010None[Sandbox] Process order. (Serial=26, Empire=24, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.011None[Sandbox] Process order. (Serial=27, Empire=25, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.011None[Sandbox] Process order. (Serial=28, Empire=26, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.012None[Sandbox] Process order. (Serial=29, Empire=27, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.013None[Sandbox] Process order. (Serial=30, Empire=28, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.013None[Sandbox] Process order. (Serial=31, Empire=29, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.014None[Sandbox] Process order. (Serial=32, Empire=30, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.015None[Sandbox] Process order. (Serial=33, Empire=31, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.015None[Sandbox] Process order. (Serial=34, Empire=32, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.016None[Sandbox] Process order. (Serial=35, Empire=33, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.016None[Sandbox] Process order. (Serial=36, Empire=34, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.017None[Sandbox] Process order. (Serial=37, Empire=35, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.017None[Sandbox] Process order. (Serial=38, Empire=36, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.019None[Sandbox] Process order. (Serial=39, Empire=37, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.019None[Sandbox] Process order. (Serial=40, Empire=38, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.020None[Sandbox] Process order. (Serial=41, Empire=39, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.021None[Sandbox] Process order. (Serial=42, Empire=40, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.022None[Sandbox] Process order. (Serial=43, Empire=41, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.023None[Sandbox] Process order. (Serial=44, Empire=42, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.024None[Sandbox] Process order. (Serial=45, Empire=43, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.025None[Sandbox] Process order. (Serial=46, Empire=44, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.025None[Sandbox] Process order. (Serial=47, Empire=45, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.026None[Sandbox] Process order. (Serial=48, Empire=46, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.027None[Sandbox] Process order. (Serial=49, Empire=47, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.029None[Sandbox] Process order. (Serial=50, Empire=48, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.031None[Sandbox] Process order. (Serial=51, Empire=49, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.032None[Sandbox] Process order. (Serial=52, Empire=50, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.033None[Sandbox] Process order. (Serial=53, Empire=51, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.035None[Sandbox] Process order. (Serial=54, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:35:36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.038None[Sandbox] Process order. (Serial=55, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.057None[Sandbox] Process order. (Serial=56, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=3,EmpireIndex=1 TimePlayed=3,EmpireIndex=2 TimePlayed=3,EmpireIndex=3 TimePlayed=3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:37.064None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

19:35:37.066None[Sandbox] Process order. (Serial=57, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:38.971None[Sandbox] Process order. (Serial=58, Empire=0, Order=OrderActivateAIBrain ActiveAIBrain: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:39.290None[Sandbox] Process order. (Serial=59, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:39.329None[Sandbox] Process order. (Serial=60, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 10, HeroIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:39.331None[Sandbox] Process order. (Serial=61, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:39.361None[Sandbox] Process order. (Serial=62, Empire=3, Order=OrderHeroEquip EquipmentUniqueID: 11, HeroIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:39.365None[Sandbox] Process order. (Serial=63, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:39.389None[Sandbox] Process order. (Serial=64, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:40.554NoneSaving user registry.

Amplitude.Framework.Application:SaveUserRegistry()

19:35:40.579None[Music] FillPlaylist_Ambiance: see below. Local empire index: 0 Current faction: FactionAffinity_Mukag Recess progress : 0 Is post recess refill : False Config used is at index '0'. Config used is at index '0'. Soundscape tag: Soundscape Soundscape pool: - Play_EL2_PanDrums_02_5_1 - Play_SC_Mukag_06_5_1 - Play_EL2_PanDrums_13_5_1 - Play_SC_Mukag_05_5_1 - Play_SC_Mukag_10_5_1 - Play_SC_Mukag_08_5_1 - Play_SC_Mukag_07_5_1 - Play_EL2_PanDrums_04_5_1 - Play_SC_Mukag_03_5_1 - Play_EL2_F07_Mukag_Theme_Soundscape_5_1 - Play_EL2_PanDrums_05_5_1 - Play_EL2_PanDrums_09_5_1 - Play_EL2_PanDrums_07_5_1 - Play_SC_Mukag_01_5_1 Orchestral tag: Orchestral Orchestral pool: - Play_EL2_A04_5_1 - Play_EL2_A01_5_1 - Play_EL2_A08_5_1 - Play_EL2_A05_5_1 - Play_EL2_A07_5_1 - Play_EL2_A06_5_1 - Play_EL2_A09_5_1 Faction theme tags: (Orchestral & OnStart) Faction theme pool: - Play_EL2_F07_Mukag_Half_Theme_5_1_OnStart Post recess theme tags: PostRecess Post recess theme pool: - Play_EL2_PanDrums_01_5_1 Recess progress is '0'. Use ratio config at index '0'.Ratio orchestral/soundscape is 1-1/2-4 PLAYLIST: - Play_EL2_F07_Mukag_Half_Theme_5_1_OnStart - Play_EL2_A04_5_1 - Play_EL2_PanDrums_02_5_1 - Play_SC_Mukag_06_5_1 - Play_EL2_PanDrums_13_5_1 - Play_SC_Mukag_05_5_1 - Play_EL2_A01_5_1 - Play_SC_Mukag_10_5_1 - Play_SC_Mukag_08_5_1 - Play_EL2_A08_5_1 - Play_SC_Mukag_07_5_1 - Play_EL2_PanDrums_04_5_1 - Play_SC_Mukag_03_5_1 - Play_EL2_A05_5_1 - Play_EL2_F07_Mukag_Theme_Soundscape_5_1 - Play_EL2_PanDrums_05_5_1 - Play_EL2_A07_5_1 - Play_EL2_PanDrums_09_5_1 - Play_EL2_PanDrums_07_5_1

Amplitude.Mercury.Audio.MusicAudioModule:FillAmbiancePlaylist(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:35:46.925None[Sandbox] Process order. (Serial=65, Empire=0, Order=OrderSplitArmy ArmySimulationEntityGUID: 4793, WorldPosition: 2277, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:47.756None[Sandbox] Process order. (Serial=66, Empire=0, Order=OrderGoTo Entity=#4976, path='2201 [26, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:47.775None[Sandbox] Process order. (Serial=67, Empire=0, Order=OrderContinueGotoAction Action=2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:48.587None[Sandbox] Process order. (Serial=68, Empire=0, Order=OrderGoTo Entity=#4976, path='2126 [26, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:48.597None[Sandbox] Process order. (Serial=69, Empire=0, Order=OrderContinueGotoAction Action=3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:50.491NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

19:35:50.503None[Sandbox] Process order. (Serial=70, Empire=0, Order=OrderBuildBridge ArmyGUID: #4976 StopAction=False Action=0 at 2051 [26, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:52.973None[Sandbox] Process order. (Serial=71, Empire=0, Order=OrderGoTo Entity=#4793, path='2276 [26, 30] --> 2275 [25, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:52.983None[Sandbox] Process order. (Serial=72, Empire=0, Order=OrderContinueGotoAction Action=5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:53.654None[Sandbox] Process order. (Serial=73, Empire=0, Order=OrderContinueGotoAction Action=5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:53.659NoneThe AI synchronization took 565 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:35:54.717None[Sandbox] Process order. (Serial=74, Empire=0, Order=OrderGoTo Entity=#4797, path='2426 [26, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:54.727None[Sandbox] Process order. (Serial=75, Empire=0, Order=OrderContinueGotoAction Action=6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:35:54.752NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.0138954% to 0%) in controller Unit_Mukag_Scout_OverrideController) '4797-2-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:35:54.867None[Sandbox] Process order. (Serial=76, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 2, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:13.187None[Sandbox] Process order. (Serial=77, Empire=0, Order=OrderGoToAndSettle Entity=#4797, path='2350 [25, 31] --> 2276 [26, 30]'. ConvertIntoCity: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:13.196None[Sandbox] Process order. (Serial=78, Empire=0, Order=OrderContinueGotoAction Action=7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:13.256None[Sandbox] Process order. (Serial=79, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:13.869None[Sandbox] Process order. (Serial=80, Empire=0, Order=OrderContinueGotoAction Action=7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:13.875NoneThe AI synchronization took 523 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:36:14.552None[Sandbox] Process order. (Serial=81, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:14.553None[Sandbox] Process order. (Serial=82, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:14.925None[Sandbox] Process order. (Serial=83, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2298 [48, 30] --> 2223 [48, 29] --> 2149 [49, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:14.926None[Sandbox] Process order. (Serial=84, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2298 [48, 30] --> 2222 [47, 29] --> 2221 [46, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:14.935None[Sandbox] Process order. (Serial=85, Empire=1, Order=OrderContinueGotoAction Action=9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:14.937None[Sandbox] Process order. (Serial=86, Empire=1, Order=OrderContinueGotoAction Action=8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:14.976None[Sandbox] Process order. (Serial=87, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #4841 TargetArmyGUID: #4837 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:14.981NoneReleaseArmy #4841 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:14.983NoneReleaseArmy #4841 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:14.984NoneReleaseArmy #4841 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:14.984NoneReleaseArmy #4841 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:14.988NoneReleaseArmy #4841 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:15.026None[Sandbox] Process order. (Serial=88, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #4864 TargetArmyGUID: #4859 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:15.027NoneReleaseArmy #4864 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:15.027NoneReleaseArmy #4864 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:15.028NoneReleaseArmy #4864 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:15.028NoneReleaseArmy #4864 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:15.029NoneReleaseArmy #4864 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:15.608None[Sandbox] Process order. (Serial=89, Empire=1, Order=OrderContinueGotoAction Action=9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:15.610None[Sandbox] Process order. (Serial=90, Empire=1, Order=OrderContinueGotoAction Action=8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:16.281None[Sandbox] Process order. (Serial=91, Empire=1, Order=OrderContinueGotoAction Action=9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:16.291NoneThe AI synchronization took 891 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:36:16.332None[Sandbox] Process order. (Serial=92, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1044 [69, 13] --> 1119 [69, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:16.341None[Sandbox] Process order. (Serial=93, Empire=2, Order=OrderContinueGotoAction Action=10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:16.372None[Sandbox] Process order. (Serial=94, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1503 [3, 20] --> 1578 [3, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:16.383None[Sandbox] Process order. (Serial=95, Empire=3, Order=OrderContinueGotoAction Action=11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:16.394None[Sandbox] Process order. (Serial=96, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:17.019None[Sandbox] Process order. (Serial=97, Empire=2, Order=OrderContinueGotoAction Action=10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:17.059None[Sandbox] Process order. (Serial=98, Empire=3, Order=OrderContinueGotoAction Action=11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:17.063NoneThe AI synchronization took 467 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:36:17.080None[Sandbox] Process order. (Serial=99, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:17.081None[Sandbox] Process order. (Serial=100, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:17.082None[Sandbox] Process order. (Serial=101, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:17.100None[Sandbox] Process order. (Serial=102, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:17.101None[Sandbox] Process order. (Serial=103, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:17.179None[Sandbox] Process order. (Serial=104, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:17.381NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:17.564NoneA new sandbox turn has begun: Turn 2

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:36:17.580None[Sandbox] Process order. (Serial=105, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:36:17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:17.590None[Sandbox] Process order. (Serial=106, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=43,EmpireIndex=1 TimePlayed=43,EmpireIndex=2 TimePlayed=43,EmpireIndex=3 TimePlayed=43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:17.670None[Sandbox] Process order. (Serial=107, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:18.295None[Sandbox] Process order. (Serial=108, Empire=0, Order=OrderGoTo Entity=#4793, path='2274 [24, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:18.304None[Sandbox] Process order. (Serial=109, Empire=0, Order=OrderContinueGotoAction Action=12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:18.960None[Sandbox] Process order. (Serial=110, Empire=0, Order=OrderGoTo Entity=#4793, path='2273 [23, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:18.980None[Sandbox] Process order. (Serial=111, Empire=0, Order=OrderContinueGotoAction Action=13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:19.583None[Sandbox] Process order. (Serial=112, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:20.196None[Sandbox] Process order. (Serial=113, Empire=0, Order=OrderGoTo Entity=#4793, path='2272 [22, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:20.207None[Sandbox] Process order. (Serial=114, Empire=0, Order=OrderContinueGotoAction Action=14)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:20.266None[Sandbox] Process order. (Serial=115, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 3, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:23.383None[Sandbox] Process order. (Serial=116, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 4567)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:24.008NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

19:36:24.019None[Sandbox] Process order. (Serial=117, Empire=0, Order=OrderParley ArmyGUID: #4793 StopAction=False Action=0 at 2271 [21, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:24.041NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:24.041NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:24.042NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_Start, Variable=Recess1Empire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:24.052NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_BranchB_Start, Variable=NotMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:24.052NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_BranchB_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:24.053NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_BranchB_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:24.053NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_BranchB_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:24.060NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:24.073None[Sandbox] Process order. (Serial=118, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 4, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:24.076None[TLPROD-55609] Selecting dialog. (Dialog: index : 0; name : MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

19:36:24.085NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:36:24.087NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:36:26.231None[TLPROD-55609] Finishing dialog. (Dialog: index : 0; name : MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:36:26.244None[Sandbox] Process order. (Serial=119, Empire=0, Order=OrderEndDialog DialogueName: MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_Start, TotalSteps: 3, SkippedStepIndex: -1, DialogIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:32.685None[Sandbox] Process order. (Serial=120, Empire=0, Order=OrderGoTo Entity=#4976, path='2051 [26, 27] --> 1976 [26, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:32.696None[Sandbox] Process order. (Serial=121, Empire=0, Order=OrderContinueGotoAction Action=15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:32.766None[Sandbox] Process order. (Serial=122, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:33.370None[Sandbox] Process order. (Serial=123, Empire=0, Order=OrderContinueGotoAction Action=15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:33.376NoneThe AI synchronization took 506 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:36:33.463None[Sandbox] Process order. (Serial=124, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:53.768None[Sandbox] Process order. (Serial=125, Empire=0, Order=OrderGoTo Entity=#4976, path='1900 [25, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:53.778None[Sandbox] Process order. (Serial=126, Empire=0, Order=OrderContinueGotoAction Action=16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:53.878None[Sandbox] Process order. (Serial=127, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:36:55.049None[Sandbox] Process order. (Serial=128, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 4563)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:27.197None[Sandbox] Process order. (Serial=129, Empire=0, Order=OrderGoToAndSettle Entity=#4797, path='2276 [26, 30] --> 2201 [26, 29]'. ConvertIntoCity: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:27.207None[Sandbox] Process order. (Serial=130, Empire=0, Order=OrderContinueGotoAction Action=17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:27.885None[Sandbox] Process order. (Serial=131, Empire=0, Order=OrderContinueGotoAction Action=17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:28.559None[Sandbox] Process order. (Serial=132, Empire=0, Order=OrderArmySettle ArmyGUID: #4797 Action=17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:28.607NoneSkip DiscoverElementCameraSequence CameraSequence_Biomes due to undefined element Biome_Temperate.

Amplitude.Mercury.Simulation.CameraSequenceController:StartDiscoverElementCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:37:28.694NoneAI Synchronization took 43.2519ms at frame 217 (entities created: 2 deleted: 0 synchronized: 11 last entity synchronized: 4979 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

19:37:28.725None[Sandbox] Process order. (Serial=133, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 6, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:28.726None[Sandbox] Process order. (Serial=134, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:28.732None[Sandbox] Process order. (Serial=135, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:28.739NoneThe AI synchronization took 1014 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:37:28.785None[Sandbox] Process order. (Serial=136, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:29.426None[Sandbox] Process order. (Serial=137, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:33.242None[Sandbox] Process order. (Serial=138, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=DistrictImprovement_City_Center_00, Position=2201, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:35.299None[Sandbox] Process order. (Serial=139, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:36.412None[Sandbox] Process order. (Serial=140, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Industry, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:36.483None[Sandbox] Process order. (Serial=141, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:36.484None[Sandbox] Process order. (Serial=142, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:36.986None[Sandbox] Process order. (Serial=143, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:37.498None[Sandbox] Process order. (Serial=144, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 5, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:38.515None[Sandbox] Process order. (Serial=145, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:39.723None[Sandbox] Process order. (Serial=146, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Bridge_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:39.804None[Sandbox] Process order. (Serial=147, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:41.829None[Sandbox] Process order. (Serial=148, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Food, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:41.898None[Sandbox] Process order. (Serial=149, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:42.029None[Sandbox] Process order. (Serial=150, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:46.821None[Sandbox] Process order. (Serial=151, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:46.860None[Sandbox] Process order. (Serial=152, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2074 [49, 27] --> 2075 [50, 27] --> 2076 [51, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:46.862None[Sandbox] Process order. (Serial=153, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2147 [47, 28] --> 2148 [48, 28] --> 2149 [49, 28] --> 2074 [49, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:46.870None[Sandbox] Process order. (Serial=154, Empire=1, Order=OrderContinueGotoAction Action=19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:46.871None[Sandbox] Process order. (Serial=155, Empire=1, Order=OrderContinueGotoAction Action=18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:46.901None[Sandbox] Process order. (Serial=156, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1193 [68, 15] --> 1192 [67, 15] --> 1267 [67, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:46.911None[Sandbox] Process order. (Serial=157, Empire=2, Order=OrderContinueGotoAction Action=20)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:46.941None[Sandbox] Process order. (Serial=158, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1654 [4, 22] --> 1655 [5, 22] --> 1656 [6, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:46.951None[Sandbox] Process order. (Serial=159, Empire=3, Order=OrderContinueGotoAction Action=21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:47.543None[Sandbox] Process order. (Serial=160, Empire=1, Order=OrderContinueGotoAction Action=19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:47.545None[Sandbox] Process order. (Serial=161, Empire=1, Order=OrderContinueGotoAction Action=18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:47.585None[Sandbox] Process order. (Serial=162, Empire=2, Order=OrderContinueGotoAction Action=20)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:47.624None[Sandbox] Process order. (Serial=163, Empire=3, Order=OrderContinueGotoAction Action=21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:48.215None[Sandbox] Process order. (Serial=164, Empire=1, Order=OrderContinueGotoAction Action=19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:48.216None[Sandbox] Process order. (Serial=165, Empire=1, Order=OrderContinueGotoAction Action=18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:48.255None[Sandbox] Process order. (Serial=166, Empire=2, Order=OrderContinueGotoAction Action=20)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:48.295None[Sandbox] Process order. (Serial=167, Empire=3, Order=OrderContinueGotoAction Action=21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:48.886None[Sandbox] Process order. (Serial=168, Empire=1, Order=OrderContinueGotoAction Action=19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:48.890NoneThe AI synchronization took 1469 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:37:48.915None[Sandbox] Process order. (Serial=169, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:48.916None[Sandbox] Process order. (Serial=170, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:48.916None[Sandbox] Process order. (Serial=171, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:48.997None[Sandbox] Process order. (Serial=172, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:49.209NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:37:49.396NoneA new sandbox turn has begun: Turn 3

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:37:49.408None[Sandbox] Process order. (Serial=173, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:37:49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:49.417None[Sandbox] Process order. (Serial=174, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=135,EmpireIndex=1 TimePlayed=135,EmpireIndex=2 TimePlayed=135,EmpireIndex=3 TimePlayed=135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:49.498None[Sandbox] Process order. (Serial=175, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:49.789None[Sandbox] Process order. (Serial=176, Empire=0, Order=OrderGoTo Entity=#4793, path='2197 [22, 29] --> 2123 [23, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:49.797None[Sandbox] Process order. (Serial=177, Empire=0, Order=OrderContinueGotoAction Action=22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:50.470None[Sandbox] Process order. (Serial=178, Empire=0, Order=OrderContinueGotoAction Action=22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:50.474NoneAddRandomEquipment (Equipment=Equipment_Exotic_08_Definition, seed=449903427, turn=3, worldSeed=449896430, majorEmpireIndex=0, majorEmpirePosition2201, additionalSeed=4793)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:37:50.484NoneThe AI synchronization took 541 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:37:50.491None[Sandbox] Process order. (Serial=179, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 8, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:51.416None[Sandbox] Process order. (Serial=180, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:52.288None[Sandbox] Process order. (Serial=181, Empire=0, Order=OrderGoTo Entity=#4797, path='2126 [26, 28] --> 2051 [26, 27] --> 1976 [26, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:52.299None[Sandbox] Process order. (Serial=182, Empire=0, Order=OrderContinueGotoAction Action=23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:52.972None[Sandbox] Process order. (Serial=183, Empire=0, Order=OrderContinueGotoAction Action=23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:53.642None[Sandbox] Process order. (Serial=184, Empire=0, Order=OrderContinueGotoAction Action=23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:53.651NoneThe AI synchronization took 1072 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:37:53.794None[Sandbox] Process order. (Serial=185, Empire=0, Order=OrderGoTo Entity=#4976, path='1826 [26, 24] --> 1751 [26, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:53.804None[Sandbox] Process order. (Serial=186, Empire=0, Order=OrderContinueGotoAction Action=24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:55.890None[Sandbox] Process order. (Serial=187, Empire=0, Order=OrderGoTo Entity=#4976, path='1677 [27, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:55.901None[Sandbox] Process order. (Serial=188, Empire=0, Order=OrderContinueGotoAction Action=25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:58.484None[Sandbox] Process order. (Serial=189, Empire=0, Order=OrderGoTo Entity=#4976, path='1751 [26, 23] --> 1826 [26, 24] --> 1900 [25, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:58.494None[Sandbox] Process order. (Serial=190, Empire=0, Order=OrderContinueGotoAction Action=26)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:58.680NoneBackward blend of state WaitForAction_TurnLeftLong (hash = 1837940057) (from 0.1416923% to 0%) in controller Unit_Mukag_Melee_OverrideController) '4976-23-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:37:59.330None[Sandbox] Process order. (Serial=191, Empire=0, Order=OrderGoTo Entity=#4793, path='2047 [22, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:59.341None[Sandbox] Process order. (Serial=192, Empire=0, Order=OrderContinueGotoAction Action=27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:37:59.401None[Sandbox] Process order. (Serial=193, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:04.641None[Sandbox] Process order. (Serial=194, Empire=0, Order=OrderHeroEquip EquipmentUniqueID: 13, HeroIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:05.736None[Sandbox] Process order. (Serial=195, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:05.738None[Sandbox] Process order. (Serial=196, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:06.682None[Sandbox] Process order. (Serial=197, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2002 [52, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:06.683None[Sandbox] Process order. (Serial=198, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2075 [50, 27] --> 2076 [51, 27] --> 2152 [52, 28] --> 2227 [52, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:06.691None[Sandbox] Process order. (Serial=199, Empire=1, Order=OrderContinueGotoAction Action=29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:06.692None[Sandbox] Process order. (Serial=200, Empire=1, Order=OrderContinueGotoAction Action=28)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:06.722None[Sandbox] Process order. (Serial=201, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1341 [66, 17] --> 1416 [66, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:06.732None[Sandbox] Process order. (Serial=202, Empire=2, Order=OrderContinueGotoAction Action=30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:06.763None[Sandbox] Process order. (Serial=203, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1657 [7, 22] --> 1732 [7, 23] --> 1808 [8, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:06.774None[Sandbox] Process order. (Serial=204, Empire=3, Order=OrderContinueGotoAction Action=31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:07.366None[Sandbox] Process order. (Serial=205, Empire=1, Order=OrderContinueGotoAction Action=29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:07.405None[Sandbox] Process order. (Serial=206, Empire=2, Order=OrderContinueGotoAction Action=30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:07.445None[Sandbox] Process order. (Serial=207, Empire=3, Order=OrderContinueGotoAction Action=31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:08.042None[Sandbox] Process order. (Serial=208, Empire=1, Order=OrderContinueGotoAction Action=29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:08.122None[Sandbox] Process order. (Serial=209, Empire=3, Order=OrderContinueGotoAction Action=31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:08.715None[Sandbox] Process order. (Serial=210, Empire=1, Order=OrderContinueGotoAction Action=29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:08.720NoneThe AI synchronization took 1497 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:38:08.735None[Sandbox] Process order. (Serial=211, Empire=1, Order=OrderArmySettle ArmyGUID: #4815 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:08.775None[Sandbox] Process order. (Serial=212, Empire=3, Order=OrderArmySettle ArmyGUID: #4859 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:08.807None[Sandbox] Process order. (Serial=213, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:08.995None[Sandbox] Process order. (Serial=214, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:09.001None[Sandbox] Process order. (Serial=215, Empire=1, Order=OrderChangeSettlementConverter Settlement=4994, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:09.002None[Sandbox] Process order. (Serial=216, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=DistrictImprovement_City_Center_00, Position=2002, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:09.003None[Sandbox] Process order. (Serial=217, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Food, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:09.046None[Sandbox] Process order. (Serial=218, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:09.047None[Sandbox] Process order. (Serial=219, Empire=3, Order=OrderChangeSettlementConverter Settlement=5010, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:09.048None[Sandbox] Process order. (Serial=220, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=DistrictImprovement_City_Center_00, Position=1808, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:09.048None[Sandbox] Process order. (Serial=221, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_04_v3, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:09.156None[Sandbox] Process order. (Serial=222, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:09.157None[Sandbox] Process order. (Serial=223, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:09.206None[Sandbox] Process order. (Serial=224, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:09.420NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:09.589NoneA new sandbox turn has begun: Turn 4

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:38:09.607None[Sandbox] Process order. (Serial=225, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:38:09)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:09.608None[Sandbox] Process order. (Serial=226, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:09.617None[Sandbox] Process order. (Serial=227, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=155,EmpireIndex=1 TimePlayed=155,EmpireIndex=2 TimePlayed=155,EmpireIndex=3 TimePlayed=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:10.053None[Sandbox] Process order. (Serial=228, Empire=0, Order=OrderGoTo Entity=#4976, path='1751 [26, 23] --> 1750 [25, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:10.064None[Sandbox] Process order. (Serial=229, Empire=0, Order=OrderContinueGotoAction Action=32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:10.735None[Sandbox] Process order. (Serial=230, Empire=0, Order=OrderContinueGotoAction Action=32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:10.743NoneThe AI synchronization took 532 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:38:11.612None[Sandbox] Process order. (Serial=231, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:12.619None[Sandbox] Process order. (Serial=232, Empire=0, Order=OrderGoTo Entity=#4976, path='1749 [24, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:12.629None[Sandbox] Process order. (Serial=233, Empire=0, Order=OrderContinueGotoAction Action=33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:13.756None[Sandbox] Process order. (Serial=234, Empire=0, Order=OrderGoTo Entity=#4797, path='1900 [25, 25] --> 1899 [24, 25] --> 1898 [23, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:13.765None[Sandbox] Process order. (Serial=235, Empire=0, Order=OrderContinueGotoAction Action=34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:14.442None[Sandbox] Process order. (Serial=236, Empire=0, Order=OrderContinueGotoAction Action=34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:14.731None[Sandbox] Process order. (Serial=237, Empire=0, Order=OrderGoTo Entity=#4793, path='1973 [23, 26] --> 1898 [23, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:14.742None[Sandbox] Process order. (Serial=238, Empire=0, Order=OrderContinueGotoAction Action=35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:14.803None[Sandbox] Process order. (Serial=239, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:15.112None[Sandbox] Process order. (Serial=240, Empire=0, Order=OrderContinueGotoAction Action=34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:15.414None[Sandbox] Process order. (Serial=241, Empire=0, Order=OrderContinueGotoAction Action=35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:15.421NoneThe AI synchronization took 1183 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:38:15.505None[Sandbox] Process order. (Serial=242, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:16.588None[Sandbox] Process order. (Serial=243, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #4793 TargetArmyGUID: #4797 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:16.590NoneReleaseArmy #4793 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:16.592NoneReleaseArmy #4793 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:16.593NoneReleaseArmy #4793 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:16.593NoneReleaseArmy #4793 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:16.594NoneReleaseArmy #4793 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:16.606NoneDoUpdateMesh #4797 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:16.617None[Sandbox] Process order. (Serial=244, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:36.046None[Sandbox] Process order. (Serial=245, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:36.087None[Sandbox] Process order. (Serial=246, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2303 [53, 30] --> 2378 [53, 31] --> 2454 [54, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:36.088None[Sandbox] Process order. (Serial=247, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2001 [51, 26] --> 2000 [50, 26] --> 1999 [49, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:36.096None[Sandbox] Process order. (Serial=248, Empire=1, Order=OrderContinueGotoAction Action=37)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:36.097None[Sandbox] Process order. (Serial=249, Empire=1, Order=OrderContinueGotoAction Action=36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:36.126None[Sandbox] Process order. (Serial=250, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1490 [65, 19] --> 1565 [65, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:36.136None[Sandbox] Process order. (Serial=251, Empire=2, Order=OrderContinueGotoAction Action=38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:36.176None[Sandbox] Process order. (Serial=252, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1809 [9, 24] --> 1884 [9, 25] --> 1885 [10, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:36.187None[Sandbox] Process order. (Serial=253, Empire=3, Order=OrderContinueGotoAction Action=39)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:36.768None[Sandbox] Process order. (Serial=254, Empire=1, Order=OrderContinueGotoAction Action=37)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:36.770None[Sandbox] Process order. (Serial=255, Empire=1, Order=OrderContinueGotoAction Action=36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:36.808None[Sandbox] Process order. (Serial=256, Empire=2, Order=OrderContinueGotoAction Action=38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:36.858None[Sandbox] Process order. (Serial=257, Empire=3, Order=OrderContinueGotoAction Action=39)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:37.443None[Sandbox] Process order. (Serial=258, Empire=1, Order=OrderContinueGotoAction Action=37)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:37.446None[Sandbox] Process order. (Serial=259, Empire=1, Order=OrderContinueGotoAction Action=36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:37.456NoneThe AI synchronization took 981 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:38:37.484None[Sandbox] Process order. (Serial=260, Empire=3, Order=OrderCreateBattle Attacker #4859 Target #4579 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:37.486NoneBattle 5027: Initialize battle with attacker 4859 (1885) and defender 4579 (1961).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.496NoneBattle 5027: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:38:37.501NoneBattle 5027: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:38:37.501NoneBattle 5027: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:38:37.518NoneBattle 5027: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:38:37.531NoneBattle 5027: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:38:37.532NoneBattle 5027: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:38:37.597NoneBattle 5027: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:38:37.623None[Sandbox] Process order. (Serial=261, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:37.624None[Sandbox] Process order. (Serial=262, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:37.636NonePresentation Battle 5027: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.637NonePresentation Battle 5027: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.638NonePresentation Battle 5027: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:38:37.640NonePresentation Battle 5027: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=4859, Group=Attacker, TileIndex=1885, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.643NonePresentation Battle 5027: Create participant 4859. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.643NonePresentation Battle 5027: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=10, Guid=4580, Group=Defender, TileIndex=1961, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.643NonePresentation Battle 5027: Create participant 4580. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.643NonePresentation Battle 5027: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=10, Guid=4579, Group=Defender, TileIndex=1961, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.644NonePresentation Battle 5027: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.644NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:38:37.645NonePresentation Battle 5027: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.645NonePresentation Battle 5027: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:38:37.646NonePresentation Battle 5027: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=4859, Group=Attacker, TileIndex=1885, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.646NonePresentation Battle 5027: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=10 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.646NonePresentation Battle 5027: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:38:37.647NonePresentation Battle 5027: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=10, Guid=4580, Group=Defender, TileIndex=1961, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.647NonePresentation Battle 5027: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=10, Guid=4579, Group=Defender, TileIndex=1961, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.647NonePresentation Battle 5027: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.648NonePresentation Battle 5027: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.648NonePresentation Battle 5027: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=10, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.648NonePresentation Battle 5027: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.650NonePresentation Battle 5027: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.651NonePresentation Battle 5027: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=4859, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.654NoneInitialize presentation battle unit 5168 for unit 4862

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.663None[Sandbox] Process order. (Serial=263, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:37.667NoneInitialize presentation battle unit 5167 for unit 4863

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.669NoneInitialize presentation battle unit 5166 for unit 4865

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.682NoneInitialize presentation battle unit 5165 for unit 4861

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.693None[Sandbox] Process order. (Serial=264, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 5027, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:37.693NonePresentation Battle 5027: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=10, ParticipantGuid=4580, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.694NoneInitialize presentation battle unit 5171 for unit 4581

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.695NoneInitialize presentation battle unit 5170 for unit 4582

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.696None[AI] Battle 5027: Confirming battle for empire 10

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:38:37.704None[Sandbox] Process order. (Serial=265, Empire=10, Order=OrderBattleSetAutoResolve BattleGuid: 5027, EmpireIndex: 10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:37.707NoneInitialize presentation battle unit 5169 for unit 4583

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.711NoneBattle 5027: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:38:37.715NoneBattle 5027: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.722NonePresentation Battle 5027: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=10, ParticipantGuid=4579, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.723NonePresentation Battle 5027: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.723NonePresentation Battle 5027: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.723NonePresentation Battle 5027: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.725NonePresentation Battle 5027: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:38:37.726NonePresentation Battle 5027: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=10 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.726NonePresentation Battle 5027: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:38:37.727NonePresentation Battle 5027: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.727NonePresentation Battle 5027: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.727NonePresentation Battle 5027: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.728NoneBattle 5027: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:38:37.743None[Sandbox] Process order. (Serial=266, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:37.821NonePresentation Battle 5027: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=10. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.822NonePresentation Battle 5027: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=10 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.822NonePresentation Battle 5027: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.823NonePresentation Battle 5027: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:38:37.823NonePresentation Battle 5027: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.832None[Sandbox] Process order. (Serial=267, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5027)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:37.833NoneBattle 5027: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:38:37.837NoneBattle #5027: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:37.917NonePresentation Battle 5027: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:38:37.918NoneRelease presentation battle unit 5168

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:38:37.919NoneRelease presentation battle unit 5167

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:38:37.920NoneRelease presentation battle unit 5166

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:38:37.920NoneRelease presentation battle unit 5165

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:38:37.920NoneRelease presentation battle unit 5171

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:38:37.921NoneRelease presentation battle unit 5170

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:38:37.921NoneRelease presentation battle unit 5169

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:38:37.924None[Sandbox] Process order. (Serial=268, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:37.926None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinished. (Serial=0, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

19:38:38.138NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:38.328NoneA new sandbox turn has begun: Turn 5

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:38:38.388NoneCouldn't get optional variable. (DialogName=FactionQuest_KinOfSheredyn02_Chapter01_Step01_Start, Variable=TutoPlayed, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:38.392NonePrerequisite SimulationPrerequisite_TargetPropertyValue failed because its source couldn't be found while checking validity.

Amplitude.Mercury.Simulation.SimulationPrerequisitePassive`1[[Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_TargetPropertyValue, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:GetStartingValidity(System.Reflection.RuntimeParameterInfo)

19:38:38.404None[Sandbox] Process order. (Serial=269, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:38:38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:38.407NoneSame QuestPinSubset Snapshot Frame (previous frame: 982, current data frame: 982) but different data length (remote: 4, local: 1)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:38.415None[Sandbox] Process order. (Serial=270, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=184,EmpireIndex=1 TimePlayed=184,EmpireIndex=2 TimePlayed=184,EmpireIndex=3 TimePlayed=184)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:38.416None[Sandbox] Process order. (Serial=271, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 9, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:39.697None[Sandbox] Process order. (Serial=272, Empire=0, Order=OrderGoTo Entity=#4797, path='1897 [22, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:39.707None[Sandbox] Process order. (Serial=273, Empire=0, Order=OrderContinueGotoAction Action=40)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:40.257None[Sandbox] Process order. (Serial=274, Empire=0, Order=OrderGoTo Entity=#4797, path='1896 [21, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:40.377None[Sandbox] Process order. (Serial=275, Empire=0, Order=OrderContinueGotoAction Action=41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:40.407None[Sandbox] Process order. (Serial=276, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:40.408None[Sandbox] Process order. (Serial=277, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:40.409None[Sandbox] Process order. (Serial=278, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 2, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:40.438None[Sandbox] Process order. (Serial=279, Empire=3, Order=OrderBuyoutPopulationWithCadavers SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:40.441None[Sandbox] Process order. (Serial=280, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 3, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:40.442None[Sandbox] Process order. (Serial=281, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:40.458None[Sandbox] Process order. (Serial=282, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:40.610None[Sandbox] Process order. (Serial=283, Empire=1, Order=OrderDialogChoice DialogIndex: 2, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:40.612NoneCouldn't get optional variable. (DialogName=FactionQuest_KinOfSheredyn02_Chapter01_Step01_Choice01_Start, Variable=TutoPlayed, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:40.629None[Sandbox] Process order. (Serial=284, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:40.630None[Sandbox] Process order. (Serial=285, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:40.631None[Sandbox] Process order. (Serial=286, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:40.631None[Sandbox] Process order. (Serial=287, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:40.808None[Sandbox] Process order. (Serial=288, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:41.061None[Sandbox] Process order. (Serial=289, Empire=0, Order=OrderGoTo Entity=#4797, path='1895 [20, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:41.070None[Sandbox] Process order. (Serial=290, Empire=0, Order=OrderContinueGotoAction Action=42)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:42.476None[Sandbox] Process order. (Serial=291, Empire=0, Order=OrderGoTo Entity=#4976, path='1674 [24, 22] --> 1598 [23, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:42.487None[Sandbox] Process order. (Serial=292, Empire=0, Order=OrderContinueGotoAction Action=43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:43.160None[Sandbox] Process order. (Serial=293, Empire=0, Order=OrderContinueGotoAction Action=43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:43.161NoneAddRandomEquipment (Equipment=Equipment_Exotic_05_Definition, seed=449903612, turn=5, worldSeed=449896430, majorEmpireIndex=0, majorEmpirePosition2201, additionalSeed=4976)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:43.169NoneThe AI synchronization took 544 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:38:43.219None[Sandbox] Process order. (Serial=294, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 10, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:44.409None[Sandbox] Process order. (Serial=295, Empire=0, Order=OrderGoTo Entity=#4976, path='1597 [22, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:44.418None[Sandbox] Process order. (Serial=296, Empire=0, Order=OrderContinueGotoAction Action=44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:50.382None[TLPROD-55609] Requesting dialog play. (request : QuestIndex : 1, IsQuestEndDialog: False)

Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)

19:38:50.392None[Sandbox] Process order. (Serial=297, Empire=0, Order=OrderQuestReplayDialog QuestIndex: 1, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:50.408None[TLPROD-55609] Selecting dialog. (Dialog: index : 1; name : FactionQuest_Mukag_Chapter01_Step01_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

19:38:50.410NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:38:50.410NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:38:50.411NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:38:50.412NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:38:50.412NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:38:50.413NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:38:52.980None[TLPROD-55609] Finishing dialog. (Dialog: index : 1; name : FactionQuest_Mukag_Chapter01_Step01_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:38:52.989None[Sandbox] Process order. (Serial=298, Empire=0, Order=OrderEndDialog DialogueName: FactionQuest_Mukag_Chapter01_Step01_Start, TotalSteps: 8, SkippedStepIndex: -1, DialogIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:53.028None[Sandbox] Process order. (Serial=299, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.005None[Sandbox] Process order. (Serial=300, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.006None[Sandbox] Process order. (Serial=301, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.045None[Sandbox] Process order. (Serial=302, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2455 [55, 32] --> 2456 [56, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.046None[Sandbox] Process order. (Serial=303, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='1998 [48, 26] --> 1997 [47, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.055None[Sandbox] Process order. (Serial=304, Empire=1, Order=OrderContinueGotoAction Action=46)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.056None[Sandbox] Process order. (Serial=305, Empire=1, Order=OrderContinueGotoAction Action=45)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.085None[Sandbox] Process order. (Serial=306, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1639 [64, 21] --> 1714 [64, 22] --> 1789 [64, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.095None[Sandbox] Process order. (Serial=307, Empire=2, Order=OrderContinueGotoAction Action=47)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.126None[Sandbox] Process order. (Serial=308, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1884 [9, 25] --> 1809 [9, 24] --> 1733 [8, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.135None[Sandbox] Process order. (Serial=309, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='1885 [10, 25] --> 1961 [11, 26] --> 2036 [11, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.136None[Sandbox] Process order. (Serial=310, Empire=3, Order=OrderContinueGotoAction Action=48)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.145None[Sandbox] Process order. (Serial=311, Empire=3, Order=OrderContinueGotoAction Action=49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.727None[Sandbox] Process order. (Serial=312, Empire=1, Order=OrderContinueGotoAction Action=46)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.729None[Sandbox] Process order. (Serial=313, Empire=1, Order=OrderContinueGotoAction Action=45)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.768None[Sandbox] Process order. (Serial=314, Empire=2, Order=OrderContinueGotoAction Action=47)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:58.819None[Sandbox] Process order. (Serial=315, Empire=3, Order=OrderContinueGotoAction Action=49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:59.438None[Sandbox] Process order. (Serial=316, Empire=2, Order=OrderContinueGotoAction Action=47)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:59.498None[Sandbox] Process order. (Serial=317, Empire=3, Order=OrderContinueGotoAction Action=49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:59.508NoneThe AI synchronization took 1061 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:38:59.537None[Sandbox] Process order. (Serial=318, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:59.538None[Sandbox] Process order. (Serial=319, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:59.539None[Sandbox] Process order. (Serial=320, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:59.629None[Sandbox] Process order. (Serial=321, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:38:59.834NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:00.005NoneA new sandbox turn has begun: Turn 6

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:39:00.020None[Sandbox] Process order. (Serial=322, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:39:00)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:00.031None[Sandbox] Process order. (Serial=323, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=206,EmpireIndex=1 TimePlayed=206,EmpireIndex=2 TimePlayed=206,EmpireIndex=3 TimePlayed=206)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:00.032None[Sandbox] Process order. (Serial=324, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:00.761None[Sandbox] Process order. (Serial=325, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 11, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:00.762None[Sandbox] Process order. (Serial=326, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 11, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:02.025None[Sandbox] Process order. (Serial=327, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:02.054None[Sandbox] Process order. (Serial=328, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:03.720None[Sandbox] Process order. (Serial=329, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 12, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:03.890NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 9, current data frame: 9) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:04.413None[Sandbox] Process order. (Serial=330, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Industry, Position=2127, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:08.773None[Sandbox] Process order. (Serial=331, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:10.569None[Sandbox] Process order. (Serial=332, Empire=0, Order=OrderGoTo Entity=#4976, path='1596 [21, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:10.579None[Sandbox] Process order. (Serial=333, Empire=0, Order=OrderContinueGotoAction Action=50)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:11.151None[Sandbox] Process order. (Serial=334, Empire=0, Order=OrderGoTo Entity=#4976, path='1521 [21, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:11.232None[Sandbox] Process order. (Serial=335, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:11.253None[Sandbox] Process order. (Serial=336, Empire=0, Order=OrderContinueGotoAction Action=51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:12.424None[Sandbox] Process order. (Serial=337, Empire=0, Order=OrderGoTo Entity=#4976, path='1445 [20, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:12.434None[Sandbox] Process order. (Serial=338, Empire=0, Order=OrderContinueGotoAction Action=52)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:15.588None[Sandbox] Process order. (Serial=339, Empire=0, Order=OrderSplitArmy ArmySimulationEntityGUID: 4797, WorldPosition: 1821, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:15.628None[Sandbox] Process order. (Serial=340, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:16.560None[Sandbox] Process order. (Serial=341, Empire=0, Order=OrderGoTo Entity=#4797, path='1895 [20, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:16.570None[Sandbox] Process order. (Serial=342, Empire=0, Order=OrderContinueGotoAction Action=53)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:18.531None[Sandbox] Process order. (Serial=343, Empire=0, Order=OrderBuildObservatory ArmyGUID: #4797 StopAction=False Action=0 at 1894 [19, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:19.203None[Sandbox] Process order. (Serial=344, Empire=0, Order=OrderGoTo Entity=#5176, path='1745 [20, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:19.215None[Sandbox] Process order. (Serial=345, Empire=0, Order=OrderContinueGotoAction Action=55)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:19.217NoneAddRandomEquipment (Equipment=Equipment_Consumable_03_Definition, seed=449903813, turn=6, worldSeed=449896430, majorEmpireIndex=0, majorEmpirePosition2201, additionalSeed=5176)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:19.233None[Sandbox] Process order. (Serial=346, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:19.234None[Sandbox] Process order. (Serial=347, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 13, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:34.866None[Sandbox] Process order. (Serial=348, Empire=0, Order=OrderGoTo Entity=#5176, path='1671 [21, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:34.876None[Sandbox] Process order. (Serial=349, Empire=0, Order=OrderContinueGotoAction Action=56)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:35.467None[Sandbox] Process order. (Serial=350, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:35.468None[Sandbox] Process order. (Serial=351, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:35.916None[Sandbox] Process order. (Serial=352, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2531 [56, 33] --> 2606 [56, 34] --> 2680 [55, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:35.917None[Sandbox] Process order. (Serial=353, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='1996 [46, 26] --> 1995 [45, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:35.926None[Sandbox] Process order. (Serial=354, Empire=1, Order=OrderContinueGotoAction Action=58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:35.928None[Sandbox] Process order. (Serial=355, Empire=1, Order=OrderContinueGotoAction Action=57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:35.956None[Sandbox] Process order. (Serial=356, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1788 [63, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:35.967None[Sandbox] Process order. (Serial=357, Empire=2, Order=OrderContinueGotoAction Action=59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:36.007None[Sandbox] Process order. (Serial=358, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='2111 [11, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:36.008None[Sandbox] Process order. (Serial=359, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1658 [8, 22] --> 1657 [7, 22] --> 1656 [6, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:36.020None[Sandbox] Process order. (Serial=360, Empire=3, Order=OrderContinueGotoAction Action=61)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:36.022None[Sandbox] Process order. (Serial=361, Empire=3, Order=OrderContinueGotoAction Action=60)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:36.065NoneCouldn't get optional variable. (DialogName=Collectible_Quest_026_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:36.065NoneCouldn't get optional variable. (DialogName=Collectible_Quest_026_Step01_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:36.068NoneCouldn't get optional variable. (DialogName=Collectible_Quest_026_Choice01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:36.125NoneSame QuestPinSubset Snapshot Frame (previous frame: 1397, current data frame: 1397) but different data length (remote: 5, local: 4)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:36.599None[Sandbox] Process order. (Serial=362, Empire=1, Order=OrderContinueGotoAction Action=58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:36.602None[Sandbox] Process order. (Serial=363, Empire=1, Order=OrderContinueGotoAction Action=57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:36.691None[Sandbox] Process order. (Serial=364, Empire=3, Order=OrderContinueGotoAction Action=61)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:37.272None[Sandbox] Process order. (Serial=365, Empire=1, Order=OrderContinueGotoAction Action=57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:37.361None[Sandbox] Process order. (Serial=366, Empire=3, Order=OrderContinueGotoAction Action=61)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:37.370NoneThe AI synchronization took 988 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:39:37.381None[Sandbox] Process order. (Serial=367, Empire=1, Order=OrderArmySettle ArmyGUID: #4815 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:37.401None[Sandbox] Process order. (Serial=368, Empire=2, Order=OrderArmySettle ArmyGUID: #4837 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:37.442NoneSame QuestPinSubset Snapshot Frame (previous frame: 1480, current data frame: 1480) but different data length (remote: 6, local: 5)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:37.451None[Sandbox] Process order. (Serial=369, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 4, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:37.622None[Sandbox] Process order. (Serial=370, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5177, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:37.623None[Sandbox] Process order. (Serial=371, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 5, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:37.624None[Sandbox] Process order. (Serial=372, Empire=2, Order=OrderChangeSettlementConverter Settlement=5177, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:37.625None[Sandbox] Process order. (Serial=373, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=Extractor_Luxury03, Position=1492, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:37.626None[Sandbox] Process order. (Serial=374, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Industry, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:37.652None[Sandbox] Process order. (Serial=375, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:37.681None[Sandbox] Process order. (Serial=376, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='2186 [11, 29] --> 2261 [11, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:37.692None[Sandbox] Process order. (Serial=377, Empire=3, Order=OrderContinueGotoAction Action=63)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:37.702None[Sandbox] Process order. (Serial=378, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:38.363None[Sandbox] Process order. (Serial=379, Empire=3, Order=OrderContinueGotoAction Action=63)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:38.372NoneThe AI synchronization took 525 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:39:38.394None[Sandbox] Process order. (Serial=380, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:38.423None[Sandbox] Process order. (Serial=381, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:38.424None[Sandbox] Process order. (Serial=382, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:38.534None[Sandbox] Process order. (Serial=383, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:38.746NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:38.936NoneA new sandbox turn has begun: Turn 7

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:39:38.965None[Sandbox] Process order. (Serial=384, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:39:38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:38.974None[Sandbox] Process order. (Serial=385, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=245,EmpireIndex=1 TimePlayed=245,EmpireIndex=2 TimePlayed=245,EmpireIndex=3 TimePlayed=245)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:39.025None[Sandbox] Process order. (Serial=386, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:39.026None[Sandbox] Process order. (Serial=387, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 15, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:39.884None[Sandbox] Process order. (Serial=388, Empire=0, Order=OrderGoTo Entity=#5176, path='1671 [21, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:39.894None[Sandbox] Process order. (Serial=389, Empire=0, Order=OrderContinueGotoAction Action=64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:40.968None[Sandbox] Process order. (Serial=390, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=5199, Constructible=Extractor_Luxury01, Position=2146, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:41.008None[Sandbox] Process order. (Serial=391, Empire=41, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:41.158None[Sandbox] Process order. (Serial=392, Empire=0, Order=OrderArmySettle ArmyGUID: #5176 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:42.309None[Sandbox] Process order. (Serial=393, Empire=0, Order=OrderGoTo Entity=#4797, path='1820 [20, 24] --> 1744 [19, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:42.322None[Sandbox] Process order. (Serial=394, Empire=0, Order=OrderContinueGotoAction Action=66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:42.329None[Sandbox] Process order. (Serial=395, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:42.995None[Sandbox] Process order. (Serial=396, Empire=0, Order=OrderContinueGotoAction Action=66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:43.003NoneThe AI synchronization took 476 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:39:44.411None[Sandbox] Process order. (Serial=397, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 14, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:45.063None[Sandbox] Process order. (Serial=398, Empire=0, Order=OrderGoTo Entity=#4976, path='1446 [21, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:45.073None[Sandbox] Process order. (Serial=399, Empire=0, Order=OrderContinueGotoAction Action=67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:45.133None[Sandbox] Process order. (Serial=400, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:45.754None[Sandbox] Process order. (Serial=401, Empire=0, Order=OrderGoTo Entity=#4976, path='1372 [22, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:45.764None[Sandbox] Process order. (Serial=402, Empire=0, Order=OrderContinueGotoAction Action=68)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:45.834None[Sandbox] Process order. (Serial=403, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:45.921NoneLocalizationWorker: Allocating instance n#3, to improve performance please check all usages

Amplitude.Mercury.UI.LocalizationWorker:GetOrCreate()

19:39:46.606None[Sandbox] Process order. (Serial=404, Empire=0, Order=OrderGoTo Entity=#4976, path='1296 [21, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:46.616None[Sandbox] Process order. (Serial=405, Empire=0, Order=OrderContinueGotoAction Action=69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:51.184None[Sandbox] Process order. (Serial=406, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:51.186None[Sandbox] Process order. (Serial=407, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:51.224None[Sandbox] Process order. (Serial=408, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2606 [56, 34] --> 2531 [56, 33] --> 2456 [56, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:51.226None[Sandbox] Process order. (Serial=409, Empire=1, Order=OrderParley ArmyGUID: #4815 StopAction=False Action=0 at 1920 [45, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:51.227NoneCould not latch intermediate variable 'MinorTerritory'.

Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTerritory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:51.259NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:51.260NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:51.260NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_Start, Variable=Recess1Empire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:51.261NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:51.261NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_BranchA_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:51.262NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_BranchA_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:51.262NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_BranchA_Start, Variable=NotKin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:51.263NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:51.273None[Sandbox] Process order. (Serial=410, Empire=1, Order=OrderContinueGotoAction Action=70)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:51.302None[Sandbox] Process order. (Serial=411, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1863 [63, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:51.313None[Sandbox] Process order. (Serial=412, Empire=2, Order=OrderContinueGotoAction Action=71)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:51.343None[Sandbox] Process order. (Serial=413, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1655 [5, 22] --> 1654 [4, 22] --> 1653 [3, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:51.354None[Sandbox] Process order. (Serial=414, Empire=3, Order=OrderContinueGotoAction Action=72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:51.356None[Sandbox] Process order. (Serial=415, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='2335 [10, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:51.363None[Sandbox] Process order. (Serial=416, Empire=3, Order=OrderContinueGotoAction Action=73)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:51.383None[Sandbox] Process order. (Serial=417, Empire=41, Order=OrderGoTo Entity=#5194, AdditionalFlags='IgnoreFogOfWar', Path='1845 [45, 24] --> 1919 [44, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:51.393None[Sandbox] Process order. (Serial=418, Empire=41, Order=OrderContinueGotoAction Action=74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:51.944None[Sandbox] Process order. (Serial=419, Empire=1, Order=OrderContinueGotoAction Action=70)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:52.026None[Sandbox] Process order. (Serial=420, Empire=3, Order=OrderContinueGotoAction Action=72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:52.066None[Sandbox] Process order. (Serial=421, Empire=41, Order=OrderContinueGotoAction Action=74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:52.619None[Sandbox] Process order. (Serial=422, Empire=1, Order=OrderContinueGotoAction Action=70)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:52.700None[Sandbox] Process order. (Serial=423, Empire=3, Order=OrderContinueGotoAction Action=72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:52.710NoneThe AI synchronization took 1018 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:39:52.729None[Sandbox] Process order. (Serial=424, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:52.770None[Sandbox] Process order. (Serial=425, Empire=1, Order=OrderCreateBattle Attacker #4815 Target #5194 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:52.770NoneBattle 5208: Initialize battle with attacker 4815 (1995) and defender 5194 (1919).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.771NoneBattle 5208: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:39:52.771NoneBattle 5208: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:39:52.772NoneBattle 5208: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:39:52.774NoneBattle 5208: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:39:52.778NoneBattle 5208: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:39:52.778NoneBattle 5208: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:39:52.785NoneBattle 5208: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:39:52.799None[Sandbox] Process order. (Serial=426, Empire=2, Order=OrderParley ArmyGUID: #4837 StopAction=False Action=0 at 1938 [63, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:52.802NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Xavius01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.802NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Xavius01_ShortVersion_Start, Variable=NotLL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.802NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Xavius01_ShortVersion_Start, Variable=Recess1Empire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.803NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Xavius01_ShortVersion_BranchB_Start, Variable=NotLL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.804NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.828NoneSame QuestPinSubset Snapshot Frame (previous frame: 1719, current data frame: 1719) but different data length (remote: 8, local: 7)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.839None[Sandbox] Process order. (Serial=427, Empire=3, Order=OrderBuildBurrow ArmyGUID: #4859 StopAction=False Action=0 at 1653 [3, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:52.841NonePresentation Battle 5208: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.842NonePresentation Battle 5208: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.842NonePresentation Battle 5208: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:39:52.843NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.844NoneRestorePresentationBattlePreview created ticket #2995.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.845NonePresentation Battle 5208: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Attacker, TileIndex=1995, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.845NonePresentation Battle 5208: Create participant 4815. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.845NonePresentation Battle 5208: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=5194, Group=Defender, TileIndex=1919, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.846NonePresentation Battle 5208: Create participant 5194. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.846NonePresentation Battle 5208: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.846NoneOnBattleTagsComputed : DifficultTerrain, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:39:52.846NonePresentation Battle 5208: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.847NonePresentation Battle 5208: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:39:52.847NonePresentation Battle 5208: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Attacker, TileIndex=1995, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.847NonePresentation Battle 5208: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=41 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.847NonePresentation Battle 5208: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:39:52.848NonePresentation Battle 5208: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=5194, Group=Defender, TileIndex=1919, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.848NonePresentation Battle 5208: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.848NonePresentation Battle 5208: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.848NonePresentation Battle 5208: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=41, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.849NonePresentation Battle 5208: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.849NonePresentation Battle 5208: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.849NonePresentation Battle 5208: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4815, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.850NoneInitialize presentation battle unit 5265 for unit 4818

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.851NoneInitialize presentation battle unit 5264 for unit 4817

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.851NonePresentation Battle 5208: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=5194, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.851NoneInitialize presentation battle unit 5268 for unit 5195

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.852NoneInitialize presentation battle unit 5267 for unit 5196

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.860None[Sandbox] Process order. (Serial=428, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='2336 [11, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:52.861None[Sandbox] Process order. (Serial=429, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:52.862NoneInitialize presentation battle unit 5266 for unit 5197

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.863NoneRequestRestoreAsyncOperation_Completed for ticket #2995.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:39:52.864NoneRestorePresentationBattlePreview skipped due to ended battle #5208

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:39:52.864NoneRequestAsyncOperation_Dismissed for ticket #2995.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:39:52.870None[Sandbox] Process order. (Serial=430, Empire=3, Order=OrderContinueGotoAction Action=76)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:52.878NonePresentation Battle 5208: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.878NonePresentation Battle 5208: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.878NonePresentation Battle 5208: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.879NonePresentation Battle 5208: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:39:52.879NoneReleasePresentationBattlePreview attacker #4815, defender #5194

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.880NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.880NoneRestorePresentationBattlePreview created ticket #2998.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.881NonePresentation Battle 5208: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=41 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.881NonePresentation Battle 5208: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:39:52.881NonePresentation Battle 5208: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.904NoneRequestRestoreAsyncOperation_Completed for ticket #2998.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:39:52.904NoneRestorePresentationBattlePreview skipped due to ended battle #5208

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:39:52.904NoneRequestAsyncOperation_Dismissed for ticket #2998.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:39:52.951None[Sandbox] Process order. (Serial=431, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 5208, EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:52.953None[AI] Battle 5208: Confirming battle for empire 41

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:39:52.962None[Sandbox] Process order. (Serial=432, Empire=41, Order=OrderBattleSetAutoResolve BattleGuid: 5208, EmpireIndex: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:52.963NoneBattle 5208: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:39:52.964NoneBattle 5208: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:52.965NoneBattle 5208: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:39:52.970None[Sandbox] Process order. (Serial=433, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:53.001None[Sandbox] Process order. (Serial=434, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1787 [62, 23] --> 1786 [61, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:53.010None[Sandbox] Process order. (Serial=435, Empire=2, Order=OrderContinueGotoAction Action=77)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:53.050None[Sandbox] Process order. (Serial=436, Empire=3, Order=OrderBuildBridge ArmyGUID: #5172 StopAction=False Action=0 at 2411 [11, 32])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:53.051NonePresentation Battle 5208: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:53.051NonePresentation Battle 5208: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:53.051NonePresentation Battle 5208: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=41. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:53.052NonePresentation Battle 5208: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=41 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:53.052NonePresentation Battle 5208: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:53.052NonePresentation Battle 5208: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:39:53.053NonePresentation Battle 5208: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:53.060None[Sandbox] Process order. (Serial=437, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5208)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:53.060NoneBattle 5208: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:39:53.061NoneBattle #5208: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:53.063NoneReleaseArmy #5194 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:53.063NoneReleaseArmy #5194 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:53.063NoneReleaseArmy #5194 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:53.064NoneReleaseArmy #5194 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:53.064NoneReleaseArmy #5194 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:53.072None[Sandbox] Process order. (Serial=438, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:53.073None[Sandbox] Process order. (Serial=439, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:53.137NonePresentation Battle 5208: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:39:53.137NoneRelease presentation battle unit 5265

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:39:53.138NoneRelease presentation battle unit 5264

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:39:53.138NoneRelease presentation battle unit 5268

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:39:53.138NoneRelease presentation battle unit 5267

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:39:53.139NoneRelease presentation battle unit 5266

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:39:53.151None[Sandbox] Process order. (Serial=440, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:53.683None[Sandbox] Process order. (Serial=441, Empire=2, Order=OrderContinueGotoAction Action=77)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:53.694NoneThe AI synchronization took 489 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:39:53.715None[Sandbox] Process order. (Serial=442, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4994, ConstructionGUID=3, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:53.763None[Sandbox] Process order. (Serial=443, Empire=41, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:53.786None[Sandbox] Process order. (Serial=444, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:53.787None[Sandbox] Process order. (Serial=445, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:53.843None[Sandbox] Process order. (Serial=446, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:54.057NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:54.241NoneA new sandbox turn has begun: Turn 8

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:39:54.244NoneQuest FactionQuest_Mukag_Chapter01_Step01ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:39:54.244NoneCouldn't get optional variable. (DialogName=FactionQuest_Mukag_Chapter01_Step01_End, Variable=TilesAroundCapital, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:54.247NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:39:54.278None[Sandbox] Process order. (Serial=447, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:39:54)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:54.284None[Sandbox] Process order. (Serial=448, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=260,EmpireIndex=1 TimePlayed=260,EmpireIndex=2 TimePlayed=260,EmpireIndex=3 TimePlayed=260)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:54.335None[TLPROD-55609] Selecting dialog. (Dialog: index : 8; name : FactionQuest_Mukag_Chapter01_Step01_End)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

19:39:54.338NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:39:54.338NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:39:54.345None[Sandbox] Process order. (Serial=449, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 17, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:54.346None[Sandbox] Process order. (Serial=450, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:56.278None[Sandbox] Process order. (Serial=451, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Food, Position=2077, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:56.307None[Sandbox] Process order. (Serial=452, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=5, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:56.327None[Sandbox] Process order. (Serial=453, Empire=27, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:56.479None[Sandbox] Process order. (Serial=454, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Food, Position=1882, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:56.628None[TLPROD-55609] Finishing dialog. (Dialog: index : 8; name : FactionQuest_Mukag_Chapter01_Step01_End)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:56.639None[Sandbox] Process order. (Serial=455, Empire=0, Order=OrderEndDialog DialogueName: FactionQuest_Mukag_Chapter01_Step01_End, TotalSteps: 2, SkippedStepIndex: -1, DialogIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:39:56.734None[TLPROD-55609] Selecting dialog. (Dialog: index : 9; name : FactionQuest_Mukag_Chapter01_Step02_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

19:39:56.735NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:39:56.736NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:39:56.737NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:39:56.737NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:39:56.738NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:39:58.938None[TLPROD-55609] Finishing dialog. (Dialog: index : 9; name : FactionQuest_Mukag_Chapter01_Step02_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:39:58.945None[Sandbox] Process order. (Serial=456, Empire=0, Order=OrderEndDialog DialogueName: FactionQuest_Mukag_Chapter01_Step02_Start, TotalSteps: 7, SkippedStepIndex: -1, DialogIndex: 9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:00.482None[Sandbox] Process order. (Serial=457, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 16, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:42.148NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:42.149NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:42.149NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:42.149NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:49.181None[Sandbox] Process order. (Serial=458, Empire=0, Order=OrderGoTo Entity=#4976, path='1296 [21, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:49.191None[Sandbox] Process order. (Serial=459, Empire=0, Order=OrderContinueGotoAction Action=79)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:50.519None[Sandbox] Process order. (Serial=460, Empire=0, Order=OrderGoTo Entity=#4976, path='1295 [20, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:50.529None[Sandbox] Process order. (Serial=461, Empire=0, Order=OrderContinueGotoAction Action=80)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:51.151None[Sandbox] Process order. (Serial=462, Empire=0, Order=OrderGoTo Entity=#4976, path='1370 [20, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:51.202None[Sandbox] Process order. (Serial=463, Empire=0, Order=OrderContinueGotoAction Action=81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:52.728None[Sandbox] Process order. (Serial=464, Empire=0, Order=OrderGoTo Entity=#5176, path='1595 [20, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:52.738None[Sandbox] Process order. (Serial=465, Empire=0, Order=OrderContinueGotoAction Action=82)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:53.940NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

19:40:53.954None[Sandbox] Process order. (Serial=466, Empire=0, Order=OrderBuildBridge ArmyGUID: #5176 StopAction=False Action=0 at 1520 [20, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:55.156NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

19:40:55.168None[Sandbox] Process order. (Serial=467, Empire=0, Order=OrderBuildBridge ArmyGUID: #4797 StopAction=False Action=0 at 1669 [19, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:55.250None[Sandbox] Process order. (Serial=468, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:56.154None[Sandbox] Process order. (Serial=469, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:56.155None[Sandbox] Process order. (Serial=470, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:56.689None[Sandbox] Process order. (Serial=471, Empire=1, Order=OrderCreateBattle Attacker #4815 Target #4558 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:56.690NoneBattle 5284: Initialize battle with attacker 4815 (1995) and defender 4558 (1920).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.690NoneBattle 5284: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:56.690NoneBattle 5284: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:40:56.691NoneBattle 5284: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:56.693NoneBattle 5284: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:56.697NoneBattle 5284: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:56.698NoneBattle 5284: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:56.705NoneBattle 5284: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:56.708NoneQuest MinorFaction_GenericQuest_09_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.719None[Sandbox] Process order. (Serial=472, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2380 [55, 31] --> 2306 [56, 30] --> 2231 [56, 29] --> 2156 [56, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:56.729None[Sandbox] Process order. (Serial=473, Empire=1, Order=OrderContinueGotoAction Action=85)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:56.753NonePresentation Battle 5284: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.753NonePresentation Battle 5284: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.753NonePresentation Battle 5284: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:40:56.754NonePresentation Battle 5284: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Attacker, TileIndex=1995, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.754NonePresentation Battle 5284: Create participant 4815. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.755NonePresentation Battle 5284: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=4559, Group=Defender, TileIndex=1920, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.755NonePresentation Battle 5284: Create participant 4559. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.756NonePresentation Battle 5284: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=4558, Group=Defender, TileIndex=1920, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.756NonePresentation Battle 5284: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.757NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:40:56.757NonePresentation Battle 5284: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.757NonePresentation Battle 5284: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:40:56.758NonePresentation Battle 5284: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Attacker, TileIndex=1995, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.758NonePresentation Battle 5284: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=41 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.758NonePresentation Battle 5284: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:40:56.759NonePresentation Battle 5284: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=4559, Group=Defender, TileIndex=1920, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.759NonePresentation Battle 5284: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=4558, Group=Defender, TileIndex=1920, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.759NonePresentation Battle 5284: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.760NonePresentation Battle 5284: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.760NonePresentation Battle 5284: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=41, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.760NonePresentation Battle 5284: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.761NonePresentation Battle 5284: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.761NonePresentation Battle 5284: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4815, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.762NoneInitialize presentation battle unit 5346 for unit 4818

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.763NoneInitialize presentation battle unit 5345 for unit 4817

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.763NonePresentation Battle 5284: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=4559, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.764NoneInitialize presentation battle unit 5349 for unit 4560

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.765NoneInitialize presentation battle unit 5348 for unit 4561

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.769None[Sandbox] Process order. (Serial=474, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1711 [61, 22] --> 1710 [60, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:56.770None[Sandbox] Process order. (Serial=475, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:56.775NoneInitialize presentation battle unit 5347 for unit 4562

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.781None[Sandbox] Process order. (Serial=476, Empire=2, Order=OrderContinueGotoAction Action=86)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:56.791NonePresentation Battle 5284: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=4558, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.791NonePresentation Battle 5284: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.791NonePresentation Battle 5284: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.792NonePresentation Battle 5284: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.792NonePresentation Battle 5284: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:40:56.792NonePresentation Battle 5284: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=41 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.793NonePresentation Battle 5284: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:40:56.793NonePresentation Battle 5284: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:56.799None[Sandbox] Process order. (Serial=477, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='2411 [11, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:56.809None[Sandbox] Process order. (Serial=478, Empire=3, Order=OrderContinueGotoAction Action=87)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:56.819None[Sandbox] Process order. (Serial=479, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1727 [2, 23] --> 1803 [3, 24] --> 1878 [3, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:56.830None[Sandbox] Process order. (Serial=480, Empire=3, Order=OrderContinueGotoAction Action=88)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:56.849None[Sandbox] Process order. (Serial=481, Empire=27, Order=OrderGoTo Entity=#5270, AdditionalFlags='IgnoreFogOfWar', Path='1953 [3, 26] --> 1878 [3, 25] --> 1804 [4, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:56.859None[Sandbox] Process order. (Serial=482, Empire=27, Order=OrderContinueGotoAction Action=89)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:57.403None[Sandbox] Process order. (Serial=483, Empire=1, Order=OrderContinueGotoAction Action=85)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:57.454None[Sandbox] Process order. (Serial=484, Empire=2, Order=OrderContinueGotoAction Action=86)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:57.503None[Sandbox] Process order. (Serial=485, Empire=3, Order=OrderContinueGotoAction Action=88)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:57.532None[Sandbox] Process order. (Serial=486, Empire=27, Order=OrderContinueGotoAction Action=89)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:58.077None[Sandbox] Process order. (Serial=487, Empire=1, Order=OrderContinueGotoAction Action=85)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:58.177None[Sandbox] Process order. (Serial=488, Empire=3, Order=OrderContinueGotoAction Action=88)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:58.207None[Sandbox] Process order. (Serial=489, Empire=27, Order=OrderContinueGotoAction Action=89)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:58.750None[Sandbox] Process order. (Serial=490, Empire=1, Order=OrderContinueGotoAction Action=85)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:58.765NoneThe AI synchronization took 1384 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:40:58.790None[Sandbox] Process order. (Serial=491, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 5284, EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:58.793None[AI] Battle 5284: Confirming battle for empire 41

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:40:58.800None[Sandbox] Process order. (Serial=492, Empire=41, Order=OrderBattleSetAutoResolve BattleGuid: 5284, EmpireIndex: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:58.801NoneBattle 5284: change state From Confirmation to AutoResolve. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:58.802NoneBattle 5284: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.804NoneBattle 5284: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:58.853NonePresentation Battle 5284: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.853NonePresentation Battle 5284: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.854NonePresentation Battle 5284: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=41. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.854NonePresentation Battle 5284: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=41 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.854NonePresentation Battle 5284: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.855NonePresentation Battle 5284: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:40:58.855NonePresentation Battle 5284: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.859None[Sandbox] Process order. (Serial=493, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5284)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:58.860NoneBattle 5284: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:58.861NoneBattle #5284: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.869None[Sandbox] Process order. (Serial=494, Empire=3, Order=OrderCreateBattle Attacker #4859 Target #5270 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:58.869NoneBattle 5350: Initialize battle with attacker 4859 (1803) and defender 5270 (1804).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.870NoneBattle 5350: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:58.870NoneBattle 5350: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:40:58.871NoneBattle 5350: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:58.872NoneBattle 5350: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:58.877NoneBattle 5350: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:58.877NoneBattle 5350: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:58.892NoneBattle 5350: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:58.908None[Sandbox] Process order. (Serial=495, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:58.909None[Sandbox] Process order. (Serial=496, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:58.955NonePresentation Battle 5350: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.956NonePresentation Battle 5350: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.956NonePresentation Battle 5350: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:40:58.956NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.956NoneRestorePresentationBattlePreview created ticket #3490.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.957NonePresentation Battle 5350: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=4859, Group=Attacker, TileIndex=1803, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.957NonePresentation Battle 5350: Create participant 4859. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.958NonePresentation Battle 5350: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=27, Guid=5270, Group=Defender, TileIndex=1804, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.958NonePresentation Battle 5350: Create participant 5270. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.958NonePresentation Battle 5350: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.959NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:40:58.959NonePresentation Battle 5350: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.959NonePresentation Battle 5350: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:40:58.960NonePresentation Battle 5350: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=4859, Group=Attacker, TileIndex=1803, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.960NonePresentation Battle 5350: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=27 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.960NonePresentation Battle 5350: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:40:58.961NonePresentation Battle 5350: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=27, Guid=5270, Group=Defender, TileIndex=1804, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.961NonePresentation Battle 5350: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.961NonePresentation Battle 5350: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.962NonePresentation Battle 5350: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=27, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.962NonePresentation Battle 5350: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.962NonePresentation Battle 5350: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.962NonePresentation Battle 5350: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=4859, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.963NoneInitialize presentation battle unit 5448 for unit 4862

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.965NoneInitialize presentation battle unit 5447 for unit 4863

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.967NonePresentation Battle 5284: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:40:58.967NoneRelease presentation battle unit 5346

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:40:58.968NoneRelease presentation battle unit 5345

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:40:58.968NoneRelease presentation battle unit 5349

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:40:58.969NoneRelease presentation battle unit 5348

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:40:58.969NoneRelease presentation battle unit 5347

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:40:58.970NoneRequestRestoreAsyncOperation_Completed for ticket #3490.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:40:58.970NoneRestorePresentationBattlePreview skipped due to ended battle #5350

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:40:58.971NoneRequestAsyncOperation_Dismissed for ticket #3490.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:40:58.980NoneInitialize presentation battle unit 5446 for unit 4865

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.981NoneInitialize presentation battle unit 5445 for unit 4861

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.991NonePresentation Battle 5350: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=27, ParticipantGuid=5270, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.992NoneInitialize presentation battle unit 5450 for unit 5271

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.993NoneInitialize presentation battle unit 5449 for unit 5272

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.994NonePresentation Battle 5350: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.994NonePresentation Battle 5350: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.995NonePresentation Battle 5350: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.995NonePresentation Battle 5350: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:40:58.996NoneReleasePresentationBattlePreview attacker #4859, defender #5270

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.996NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.996NoneRestorePresentationBattlePreview created ticket #3492.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.997NonePresentation Battle 5350: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=27 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:58.997NonePresentation Battle 5350: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:40:58.997NonePresentation Battle 5350: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:59.010None[Sandbox] Process order. (Serial=497, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=5199, Constructible=ConstructibleAction_RebuildVillage, Position=1920, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.020NoneRequestRestoreAsyncOperation_Completed for ticket #3492.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:40:59.020NoneRestorePresentationBattlePreview skipped due to ended battle #5350

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:40:59.020NoneRequestAsyncOperation_Dismissed for ticket #3492.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:40:59.049None[Sandbox] Process order. (Serial=498, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 5350, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.051None[AI] Battle 5350: Confirming battle for empire 27

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:40:59.061None[Sandbox] Process order. (Serial=499, Empire=27, Order=OrderBattleSetAutoResolve BattleGuid: 5350, EmpireIndex: 27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.062NoneBattle 5350: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:59.063NoneBattle 5350: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:59.065NoneBattle 5350: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:59.080None[Sandbox] Process order. (Serial=500, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='2335 [10, 31] --> 2261 [11, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.091None[Sandbox] Process order. (Serial=501, Empire=3, Order=OrderContinueGotoAction Action=90)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.104None[Sandbox] Process order. (Serial=502, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.158NonePresentation Battle 5350: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:59.159NonePresentation Battle 5350: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:59.159NonePresentation Battle 5350: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=27. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:59.160NonePresentation Battle 5350: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=27 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:59.160NonePresentation Battle 5350: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:59.161NonePresentation Battle 5350: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:40:59.161NonePresentation Battle 5350: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:59.170None[Sandbox] Process order. (Serial=503, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5350)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.171NoneBattle 5350: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:40:59.173NoneBattle #5350: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:59.174NoneReleaseArmy #5270 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:59.174NoneReleaseArmy #5270 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:59.175NoneReleaseArmy #5270 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:59.175NoneReleaseArmy #5270 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:59.175NoneReleaseArmy #5270 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:59.257NonePresentation Battle 5350: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:40:59.258NoneRelease presentation battle unit 5448

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:40:59.259NoneRelease presentation battle unit 5447

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:40:59.260NoneRelease presentation battle unit 5446

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:40:59.261NoneRelease presentation battle unit 5445

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:40:59.261NoneRelease presentation battle unit 5450

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:40:59.261NoneRelease presentation battle unit 5449

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:40:59.272None[Sandbox] Process order. (Serial=504, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.770None[Sandbox] Process order. (Serial=505, Empire=3, Order=OrderContinueGotoAction Action=90)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.780NoneThe AI synchronization took 504 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:40:59.801None[Sandbox] Process order. (Serial=506, Empire=1, Order=OrderAssimilateMinorFaction MajorEmpireIndex: 1, MinorFactionIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.806NonePopulation not added to settlement. (settlementGUID=#5199, populationDefinition=Population_Minor_Ochling)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:TryToCreatePopulation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:40:59.830None[Sandbox] Process order. (Serial=507, Empire=3, Order=OrderBuyoutPopulationWithCadavers SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.832None[Sandbox] Process order. (Serial=508, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 3, SkillIndex: 60)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.834None[Sandbox] Process order. (Serial=509, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.835None[Sandbox] Process order. (Serial=510, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.836None[Sandbox] Process order. (Serial=511, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.861None[Sandbox] Process order. (Serial=512, Empire=3, Order=OrderGoTo Entity=#5452, AdditionalFlags='IgnoreFogOfWar', Path='1803 [3, 24] --> 1804 [4, 24] --> 1805 [5, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.870None[Sandbox] Process order. (Serial=513, Empire=3, Order=OrderContinueGotoAction Action=91)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:40:59.880None[Sandbox] Process order. (Serial=514, Empire=27, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:00.448NoneUnexpected stop with reason: Timeout for action PawnActionMove(#4819-7)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:41:00.543None[Sandbox] Process order. (Serial=515, Empire=3, Order=OrderContinueGotoAction Action=91)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:00.553NoneThe AI synchronization took 504 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:41:00.553NoneUnexpected stop with reason: Timeout for action PawnActionMove(#4819-6)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:41:00.583None[Sandbox] Process order. (Serial=516, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:00.586None[Sandbox] Process order. (Serial=517, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:00.586None[Sandbox] Process order. (Serial=518, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:00.587NoneUnexpected stop with reason: Timeout for action PawnActionMove(#4819-8)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:41:00.587None[Sandbox] Process order. (Serial=519, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:00.587NoneUnitActionMove(#4819): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

19:41:00.588NoneUnitActionMove(#4819): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=5)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

19:41:00.603None[Sandbox] Process order. (Serial=520, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:00.663None[Sandbox] Process order. (Serial=521, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:00.877NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:01.053NoneA new sandbox turn has begun: Turn 9

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:41:01.066None[Sandbox] Process order. (Serial=522, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:41:01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:01.076None[Sandbox] Process order. (Serial=523, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=327,EmpireIndex=1 TimePlayed=327,EmpireIndex=2 TimePlayed=327,EmpireIndex=3 TimePlayed=327)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:01.155None[Sandbox] Process order. (Serial=524, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:01.977None[Sandbox] Process order. (Serial=525, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 19, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:01.978None[Sandbox] Process order. (Serial=526, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 19, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:03.072None[Sandbox] Process order. (Serial=527, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:03.101None[Sandbox] Process order. (Serial=528, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:03.102None[Sandbox] Process order. (Serial=529, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:03.103None[Sandbox] Process order. (Serial=530, Empire=3, Order=OrderBurrowEvolveToNest BurrowGUID: 5281)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:03.146None[Sandbox] Process order. (Serial=531, Empire=10, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:03.284None[Sandbox] Process order. (Serial=532, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:03.303None[Sandbox] Process order. (Serial=533, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Extractor_Luxury01, Position=2263, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:04.754NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

19:41:04.760None[Sandbox] Process order. (Serial=534, Empire=0, Order=OrderGoTo Entity=#4976, path='1370 [20, 18] --> 1445 [20, 19] --> 1520 [20, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:04.771None[Sandbox] Process order. (Serial=535, Empire=0, Order=OrderContinueGotoAction Action=92)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:05.442None[Sandbox] Process order. (Serial=536, Empire=0, Order=OrderContinueGotoAction Action=92)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:06.115None[Sandbox] Process order. (Serial=537, Empire=0, Order=OrderContinueGotoAction Action=92)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:06.125NoneThe AI synchronization took 1048 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:41:06.334None[Sandbox] Process order. (Serial=538, Empire=0, Order=OrderGoTo Entity=#5176, path='1520 [20, 20] --> 1519 [19, 20] --> 1518 [18, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:06.344None[Sandbox] Process order. (Serial=539, Empire=0, Order=OrderContinueGotoAction Action=93)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:07.020None[Sandbox] Process order. (Serial=540, Empire=0, Order=OrderContinueGotoAction Action=93)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:07.032NoneThe AI synchronization took 501 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:41:08.963None[Sandbox] Process order. (Serial=541, Empire=0, Order=OrderGoTo Entity=#4797, path='1743 [18, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:08.973None[Sandbox] Process order. (Serial=542, Empire=0, Order=OrderContinueGotoAction Action=94)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:09.966NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

19:41:09.974None[Sandbox] Process order. (Serial=543, Empire=0, Order=OrderBuildBridge ArmyGUID: #4797 StopAction=False Action=0 at 1742 [17, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:10.054None[Sandbox] Process order. (Serial=544, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:13.782None[Sandbox] Process order. (Serial=545, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 20, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:18.253NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:18.253NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:18.254NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:18.254NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:25.459NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 22, current data frame: 22) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:35.629NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 35, current data frame: 35) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:35.828NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 36, current data frame: 36) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:36.334NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 41, current data frame: 41) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:36.639NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 44, current data frame: 44) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:37.067NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 48, current data frame: 48) but different data length (remote: 0, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:37.123NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 48, current data frame: 48) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:37.446NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 51, current data frame: 51) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:37.622NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 52, current data frame: 52) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:37.762NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 53, current data frame: 53) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:37.922NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 54, current data frame: 54) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:38.250NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 57, current data frame: 57) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:38.555NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 60, current data frame: 60) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:39.151NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 64, current data frame: 64) but different data length (remote: 0, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:39.217NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 64, current data frame: 64) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:39.945NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 69, current data frame: 69) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:40.362NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 72, current data frame: 72) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:40.830NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 75, current data frame: 75) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:42.606None[Sandbox] Process order. (Serial=546, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Bridge_Exploitation, Position=2051, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.365None[Sandbox] Process order. (Serial=547, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.366None[Sandbox] Process order. (Serial=548, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.659None[Sandbox] Process order. (Serial=549, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2157 [57, 28] --> 2158 [58, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.660None[Sandbox] Process order. (Serial=550, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='1996 [46, 26] --> 1997 [47, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.669None[Sandbox] Process order. (Serial=551, Empire=1, Order=OrderContinueGotoAction Action=97)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.671None[Sandbox] Process order. (Serial=552, Empire=1, Order=OrderContinueGotoAction Action=96)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.708None[Sandbox] Process order. (Serial=553, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1634 [59, 21] --> 1633 [58, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.718None[Sandbox] Process order. (Serial=554, Empire=2, Order=OrderContinueGotoAction Action=98)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.760None[Sandbox] Process order. (Serial=555, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1878 [3, 25] --> 1953 [3, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.761None[Sandbox] Process order. (Serial=556, Empire=3, Order=OrderGoTo Entity=#5452, AdditionalFlags='IgnoreFogOfWar', Path='1804 [4, 24] --> 1728 [3, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.762None[Sandbox] Process order. (Serial=557, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='2262 [12, 30] --> 2263 [13, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.769None[Sandbox] Process order. (Serial=558, Empire=3, Order=OrderContinueGotoAction Action=101)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.771None[Sandbox] Process order. (Serial=559, Empire=3, Order=OrderContinueGotoAction Action=100)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.772None[Sandbox] Process order. (Serial=560, Empire=3, Order=OrderContinueGotoAction Action=99)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.779None[Sandbox] Process order. (Serial=561, Empire=10, Order=OrderGoTo Entity=#5457, AdditionalFlags='IgnoreFogOfWar', Path='1885 [10, 25] --> 1886 [11, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:44.790None[Sandbox] Process order. (Serial=562, Empire=10, Order=OrderContinueGotoAction Action=102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.342None[Sandbox] Process order. (Serial=563, Empire=1, Order=OrderContinueGotoAction Action=97)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.345None[Sandbox] Process order. (Serial=564, Empire=1, Order=OrderContinueGotoAction Action=96)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.391None[Sandbox] Process order. (Serial=565, Empire=2, Order=OrderContinueGotoAction Action=98)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.392NoneAddRandomEquipment (Equipment=Equipment_Accessory_01_Definition, seed=449903066, turn=9, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=4837)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.441None[Sandbox] Process order. (Serial=566, Empire=3, Order=OrderContinueGotoAction Action=101)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.443None[Sandbox] Process order. (Serial=567, Empire=3, Order=OrderContinueGotoAction Action=100)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.445None[Sandbox] Process order. (Serial=568, Empire=3, Order=OrderContinueGotoAction Action=99)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.462None[Sandbox] Process order. (Serial=569, Empire=10, Order=OrderContinueGotoAction Action=102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.469NoneThe AI synchronization took 471 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:41:45.491None[Sandbox] Process order. (Serial=570, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 16, HeroIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.522None[Sandbox] Process order. (Serial=571, Empire=3, Order=OrderCreateBattle Attacker #4859 Target #4549 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.523NoneBattle 5480: Initialize battle with attacker 4859 (1953) and defender 4549 (2027).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.523NoneBattle 5480: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:41:45.523NoneBattle 5480: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:41:45.523NoneBattle 5480: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:41:45.525NoneBattle 5480: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:41:45.556None[Sandbox] Process order. (Serial=572, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.557None[Sandbox] Process order. (Serial=573, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.558None[Sandbox] Process order. (Serial=574, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.585NonePresentation Battle 5480: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.586NonePresentation Battle 5480: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.586NonePresentation Battle 5480: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:41:45.586NonePresentation Battle 5480: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=4859, Group=Attacker, TileIndex=1953, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.587NonePresentation Battle 5480: Create participant 4859. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.587NonePresentation Battle 5480: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=27, Guid=4550, Group=Defender, TileIndex=2027, Modifiers=None, Type=Dweller UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.587NonePresentation Battle 5480: Create participant 4550. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.588NonePresentation Battle 5480: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=27, Guid=4549, Group=Defender, TileIndex=2027, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.588NonePresentation Battle 5480: Execute action[5] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=5452. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.589NonePresentation Battle 5480: Create participant 5452. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.589NonePresentation Battle 5480: An additional participant 5452 from empire 3 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

19:41:45.589NonePresentation Battle 5480: Execute action[6] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.589NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:41:45.590NonePresentation Battle 5480: Execute action[7] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.590NonePresentation Battle 5480: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:41:45.590NonePresentation Battle 5480: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=4859, Group=Attacker, TileIndex=1953, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.591NonePresentation Battle 5480: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5452, Group=Attacker, TileIndex=1728, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.604None[Sandbox] Process order. (Serial=575, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.695None[Sandbox] Process order. (Serial=576, Empire=3, Order=OrderBattleEngagement BattleGuid: 5480)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.695NoneBattle 5480: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:41:45.696NoneBattle 5480: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:41:45.715NoneBattle 5480: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:41:45.769NonePresentation Battle 5480: Execute action[10] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=27 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.770NonePresentation Battle 5480: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:41:45.770NonePresentation Battle 5480: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=27, Guid=4550, Group=Defender, TileIndex=2027, Modifiers=None, Type=Dweller UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.770NonePresentation Battle 5480: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=27, Guid=4549, Group=Defender, TileIndex=2027, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.771NonePresentation Battle 5480: Execute action[13] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.771NonePresentation Battle 5480: Execute action[14] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.771NonePresentation Battle 5480: Execute action[15] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=27, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.772NonePresentation Battle 5480: Execute action[16] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.772NonePresentation Battle 5480: Execute action[16] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.772NonePresentation Battle 5480: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=4859, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.773NoneInitialize presentation battle unit 5563 for unit 4862

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.775NoneInitialize presentation battle unit 5562 for unit 4863

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.787NoneInitialize presentation battle unit 5561 for unit 4865

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.788NoneInitialize presentation battle unit 5560 for unit 4861

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.802NonePresentation Battle 5480: Execute action[18] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5452, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.803NoneInitialize presentation battle unit 5564 for unit 5453

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.805NonePresentation Battle 5480: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=27, ParticipantGuid=4550, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.805NoneInitialize presentation battle unit 5566 for unit 4551

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.806NoneInitialize presentation battle unit 5565 for unit 4552

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.807NonePresentation Battle 5480: Execute action[20] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=27, ParticipantGuid=4549, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.807NonePresentation Battle 5480: Execute action[21] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.807NonePresentation Battle 5480: Execute action[22] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.807NonePresentation Battle 5480: Execute action[23] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.808NonePresentation Battle 5480: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:41:45.808NonePresentation Battle 5480: Execute action[24] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=27 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.808NonePresentation Battle 5480: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:41:45.809NonePresentation Battle 5480: Execute action[25] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.913None[Sandbox] Process order. (Serial=577, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.914None[Sandbox] Process order. (Serial=578, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.915None[Sandbox] Process order. (Serial=579, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.915None[Sandbox] Process order. (Serial=580, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 5480, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.917None[AI] Battle 5480: Confirming battle for empire 27

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:41:45.923None[Sandbox] Process order. (Serial=581, Empire=27, Order=OrderBattleSetAutoResolve BattleGuid: 5480, EmpireIndex: 27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.924NoneBattle 5480: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:41:45.924NoneBattle 5480: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.928NoneBattle 5480: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:41:45.938None[Sandbox] Process order. (Serial=582, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.980NonePresentation Battle 5480: Execute action[26] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.980NonePresentation Battle 5480: Execute action[27] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.980NonePresentation Battle 5480: Execute action[28] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=27. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.981NonePresentation Battle 5480: Execute action[29] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=27 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.981NonePresentation Battle 5480: Execute action[30] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.981NonePresentation Battle 5480: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:41:45.982NonePresentation Battle 5480: Execute action[31] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:45.993None[Sandbox] Process order. (Serial=583, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5480)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:45.993NoneBattle 5480: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:41:45.994NoneBattle #5480: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:46.076NonePresentation Battle 5480: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:41:46.076NoneRelease presentation battle unit 5563

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:41:46.077NoneRelease presentation battle unit 5562

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:41:46.077NoneRelease presentation battle unit 5561

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:41:46.078NoneRelease presentation battle unit 5560

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:41:46.078NoneRelease presentation battle unit 5564

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:41:46.079NoneRelease presentation battle unit 5566

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:41:46.079NoneRelease presentation battle unit 5565

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:41:46.083None[Sandbox] Process order. (Serial=584, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:46.296NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:41:46.474NoneA new sandbox turn has begun: Turn 10

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:41:46.482None[Sandbox] Process order. (Serial=585, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:46.484None[Sandbox] Process order. (Serial=586, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:41:46)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:46.494None[Sandbox] Process order. (Serial=587, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=372,EmpireIndex=1 TimePlayed=372,EmpireIndex=2 TimePlayed=372,EmpireIndex=3 TimePlayed=372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:46.564None[Sandbox] Process order. (Serial=588, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:48.497None[Sandbox] Process order. (Serial=589, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4994, ConstructionGUID=10, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:48.517None[Sandbox] Process order. (Serial=590, Empire=2, Order=OrderEnqueueTechnology TechnologyName: LastLord_Technology_District_Tier1_Population_ea4, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:48.518None[Sandbox] Process order. (Serial=591, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=District_Tier1_Industry, Position=1863, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:48.537None[Sandbox] Process order. (Serial=592, Empire=3, Order=OrderBuyoutPopulationWithCadavers SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:48.558None[Sandbox] Process order. (Serial=593, Empire=5, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:48.608None[Sandbox] Process order. (Serial=594, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:48.700None[Sandbox] Process order. (Serial=595, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Industry, Position=2001, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:41:48.731None[Sandbox] Process order. (Serial=596, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:14.216NonePopulationWindow: Couldn't be fully refreshed: DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

19:42:14.216None[Sandbox] Process order. (Serial=597, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 4980)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:16.165None[Sandbox] Process order. (Serial=598, Empire=0, Order=OrderGoTo Entity=#4797, path='1742 [17, 23] --> 1741 [16, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:16.175None[Sandbox] Process order. (Serial=599, Empire=0, Order=OrderContinueGotoAction Action=103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:16.848None[Sandbox] Process order. (Serial=600, Empire=0, Order=OrderContinueGotoAction Action=103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:16.858NoneThe AI synchronization took 518 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:42:18.262None[Sandbox] Process order. (Serial=601, Empire=0, Order=OrderGoTo Entity=#4976, path='1519 [19, 20] --> 1518 [18, 20] --> 1517 [17, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:18.272None[Sandbox] Process order. (Serial=602, Empire=0, Order=OrderContinueGotoAction Action=104)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:18.945None[Sandbox] Process order. (Serial=603, Empire=0, Order=OrderContinueGotoAction Action=104)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:18.954NoneThe AI synchronization took 537 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:42:19.425None[Sandbox] Process order. (Serial=604, Empire=0, Order=OrderGoTo Entity=#5176, path='1517 [17, 20] --> 1591 [16, 21] --> 1590 [15, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:19.436None[Sandbox] Process order. (Serial=605, Empire=0, Order=OrderContinueGotoAction Action=105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:19.487None[Sandbox] Process order. (Serial=606, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:20.110None[Sandbox] Process order. (Serial=607, Empire=0, Order=OrderContinueGotoAction Action=105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:20.116NoneThe AI synchronization took 531 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:42:23.886None[Sandbox] Process order. (Serial=608, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:23.887None[Sandbox] Process order. (Serial=609, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:23.926None[Sandbox] Process order. (Serial=610, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2157 [57, 28] --> 2081 [56, 27] --> 2006 [56, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:23.927None[Sandbox] Process order. (Serial=611, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='1921 [46, 25] --> 1846 [46, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:23.935None[Sandbox] Process order. (Serial=612, Empire=1, Order=OrderContinueGotoAction Action=107)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:23.937None[Sandbox] Process order. (Serial=613, Empire=1, Order=OrderContinueGotoAction Action=106)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:23.976None[Sandbox] Process order. (Serial=614, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1558 [58, 20] --> 1483 [58, 19] --> 1408 [58, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:23.985None[Sandbox] Process order. (Serial=615, Empire=2, Order=OrderContinueGotoAction Action=108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.026None[Sandbox] Process order. (Serial=616, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='2338 [13, 31] --> 2414 [14, 32] --> 2415 [15, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.027None[Sandbox] Process order. (Serial=617, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='2028 [3, 27] --> 2104 [4, 28] --> 2179 [4, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.037None[Sandbox] Process order. (Serial=618, Empire=3, Order=OrderContinueGotoAction Action=110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.039None[Sandbox] Process order. (Serial=619, Empire=3, Order=OrderContinueGotoAction Action=109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.040None[Sandbox] Process order. (Serial=620, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='1803 [3, 24] --> 1727 [2, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.046None[Sandbox] Process order. (Serial=621, Empire=3, Order=OrderContinueGotoAction Action=111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.066None[Sandbox] Process order. (Serial=622, Empire=5, Order=OrderGoTo Entity=#5569, AdditionalFlags='IgnoreFogOfWar', Path='1865 [65, 24] --> 1790 [65, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.076None[Sandbox] Process order. (Serial=623, Empire=5, Order=OrderContinueGotoAction Action=112)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.086None[Sandbox] Process order. (Serial=624, Empire=10, Order=OrderGoTo Entity=#5457, AdditionalFlags='IgnoreFogOfWar', Path='1885 [10, 25] --> 1884 [9, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.096None[Sandbox] Process order. (Serial=625, Empire=10, Order=OrderContinueGotoAction Action=113)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.606None[Sandbox] Process order. (Serial=626, Empire=1, Order=OrderContinueGotoAction Action=107)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.616None[Sandbox] Process order. (Serial=627, Empire=1, Order=OrderContinueGotoAction Action=106)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.657None[Sandbox] Process order. (Serial=628, Empire=2, Order=OrderContinueGotoAction Action=108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.706None[Sandbox] Process order. (Serial=629, Empire=3, Order=OrderContinueGotoAction Action=110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.718None[Sandbox] Process order. (Serial=630, Empire=3, Order=OrderContinueGotoAction Action=109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.727None[Sandbox] Process order. (Serial=631, Empire=3, Order=OrderContinueGotoAction Action=111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.747None[Sandbox] Process order. (Serial=632, Empire=5, Order=OrderContinueGotoAction Action=112)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:24.768None[Sandbox] Process order. (Serial=633, Empire=10, Order=OrderContinueGotoAction Action=113)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:25.287None[Sandbox] Process order. (Serial=634, Empire=1, Order=OrderContinueGotoAction Action=106)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:25.327None[Sandbox] Process order. (Serial=635, Empire=2, Order=OrderContinueGotoAction Action=108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:25.379None[Sandbox] Process order. (Serial=636, Empire=3, Order=OrderContinueGotoAction Action=110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:25.398None[Sandbox] Process order. (Serial=637, Empire=3, Order=OrderContinueGotoAction Action=109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:25.410NoneThe AI synchronization took 880 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:42:25.461None[Sandbox] Process order. (Serial=638, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:25.462None[Sandbox] Process order. (Serial=639, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:25.463None[Sandbox] Process order. (Serial=640, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:25.463None[Sandbox] Process order. (Serial=641, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:25.601None[Sandbox] Process order. (Serial=642, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:25.814NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:25.999NoneA new sandbox turn has begun: Turn 11

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:42:26.011None[Sandbox] Process order. (Serial=643, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:42:26)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:26.023None[Sandbox] Process order. (Serial=644, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=412,EmpireIndex=1 TimePlayed=412,EmpireIndex=2 TimePlayed=412,EmpireIndex=3 TimePlayed=412)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:26.092None[Sandbox] Process order. (Serial=645, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:28.026None[Sandbox] Process order. (Serial=646, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=13, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:28.046None[Sandbox] Process order. (Serial=647, Empire=41, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:29.029None[Sandbox] Process order. (Serial=648, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=ConstructibleAction_RebuildVillage_Necrophage, Position=2027, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:30.505None[Sandbox] Process order. (Serial=649, Empire=0, Order=OrderGoTo Entity=#4797, path='1740 [15, 23] --> 1665 [15, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:30.516None[Sandbox] Process order. (Serial=650, Empire=0, Order=OrderContinueGotoAction Action=114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:31.188None[Sandbox] Process order. (Serial=651, Empire=0, Order=OrderContinueGotoAction Action=114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:31.189NoneAddRandomEquipment (Equipment=Equipment_Accessory_08_Definition, seed=449903439, turn=11, worldSeed=449896430, majorEmpireIndex=0, majorEmpirePosition2201, additionalSeed=4797)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:31.197NoneThe AI synchronization took 523 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:42:31.298None[Sandbox] Process order. (Serial=652, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 21, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:31.661None[Sandbox] Process order. (Serial=653, Empire=0, Order=OrderGoTo Entity=#4797, path='1664 [14, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:31.861None[Sandbox] Process order. (Serial=654, Empire=0, Order=OrderContinueGotoAction Action=115)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:31.871NoneThe AI synchronization took 150 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:42:32.685None[Sandbox] Process order. (Serial=655, Empire=0, Order=OrderGoTo Entity=#5176, path='1666 [16, 22] --> 1665 [15, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:32.696None[Sandbox] Process order. (Serial=656, Empire=0, Order=OrderContinueGotoAction Action=116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:33.367None[Sandbox] Process order. (Serial=657, Empire=0, Order=OrderContinueGotoAction Action=116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:33.376NoneThe AI synchronization took 529 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:42:34.662NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

19:42:34.671None[Sandbox] Process order. (Serial=658, Empire=0, Order=OrderBuildBridge ArmyGUID: #4976 StopAction=False Action=0 at 1516 [16, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:34.691None[Sandbox] Process order. (Serial=659, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.697None[Sandbox] Process order. (Serial=660, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.698None[Sandbox] Process order. (Serial=661, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.748None[Sandbox] Process order. (Serial=662, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2007 [57, 26] --> 2008 [58, 26] --> 2083 [58, 27] --> 2159 [59, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.756None[Sandbox] Process order. (Serial=663, Empire=1, Order=OrderContinueGotoAction Action=118)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.758None[Sandbox] Process order. (Serial=664, Empire=1, Order=OrderCreateBattle Attacker #4815 Target #5580 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.758NoneBattle 5585: Initialize battle with attacker 4815 (1846) and defender 5580 (1770).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.759NoneBattle 5585: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:39.759NoneBattle 5585: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:42:39.759NoneBattle 5585: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:39.760NoneBattle 5585: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:39.766NoneBattle 5585: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:39.766NoneBattle 5585: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:39.774NoneBattle 5585: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:39.804NonePresentation Battle 5585: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.805NonePresentation Battle 5585: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.805NonePresentation Battle 5585: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:42:39.805NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.806NoneRestorePresentationBattlePreview created ticket #4747.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.806NonePresentation Battle 5585: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Attacker, TileIndex=1846, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.807NonePresentation Battle 5585: Create participant 4815. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.807NonePresentation Battle 5585: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=5580, Group=Defender, TileIndex=1770, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.807NonePresentation Battle 5585: Create participant 5580. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.807NonePresentation Battle 5585: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.808NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:42:39.808NonePresentation Battle 5585: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.808NonePresentation Battle 5585: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:42:39.809NonePresentation Battle 5585: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Attacker, TileIndex=1846, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.809NonePresentation Battle 5585: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=41 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.809NonePresentation Battle 5585: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:42:39.809NonePresentation Battle 5585: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=5580, Group=Defender, TileIndex=1770, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.810NonePresentation Battle 5585: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.810NonePresentation Battle 5585: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.810NonePresentation Battle 5585: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=41, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.811NonePresentation Battle 5585: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.811NonePresentation Battle 5585: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.811NonePresentation Battle 5585: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4815, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.812NoneInitialize presentation battle unit 5658 for unit 4818

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.813NoneInitialize presentation battle unit 5657 for unit 4817

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.813NonePresentation Battle 5585: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=5580, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.814NoneInitialize presentation battle unit 5661 for unit 5581

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.815NoneInitialize presentation battle unit 5660 for unit 5582

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.826None[Sandbox] Process order. (Serial=665, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.827None[Sandbox] Process order. (Serial=666, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1332 [57, 17] --> 1257 [57, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.827NoneInitialize presentation battle unit 5659 for unit 5583

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.828NoneRequestRestoreAsyncOperation_Completed for ticket #4747.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:42:39.828NoneRestorePresentationBattlePreview skipped due to ended battle #5585

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:42:39.829NoneRequestAsyncOperation_Dismissed for ticket #4747.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:42:39.836None[Sandbox] Process order. (Serial=667, Empire=2, Order=OrderContinueGotoAction Action=119)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.842NonePresentation Battle 5585: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.843NonePresentation Battle 5585: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.843NonePresentation Battle 5585: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.844NonePresentation Battle 5585: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:42:39.844NoneReleasePresentationBattlePreview attacker #4815, defender #5580

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.844NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.845NoneRestorePresentationBattlePreview created ticket #4750.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.845NonePresentation Battle 5585: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=41 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.845NonePresentation Battle 5585: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:42:39.846NonePresentation Battle 5585: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:39.870NoneRequestRestoreAsyncOperation_Completed for ticket #4750.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:42:39.870NoneRestorePresentationBattlePreview skipped due to ended battle #5585

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:42:39.870NoneRequestAsyncOperation_Dismissed for ticket #4750.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:42:39.876None[Sandbox] Process order. (Serial=668, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='2490 [15, 33] --> 2566 [16, 34] --> 2641 [16, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.877None[Sandbox] Process order. (Serial=669, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='2255 [5, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.886None[Sandbox] Process order. (Serial=670, Empire=3, Order=OrderContinueGotoAction Action=121)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.888None[Sandbox] Process order. (Serial=671, Empire=3, Order=OrderContinueGotoAction Action=120)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.897None[Sandbox] Process order. (Serial=672, Empire=5, Order=OrderGoTo Entity=#5569, AdditionalFlags='IgnoreFogOfWar', Path='1715 [65, 22] --> 1640 [65, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.906None[Sandbox] Process order. (Serial=673, Empire=5, Order=OrderContinueGotoAction Action=122)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.917None[Sandbox] Process order. (Serial=674, Empire=10, Order=OrderGoTo Entity=#5457, AdditionalFlags='IgnoreFogOfWar', Path='1809 [9, 24] --> 1734 [9, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:39.926None[Sandbox] Process order. (Serial=675, Empire=10, Order=OrderContinueGotoAction Action=123)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:40.425None[Sandbox] Process order. (Serial=676, Empire=1, Order=OrderContinueGotoAction Action=118)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:40.516None[Sandbox] Process order. (Serial=677, Empire=2, Order=OrderContinueGotoAction Action=119)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:40.566None[Sandbox] Process order. (Serial=678, Empire=3, Order=OrderContinueGotoAction Action=120)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:40.576None[Sandbox] Process order. (Serial=679, Empire=5, Order=OrderContinueGotoAction Action=122)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:41.098None[Sandbox] Process order. (Serial=680, Empire=1, Order=OrderContinueGotoAction Action=118)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:41.239None[Sandbox] Process order. (Serial=681, Empire=3, Order=OrderContinueGotoAction Action=120)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:41.770None[Sandbox] Process order. (Serial=682, Empire=1, Order=OrderContinueGotoAction Action=118)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:41.782NoneThe AI synchronization took 1385 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:42:41.821None[Sandbox] Process order. (Serial=683, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 5585, EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:41.825None[AI] Battle 5585: Confirming battle for empire 41

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:42:41.836None[Sandbox] Process order. (Serial=684, Empire=41, Order=OrderBattleSetAutoResolve BattleGuid: 5585, EmpireIndex: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:41.836NoneBattle 5585: change state From Confirmation to AutoResolve. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:41.837NoneBattle 5585: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.838NoneBattle 5585: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:41.852None[Sandbox] Process order. (Serial=685, Empire=3, Order=OrderCreateBattle Attacker #4859 Target #4545 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:41.853NoneBattle 5662: Initialize battle with attacker 4859 (2255) and defender 4545 (2330).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.853NoneBattle 5662: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:41.853NoneBattle 5662: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:42:41.854NoneBattle 5662: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:41.855NoneBattle 5662: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:41.860NoneBattle 5662: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:41.861NoneBattle 5662: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:41.876NoneBattle 5662: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:41.897NonePresentation Battle 5662: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.897NonePresentation Battle 5662: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.898NonePresentation Battle 5662: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:42:41.898NonePresentation Battle 5662: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=4859, Group=Attacker, TileIndex=2255, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.899NonePresentation Battle 5662: Create participant 4859. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.899NonePresentation Battle 5662: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=27, Guid=4546, Group=Defender, TileIndex=2330, Modifiers=None, Type=Dweller UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.899NonePresentation Battle 5662: Create participant 4546. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.900NonePresentation Battle 5662: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=27, Guid=4545, Group=Defender, TileIndex=2330, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.900NonePresentation Battle 5662: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.900NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:42:41.900NonePresentation Battle 5662: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.901NonePresentation Battle 5662: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:42:41.901NonePresentation Battle 5662: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=4859, Group=Attacker, TileIndex=2255, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.901NonePresentation Battle 5662: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=27 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.902NonePresentation Battle 5662: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:42:41.902None[Sandbox] Process order. (Serial=686, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:41.902NonePresentation Battle 5662: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=27, Guid=4546, Group=Defender, TileIndex=2330, Modifiers=None, Type=Dweller UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.903NonePresentation Battle 5662: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=27, Guid=4545, Group=Defender, TileIndex=2330, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.903NonePresentation Battle 5662: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.903NonePresentation Battle 5662: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.903NonePresentation Battle 5662: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=27, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.903None[Sandbox] Process order. (Serial=687, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:41.904NonePresentation Battle 5662: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.904NonePresentation Battle 5662: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.904NonePresentation Battle 5662: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=4859, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.905NoneInitialize presentation battle unit 5746 for unit 4862

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.907NoneInitialize presentation battle unit 5745 for unit 4863

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.909NonePresentation Battle 5585: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.910NonePresentation Battle 5585: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.910NonePresentation Battle 5585: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=41. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.910NonePresentation Battle 5585: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=41 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.910NonePresentation Battle 5585: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.911NonePresentation Battle 5585: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:42:41.911NonePresentation Battle 5585: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.920NoneInitialize presentation battle unit 5744 for unit 4865

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.921NoneInitialize presentation battle unit 5743 for unit 4861

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.921None[Sandbox] Process order. (Serial=688, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5585)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:41.921NoneBattle 5585: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:41.922NoneBattle #5585: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.923NoneReleaseArmy #5580 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.923NoneReleaseArmy #5580 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.924NoneReleaseArmy #5580 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.924NoneReleaseArmy #5580 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.925NoneReleaseArmy #5580 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.932NonePresentation Battle 5662: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=27, ParticipantGuid=4546, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.933NoneInitialize presentation battle unit 5748 for unit 4547

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.934NoneInitialize presentation battle unit 5747 for unit 4548

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.934NonePresentation Battle 5662: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=27, ParticipantGuid=4545, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.935NonePresentation Battle 5662: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.935NonePresentation Battle 5662: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.935NonePresentation Battle 5662: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.935NonePresentation Battle 5662: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:42:41.936NonePresentation Battle 5662: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=27 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:41.936NonePresentation Battle 5662: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:42:41.936NonePresentation Battle 5662: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:42.010NonePresentation Battle 5585: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:42:42.011NoneRelease presentation battle unit 5658

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:42:42.011None[Sandbox] Process order. (Serial=689, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 1, SkillIndex: 22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:42.011NoneRelease presentation battle unit 5657

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:42:42.011NoneRelease presentation battle unit 5661

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:42:42.012NoneRelease presentation battle unit 5660

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:42:42.012NoneRelease presentation battle unit 5659

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:42:42.041None[Sandbox] Process order. (Serial=690, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 5662, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:42.043None[AI] Battle 5662: Confirming battle for empire 27

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:42:42.053None[Sandbox] Process order. (Serial=691, Empire=27, Order=OrderBattleSetAutoResolve BattleGuid: 5662, EmpireIndex: 27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:42.053NoneBattle 5662: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:42.054NoneBattle 5662: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:42.055NoneAddRandomEquipment (Equipment=Equipment_Consumable_03_Definition, seed=449903111, turn=11, worldSeed=449896430, majorEmpireIndex=3, majorEmpirePosition1808, additionalSeed=4859)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:42.057NoneBattle 5662: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:42.071None[Sandbox] Process order. (Serial=692, Empire=41, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:42.093None[Sandbox] Process order. (Serial=693, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:42.094None[Sandbox] Process order. (Serial=694, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:42.094NonePresentation Battle 5662: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:42.095NonePresentation Battle 5662: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:42.095NonePresentation Battle 5662: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=27. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:42.095NonePresentation Battle 5662: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=27 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:42.096NonePresentation Battle 5662: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:42.096NonePresentation Battle 5662: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:42:42.097NonePresentation Battle 5662: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:42.101None[Sandbox] Process order. (Serial=695, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5662)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:42.102NoneBattle 5662: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:42:42.102NoneBattle #5662: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:42.197NonePresentation Battle 5662: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:42:42.197NoneRelease presentation battle unit 5746

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:42:42.198NoneRelease presentation battle unit 5745

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:42:42.199NoneRelease presentation battle unit 5744

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:42:42.199NoneRelease presentation battle unit 5743

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:42:42.199NoneRelease presentation battle unit 5748

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:42:42.200NoneRelease presentation battle unit 5747

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:42:42.202None[Sandbox] Process order. (Serial=696, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:42.425NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:42:42.607NoneA new sandbox turn has begun: Turn 12

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:42:42.613None[Sandbox] Process order. (Serial=697, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:42.623None[Sandbox] Process order. (Serial=698, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:42:42)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:42.635None[Sandbox] Process order. (Serial=699, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=428,EmpireIndex=1 TimePlayed=428,EmpireIndex=2 TimePlayed=428,EmpireIndex=3 TimePlayed=428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:42.693None[Sandbox] Process order. (Serial=700, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:43.214None[Sandbox] Process order. (Serial=701, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 22, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:43.215None[Sandbox] Process order. (Serial=702, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 22, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:44.004NoneUnexpected stop with reason: Timeout for action PawnActionMove(#4819-8)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:42:44.015NoneUnexpected stop with reason: Timeout for action PawnActionMove(#4819-7)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:42:44.093NoneUnexpected stop with reason: Timeout for action PawnActionMove(#4819-6)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:42:44.093NoneUnitActionMove(#4819): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

19:42:44.093NoneUnitActionMove(#4819): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=5)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

19:42:44.453None[Sandbox] Process order. (Serial=703, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:44.503None[Sandbox] Process order. (Serial=704, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:44.623None[Sandbox] Process order. (Serial=705, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:44.643None[Sandbox] Process order. (Serial=706, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Influence_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:44.644None[Sandbox] Process order. (Serial=707, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:44.673None[Sandbox] Process order. (Serial=708, Empire=3, Order=OrderBuyoutPopulationWithCadavers SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:44.675None[Sandbox] Process order. (Serial=709, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 3, SkillIndex: 61)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:44.694None[Sandbox] Process order. (Serial=710, Empire=24, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:44.695None[Sandbox] Process order. (Serial=711, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:44.715None[Sandbox] Process order. (Serial=712, Empire=29, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:44.835None[Sandbox] Process order. (Serial=713, Empire=1, Order=OrderSelectGrowingPopulation Settlement: '4994' Population: 'Population_Minor_Ochling')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:44.865None[Sandbox] Process order. (Serial=714, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:48.723None[Sandbox] Process order. (Serial=715, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Mukag_Technology_02, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:48.793None[Sandbox] Process order. (Serial=716, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:52.216None[Sandbox] Process order. (Serial=717, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population_ea4, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:52.297None[Sandbox] Process order. (Serial=718, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:52.889None[Sandbox] Process order. (Serial=719, Empire=0, Order=OrderMoveTechnologyInQueue FromTechnologyIndex: 1, ToTechnologyIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:52.900Nonethe queue order was updated

Amplitude.Mercury.UI.TechnologyWindow_Queue+<>c:b__19_0()

19:42:52.998None[Sandbox] Process order. (Serial=720, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:53.470None[Sandbox] Process order. (Serial=721, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:53.500None[Sandbox] Process order. (Serial=722, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:54.231None[Sandbox] Process order. (Serial=723, Empire=0, Order=OrderMoveTechnologyInQueue FromTechnologyIndex: 2, ToTechnologyIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:54.245Nonethe queue order was updated

Amplitude.Mercury.UI.TechnologyWindow_Queue+<>c:b__19_0()

19:42:54.301None[Sandbox] Process order. (Serial=724, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:54.601None[Sandbox] Process order. (Serial=725, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:56.456None[Sandbox] Process order. (Serial=726, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:42:58.995None[Sandbox] Process order. (Serial=727, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 23, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:03.001NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:43:03.002NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:43:03.002NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:43:03.003NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:43:07.565None[Sandbox] Process order. (Serial=728, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=DistrictImprovement_Influence_02, Position=2201, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:11.011None[Sandbox] Process order. (Serial=729, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=2, ToConstructionIndex=1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:12.826None[Sandbox] Process order. (Serial=730, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #5176 TargetArmyGUID: #4797 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:12.827NoneReleaseArmy #5176 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:43:12.828NoneReleaseArmy #5176 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:43:12.828NoneReleaseArmy #5176 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:43:12.828NoneReleaseArmy #5176 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:43:12.829NoneReleaseArmy #5176 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:43:12.886NoneCouldn't get Army with GUID #5176 in Request ArmyActionAt

Amplitude.Mercury.Simulation.SimulationEvaluator:Evaluate(System.Reflection.RuntimeParameterInfo)

19:43:13.762None[Sandbox] Process order. (Serial=731, Empire=0, Order=OrderGoTo Entity=#4797, path='1738 [13, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:13.771None[Sandbox] Process order. (Serial=732, Empire=0, Order=OrderContinueGotoAction Action=124)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:14.725None[Sandbox] Process order. (Serial=733, Empire=0, Order=OrderGoTo Entity=#4797, path='1663 [13, 22] --> 1587 [12, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:14.735None[Sandbox] Process order. (Serial=734, Empire=0, Order=OrderContinueGotoAction Action=125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:15.406None[Sandbox] Process order. (Serial=735, Empire=0, Order=OrderContinueGotoAction Action=125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:15.413NoneThe AI synchronization took 521 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:43:15.988None[Sandbox] Process order. (Serial=736, Empire=0, Order=OrderGoTo Entity=#4976, path='1516 [16, 20] --> 1440 [15, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:15.998None[Sandbox] Process order. (Serial=737, Empire=0, Order=OrderContinueGotoAction Action=126)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:16.009None[Sandbox] Process order. (Serial=738, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:16.670None[Sandbox] Process order. (Serial=739, Empire=0, Order=OrderContinueGotoAction Action=126)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:16.679NoneThe AI synchronization took 532 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:43:16.710None[Sandbox] Process order. (Serial=740, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:17.234None[Sandbox] Process order. (Serial=741, Empire=0, Order=OrderGoTo Entity=#4976, path='1365 [15, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:17.305None[Sandbox] Process order. (Serial=742, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:17.346None[Sandbox] Process order. (Serial=743, Empire=0, Order=OrderContinueGotoAction Action=127)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.589None[Sandbox] Process order. (Serial=744, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.590None[Sandbox] Process order. (Serial=745, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.630None[Sandbox] Process order. (Serial=746, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2234 [59, 29] --> 2310 [60, 30] --> 2311 [61, 30] --> 2386 [61, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.631None[Sandbox] Process order. (Serial=747, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='1847 [47, 24] --> 1922 [47, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.639None[Sandbox] Process order. (Serial=748, Empire=1, Order=OrderContinueGotoAction Action=129)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.640None[Sandbox] Process order. (Serial=749, Empire=1, Order=OrderContinueGotoAction Action=128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.670None[Sandbox] Process order. (Serial=750, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1181 [56, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.679None[Sandbox] Process order. (Serial=751, Empire=2, Order=OrderContinueGotoAction Action=130)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.720None[Sandbox] Process order. (Serial=752, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='2716 [16, 36] --> 2791 [16, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.731None[Sandbox] Process order. (Serial=753, Empire=3, Order=OrderContinueGotoAction Action=131)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.733None[Sandbox] Process order. (Serial=754, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='2180 [5, 29] --> 2106 [6, 28] --> 2031 [6, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.734None[Sandbox] Process order. (Serial=755, Empire=3, Order=OrderGoTo Entity=#5749, AdditionalFlags='IgnoreFogOfWar', Path='2105 [5, 28] --> 2106 [6, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.740None[Sandbox] Process order. (Serial=756, Empire=3, Order=OrderContinueGotoAction Action=133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.743None[Sandbox] Process order. (Serial=757, Empire=3, Order=OrderContinueGotoAction Action=132)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.750None[Sandbox] Process order. (Serial=758, Empire=5, Order=OrderGoTo Entity=#5569, AdditionalFlags='IgnoreFogOfWar', Path='1566 [66, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.761None[Sandbox] Process order. (Serial=759, Empire=5, Order=OrderContinueGotoAction Action=134)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.771None[Sandbox] Process order. (Serial=760, Empire=10, Order=OrderGoTo Entity=#5457, AdditionalFlags='IgnoreFogOfWar', Path='1659 [9, 22] --> 1658 [8, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.780None[Sandbox] Process order. (Serial=761, Empire=10, Order=OrderContinueGotoAction Action=135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.800None[Sandbox] Process order. (Serial=762, Empire=24, Order=OrderGoTo Entity=#5751, AdditionalFlags='IgnoreFogOfWar', Path='2196 [21, 29] --> 2122 [22, 28] --> 2047 [22, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.811None[Sandbox] Process order. (Serial=763, Empire=24, Order=OrderContinueGotoAction Action=136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.830None[Sandbox] Process order. (Serial=764, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1475 [50, 19] --> 1400 [50, 18] --> 1399 [49, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:21.840None[Sandbox] Process order. (Serial=765, Empire=29, Order=OrderContinueGotoAction Action=137)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:22.313None[Sandbox] Process order. (Serial=766, Empire=1, Order=OrderContinueGotoAction Action=129)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:22.315None[Sandbox] Process order. (Serial=767, Empire=1, Order=OrderContinueGotoAction Action=128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:22.403None[Sandbox] Process order. (Serial=768, Empire=3, Order=OrderContinueGotoAction Action=131)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:22.423None[Sandbox] Process order. (Serial=769, Empire=3, Order=OrderContinueGotoAction Action=133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:22.425None[Sandbox] Process order. (Serial=770, Empire=3, Order=OrderContinueGotoAction Action=132)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:22.452None[Sandbox] Process order. (Serial=771, Empire=10, Order=OrderContinueGotoAction Action=135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:22.482None[Sandbox] Process order. (Serial=772, Empire=24, Order=OrderContinueGotoAction Action=136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:22.512None[Sandbox] Process order. (Serial=773, Empire=29, Order=OrderContinueGotoAction Action=137)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:22.993None[Sandbox] Process order. (Serial=774, Empire=1, Order=OrderContinueGotoAction Action=128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:23.153None[Sandbox] Process order. (Serial=775, Empire=24, Order=OrderContinueGotoAction Action=136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:23.665None[Sandbox] Process order. (Serial=776, Empire=1, Order=OrderContinueGotoAction Action=128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:23.676NoneThe AI synchronization took 1418 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:43:23.696None[Sandbox] Process order. (Serial=777, Empire=2, Order=OrderArmySettle ArmyGUID: #4837 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:23.716None[Sandbox] Process order. (Serial=778, Empire=3, Order=OrderBuildBurrow ArmyGUID: #5172 StopAction=False Action=0 at 2791 [16, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:23.749None[Sandbox] Process order. (Serial=779, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:23.750None[Sandbox] Process order. (Serial=780, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:23.947None[Sandbox] Process order. (Serial=781, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:23.949None[Sandbox] Process order. (Serial=782, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:24.018None[Sandbox] Process order. (Serial=783, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:24.230NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:43:24.406NoneA new sandbox turn has begun: Turn 13

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:43:24.437None[Sandbox] Process order. (Serial=784, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:43:24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:24.447None[Sandbox] Process order. (Serial=785, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=470,EmpireIndex=1 TimePlayed=470,EmpireIndex=2 TimePlayed=470,EmpireIndex=3 TimePlayed=470)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:24.507None[Sandbox] Process order. (Serial=786, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:24.678None[Sandbox] Process order. (Serial=787, Empire=0, Order=OrderGoTo Entity=#4976, path='1289 [14, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:24.688None[Sandbox] Process order. (Serial=788, Empire=0, Order=OrderContinueGotoAction Action=140)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:25.161None[Sandbox] Process order. (Serial=789, Empire=0, Order=OrderGoTo Entity=#4976, path='1288 [13, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:25.210None[Sandbox] Process order. (Serial=790, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:25.360None[Sandbox] Process order. (Serial=791, Empire=0, Order=OrderContinueGotoAction Action=141)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:25.373NoneThe AI synchronization took 151 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:43:25.411None[Sandbox] Process order. (Serial=792, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:25.651None[Sandbox] Process order. (Serial=793, Empire=0, Order=OrderGoTo Entity=#4976, path='1213 [13, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:25.701None[Sandbox] Process order. (Serial=794, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:26.033None[Sandbox] Process order. (Serial=795, Empire=0, Order=OrderContinueGotoAction Action=142)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:26.043NoneThe AI synchronization took 294 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:43:26.345None[Sandbox] Process order. (Serial=796, Empire=0, Order=OrderGoTo Entity=#4976, path='1137 [12, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:26.706None[Sandbox] Process order. (Serial=797, Empire=0, Order=OrderContinueGotoAction Action=143)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:26.711NoneThe AI synchronization took 288 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:43:26.737None[Sandbox] Process order. (Serial=798, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Industry, Position=1883, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:26.738None[Sandbox] Process order. (Serial=799, Empire=3, Order=OrderAssimilateMinorFaction MajorEmpireIndex: 3, MinorFactionIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:27.478None[Sandbox] Process order. (Serial=800, Empire=0, Order=OrderGoTo Entity=#4797, path='1587 [12, 21] --> 1512 [12, 20] --> 1436 [11, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:27.488None[Sandbox] Process order. (Serial=801, Empire=0, Order=OrderContinueGotoAction Action=144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:28.164None[Sandbox] Process order. (Serial=802, Empire=0, Order=OrderContinueGotoAction Action=144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:28.790None[Sandbox] Process order. (Serial=803, Empire=0, Order=OrderGoToAndInteractWithPOI Entity=#4797, path='1511 [11, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:28.839None[Sandbox] Process order. (Serial=804, Empire=0, Order=OrderContinueGotoAction Action=145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:29.518None[Sandbox] Process order. (Serial=805, Empire=0, Order=OrderInteractWithPOI ArmyGUID: #4797 Action=145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:29.519NoneQuest MinorFaction_SpecificQuest_Oneiroi01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:43:29.520NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_End, Variable=NotMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:43:29.520NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_End, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:43:29.521NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_End, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:43:29.521NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_End, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:43:29.525NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:43:29.535NoneThe AI synchronization took 1567 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:43:29.558None[Sandbox] Process order. (Serial=806, Empire=24, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:29.608None[TLPROD-55609] Selecting dialog. (Dialog: index : 10; name : MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_End)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

19:43:29.612NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:43:29.617None[Sandbox] Process order. (Serial=807, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:29.626None[Sandbox] Process order. (Serial=808, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:30.422None[Sandbox] Process order. (Serial=809, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:45.295None[TLPROD-55609] Finishing dialog. (Dialog: index : 10; name : MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_End)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:43:45.306None[Sandbox] Process order. (Serial=810, Empire=0, Order=OrderEndDialog DialogueName: MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_End, TotalSteps: 1, SkippedStepIndex: -1, DialogIndex: 10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:45.425None[Sandbox] Process order. (Serial=811, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:43:55.279None[Sandbox] Process order. (Serial=812, Empire=0, Order=OrderHeroEquip EquipmentUniqueID: 19, HeroIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:37.687None[Sandbox] Process order. (Serial=813, Empire=0, Order=OrderHeroEquip EquipmentUniqueID: 15, HeroIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.511None[Sandbox] Process order. (Serial=814, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.512None[Sandbox] Process order. (Serial=815, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.552None[Sandbox] Process order. (Serial=816, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2387 [62, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.553None[Sandbox] Process order. (Serial=817, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='1847 [47, 24] --> 1771 [46, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.561None[Sandbox] Process order. (Serial=818, Empire=1, Order=OrderContinueGotoAction Action=147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.562None[Sandbox] Process order. (Serial=819, Empire=1, Order=OrderContinueGotoAction Action=146)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.662None[Sandbox] Process order. (Serial=820, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1182 [57, 15] --> 1258 [58, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.671None[Sandbox] Process order. (Serial=821, Empire=2, Order=OrderContinueGotoAction Action=148)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.712None[Sandbox] Process order. (Serial=822, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1957 [7, 26] --> 1958 [8, 26] --> 1959 [9, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.714None[Sandbox] Process order. (Serial=823, Empire=3, Order=OrderGoTo Entity=#5749, AdditionalFlags='IgnoreFogOfWar', Path='2031 [6, 27] --> 1957 [7, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.715None[Sandbox] Process order. (Serial=824, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='2716 [16, 36] --> 2641 [16, 35] --> 2567 [17, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.730None[Sandbox] Process order. (Serial=825, Empire=3, Order=OrderContinueGotoAction Action=151)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.732None[Sandbox] Process order. (Serial=826, Empire=3, Order=OrderContinueGotoAction Action=150)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.733None[Sandbox] Process order. (Serial=827, Empire=3, Order=OrderContinueGotoAction Action=149)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.743None[Sandbox] Process order. (Serial=828, Empire=5, Order=OrderGoTo Entity=#5569, AdditionalFlags='IgnoreFogOfWar', Path='1490 [65, 19] --> 1416 [66, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.751None[Sandbox] Process order. (Serial=829, Empire=5, Order=OrderContinueGotoAction Action=152)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.771None[Sandbox] Process order. (Serial=830, Empire=10, Order=OrderGoTo Entity=#5457, AdditionalFlags='IgnoreFogOfWar', Path='1659 [9, 22] --> 1734 [9, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.781None[Sandbox] Process order. (Serial=831, Empire=10, Order=OrderContinueGotoAction Action=153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.791None[Sandbox] Process order. (Serial=832, Empire=24, Order=OrderGoTo Entity=#5751, AdditionalFlags='IgnoreFogOfWar', Path='2122 [22, 28] --> 2196 [21, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.801None[Sandbox] Process order. (Serial=833, Empire=24, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.812None[Sandbox] Process order. (Serial=834, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1398 [48, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:42.825None[Sandbox] Process order. (Serial=835, Empire=29, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:43.233None[Sandbox] Process order. (Serial=836, Empire=1, Order=OrderContinueGotoAction Action=147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:43.344None[Sandbox] Process order. (Serial=837, Empire=2, Order=OrderContinueGotoAction Action=148)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:43.404None[Sandbox] Process order. (Serial=838, Empire=3, Order=OrderContinueGotoAction Action=151)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:43.406None[Sandbox] Process order. (Serial=839, Empire=3, Order=OrderContinueGotoAction Action=149)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:43.436None[Sandbox] Process order. (Serial=840, Empire=5, Order=OrderContinueGotoAction Action=152)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:43.455None[Sandbox] Process order. (Serial=841, Empire=10, Order=OrderContinueGotoAction Action=153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:43.475None[Sandbox] Process order. (Serial=842, Empire=24, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:44.078None[Sandbox] Process order. (Serial=843, Empire=3, Order=OrderContinueGotoAction Action=151)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:44.079NoneAddRandomEquipment (Equipment=Equipment_Accessory_01_Definition, seed=449903426, turn=13, worldSeed=449896430, majorEmpireIndex=3, majorEmpirePosition1808, additionalSeed=5172)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:44.090NoneThe AI synchronization took 962 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:44:44.108None[Sandbox] Process order. (Serial=844, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 9, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:44.139None[Sandbox] Process order. (Serial=845, Empire=3, Order=OrderHeroEquip EquipmentUniqueID: 20, HeroIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:44.157None[Sandbox] Process order. (Serial=846, Empire=24, Order=OrderDisbandArmy ArmyGuid: 5751)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:44.158NoneReleaseArmy #5751 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:44.158NoneReleaseArmy #5751 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:44.159NoneReleaseArmy #5751 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:44.159NoneReleaseArmy #5751 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:44.160NoneReleaseArmy #5751 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:44.177None[Sandbox] Process order. (Serial=847, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:44.178None[Sandbox] Process order. (Serial=848, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:44.178None[Sandbox] Process order. (Serial=849, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:44.307None[Sandbox] Process order. (Serial=850, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:44.340None[Sandbox] Process order. (Serial=851, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2386 [61, 31] --> 2461 [61, 32] --> 2536 [61, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:44.347None[Sandbox] Process order. (Serial=852, Empire=1, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:44.368None[Sandbox] Process order. (Serial=853, Empire=24, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:45.023None[Sandbox] Process order. (Serial=854, Empire=1, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:45.694None[Sandbox] Process order. (Serial=855, Empire=1, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:45.705NoneThe AI synchronization took 923 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:44:45.736None[Sandbox] Process order. (Serial=856, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:45.845None[Sandbox] Process order. (Serial=857, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:46.050NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:46.231NoneA new sandbox turn has begun: Turn 14

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:44:46.233NoneQuest FactionQuest_Necrophage02_Chapter01_Step01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:44:46.234NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:44:46.259None[Sandbox] Process order. (Serial=858, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:44:46)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:46.271None[Sandbox] Process order. (Serial=859, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=552,EmpireIndex=1 TimePlayed=552,EmpireIndex=2 TimePlayed=552,EmpireIndex=3 TimePlayed=552)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:46.328NoneSame QuestPinSubset Snapshot Frame (previous frame: 3673, current data frame: 3673) but different data length (remote: 11, local: 10)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:46.340None[Sandbox] Process order. (Serial=860, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:46.792None[Sandbox] Process order. (Serial=861, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=2, ToConstructionIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:47.848None[Sandbox] Process order. (Serial=862, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=2, ToConstructionIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:48.261None[Sandbox] Process order. (Serial=863, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Military, Position=2003, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:48.282None[Sandbox] Process order. (Serial=864, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population_ea4, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:48.284None[Sandbox] Process order. (Serial=865, Empire=3, Order=OrderBuyoutPopulationWithCadavers SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:48.286None[Sandbox] Process order. (Serial=866, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:48.465None[Sandbox] Process order. (Serial=867, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:48.467None[Sandbox] Process order. (Serial=868, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:48.553None[Sandbox] Process order. (Serial=869, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:50.103None[Sandbox] Process order. (Serial=870, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=2, ToConstructionIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:52.429NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:52.429NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:52.430NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:52.430NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:55.606None[Sandbox] Process order. (Serial=871, Empire=0, Order=OrderGoTo Entity=#4797, path='1510 [10, 20] --> 1509 [9, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:55.617None[Sandbox] Process order. (Serial=872, Empire=0, Order=OrderContinueGotoAction Action=159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:55.618None[EmpireMetCountDesync] CheckAllEmpireMeeting(0x1/0001) majorEmpire=0, otherEmpire=3, seenTileIndex=1733

Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)

19:44:55.621None[EmpireMetCountDesync] ExecuteAction(0, 3, FirstMeet, , -1)

Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:55.622None[EmpireMetCountDesync] ApplyState(Peace, 0) with CurrentState=Unknown, LeftEmpireIndex=0, RightEmpireIndex=3

Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:55.622None[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=1.00, RightEmpire.EmpireMetCount=1.00

Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:55.626None[EmpireMetCountDesync] FirstMeet AddGreetings(0, 3, True, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:55.626None[EmpireMetCountDesync] FirstMeet AddGreetings(0, 3, False, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:55.626None[EmpireMetCountDesync] FirstMeet AddGreetings(3, 0, True, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:55.626None[EmpireMetCountDesync] FirstMeet AddGreetings(3, 0, False, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:44:55.657None[Sandbox] Process order. (Serial=873, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 28, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:56.290None[Sandbox] Process order. (Serial=874, Empire=0, Order=OrderGoTo Entity=#4797, path='1509 [9, 20] --> 1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:56.311None[Sandbox] Process order. (Serial=875, Empire=0, Order=OrderContinueGotoAction Action=160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:56.765None[Sandbox] Process order. (Serial=876, Empire=0, Order=OrderGoTo Entity=#4797, path='1508 [8, 20] --> 1507 [7, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:56.987None[Sandbox] Process order. (Serial=877, Empire=0, Order=OrderContinueGotoAction Action=161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:57.659None[Sandbox] Process order. (Serial=878, Empire=0, Order=OrderContinueGotoAction Action=161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:57.666NoneThe AI synchronization took 1532 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:44:57.708None[Sandbox] Process order. (Serial=879, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 14, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:57.709None[Sandbox] Process order. (Serial=880, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:58.090None[Sandbox] Process order. (Serial=881, Empire=0, Order=OrderGoTo Entity=#4976, path='1137 [12, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:58.101None[Sandbox] Process order. (Serial=882, Empire=0, Order=OrderContinueGotoAction Action=162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:59.337None[Sandbox] Process order. (Serial=883, Empire=0, Order=OrderGoTo Entity=#4976, path='1136 [11, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:44:59.348None[Sandbox] Process order. (Serial=884, Empire=0, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:00.024None[Sandbox] Process order. (Serial=885, Empire=0, Order=OrderGoTo Entity=#4976, path='1135 [10, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:00.033None[Sandbox] Process order. (Serial=886, Empire=0, Order=OrderContinueGotoAction Action=164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:00.750None[Sandbox] Process order. (Serial=887, Empire=0, Order=OrderGoTo Entity=#4976, path='1210 [10, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:00.759None[Sandbox] Process order. (Serial=888, Empire=0, Order=OrderContinueGotoAction Action=165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:02.872None[Sandbox] Process order. (Serial=889, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=2, ToConstructionIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:04.074None[Sandbox] Process order. (Serial=890, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 26, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:04.144None[Sandbox] Process order. (Serial=891, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:04.164None[Leader dialogs] StartDialogBetween empire=0, empire=3

Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:04.557None[Sandbox] Process order. (Serial=892, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 2, OtherEmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:08.432None[Leader dialogs] StartDialogBetween empire=0, empire=3

Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:12.177None[Sandbox] Process order. (Serial=893, Empire=0, Order=OrderCreateBasket OtherEmpireIndex: 3, DustBasket: None, LuxuryBasket: None, LuxuryResource: Resource01, StrategicBasket: None, StrategicResource: Resource01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:12.178None[Sandbox] Process order. (Serial=894, Empire=0, Order=OrderFillAIBasketNeeds TargetEmpireIndex: 3, TreatyName: Treaty_NonAggression)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:12.759None[Sandbox] Process order. (Serial=895, Empire=0, Order=OrderClearBasket OtherEmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:12.761None[Sandbox] Process order. (Serial=896, Empire=0, Order=OrderCreateBasket OtherEmpireIndex: 3, DustBasket: None, LuxuryBasket: None, LuxuryResource: Resource01, StrategicBasket: None, StrategicResource: Resource01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:12.761None[Sandbox] Process order. (Serial=897, Empire=0, Order=OrderFillAIBasketNeeds TargetEmpireIndex: 3, TreatyName: Treaty_SharedResearch)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:13.473None[Sandbox] Process order. (Serial=898, Empire=0, Order=OrderClearBasket OtherEmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:13.474None[Sandbox] Process order. (Serial=899, Empire=0, Order=OrderCreateBasket OtherEmpireIndex: 3, DustBasket: None, LuxuryBasket: None, LuxuryResource: Resource01, StrategicBasket: None, StrategicResource: Resource01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:13.475None[Sandbox] Process order. (Serial=900, Empire=0, Order=OrderFillAIBasketNeeds TargetEmpireIndex: 3, TreatyName: Treaty_MapExchange)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:14.097None[Sandbox] Process order. (Serial=901, Empire=0, Order=OrderClearBasket OtherEmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:14.098None[Sandbox] Process order. (Serial=902, Empire=0, Order=OrderCreateBasket OtherEmpireIndex: 3, DustBasket: None, LuxuryBasket: None, LuxuryResource: Resource01, StrategicBasket: None, StrategicResource: Resource01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:14.099None[Sandbox] Process order. (Serial=903, Empire=0, Order=OrderFillAIBasketNeeds TargetEmpireIndex: 3, TreatyName: Declaration_OpenBorders)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:14.931None[Sandbox] Process order. (Serial=904, Empire=0, Order=OrderClearBasket OtherEmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.363None[Sandbox] Process order. (Serial=905, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.365None[Sandbox] Process order. (Serial=906, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.402None[Sandbox] Process order. (Serial=907, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='1770 [45, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.412None[Sandbox] Process order. (Serial=908, Empire=1, Order=OrderContinueGotoAction Action=166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.414None[Sandbox] Process order. (Serial=909, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2612 [62, 34] --> 2687 [62, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.422None[Sandbox] Process order. (Serial=910, Empire=1, Order=OrderContinueGotoAction Action=167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.461None[Sandbox] Process order. (Serial=911, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1259 [59, 16] --> 1334 [59, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.473None[Sandbox] Process order. (Serial=912, Empire=2, Order=OrderContinueGotoAction Action=168)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.511None[Sandbox] Process order. (Serial=913, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #5452 TargetArmyGUID: #5567 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.512NoneReleaseArmy #5452 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:17.513NoneReleaseArmy #5452 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:17.514NoneReleaseArmy #5452 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:17.514NoneReleaseArmy #5452 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:17.515NoneReleaseArmy #5452 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:17.523None[Sandbox] Process order. (Serial=914, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='2491 [16, 33] --> 2416 [16, 32] --> 2340 [15, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.524None[Sandbox] Process order. (Serial=915, Empire=3, Order=OrderGoTo Entity=#5749, AdditionalFlags='IgnoreFogOfWar', Path='1881 [6, 25] --> 1806 [6, 24] --> 1805 [5, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.532None[Sandbox] Process order. (Serial=916, Empire=3, Order=OrderContinueGotoAction Action=170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.533None[Sandbox] Process order. (Serial=917, Empire=3, Order=OrderContinueGotoAction Action=169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.534None[Sandbox] Process order. (Serial=918, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1883 [8, 25] --> 1809 [9, 24] --> 1733 [8, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.542None[Sandbox] Process order. (Serial=919, Empire=3, Order=OrderContinueGotoAction Action=171)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.563None[Sandbox] Process order. (Serial=920, Empire=5, Order=OrderGoTo Entity=#5569, AdditionalFlags='IgnoreFogOfWar', Path='1415 [65, 18] --> 1489 [64, 19] --> 1488 [63, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.572None[Sandbox] Process order. (Serial=921, Empire=5, Order=OrderContinueGotoAction Action=172)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.591None[Sandbox] Process order. (Serial=922, Empire=10, Order=OrderGoTo Entity=#5457, AdditionalFlags='IgnoreFogOfWar', Path='1809 [9, 24] --> 1884 [9, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.602None[Sandbox] Process order. (Serial=923, Empire=10, Order=OrderContinueGotoAction Action=173)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.621None[Sandbox] Process order. (Serial=924, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1399 [49, 18] --> 1400 [50, 18] --> 1401 [51, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:17.633None[Sandbox] Process order. (Serial=925, Empire=29, Order=OrderContinueGotoAction Action=174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:18.094None[Sandbox] Process order. (Serial=926, Empire=1, Order=OrderContinueGotoAction Action=167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:18.143None[Sandbox] Process order. (Serial=927, Empire=2, Order=OrderContinueGotoAction Action=168)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:18.205None[Sandbox] Process order. (Serial=928, Empire=3, Order=OrderContinueGotoAction Action=170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:18.207None[Sandbox] Process order. (Serial=929, Empire=3, Order=OrderContinueGotoAction Action=169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:18.225None[Sandbox] Process order. (Serial=930, Empire=3, Order=OrderContinueGotoAction Action=171)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:18.245None[Sandbox] Process order. (Serial=931, Empire=5, Order=OrderContinueGotoAction Action=172)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:18.305None[Sandbox] Process order. (Serial=932, Empire=29, Order=OrderContinueGotoAction Action=174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:18.878None[Sandbox] Process order. (Serial=933, Empire=3, Order=OrderContinueGotoAction Action=170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:18.881None[Sandbox] Process order. (Serial=934, Empire=3, Order=OrderContinueGotoAction Action=169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:18.919None[Sandbox] Process order. (Serial=935, Empire=5, Order=OrderContinueGotoAction Action=172)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:18.978None[Sandbox] Process order. (Serial=936, Empire=29, Order=OrderContinueGotoAction Action=174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:18.984NoneThe AI synchronization took 1001 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:45:18.998None[Sandbox] Process order. (Serial=937, Empire=1, Order=OrderBribe ArmyGUID: #4815 StopAction=False Action=0 at 1695 [45, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:19.000NonePopulation not added to settlement. (settlementGUID=#5199, populationDefinition=Population_Minor_Ochling)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:TryToCreatePopulation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:19.001NoneNo ArmyActionCameraSequenceDefinition for Bribe.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:19.068None[Sandbox] Process order. (Serial=938, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='1728 [3, 23] --> 1729 [4, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:19.078None[Sandbox] Process order. (Serial=939, Empire=3, Order=OrderContinueGotoAction Action=175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:19.108None[Sandbox] Process order. (Serial=940, Empire=10, Order=OrderGoTo Entity=#5457, AdditionalFlags='IgnoreFogOfWar', Path='1885 [10, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:19.119None[Sandbox] Process order. (Serial=941, Empire=10, Order=OrderContinueGotoAction Action=176)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:19.133None[Sandbox] Process order. (Serial=942, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:19.750None[Sandbox] Process order. (Serial=943, Empire=3, Order=OrderContinueGotoAction Action=175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:19.766NoneThe AI synchronization took 425 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:45:19.789None[Sandbox] Process order. (Serial=944, Empire=1, Order=OrderSplitArmy ArmySimulationEntityGUID: 4815, WorldPosition: 1695, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:19.810None[Sandbox] Process order. (Serial=945, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='1769 [44, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:19.819None[Sandbox] Process order. (Serial=946, Empire=1, Order=OrderContinueGotoAction Action=177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:19.824None[Sandbox] Process order. (Serial=947, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2686 [61, 35] --> 2761 [61, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:19.840None[Sandbox] Process order. (Serial=948, Empire=1, Order=OrderContinueGotoAction Action=178)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:19.913None[Sandbox] Process order. (Serial=949, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:19.915None[Sandbox] Process order. (Serial=950, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:20.511None[Sandbox] Process order. (Serial=951, Empire=1, Order=OrderContinueGotoAction Action=178)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:20.524NoneThe AI synchronization took 467 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:45:20.581None[Sandbox] Process order. (Serial=952, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:20.651None[Sandbox] Process order. (Serial=953, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:20.739None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

19:45:20.740None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

19:45:20.744None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

19:45:20.744None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

19:45:20.864NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:21.066NoneA new sandbox turn has begun: Turn 15

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:45:21.083None[Sandbox] Process order. (Serial=954, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:45:21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:21.092None[Sandbox] Process order. (Serial=955, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=587,EmpireIndex=1 TimePlayed=587,EmpireIndex=2 TimePlayed=587,EmpireIndex=3 TimePlayed=587)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:21.605None[Sandbox] Process order. (Serial=956, Empire=0, Order=OrderGoTo Entity=#4976, path='1210 [10, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:21.614None[Sandbox] Process order. (Serial=957, Empire=0, Order=OrderContinueGotoAction Action=179)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:21.645None[Sandbox] Process order. (Serial=958, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:21.646None[Sandbox] Process order. (Serial=959, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 29, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:23.051None[Sandbox] Process order. (Serial=960, Empire=0, Order=OrderGoTo Entity=#4976, path='1209 [9, 16] --> 1283 [8, 17] --> 1282 [7, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:23.062None[Sandbox] Process order. (Serial=961, Empire=0, Order=OrderContinueGotoAction Action=180)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:23.151None[Sandbox] Process order. (Serial=962, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:23.732None[Sandbox] Process order. (Serial=963, Empire=0, Order=OrderContinueGotoAction Action=180)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:24.405None[Sandbox] Process order. (Serial=964, Empire=0, Order=OrderContinueGotoAction Action=180)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:24.417NoneThe AI synchronization took 1050 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:45:24.436None[Sandbox] Process order. (Serial=965, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5177, PopulationDefinitionName: Population_LastLord)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:24.439None[Sandbox] Process order. (Serial=966, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=Extractor_Luxury03, Position=1862, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:24.456None[Sandbox] Process order. (Serial=967, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Extractor_Luxury02, Position=2032, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:24.636None[Sandbox] Process order. (Serial=968, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:26.832None[Sandbox] Process order. (Serial=969, Empire=0, Order=OrderGoTo Entity=#4797, path='1507 [7, 20] --> 1581 [6, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:26.841None[Sandbox] Process order. (Serial=970, Empire=0, Order=OrderContinueGotoAction Action=181)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:27.515None[Sandbox] Process order. (Serial=971, Empire=0, Order=OrderContinueGotoAction Action=181)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:27.527NoneThe AI synchronization took 522 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:45:27.970None[Sandbox] Process order. (Serial=972, Empire=0, Order=OrderGoTo Entity=#4797, path='1507 [7, 20] --> 1508 [8, 20] --> 1509 [9, 20] --> 1434 [9, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:28.192None[Sandbox] Process order. (Serial=973, Empire=0, Order=OrderContinueGotoAction Action=182)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:28.196NoneThe AI synchronization took 168 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:45:34.917None[Sandbox] Process order. (Serial=974, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=2, ToConstructionIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:35.521None[Sandbox] Process order. (Serial=975, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:36.941NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:36.941NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:37.804None[Sandbox] Process order. (Serial=976, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=Unit_Mukag_Melee, Position=2201, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:37.844NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:37.845NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:39.743None[Sandbox] Process order. (Serial=977, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:39.744None[Sandbox] Process order. (Serial=978, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:39.853None[Sandbox] Process order. (Serial=979, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2760 [60, 36] --> 2834 [59, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:39.855None[Sandbox] Process order. (Serial=980, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='1845 [45, 24] --> 1920 [45, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:39.856None[Sandbox] Process order. (Serial=981, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='1770 [45, 23] --> 1771 [46, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:39.863None[Sandbox] Process order. (Serial=982, Empire=1, Order=OrderContinueGotoAction Action=185)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:39.865None[Sandbox] Process order. (Serial=983, Empire=1, Order=OrderContinueGotoAction Action=184)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:39.867None[Sandbox] Process order. (Serial=984, Empire=1, Order=OrderContinueGotoAction Action=183)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:39.904None[Sandbox] Process order. (Serial=985, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1335 [60, 17] --> 1336 [61, 17] --> 1412 [62, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:39.914None[Sandbox] Process order. (Serial=986, Empire=2, Order=OrderContinueGotoAction Action=186)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:39.955None[Sandbox] Process order. (Serial=987, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #5749 TargetArmyGUID: #5567 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:39.956NoneReleaseArmy #5749 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:39.957NoneReleaseArmy #5749 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:39.958NoneReleaseArmy #5749 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:39.958NoneReleaseArmy #5749 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:39.959NoneReleaseArmy #5749 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:39.960None[Sandbox] Process order. (Serial=988, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='2339 [14, 31] --> 2264 [14, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:39.966None[Sandbox] Process order. (Serial=989, Empire=3, Order=OrderContinueGotoAction Action=187)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:39.985None[Sandbox] Process order. (Serial=990, Empire=5, Order=OrderGoTo Entity=#5569, AdditionalFlags='IgnoreFogOfWar', Path='1563 [63, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:39.995None[Sandbox] Process order. (Serial=991, Empire=5, Order=OrderContinueGotoAction Action=188)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:40.016None[Sandbox] Process order. (Serial=992, Empire=10, Order=OrderGoTo Entity=#5457, AdditionalFlags='IgnoreFogOfWar', Path='1886 [11, 25] --> 1962 [12, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:40.026None[Sandbox] Process order. (Serial=993, Empire=10, Order=OrderContinueGotoAction Action=189)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:40.046None[Sandbox] Process order. (Serial=994, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1402 [52, 18] --> 1477 [52, 19] --> 1553 [53, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:40.056None[Sandbox] Process order. (Serial=995, Empire=29, Order=OrderContinueGotoAction Action=190)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:40.345NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:40.345NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:40.348NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:40.349NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:40.438NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:40.439NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:40.539None[Sandbox] Process order. (Serial=996, Empire=1, Order=OrderContinueGotoAction Action=185)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:40.541None[Sandbox] Process order. (Serial=997, Empire=1, Order=OrderContinueGotoAction Action=184)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:40.542None[Sandbox] Process order. (Serial=998, Empire=1, Order=OrderContinueGotoAction Action=183)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:40.542NoneAddRandomEquipment (Equipment=Equipment_Accessory_06_Definition, seed=449903267, turn=15, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=4819)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:40.587None[Sandbox] Process order. (Serial=999, Empire=2, Order=OrderContinueGotoAction Action=186)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:40.639NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:40.640NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:40.641None[Sandbox] Process order. (Serial=1000, Empire=3, Order=OrderContinueGotoAction Action=187)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:40.651NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:40.652NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:40.698None[Sandbox] Process order. (Serial=1001, Empire=10, Order=OrderContinueGotoAction Action=189)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:40.728None[Sandbox] Process order. (Serial=1002, Empire=29, Order=OrderContinueGotoAction Action=190)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:40.746NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:40.747NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:40.843NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:40.844NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:40.968None[Sandbox] Process order. (Serial=1003, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=2, ToConstructionIndex=1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.046NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:41.046NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:41.261None[Sandbox] Process order. (Serial=1004, Empire=2, Order=OrderContinueGotoAction Action=186)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.270NoneThe AI synchronization took 783 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:45:41.281None[Sandbox] Process order. (Serial=1005, Empire=1, Order=OrderHeroEquip EquipmentUniqueID: 21, HeroIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.302None[Sandbox] Process order. (Serial=1006, Empire=2, Order=OrderBribe ArmyGUID: #4837 StopAction=False Action=0 at 1413 [63, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.305NoneNo ArmyActionCameraSequenceDefinition for Bribe.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:41.307NoneQuest MinorFaction_SpecificQuest_Xavius01_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:41.371None[Sandbox] Process order. (Serial=1007, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='1654 [4, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.381None[Sandbox] Process order. (Serial=1008, Empire=3, Order=OrderContinueGotoAction Action=191)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.403None[Sandbox] Process order. (Serial=1009, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.405None[Sandbox] Process order. (Serial=1010, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.491None[Sandbox] Process order. (Serial=1011, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5177, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.492None[Sandbox] Process order. (Serial=1012, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 14)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.494None[Sandbox] Process order. (Serial=1013, Empire=2, Order=OrderAssimilateMinorFaction MajorEmpireIndex: 2, MinorFactionIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.545None[Sandbox] Process order. (Serial=1014, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.692None[Sandbox] Process order. (Serial=1015, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.694None[Sandbox] Process order. (Serial=1016, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.695None[Sandbox] Process order. (Serial=1017, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.723None[Sandbox] Process order. (Serial=1018, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.754None[Sandbox] Process order. (Serial=1019, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:41.959NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:42.154NoneA new sandbox turn has begun: Turn 16

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:45:42.168None[Sandbox] Process order. (Serial=1020, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:45:42)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:42.177None[Sandbox] Process order. (Serial=1021, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=608,EmpireIndex=1 TimePlayed=608,EmpireIndex=2 TimePlayed=608,EmpireIndex=3 TimePlayed=608)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:42.248None[Sandbox] Process order. (Serial=1022, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:43.478NoneUnexpected stop with reason: Timeout for action PawnActionMove(#4837-9)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:45:43.478NoneUnitActionMove(#4837): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

19:45:43.478NoneUnitActionMove(#4837): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

19:45:43.746NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:43.747NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:43.747NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:43.748NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:44.176None[Sandbox] Process order. (Serial=1023, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5177, StrategyName: PopulationStrategy_Science)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:46.749None[Sandbox] Process order. (Serial=1024, Empire=0, Order=OrderGoTo Entity=#4976, path='1281 [6, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:46.759None[Sandbox] Process order. (Serial=1025, Empire=0, Order=OrderContinueGotoAction Action=192)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:47.201None[Sandbox] Process order. (Serial=1026, Empire=0, Order=OrderGoTo Entity=#4976, path='1280 [5, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:47.256None[Sandbox] Process order. (Serial=1027, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:47.432None[Sandbox] Process order. (Serial=1028, Empire=0, Order=OrderContinueGotoAction Action=193)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:47.445NoneThe AI synchronization took 183 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:45:47.685None[Sandbox] Process order. (Serial=1029, Empire=0, Order=OrderGoTo Entity=#4976, path='1279 [4, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:48.105None[Sandbox] Process order. (Serial=1030, Empire=0, Order=OrderContinueGotoAction Action=194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:48.109NoneThe AI synchronization took 328 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:45:48.857None[Sandbox] Process order. (Serial=1031, Empire=0, Order=OrderGoTo Entity=#4797, path='1507 [7, 20] --> 1432 [7, 19] --> 1357 [7, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:48.867None[Sandbox] Process order. (Serial=1032, Empire=0, Order=OrderContinueGotoAction Action=195)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:49.538None[Sandbox] Process order. (Serial=1033, Empire=0, Order=OrderContinueGotoAction Action=195)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:50.211None[Sandbox] Process order. (Serial=1034, Empire=0, Order=OrderContinueGotoAction Action=195)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:50.223NoneThe AI synchronization took 1080 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:45:52.843None[Sandbox] Process order. (Serial=1035, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:52.844None[Sandbox] Process order. (Serial=1036, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:52.882None[Sandbox] Process order. (Serial=1037, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2909 [59, 38] --> 2983 [58, 39] --> 3058 [58, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:52.883None[Sandbox] Process order. (Serial=1038, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='1996 [46, 26] --> 1997 [47, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:52.884None[Sandbox] Process order. (Serial=1039, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='1847 [47, 24] --> 1922 [47, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:52.892None[Sandbox] Process order. (Serial=1040, Empire=1, Order=OrderContinueGotoAction Action=198)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:52.894None[Sandbox] Process order. (Serial=1041, Empire=1, Order=OrderContinueGotoAction Action=197)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:52.895None[Sandbox] Process order. (Serial=1042, Empire=1, Order=OrderContinueGotoAction Action=196)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:52.953None[Sandbox] Process order. (Serial=1043, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1487 [62, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:52.962None[Sandbox] Process order. (Serial=1044, Empire=2, Order=OrderContinueGotoAction Action=199)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.003None[Sandbox] Process order. (Serial=1045, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='2263 [13, 30] --> 2187 [12, 29] --> 2113 [13, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.005None[Sandbox] Process order. (Serial=1046, Empire=3, Order=OrderCreateBattle Attacker #4859 Target #4584 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.006NoneBattle 5798: Initialize battle with attacker 4859 (1733) and defender 4584 (1809).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.006NoneBattle 5798: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:45:53.006NoneBattle 5798: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:45:53.007NoneBattle 5798: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:45:53.008NoneBattle 5798: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:45:53.016NoneBattle 5798: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:45:53.016NoneBattle 5798: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:45:53.039NoneBattle 5798: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:45:53.052None[Sandbox] Process order. (Serial=1047, Empire=3, Order=OrderContinueGotoAction Action=200)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.055None[Sandbox] Process order. (Serial=1048, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #5567 StopAction=False Action=0 at 1653 [3, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.056NonePresentation Battle 5798: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.057NonePresentation Battle 5798: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.057NonePresentation Battle 5798: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:45:53.058NonePresentation Battle 5798: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=4859, Group=Attacker, TileIndex=1733, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.058NonePresentation Battle 5798: Create participant 4859. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.058NonePresentation Battle 5798: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=10, Guid=4585, Group=Defender, TileIndex=1809, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.059NonePresentation Battle 5798: Create participant 4585. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.059NonePresentation Battle 5798: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=10, Guid=4584, Group=Defender, TileIndex=1809, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.059NonePresentation Battle 5798: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.060NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:45:53.060NonePresentation Battle 5798: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.060NonePresentation Battle 5798: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:45:53.060NonePresentation Battle 5798: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=4859, Group=Attacker, TileIndex=1733, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.061NonePresentation Battle 5798: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=10 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.061NonePresentation Battle 5798: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:45:53.061NonePresentation Battle 5798: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=10, Guid=4585, Group=Defender, TileIndex=1809, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.062NonePresentation Battle 5798: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=10, Guid=4584, Group=Defender, TileIndex=1809, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.062NonePresentation Battle 5798: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.062NonePresentation Battle 5798: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.063NonePresentation Battle 5798: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=10, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.063NonePresentation Battle 5798: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.063NonePresentation Battle 5798: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.064NonePresentation Battle 5798: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=4859, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.064NoneInitialize presentation battle unit 5940 for unit 4862

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.066NoneInitialize presentation battle unit 5939 for unit 4863

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.072None[Sandbox] Process order. (Serial=1049, Empire=5, Order=OrderGoTo Entity=#5569, AdditionalFlags='IgnoreFogOfWar', Path='1488 [63, 19] --> 1489 [64, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.074None[Sandbox] Process order. (Serial=1050, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.079NoneInitialize presentation battle unit 5938 for unit 4865

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.080NoneInitialize presentation battle unit 5937 for unit 4861

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.082None[Sandbox] Process order. (Serial=1051, Empire=5, Order=OrderContinueGotoAction Action=204)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.090NonePresentation Battle 5798: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=10, ParticipantGuid=4585, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.090NoneInitialize presentation battle unit 5943 for unit 4586

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.091NoneInitialize presentation battle unit 5942 for unit 4587

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.092NoneInitialize presentation battle unit 5941 for unit 4588

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.092None[Sandbox] Process order. (Serial=1052, Empire=10, Order=OrderGoTo Entity=#5457, AdditionalFlags='IgnoreFogOfWar', Path='1886 [11, 25] --> 1885 [10, 25] --> 1884 [9, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.093NonePresentation Battle 5798: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=10, ParticipantGuid=4584, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.093NonePresentation Battle 5798: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.093NonePresentation Battle 5798: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.094NonePresentation Battle 5798: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.094NonePresentation Battle 5798: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:45:53.094NonePresentation Battle 5798: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=10 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.095NonePresentation Battle 5798: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:45:53.095NonePresentation Battle 5798: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:53.103None[Sandbox] Process order. (Serial=1053, Empire=10, Order=OrderContinueGotoAction Action=205)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.114None[Sandbox] Process order. (Serial=1054, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1628 [53, 21] --> 1704 [54, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.123None[Sandbox] Process order. (Serial=1055, Empire=29, Order=OrderContinueGotoAction Action=206)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.565None[Sandbox] Process order. (Serial=1056, Empire=1, Order=OrderContinueGotoAction Action=198)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.568None[Sandbox] Process order. (Serial=1057, Empire=1, Order=OrderContinueGotoAction Action=197)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.570None[Sandbox] Process order. (Serial=1058, Empire=1, Order=OrderContinueGotoAction Action=196)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.727None[Sandbox] Process order. (Serial=1059, Empire=3, Order=OrderContinueGotoAction Action=200)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.755None[Sandbox] Process order. (Serial=1060, Empire=5, Order=OrderContinueGotoAction Action=204)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.776None[Sandbox] Process order. (Serial=1061, Empire=10, Order=OrderContinueGotoAction Action=205)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:53.795None[Sandbox] Process order. (Serial=1062, Empire=29, Order=OrderContinueGotoAction Action=206)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.248None[Sandbox] Process order. (Serial=1063, Empire=1, Order=OrderContinueGotoAction Action=196)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.400None[Sandbox] Process order. (Serial=1064, Empire=3, Order=OrderContinueGotoAction Action=200)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.450None[Sandbox] Process order. (Serial=1065, Empire=10, Order=OrderContinueGotoAction Action=205)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.458NoneThe AI synchronization took 987 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:45:54.539None[Sandbox] Process order. (Serial=1066, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1412 [62, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.549None[Sandbox] Process order. (Serial=1067, Empire=2, Order=OrderContinueGotoAction Action=207)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.559None[Sandbox] Process order. (Serial=1068, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 5798, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.562None[AI] Battle 5798: Confirming battle for empire 10

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:45:54.569None[Sandbox] Process order. (Serial=1069, Empire=10, Order=OrderBattleSetAutoResolve BattleGuid: 5798, EmpireIndex: 10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.570NoneBattle 5798: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:45:54.571NoneBattle 5798: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:54.572NoneAddRandomEquipment (Equipment=Equipment_Consumable_06_Definition, seed=449903116, turn=16, worldSeed=449896430, majorEmpireIndex=3, majorEmpirePosition1808, additionalSeed=4859)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:54.572NoneAddRandomEquipment (Equipment=Equipment_Consumable_04_Definition, seed=449903116, turn=16, worldSeed=449896430, majorEmpireIndex=3, majorEmpirePosition1808, additionalSeed=4859)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:54.574NoneQuest Collectible_Quest_026_ChoiceDefinition failed because of failure prerequisite SimulationPrerequisiteListener_EmpireDestroyedVillagesInTerritory

Amplitude.Mercury.Simulation.QuestController:GetQuestFailure(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:54.574NoneBattle 5798: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:45:54.575NoneQuest Collectible_Quest_026_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:54.592None[Sandbox] Process order. (Serial=1070, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.593None[Sandbox] Process order. (Serial=1071, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.594None[Sandbox] Process order. (Serial=1072, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.665NonePresentation Battle 5798: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:54.666NonePresentation Battle 5798: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:54.666NonePresentation Battle 5798: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=10. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:54.666NonePresentation Battle 5798: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=10 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:54.667NonePresentation Battle 5798: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:54.667NonePresentation Battle 5798: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:45:54.667NonePresentation Battle 5798: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:54.680None[Sandbox] Process order. (Serial=1073, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5798)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.681NoneBattle 5798: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:45:54.681NoneBattle #5798: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:54.687None[Sandbox] Process order. (Serial=1074, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.701None[Sandbox] Process order. (Serial=1075, Empire=10, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.721None[Sandbox] Process order. (Serial=1076, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.757NonePresentation Battle 5798: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:45:54.758NoneRelease presentation battle unit 5940

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:45:54.759NoneRelease presentation battle unit 5939

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:45:54.759NoneRelease presentation battle unit 5938

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:45:54.760NoneRelease presentation battle unit 5937

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:45:54.760None[Sandbox] Process order. (Serial=1077, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:54.760NoneRelease presentation battle unit 5943

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:45:54.761NoneRelease presentation battle unit 5942

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:45:54.761NoneRelease presentation battle unit 5941

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:45:54.764None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinished. (Serial=0, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

19:45:54.974NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:55.148NoneA new sandbox turn has begun: Turn 17

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:45:55.165None[Sandbox] Process order. (Serial=1078, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:45:55)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:55.172None[Sandbox] Process order. (Serial=1079, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=621,EmpireIndex=1 TimePlayed=621,EmpireIndex=2 TimePlayed=621,EmpireIndex=3 TimePlayed=621)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:55.814None[Sandbox] Process order. (Serial=1080, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 31, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:55.816None[Sandbox] Process order. (Serial=1081, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 31, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:56.667None[Sandbox] Process order. (Serial=1082, Empire=0, Order=OrderGoTo Entity=#4976, path='1279 [4, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:56.676None[Sandbox] Process order. (Serial=1083, Empire=0, Order=OrderContinueGotoAction Action=210)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:57.166None[Sandbox] Process order. (Serial=1084, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:57.197None[Sandbox] Process order. (Serial=1085, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5177, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:57.228None[Sandbox] Process order. (Serial=1086, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Extractor_Luxury02, Position=2182, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:57.230None[Sandbox] Process order. (Serial=1087, Empire=3, Order=OrderBurrowEvolveToNest BurrowGUID: 5769)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:57.239None[Sandbox] Process order. (Serial=1088, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:57.241None[Sandbox] Process order. (Serial=1089, Empire=3, Order=OrderEvolveUnit UnitGUID: 4862, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:57.243None[Sandbox] Process order. (Serial=1090, Empire=3, Order=OrderEvolveUnit UnitGUID: 4863, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:57.327None[Sandbox] Process order. (Serial=1091, Empire=0, Order=OrderGoTo Entity=#4976, path='1280 [5, 17] --> 1281 [6, 17] --> 1282 [7, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:57.347None[Sandbox] Process order. (Serial=1092, Empire=0, Order=OrderContinueGotoAction Action=211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:58.020None[Sandbox] Process order. (Serial=1093, Empire=0, Order=OrderContinueGotoAction Action=211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:58.691None[Sandbox] Process order. (Serial=1094, Empire=0, Order=OrderContinueGotoAction Action=211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:58.698NoneThe AI synchronization took 983 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:45:58.722None[Sandbox] Process order. (Serial=1095, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:58.766NoneAI Synchronization took 21.1948ms at frame 2355 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

19:45:58.792None[Sandbox] Process order. (Serial=1096, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #4797 TargetArmyGUID: #4976 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:45:58.793NoneReleaseArmy #4797 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:58.794NoneReleaseArmy #4797 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:58.794NoneReleaseArmy #4797 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:58.795NoneReleaseArmy #4797 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:58.796NoneReleaseArmy #4797 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:58.853NoneDoUpdateMesh #4976 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:45:58.861None[Sandbox] Process order. (Serial=1097, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:00.338None[Sandbox] Process order. (Serial=1098, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 30, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:01.111None[Sandbox] Process order. (Serial=1099, Empire=0, Order=OrderCutForest ArmyGUID: #4976 StopAction=False Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:02.475None[Sandbox] Process order. (Serial=1100, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:02.545None[Sandbox] Process order. (Serial=1101, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:05.887None[Sandbox] Process order. (Serial=1102, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:09.146None[Sandbox] Process order. (Serial=1103, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 33, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:11.732None[Sandbox] Process order. (Serial=1104, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=2, ToConstructionIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:13.337None[Sandbox] Process order. (Serial=1105, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.333None[Sandbox] Process order. (Serial=1106, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.334None[Sandbox] Process order. (Serial=1107, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.372None[Sandbox] Process order. (Serial=1108, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3133 [58, 41] --> 3209 [59, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.373None[Sandbox] Process order. (Serial=1109, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='1998 [48, 26] --> 1999 [49, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.374None[Sandbox] Process order. (Serial=1110, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='1998 [48, 26] --> 1999 [49, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.382None[Sandbox] Process order. (Serial=1111, Empire=1, Order=OrderContinueGotoAction Action=215)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.383None[Sandbox] Process order. (Serial=1112, Empire=1, Order=OrderContinueGotoAction Action=214)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.385None[Sandbox] Process order. (Serial=1113, Empire=1, Order=OrderContinueGotoAction Action=213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.434None[Sandbox] Process order. (Serial=1114, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1413 [63, 18] --> 1414 [64, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.443None[Sandbox] Process order. (Serial=1115, Empire=2, Order=OrderContinueGotoAction Action=216)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.483None[Sandbox] Process order. (Serial=1116, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='2038 [13, 27] --> 1964 [14, 26] --> 1889 [14, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.484None[Sandbox] Process order. (Serial=1117, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1734 [9, 23] --> 1660 [10, 22] --> 1661 [11, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.485None[Sandbox] Process order. (Serial=1118, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2717 [17, 36] --> 2718 [18, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.493None[Sandbox] Process order. (Serial=1119, Empire=3, Order=OrderContinueGotoAction Action=219)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.495None[Sandbox] Process order. (Serial=1120, Empire=3, Order=OrderContinueGotoAction Action=218)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.497None[Sandbox] Process order. (Serial=1121, Empire=3, Order=OrderContinueGotoAction Action=217)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.514None[Sandbox] Process order. (Serial=1122, Empire=5, Order=OrderGoTo Entity=#5569, AdditionalFlags='IgnoreFogOfWar', Path='1415 [65, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.523None[Sandbox] Process order. (Serial=1123, Empire=5, Order=OrderContinueGotoAction Action=220)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.533None[Sandbox] Process order. (Serial=1124, Empire=10, Order=OrderDisbandArmy ArmyGuid: 5457)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.534NoneReleaseArmy #5457 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:15.535NoneReleaseArmy #5457 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:15.536NoneReleaseArmy #5457 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:15.536NoneReleaseArmy #5457 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:15.537NoneReleaseArmy #5457 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:15.563None[Sandbox] Process order. (Serial=1125, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1628 [53, 21] --> 1553 [53, 20] --> 1552 [52, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:15.573None[Sandbox] Process order. (Serial=1126, Empire=29, Order=OrderContinueGotoAction Action=221)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:16.054None[Sandbox] Process order. (Serial=1127, Empire=1, Order=OrderContinueGotoAction Action=215)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:16.056None[Sandbox] Process order. (Serial=1128, Empire=1, Order=OrderContinueGotoAction Action=213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:16.114None[Sandbox] Process order. (Serial=1129, Empire=2, Order=OrderContinueGotoAction Action=216)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:16.166None[Sandbox] Process order. (Serial=1130, Empire=3, Order=OrderContinueGotoAction Action=219)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:16.167None[Sandbox] Process order. (Serial=1131, Empire=3, Order=OrderContinueGotoAction Action=218)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:16.178None[Sandbox] Process order. (Serial=1132, Empire=3, Order=OrderContinueGotoAction Action=217)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:16.246None[Sandbox] Process order. (Serial=1133, Empire=29, Order=OrderContinueGotoAction Action=221)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:16.353NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:16.354NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:16.354NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:16.354NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:16.839None[Sandbox] Process order. (Serial=1134, Empire=3, Order=OrderContinueGotoAction Action=218)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:16.858None[Sandbox] Process order. (Serial=1135, Empire=3, Order=OrderContinueGotoAction Action=217)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:16.918None[Sandbox] Process order. (Serial=1136, Empire=29, Order=OrderContinueGotoAction Action=221)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:16.927NoneThe AI synchronization took 997 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:46:16.988None[Sandbox] Process order. (Serial=1137, Empire=2, Order=OrderCreateBattle Attacker #4837 Target #5569 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:16.989NoneBattle 5963: Initialize battle with attacker 4837 (1414) and defender 5569 (1415).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:16.989NoneBattle 5963: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:16.989NoneBattle 5963: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:46:16.990NoneBattle 5963: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:16.991NoneBattle 5963: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:16.999NoneBattle 5963: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:16.999NoneBattle 5963: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:17.015NoneBattle 5963: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:17.029None[Sandbox] Process order. (Serial=1138, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.038None[Sandbox] Process order. (Serial=1139, Empire=3, Order=OrderCreateBattle Attacker #5567 Target #5780 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.038NoneBattle 6049: Initialize battle with attacker 5567 (2718) and defender 5780 (2719).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.039NoneBattle 6049: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:17.039NoneBattle 6049: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:46:17.039NoneBattle 6049: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:17.040NoneBattle 6049: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:17.045NoneBattle 6049: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:17.046NoneBattle 6049: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:17.052NoneBattle 6049: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:17.070NonePresentation Battle 6049: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.070NonePresentation Battle 6049: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.071NonePresentation Battle 6049: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:46:17.071NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.071None[Sandbox] Process order. (Serial=1140, Empire=10, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.072NoneRestorePresentationBattlePreview created ticket #7190.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.072NonePresentation Battle 6049: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5567, Group=Attacker, TileIndex=2718, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.072NonePresentation Battle 6049: Create participant 5567. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.073NonePresentation Battle 6049: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=5780, Group=Defender, TileIndex=2719, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.073NonePresentation Battle 6049: Create participant 5780. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.073NonePresentation Battle 6049: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.074NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:46:17.074NonePresentation Battle 6049: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.074NonePresentation Battle 6049: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:46:17.074NonePresentation Battle 6049: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5567, Group=Attacker, TileIndex=2718, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.075NonePresentation Battle 6049: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=49 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.075NonePresentation Battle 6049: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:46:17.075NonePresentation Battle 6049: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=5780, Group=Defender, TileIndex=2719, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.075NonePresentation Battle 6049: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.076NonePresentation Battle 6049: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.076NonePresentation Battle 6049: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=49, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.076NonePresentation Battle 6049: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.077NonePresentation Battle 6049: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.077NonePresentation Battle 6049: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5567, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.077NoneInitialize presentation battle unit 6111 for unit 5453

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.079NoneInitialize presentation battle unit 6110 for unit 5568

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.082NonePresentation Battle 5963: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.082NonePresentation Battle 5963: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.082NonePresentation Battle 5963: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:46:17.082NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.083NoneRestorePresentationBattlePreview created ticket #7191.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.083NonePresentation Battle 5963: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=1414, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.083NonePresentation Battle 5963: Create participant 4837. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.083NonePresentation Battle 5963: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=5, Guid=5569, Group=Defender, TileIndex=1415, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.084NonePresentation Battle 5963: Create participant 5569. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.084NonePresentation Battle 5963: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.084NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:46:17.085NonePresentation Battle 5963: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.085NonePresentation Battle 5963: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:46:17.085NonePresentation Battle 5963: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=1414, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.085NonePresentation Battle 5963: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=5 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.086NonePresentation Battle 5963: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:46:17.086NonePresentation Battle 5963: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=5, Guid=5569, Group=Defender, TileIndex=1415, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.086NonePresentation Battle 5963: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.086NonePresentation Battle 5963: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.087NonePresentation Battle 5963: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.087NonePresentation Battle 5963: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.088NonePresentation Battle 5963: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.097None[Sandbox] Process order. (Serial=1141, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.098None[Sandbox] Process order. (Serial=1142, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.099NoneInitialize presentation battle unit 6109 for unit 5750

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.101NoneRequestRestoreAsyncOperation_Completed for ticket #7190.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:46:17.101NoneRestorePresentationBattlePreview skipped due to ended battle #6049

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:46:17.102NoneRequestAsyncOperation_Dismissed for ticket #7190.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:46:17.102NoneRequestRestoreAsyncOperation_Completed for ticket #7191.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:46:17.102NoneRestorePresentationBattlePreview skipped due to ended battle #5963

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:46:17.102NoneRequestAsyncOperation_Dismissed for ticket #7191.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:46:17.112NonePresentation Battle 6049: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=49, ParticipantGuid=5780, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.112NoneInitialize presentation battle unit 6113 for unit 5781

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.113NoneInitialize presentation battle unit 6112 for unit 5782

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.114NonePresentation Battle 6049: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.114NonePresentation Battle 6049: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.115NonePresentation Battle 6049: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.115NonePresentation Battle 6049: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:46:17.115NoneReleasePresentationBattlePreview attacker #5567, defender #5780

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.115NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.116NoneRestorePresentationBattlePreview created ticket #7193.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.116NonePresentation Battle 6049: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=49 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.116NonePresentation Battle 6049: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:46:17.117NonePresentation Battle 6049: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.117NonePresentation Battle 5963: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4837, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.117NoneInitialize presentation battle unit 6046 for unit 4842

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.118NoneInitialize presentation battle unit 6045 for unit 4840

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.128NoneInitialize presentation battle unit 6044 for unit 5795

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.130NoneInitialize presentation battle unit 6043 for unit 4839

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.131NoneRequestRestoreAsyncOperation_Completed for ticket #7193.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:46:17.131NoneRestorePresentationBattlePreview skipped due to ended battle #6049

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:46:17.132NoneRequestAsyncOperation_Dismissed for ticket #7193.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:46:17.142NonePresentation Battle 5963: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=5, ParticipantGuid=5569, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.142NoneInitialize presentation battle unit 6048 for unit 5570

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.143NoneInitialize presentation battle unit 6047 for unit 5571

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.143NonePresentation Battle 5963: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.144NonePresentation Battle 5963: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.144NonePresentation Battle 5963: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.144NonePresentation Battle 5963: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:46:17.145NoneReleasePresentationBattlePreview attacker #4837, defender #5569

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.145NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.145NoneRestorePresentationBattlePreview created ticket #7196.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.145NonePresentation Battle 5963: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=5 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.146NonePresentation Battle 5963: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:46:17.146NonePresentation Battle 5963: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.169None[Sandbox] Process order. (Serial=1143, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 5963, EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.171None[AI] Battle 5963: Confirming battle for empire 5

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:46:17.180NoneRequestRestoreAsyncOperation_Completed for ticket #7196.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:46:17.180None[Sandbox] Process order. (Serial=1144, Empire=5, Order=OrderBattleSetAutoResolve BattleGuid: 5963, EmpireIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.180NoneRestorePresentationBattlePreview skipped due to ended battle #5963

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:46:17.181NoneBattle 5963: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:17.181NoneRequestAsyncOperation_Dismissed for ticket #7196.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:46:17.181NoneBattle 5963: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.182NoneBattle 5963: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:17.189None[Sandbox] Process order. (Serial=1145, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 6049, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.192None[AI] Battle 6049: Confirming battle for empire 49

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:46:17.202None[Sandbox] Process order. (Serial=1146, Empire=49, Order=OrderBattleSetAutoResolve BattleGuid: 6049, EmpireIndex: 49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.203NoneBattle 6049: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:17.203NoneBattle 6049: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.204NoneBattle 6049: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:17.239None[Sandbox] Process order. (Serial=1147, Empire=3, Order=OrderGoTo Entity=#5944, AdditionalFlags='IgnoreFogOfWar', Path='1732 [7, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.249None[Sandbox] Process order. (Serial=1148, Empire=3, Order=OrderContinueGotoAction Action=222)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.256NonePresentation Battle 6049: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.256NonePresentation Battle 6049: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.257NonePresentation Battle 6049: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=49. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.257NonePresentation Battle 6049: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=49 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.257NonePresentation Battle 6049: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.258NonePresentation Battle 6049: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:46:17.258NonePresentation Battle 6049: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.259NonePresentation Battle 5963: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.259NonePresentation Battle 5963: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.259NonePresentation Battle 5963: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=5. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.260NonePresentation Battle 5963: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=5 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.260NonePresentation Battle 5963: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.261NonePresentation Battle 5963: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:46:17.261NonePresentation Battle 5963: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.272None[Sandbox] Process order. (Serial=1149, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6049)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.272NoneBattle 6049: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:17.273NoneBattle #6049: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.274NoneQuest FactionQuest_Necrophage02_Chapter01_Step02_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:46:17.276NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:46:17.277NoneReleaseArmy #5780 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.278NoneReleaseArmy #5780 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.278NoneReleaseArmy #5780 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.278NoneReleaseArmy #5780 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.279NoneReleaseArmy #5780 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.280None[Sandbox] Process order. (Serial=1150, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.281None[Sandbox] Process order. (Serial=1151, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.282None[Sandbox] Process order. (Serial=1152, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5963)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.282NoneBattle 5963: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:46:17.282NoneBattle #5963: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.283NoneReleaseArmy #5569 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.284NoneReleaseArmy #5569 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.284NoneReleaseArmy #5569 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.285NoneReleaseArmy #5569 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.285NoneReleaseArmy #5569 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:17.350None[Sandbox] Process order. (Serial=1153, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.352None[Sandbox] Process order. (Serial=1154, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.353None[Sandbox] Process order. (Serial=1155, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.358NonePresentation Battle 6049: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:46:17.359NoneRelease presentation battle unit 6111

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:46:17.359NoneRelease presentation battle unit 6110

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:46:17.360NoneRelease presentation battle unit 6109

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:46:17.361NoneRelease presentation battle unit 6113

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:46:17.361NoneRelease presentation battle unit 6112

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:46:17.361NonePresentation Battle 5963: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:46:17.362NoneRelease presentation battle unit 6046

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:46:17.362NoneRelease presentation battle unit 6045

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:46:17.362NoneRelease presentation battle unit 6044

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:46:17.362NoneRelease presentation battle unit 6043

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:46:17.363NoneRelease presentation battle unit 6048

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:46:17.363NoneRelease presentation battle unit 6047

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:46:17.369None[Sandbox] Process order. (Serial=1156, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.379None[Sandbox] Process order. (Serial=1157, Empire=3, Order=OrderHeroEquip EquipmentUniqueID: 24, HeroIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.381None[Sandbox] Process order. (Serial=1158, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 3, SkillIndex: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.382None[Sandbox] Process order. (Serial=1159, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 14)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.382None[Sandbox] Process order. (Serial=1160, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.429None[Sandbox] Process order. (Serial=1161, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #5944 StopAction=False Action=0 at 1808 [8, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.450None[Sandbox] Process order. (Serial=1162, Empire=5, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.550None[Sandbox] Process order. (Serial=1163, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.601None[Sandbox] Process order. (Serial=1164, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.670None[Sandbox] Process order. (Serial=1165, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:17.883NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:18.066NoneA new sandbox turn has begun: Turn 18

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:46:18.091None[Sandbox] Process order. (Serial=1166, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:46:18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:18.102None[Sandbox] Process order. (Serial=1167, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=644,EmpireIndex=1 TimePlayed=644,EmpireIndex=2 TimePlayed=644,EmpireIndex=3 TimePlayed=644)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:18.161None[Sandbox] Process order. (Serial=1168, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:20.089None[Sandbox] Process order. (Serial=1169, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Influence_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:20.090None[Sandbox] Process order. (Serial=1170, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=Unit_LastLord_Thrall, Position=1788, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:20.109None[Sandbox] Process order. (Serial=1171, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=24, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:20.120None[Sandbox] Process order. (Serial=1172, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 5567, WorldPosition: 2642, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:20.292None[Sandbox] Process order. (Serial=1173, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=ConstructibleAction_RebuildVillage_Necrophage, Position=2330, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:43.921None[Sandbox] Process order. (Serial=1174, Empire=0, Order=OrderGoTo Entity=#4976, path='1282 [7, 17] --> 1283 [8, 17] --> 1284 [9, 17] --> 1285 [10, 17] --> 1286 [11, 17] --> 1287 [12, 17] --> 1288 [13, 17] --> 1364 [14, 18] --> 1439 [14, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:43.930None[Sandbox] Process order. (Serial=1175, Empire=0, Order=OrderContinueGotoAction Action=227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:43.970None[Sandbox] Process order. (Serial=1176, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:44.603None[Sandbox] Process order. (Serial=1177, Empire=0, Order=OrderContinueGotoAction Action=227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:45.272None[Sandbox] Process order. (Serial=1178, Empire=0, Order=OrderContinueGotoAction Action=227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:45.942None[Sandbox] Process order. (Serial=1179, Empire=0, Order=OrderContinueGotoAction Action=227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:45.948NoneThe AI synchronization took 1458 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:46:54.202None[Sandbox] Process order. (Serial=1180, Empire=0, Order=OrderGoToAndSettle Entity=#4976, path='1285 [10, 17] --> 1286 [11, 17] --> 1212 [12, 16]'. ConvertIntoCity: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:54.212None[Sandbox] Process order. (Serial=1181, Empire=0, Order=OrderContinueGotoAction Action=228)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.036None[Sandbox] Process order. (Serial=1182, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.037None[Sandbox] Process order. (Serial=1183, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.266None[Sandbox] Process order. (Serial=1184, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3283 [58, 43] --> 3358 [58, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.267None[Sandbox] Process order. (Serial=1185, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2000 [50, 26] --> 2001 [51, 26] --> 2002 [52, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.268None[Sandbox] Process order. (Serial=1186, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='1999 [49, 26] --> 2000 [50, 26] --> 2001 [51, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.277None[Sandbox] Process order. (Serial=1187, Empire=1, Order=OrderContinueGotoAction Action=231)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.278None[Sandbox] Process order. (Serial=1188, Empire=1, Order=OrderContinueGotoAction Action=230)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.280None[Sandbox] Process order. (Serial=1189, Empire=1, Order=OrderContinueGotoAction Action=229)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.318None[Sandbox] Process order. (Serial=1190, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1413 [63, 18] --> 1412 [62, 18] --> 1336 [61, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.327None[Sandbox] Process order. (Serial=1191, Empire=2, Order=OrderContinueGotoAction Action=232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.368None[Sandbox] Process order. (Serial=1192, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1662 [12, 22] --> 1663 [13, 22] --> 1664 [14, 22] --> 1665 [15, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.377None[Sandbox] Process order. (Serial=1193, Empire=3, Order=OrderContinueGotoAction Action=233)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.379None[Sandbox] Process order. (Serial=1194, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='1815 [15, 24] --> 1740 [15, 23] --> 1666 [16, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.379None[Sandbox] Process order. (Serial=1195, Empire=3, Order=OrderGoTo Entity=#5944, AdditionalFlags='IgnoreFogOfWar', Path='2717 [17, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.380None[Sandbox] Process order. (Serial=1196, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2717 [17, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.387None[Sandbox] Process order. (Serial=1197, Empire=3, Order=OrderContinueGotoAction Action=236)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.389None[Sandbox] Process order. (Serial=1198, Empire=3, Order=OrderContinueGotoAction Action=235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.389None[Sandbox] Process order. (Serial=1199, Empire=3, Order=OrderContinueGotoAction Action=234)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.398None[Sandbox] Process order. (Serial=1200, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1551 [51, 20] --> 1550 [50, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.407None[Sandbox] Process order. (Serial=1201, Empire=29, Order=OrderContinueGotoAction Action=237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.947None[Sandbox] Process order. (Serial=1202, Empire=1, Order=OrderContinueGotoAction Action=231)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.949None[Sandbox] Process order. (Serial=1203, Empire=1, Order=OrderContinueGotoAction Action=230)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.957None[Sandbox] Process order. (Serial=1204, Empire=1, Order=OrderContinueGotoAction Action=229)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:55.997None[Sandbox] Process order. (Serial=1205, Empire=2, Order=OrderContinueGotoAction Action=232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:56.048None[Sandbox] Process order. (Serial=1206, Empire=3, Order=OrderContinueGotoAction Action=233)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:56.069None[Sandbox] Process order. (Serial=1207, Empire=3, Order=OrderContinueGotoAction Action=234)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:56.088None[Sandbox] Process order. (Serial=1208, Empire=29, Order=OrderContinueGotoAction Action=237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:56.670None[Sandbox] Process order. (Serial=1209, Empire=2, Order=OrderContinueGotoAction Action=232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:56.720None[Sandbox] Process order. (Serial=1210, Empire=3, Order=OrderContinueGotoAction Action=233)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:56.741None[Sandbox] Process order. (Serial=1211, Empire=3, Order=OrderContinueGotoAction Action=234)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:57.393None[Sandbox] Process order. (Serial=1212, Empire=3, Order=OrderContinueGotoAction Action=233)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:57.408NoneThe AI synchronization took 1411 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:46:57.454None[Sandbox] Process order. (Serial=1213, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='2001 [51, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:57.464None[Sandbox] Process order. (Serial=1214, Empire=1, Order=OrderContinueGotoAction Action=238)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:57.483None[Sandbox] Process order. (Serial=1215, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:57.515None[Sandbox] Process order. (Serial=1216, Empire=3, Order=OrderGoTo Entity=#5944, AdditionalFlags='IgnoreFogOfWar', Path='2792 [17, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:57.524None[Sandbox] Process order. (Serial=1217, Empire=3, Order=OrderContinueGotoAction Action=239)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:57.542None[Sandbox] Process order. (Serial=1218, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:57.543None[Sandbox] Process order. (Serial=1219, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:57.654None[Sandbox] Process order. (Serial=1220, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3282 [57, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:57.664None[Sandbox] Process order. (Serial=1221, Empire=1, Order=OrderContinueGotoAction Action=240)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:57.684None[Sandbox] Process order. (Serial=1222, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #5944 TargetArmyGUID: #5567 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:57.685NoneReleaseArmy #5944 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:57.686NoneReleaseArmy #5944 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:57.686NoneReleaseArmy #5944 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:57.686NoneReleaseArmy #5944 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:57.687NoneReleaseArmy #5944 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:57.905None[Sandbox] Process order. (Serial=1223, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:57.907None[Sandbox] Process order. (Serial=1224, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:57.986None[Sandbox] Process order. (Serial=1225, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:58.188NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:46:58.380NoneA new sandbox turn has begun: Turn 19

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:46:58.397None[Sandbox] Process order. (Serial=1226, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:46:58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:46:58.408None[Sandbox] Process order. (Serial=1227, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=684,EmpireIndex=1 TimePlayed=684,EmpireIndex=2 TimePlayed=684,EmpireIndex=3 TimePlayed=684)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:00.402None[Sandbox] Process order. (Serial=1228, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00_era1, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:00.404None[Sandbox] Process order. (Serial=1229, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:00.431None[Sandbox] Process order. (Serial=1230, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Influence_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:00.432None[Sandbox] Process order. (Serial=1231, Empire=3, Order=OrderEvolveUnit UnitGUID: 5750, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:00.433None[Sandbox] Process order. (Serial=1232, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=26, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:00.437None[Sandbox] Process order. (Serial=1233, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:00.611None[Sandbox] Process order. (Serial=1234, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Money, Position=1882, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:00.613None[Sandbox] Process order. (Serial=1235, Empire=3, Order=OrderEvolveUnit UnitGUID: 5945, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:00.658NoneDoUpdateMesh #5567 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.88, GetHealthRatio 0.88, PresentationUnit.EntityHolder.GetHealthRatio 0.88

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:01.483None[Sandbox] Process order. (Serial=1236, Empire=0, Order=OrderGoTo Entity=#4976, path='1285 [10, 17] --> 1286 [11, 17] --> 1212 [12, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:01.493None[Sandbox] Process order. (Serial=1237, Empire=0, Order=OrderContinueGotoAction Action=241)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:02.167None[Sandbox] Process order. (Serial=1238, Empire=0, Order=OrderContinueGotoAction Action=241)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:02.841None[Sandbox] Process order. (Serial=1239, Empire=0, Order=OrderContinueGotoAction Action=241)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:02.858NoneThe AI synchronization took 1059 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:47:03.499None[Sandbox] Process order. (Serial=1240, Empire=0, Order=OrderArmySettle ArmyGUID: #4976 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.199None[Sandbox] Process order. (Serial=1241, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.200None[Sandbox] Process order. (Serial=1242, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.238None[Sandbox] Process order. (Serial=1243, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3208 [58, 42] --> 3133 [58, 41] --> 3058 [58, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.239None[Sandbox] Process order. (Serial=1244, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2003 [53, 26] --> 2078 [53, 27] --> 2079 [54, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.248None[Sandbox] Process order. (Serial=1245, Empire=1, Order=OrderContinueGotoAction Action=244)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.250None[Sandbox] Process order. (Serial=1246, Empire=1, Order=OrderContinueGotoAction Action=243)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.258None[Sandbox] Process order. (Serial=1247, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='1925 [50, 25] --> 1850 [50, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.268None[Sandbox] Process order. (Serial=1248, Empire=1, Order=OrderContinueGotoAction Action=245)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.308None[Sandbox] Process order. (Serial=1249, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1335 [60, 17] --> 1334 [59, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.318None[Sandbox] Process order. (Serial=1250, Empire=2, Order=OrderContinueGotoAction Action=246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.359None[Sandbox] Process order. (Serial=1251, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='1591 [16, 21] --> 1516 [16, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.360None[Sandbox] Process order. (Serial=1252, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1740 [15, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.368None[Sandbox] Process order. (Serial=1253, Empire=3, Order=OrderContinueGotoAction Action=248)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.370None[Sandbox] Process order. (Serial=1254, Empire=3, Order=OrderContinueGotoAction Action=247)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.388None[Sandbox] Process order. (Serial=1255, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1475 [50, 19] --> 1401 [51, 18] --> 1326 [51, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.398None[Sandbox] Process order. (Serial=1256, Empire=29, Order=OrderContinueGotoAction Action=249)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.920None[Sandbox] Process order. (Serial=1257, Empire=1, Order=OrderContinueGotoAction Action=244)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.922None[Sandbox] Process order. (Serial=1258, Empire=1, Order=OrderContinueGotoAction Action=243)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.940None[Sandbox] Process order. (Serial=1259, Empire=1, Order=OrderContinueGotoAction Action=245)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:06.992None[Sandbox] Process order. (Serial=1260, Empire=2, Order=OrderContinueGotoAction Action=246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:07.050None[Sandbox] Process order. (Serial=1261, Empire=3, Order=OrderContinueGotoAction Action=247)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:07.071None[Sandbox] Process order. (Serial=1262, Empire=29, Order=OrderContinueGotoAction Action=249)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:07.592None[Sandbox] Process order. (Serial=1263, Empire=1, Order=OrderContinueGotoAction Action=244)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:07.594None[Sandbox] Process order. (Serial=1264, Empire=1, Order=OrderContinueGotoAction Action=243)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:07.604NoneThe AI synchronization took 782 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:47:07.621None[Sandbox] Process order. (Serial=1265, Empire=1, Order=OrderCutForest ArmyGUID: #5787 StopAction=False Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:07.651None[Sandbox] Process order. (Serial=1266, Empire=3, Order=OrderBuildBurrow ArmyGUID: #4859 StopAction=False Action=0 at 1740 [15, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:07.711None[Sandbox] Process order. (Serial=1267, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:07.712None[Sandbox] Process order. (Serial=1268, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:07.881None[Sandbox] Process order. (Serial=1269, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:07.882None[Sandbox] Process order. (Serial=1270, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:07.981None[Sandbox] Process order. (Serial=1271, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:08.184NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:08.367NoneA new sandbox turn has begun: Turn 20

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:47:08.375None[NarrativeEventManager] Unregistered variable Ametrine from Common_Event008: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:08.401None[Sandbox] Process order. (Serial=1272, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:47:08)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:08.412None[Sandbox] Process order. (Serial=1273, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=694,EmpireIndex=1 TimePlayed=694,EmpireIndex=2 TimePlayed=694,EmpireIndex=3 TimePlayed=694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:08.480None[Sandbox] Process order. (Serial=1274, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:09.290NoneUnexpected stop with reason: Timeout for action PawnActionMove(#4815-5)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:47:09.291NoneUnitActionMove(#4815): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

19:47:09.291NoneUnitActionMove(#4815): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

19:47:10.339None[Sandbox] Process order. (Serial=1275, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 32, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:10.398None[Sandbox] Process order. (Serial=1276, Empire=1, Order=OrderActivateResourceBooster ResourceType: Resource11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:10.400None[Sandbox] Process order. (Serial=1277, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4994, ConstructionGUID=20, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:10.430None[Sandbox] Process order. (Serial=1278, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 6138)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:11.394None[Sandbox] Process order. (Serial=1279, Empire=1, Order=OrderRemoveTechnologyByName TechnologyName: Technology_DistrictImprovement_Science_00_era1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:11.397None[Sandbox] Process order. (Serial=1280, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Legionary, Position=2002, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:11.398None[Sandbox] Process order. (Serial=1281, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:11.399None[Sandbox] Process order. (Serial=1282, Empire=1, Order=OrderSelectGrowingPopulation Settlement: '4994' Population: 'Population_KinOfSheredyn')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:11.413None[Sandbox] Process order. (Serial=1283, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population_ea4, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:11.443None[Sandbox] Process order. (Serial=1284, Empire=3, Order=OrderDialogChoice DialogIndex: 16, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:11.602None[Sandbox] Process order. (Serial=1285, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:26.923None[Sandbox] Process order. (Serial=1286, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Industry, Position=2200, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:33.676NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:33.676NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:33.677NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:33.677NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:37.202None[Sandbox] Process order. (Serial=1287, Empire=0, Order=OrderGoTo Entity=#4976, path='1287 [12, 17] --> 1363 [13, 18] --> 1438 [13, 19] --> 1513 [13, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:37.214None[Sandbox] Process order. (Serial=1288, Empire=0, Order=OrderContinueGotoAction Action=252)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:37.293None[Sandbox] Process order. (Serial=1289, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:37.773None[Sandbox] Process order. (Serial=1290, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:37.893None[Sandbox] Process order. (Serial=1291, Empire=0, Order=OrderContinueGotoAction Action=252)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.565None[Sandbox] Process order. (Serial=1292, Empire=0, Order=OrderContinueGotoAction Action=252)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.571NoneThe AI synchronization took 982 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:47:38.604None[Sandbox] Process order. (Serial=1293, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2080 [55, 27] --> 2081 [56, 27] --> 2157 [57, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.615None[Sandbox] Process order. (Serial=1294, Empire=1, Order=OrderContinueGotoAction Action=253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.617None[Sandbox] Process order. (Serial=1295, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2982 [57, 39] --> 2908 [58, 38] --> 2832 [57, 37] --> 2757 [57, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.618None[Sandbox] Process order. (Serial=1296, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='1851 [51, 24] --> 1926 [51, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.625None[Sandbox] Process order. (Serial=1297, Empire=1, Order=OrderContinueGotoAction Action=255)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.628None[Sandbox] Process order. (Serial=1298, Empire=1, Order=OrderContinueGotoAction Action=254)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.666None[Sandbox] Process order. (Serial=1299, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1409 [59, 18] --> 1483 [58, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.675None[Sandbox] Process order. (Serial=1300, Empire=2, Order=OrderContinueGotoAction Action=256)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.716None[Sandbox] Process order. (Serial=1301, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='1590 [15, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.717None[Sandbox] Process order. (Serial=1302, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2717 [17, 36] --> 2716 [16, 36] --> 2790 [15, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.717None[Sandbox] Process order. (Serial=1303, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1665 [15, 22] --> 1664 [14, 22] --> 1663 [13, 22] --> 1662 [12, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.725None[Sandbox] Process order. (Serial=1304, Empire=3, Order=OrderContinueGotoAction Action=259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.726None[Sandbox] Process order. (Serial=1305, Empire=3, Order=OrderContinueGotoAction Action=258)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.727None[Sandbox] Process order. (Serial=1306, Empire=3, Order=OrderContinueGotoAction Action=257)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.739None[Sandbox] Process order. (Serial=1307, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1327 [52, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:38.746None[Sandbox] Process order. (Serial=1308, Empire=29, Order=OrderContinueGotoAction Action=260)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:39.290None[Sandbox] Process order. (Serial=1309, Empire=1, Order=OrderContinueGotoAction Action=253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:39.310None[Sandbox] Process order. (Serial=1310, Empire=1, Order=OrderContinueGotoAction Action=255)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:39.312None[Sandbox] Process order. (Serial=1311, Empire=1, Order=OrderContinueGotoAction Action=254)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:39.349None[Sandbox] Process order. (Serial=1312, Empire=2, Order=OrderContinueGotoAction Action=256)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:39.399None[Sandbox] Process order. (Serial=1313, Empire=3, Order=OrderContinueGotoAction Action=259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:39.401None[Sandbox] Process order. (Serial=1314, Empire=3, Order=OrderContinueGotoAction Action=258)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:39.961None[Sandbox] Process order. (Serial=1315, Empire=1, Order=OrderContinueGotoAction Action=253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:39.983None[Sandbox] Process order. (Serial=1316, Empire=1, Order=OrderContinueGotoAction Action=254)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:40.074None[Sandbox] Process order. (Serial=1317, Empire=3, Order=OrderContinueGotoAction Action=259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:40.656None[Sandbox] Process order. (Serial=1318, Empire=1, Order=OrderContinueGotoAction Action=254)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:40.747None[Sandbox] Process order. (Serial=1319, Empire=3, Order=OrderContinueGotoAction Action=259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:40.763NoneThe AI synchronization took 1458 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:47:40.797None[Sandbox] Process order. (Serial=1320, Empire=2, Order=OrderInteractWithPOI ArmyGUID: #4837 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:40.798NoneQuest FactionQuest_LastLord_Chapter01_Step01ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:47:40.801NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:47:40.856None[Sandbox] Process order. (Serial=1321, Empire=3, Order=OrderBuildBridge ArmyGUID: #5172 StopAction=False Action=0 at 1515 [15, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:40.881NoneSame QuestPinSubset Snapshot Frame (previous frame: 5427, current data frame: 5427) but different data length (remote: 13, local: 12)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:40.887None[Sandbox] Process order. (Serial=1322, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:40.888None[Sandbox] Process order. (Serial=1323, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:40.977None[Sandbox] Process order. (Serial=1324, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5177, StrategyName: PopulationStrategy_Science)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:40.978None[Sandbox] Process order. (Serial=1325, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:41.037None[Sandbox] Process order. (Serial=1326, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:41.038None[Sandbox] Process order. (Serial=1327, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:41.097None[Sandbox] Process order. (Serial=1328, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:41.310NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:41.490NoneA new sandbox turn has begun: Turn 21

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:47:41.504None[Sandbox] Process order. (Serial=1329, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:47:41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:41.511None[Sandbox] Process order. (Serial=1330, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=727,EmpireIndex=1 TimePlayed=727,EmpireIndex=2 TimePlayed=727,EmpireIndex=3 TimePlayed=727)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:41.991None[Sandbox] Process order. (Serial=1331, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 35, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:41.992None[Sandbox] Process order. (Serial=1332, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 35, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:42.871None[Sandbox] Process order. (Serial=1333, Empire=0, Order=OrderGoTo Entity=#4976, path='1364 [14, 18] --> 1439 [14, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:42.882None[Sandbox] Process order. (Serial=1334, Empire=0, Order=OrderContinueGotoAction Action=262)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:43.551None[Sandbox] Process order. (Serial=1335, Empire=0, Order=OrderContinueGotoAction Action=262)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:43.563NoneThe AI synchronization took 551 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:47:43.571None[Sandbox] Process order. (Serial=1336, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:43.592None[Sandbox] Process order. (Serial=1337, Empire=1, Order=OrderAttachTerritoryToCity CampSettlementGUID: 5199, CitySettlementGUID: 4994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:43.604None[Sandbox] Process order. (Serial=1338, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:43.623None[Sandbox] Process order. (Serial=1339, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5177, ConstructionGUID=25, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:43.628None[Sandbox] Process order. (Serial=1340, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5177, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:43.629None[Sandbox] Process order. (Serial=1341, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:43.651None[Sandbox] Process order. (Serial=1342, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:44.575None[Sandbox] Process order. (Serial=1343, Empire=1, Order=OrderRemoveTechnologyByName TechnologyName: Technology_District_Tier1_Population_ea4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:44.577None[Sandbox] Process order. (Serial=1344, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4994, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:44.595None[Sandbox] Process order. (Serial=1345, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00_era1, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:44.615None[Sandbox] Process order. (Serial=1346, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=LastLord_DistrictImprovement_City_Center_00, Position=1788, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:44.776None[Sandbox] Process order. (Serial=1347, Empire=1, Order=OrderRemoveTechnologyByName TechnologyName: Technology_DistrictImprovement_Science_00_era1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:44.796None[Sandbox] Process order. (Serial=1348, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population_ea4, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:45.976NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

19:47:45.978None[Sandbox] Process order. (Serial=1349, Empire=0, Order=OrderGoTo Entity=#4976, path='1515 [15, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:45.988None[Sandbox] Process order. (Serial=1350, Empire=0, Order=OrderContinueGotoAction Action=263)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:46.100None[Sandbox] Process order. (Serial=1351, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:46.733NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:46.733NoneCreatePresentationBattlePreview attacker #4976, defender #5172, ticketnumber #8417.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:46.759NoneRequestAsyncOperation_Completed for ticket #8417.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:47:46.760NonePreparePresentationBattlePreview attacker #4976, defender #5172, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:47:46.762NoneRequestAsyncOperation_Dismissed for ticket #8417.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:47:48.638NoneHidePresentationBattlePreview for ticket #8417 with current ticket #8417.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:47:48.639NoneHidePresentationBattlePreview attacker #4976, defender #5172

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:47:48.660None[Sandbox] Process order. (Serial=1352, Empire=0, Order=OrderCreateBattle Attacker #4976 Target #5172 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:48.660NoneBattle 6154: Initialize battle with attacker 4976 (1515) and defender 5172 (1590).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.661NoneBattle 6154: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:47:48.661NoneBattle 6154: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:47:48.661NoneBattle 6154: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:47:48.662NoneBattle 6154: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:47:48.667NoneBattle 6154: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:47:48.667NoneBattle 6154: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:47:48.677NoneBattle 6154: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:47:48.703NonePresentation Battle 6154: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.703NonePresentation Battle 6154: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.704NonePresentation Battle 6154: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:47:48.705NonePresentation Battle 6154: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4976, Group=Attacker, TileIndex=1515, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.705NonePresentation Battle 6154: Create participant 4976. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.706NonePresentation Battle 6154: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5172, Group=Defender, TileIndex=1590, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.706NonePresentation Battle 6154: Create participant 5172. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.706NonePresentation Battle 6154: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.707NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:47:48.707NonePresentation Battle 6154: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.707NonePresentation Battle 6154: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:47:48.737NonePresentation Battle 6154: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4976, Group=Attacker, TileIndex=1515, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.738NonePresentation Battle 6154: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.738NonePresentation Battle 6154: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:47:48.741NonePresentation Battle 6154: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5172, Group=Defender, TileIndex=1590, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.741NonePresentation Battle 6154: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.741NonePresentation Battle 6154: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.742NonePresentation Battle 6154: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.742NonePresentation Battle 6154: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.743NonePresentation Battle 6154: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.743NonePresentation Battle 6154: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4976, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.744NoneInitialize presentation battle unit 6245 for unit 4798

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.745NoneInitialize presentation battle unit 6244 for unit 4796

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.745NoneInitialize presentation battle unit 6243 for unit 4795

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.746NonePresentation Battle 6154: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5172, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.747NoneInitialize presentation battle unit 6246 for unit 5173

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.749NonePresentation Battle 6154: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.749NonePresentation Battle 6154: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.749NonePresentation Battle 6154: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.750NonePresentation Battle 6154: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:47:48.750None[Sandbox] Process order. (Serial=1353, Empire=3, Order=OrderBattleRetreat BattleGUID: 6154 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:48.750NonePresentation Battle 6154: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.751NonePresentation Battle 6154: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:47:48.751NonePresentation Battle 6154: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.751NoneBattle 6154: change state From Confirmation to DefenderRetreat. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:47:48.752NoneBattle 6154: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.757NoneSend MoodMessage_BattleRetreatByThem mood message from empire 3 to empire 3

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.758NoneCannot show MoodMessage_BattleRetreatByThem mood message as empire 3 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.758NoneCannot show MoodMessage_BattleRetreatByThem mood message as empire 3 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.759NoneCannot show MoodMessage_BattleRetreatByThem mood message as empire 3 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.761NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:47:48.761NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:47:48.762NoneBattle 6154: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:47:48.770None[Sandbox] Process order. (Serial=1354, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:48.818NonePresentation Battle 6154: Execute action[20] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.818NonePresentation Battle 6154: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:47:48.825NonePresentation Battle 6154: Execute action[21] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.830None[Sandbox] Process order. (Serial=1355, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:48.830NoneBattle 6154: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:47:48.833NoneBattle #6154: Retreat force movement on army 5172. Path=1591 [16, 21] --> 1667 [17, 22] --> 1742 [17, 23] --> 1743 [18, 23] --> 1819 [19, 24].

Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

19:47:48.834NoneBattle #6154: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:48.851None[Sandbox] Process order. (Serial=1356, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:48.895NonePresentation Battle 6154: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:47:48.895NoneRelease presentation battle unit 6245

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:47:48.896NoneRelease presentation battle unit 6244

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:47:48.896NoneRelease presentation battle unit 6243

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:47:48.897NoneRelease presentation battle unit 6246

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:47:50.089NoneReleasePresentationBattlePreview attacker #4976, defender #5172

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:50.089NoneHidePresentationBattlePreview attacker #4976, defender #5172

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:47:52.132None[Sandbox] Process order. (Serial=1357, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 37, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:52.134None[Sandbox] Process order. (Serial=1358, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 37, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.307None[Sandbox] Process order. (Serial=1359, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.347None[Sandbox] Process order. (Serial=1360, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2158 [58, 28] --> 2159 [59, 28] --> 2234 [59, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.357None[Sandbox] Process order. (Serial=1361, Empire=1, Order=OrderContinueGotoAction Action=265)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.359None[Sandbox] Process order. (Serial=1362, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2681 [56, 35] --> 2607 [57, 34] --> 2532 [57, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.360None[Sandbox] Process order. (Serial=1363, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='1927 [52, 25] --> 1928 [53, 25] --> 1929 [54, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.368None[Sandbox] Process order. (Serial=1364, Empire=1, Order=OrderContinueGotoAction Action=267)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.370None[Sandbox] Process order. (Serial=1365, Empire=1, Order=OrderContinueGotoAction Action=266)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.408None[Sandbox] Process order. (Serial=1366, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1408 [58, 18] --> 1332 [57, 17] --> 1257 [57, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.409None[Sandbox] Process order. (Serial=1367, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='1863 [63, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.417None[Sandbox] Process order. (Serial=1368, Empire=2, Order=OrderContinueGotoAction Action=269)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.418None[Sandbox] Process order. (Serial=1369, Empire=2, Order=OrderContinueGotoAction Action=268)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.457None[Sandbox] Process order. (Serial=1370, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2865 [15, 38] --> 2939 [14, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.458None[Sandbox] Process order. (Serial=1371, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1661 [11, 22] --> 1660 [10, 22] --> 1659 [9, 22] --> 1658 [8, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.468None[Sandbox] Process order. (Serial=1372, Empire=3, Order=OrderContinueGotoAction Action=271)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.471None[Sandbox] Process order. (Serial=1373, Empire=3, Order=OrderContinueGotoAction Action=270)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.488None[Sandbox] Process order. (Serial=1374, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1402 [52, 18] --> 1476 [51, 19] --> 1551 [51, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:54.499None[Sandbox] Process order. (Serial=1375, Empire=29, Order=OrderContinueGotoAction Action=272)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:55.031None[Sandbox] Process order. (Serial=1376, Empire=1, Order=OrderContinueGotoAction Action=265)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:55.059None[Sandbox] Process order. (Serial=1377, Empire=1, Order=OrderContinueGotoAction Action=267)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:55.061None[Sandbox] Process order. (Serial=1378, Empire=1, Order=OrderContinueGotoAction Action=266)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:55.090None[Sandbox] Process order. (Serial=1379, Empire=2, Order=OrderContinueGotoAction Action=268)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:55.140None[Sandbox] Process order. (Serial=1380, Empire=3, Order=OrderContinueGotoAction Action=271)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:55.142None[Sandbox] Process order. (Serial=1381, Empire=3, Order=OrderContinueGotoAction Action=270)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:55.171None[Sandbox] Process order. (Serial=1382, Empire=29, Order=OrderContinueGotoAction Action=272)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:55.711None[Sandbox] Process order. (Serial=1383, Empire=1, Order=OrderContinueGotoAction Action=265)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:55.731None[Sandbox] Process order. (Serial=1384, Empire=1, Order=OrderContinueGotoAction Action=267)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:55.734None[Sandbox] Process order. (Serial=1385, Empire=1, Order=OrderContinueGotoAction Action=266)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:55.761None[Sandbox] Process order. (Serial=1386, Empire=2, Order=OrderContinueGotoAction Action=268)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:55.811None[Sandbox] Process order. (Serial=1387, Empire=3, Order=OrderContinueGotoAction Action=271)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:56.484None[Sandbox] Process order. (Serial=1388, Empire=3, Order=OrderContinueGotoAction Action=271)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:56.501NoneThe AI synchronization took 1383 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:47:56.528None[Sandbox] Process order. (Serial=1389, Empire=2, Order=OrderParley ArmyGUID: #6153 StopAction=False Action=0 at 1938 [63, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:56.561NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_02_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:56.561NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_02_ShortVersion_Start, Variable=NotLL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:56.562NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_02_ShortVersion_Start, Variable=Recess1Empire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:56.562NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_02_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:56.563NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_02_ShortVersion_BranchA_Start, Variable=NotLL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:56.563NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_02_ShortVersion_BranchA_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:56.563NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_02_ShortVersion_BranchA_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:56.564NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:56.585None[Sandbox] Process order. (Serial=1390, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:56.585NoneSame QuestPinSubset Snapshot Frame (previous frame: 5699, current data frame: 5699) but different data length (remote: 14, local: 13)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:56.617None[Sandbox] Process order. (Serial=1391, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:56.618None[Sandbox] Process order. (Serial=1392, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:56.620None[Sandbox] Process order. (Serial=1393, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:56.716None[Sandbox] Process order. (Serial=1394, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:56.745None[Sandbox] Process order. (Serial=1395, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='1862 [62, 24] --> 1861 [61, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:56.756None[Sandbox] Process order. (Serial=1396, Empire=2, Order=OrderContinueGotoAction Action=273)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:57.428None[Sandbox] Process order. (Serial=1397, Empire=2, Order=OrderContinueGotoAction Action=273)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:57.440NoneThe AI synchronization took 493 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:47:57.487None[Sandbox] Process order. (Serial=1398, Empire=2, Order=OrderBuildBridge ArmyGUID: #6153 StopAction=False Action=0 at 1935 [60, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:57.667None[Sandbox] Process order. (Serial=1399, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:57.798None[Sandbox] Process order. (Serial=1400, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:57.999NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:47:58.181NoneA new sandbox turn has begun: Turn 22

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:47:58.196None[Sandbox] Process order. (Serial=1401, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:47:58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:58.207None[Sandbox] Process order. (Serial=1402, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=744,EmpireIndex=1 TimePlayed=744,EmpireIndex=2 TimePlayed=744,EmpireIndex=3 TimePlayed=744)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:58.286None[Sandbox] Process order. (Serial=1403, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:59.481None[Sandbox] Process order. (Serial=1404, Empire=0, Order=OrderGoTo Entity=#4976, path='1590 [15, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:47:59.490None[Sandbox] Process order. (Serial=1405, Empire=0, Order=OrderContinueGotoAction Action=275)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:00.202None[Sandbox] Process order. (Serial=1406, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4994, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:00.233None[Sandbox] Process order. (Serial=1407, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=27, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:00.653None[Sandbox] Process order. (Serial=1408, Empire=0, Order=OrderCutForest ArmyGUID: #4976 StopAction=False Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:00.693None[Sandbox] Process order. (Serial=1409, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:01.203None[Sandbox] Process order. (Serial=1410, Empire=1, Order=OrderRemoveTechnologyByName TechnologyName: Technology_District_Tier1_Population_ea4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:01.224None[Sandbox] Process order. (Serial=1411, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00_era1, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:01.255None[Sandbox] Process order. (Serial=1412, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=DistrictImprovement_City_Center_08, Position=1808, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:01.256None[Sandbox] Process order. (Serial=1413, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:02.282NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:02.283NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:02.283NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:02.283NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:02.287None[Sandbox] Process order. (Serial=1414, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 36, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.598None[Sandbox] Process order. (Serial=1415, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.599None[Sandbox] Process order. (Serial=1416, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.639None[Sandbox] Process order. (Serial=1417, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2310 [60, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.642None[Sandbox] Process order. (Serial=1418, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='1930 [55, 25] --> 1931 [56, 25] --> 1932 [57, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.649None[Sandbox] Process order. (Serial=1419, Empire=1, Order=OrderContinueGotoAction Action=278)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.651None[Sandbox] Process order. (Serial=1420, Empire=1, Order=OrderContinueGotoAction Action=277)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.652NoneAddRandomEquipment (Equipment=Equipment_Accessory_02_Definition, seed=449903270, turn=22, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=4815)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:06.653None[Sandbox] Process order. (Serial=1421, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2458 [58, 32] --> 2383 [58, 31] --> 2308 [58, 30] --> 2233 [58, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.660None[Sandbox] Process order. (Serial=1422, Empire=1, Order=OrderContinueGotoAction Action=279)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.686None[Sandbox] Process order. (Serial=1423, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='1935 [60, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.690None[Sandbox] Process order. (Serial=1424, Empire=2, Order=OrderContinueGotoAction Action=280)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.699None[Sandbox] Process order. (Serial=1425, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1332 [57, 17] --> 1408 [58, 18] --> 1483 [58, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.710None[Sandbox] Process order. (Serial=1426, Empire=2, Order=OrderContinueGotoAction Action=281)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.754None[Sandbox] Process order. (Serial=1427, Empire=3, Order=OrderGoTo Entity=#5172, AdditionalFlags='IgnoreFogOfWar', Path='1743 [18, 23] --> 1742 [17, 23] --> 1667 [17, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.755None[Sandbox] Process order. (Serial=1428, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1732 [7, 23] --> 1807 [7, 24] --> 1881 [6, 25] --> 1957 [7, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.756None[Sandbox] Process order. (Serial=1429, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2791 [16, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.761None[Sandbox] Process order. (Serial=1430, Empire=3, Order=OrderContinueGotoAction Action=284)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.763None[Sandbox] Process order. (Serial=1431, Empire=3, Order=OrderContinueGotoAction Action=283)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.764None[Sandbox] Process order. (Serial=1432, Empire=3, Order=OrderContinueGotoAction Action=282)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.772None[Sandbox] Process order. (Serial=1433, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2865 [15, 38] --> 2790 [15, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.787None[Sandbox] Process order. (Serial=1434, Empire=3, Order=OrderContinueGotoAction Action=285)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.804None[Sandbox] Process order. (Serial=1435, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1625 [50, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:06.812None[Sandbox] Process order. (Serial=1436, Empire=29, Order=OrderContinueGotoAction Action=286)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:07.324None[Sandbox] Process order. (Serial=1437, Empire=1, Order=OrderContinueGotoAction Action=278)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:07.344None[Sandbox] Process order. (Serial=1438, Empire=1, Order=OrderContinueGotoAction Action=279)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:07.394None[Sandbox] Process order. (Serial=1439, Empire=2, Order=OrderContinueGotoAction Action=281)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:07.435None[Sandbox] Process order. (Serial=1440, Empire=3, Order=OrderContinueGotoAction Action=283)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:07.437None[Sandbox] Process order. (Serial=1441, Empire=3, Order=OrderContinueGotoAction Action=282)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:07.464None[Sandbox] Process order. (Serial=1442, Empire=3, Order=OrderContinueGotoAction Action=285)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:07.996None[Sandbox] Process order. (Serial=1443, Empire=1, Order=OrderContinueGotoAction Action=278)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:08.016None[Sandbox] Process order. (Serial=1444, Empire=1, Order=OrderContinueGotoAction Action=279)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:08.068None[Sandbox] Process order. (Serial=1445, Empire=2, Order=OrderContinueGotoAction Action=281)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:08.069None[EmpireMetCountDesync] CheckAllEmpireMeeting(0x4/0100) majorEmpire=2, otherEmpire=1, seenTileIndex=1932

Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)

19:48:08.069None[EmpireMetCountDesync] ExecuteAction(2, 1, FirstMeet, , -1)

Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:08.070None[EmpireMetCountDesync] ApplyState(Peace, 2) with CurrentState=Unknown, LeftEmpireIndex=1, RightEmpireIndex=2

Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:08.070None[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=1.00, RightEmpire.EmpireMetCount=1.00

Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:08.070None[EmpireMetCountDesync] FirstMeet AddGreetings(2, 1, True, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:08.071None[EmpireMetCountDesync] FirstMeet AddGreetings(2, 1, False, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:08.071None[EmpireMetCountDesync] FirstMeet AddGreetings(1, 2, True, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:08.071None[EmpireMetCountDesync] FirstMeet AddGreetings(1, 2, False, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:08.108None[Sandbox] Process order. (Serial=1446, Empire=3, Order=OrderContinueGotoAction Action=283)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:08.110None[Sandbox] Process order. (Serial=1447, Empire=3, Order=OrderContinueGotoAction Action=282)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:08.690None[Sandbox] Process order. (Serial=1448, Empire=1, Order=OrderContinueGotoAction Action=279)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:08.782None[Sandbox] Process order. (Serial=1449, Empire=3, Order=OrderContinueGotoAction Action=283)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:08.804NoneThe AI synchronization took 1356 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:48:08.821None[Sandbox] Process order. (Serial=1450, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:08.840None[Sandbox] Process order. (Serial=1451, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:08.883None[Sandbox] Process order. (Serial=1452, Empire=2, Order=OrderBuildBridge ArmyGUID: #6153 StopAction=False Action=0 at 2011 [61, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:08.930None[Sandbox] Process order. (Serial=1453, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:08.931None[Sandbox] Process order. (Serial=1454, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:08.932None[Sandbox] Process order. (Serial=1455, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:09.031None[Sandbox] Process order. (Serial=1456, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:09.101None[Sandbox] Process order. (Serial=1457, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:09.187None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

19:48:09.188None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

19:48:09.188None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

19:48:09.189None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

19:48:09.326NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:09.511NoneA new sandbox turn has begun: Turn 23

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:48:09.525None[Sandbox] Process order. (Serial=1458, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:48:09)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:09.534None[Sandbox] Process order. (Serial=1459, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=755,EmpireIndex=1 TimePlayed=755,EmpireIndex=2 TimePlayed=755,EmpireIndex=3 TimePlayed=755)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:09.593None[Sandbox] Process order. (Serial=1460, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:10.568None[Sandbox] Process order. (Serial=1461, Empire=0, Order=OrderGoTo Entity=#4976, path='1591 [16, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:10.577None[Sandbox] Process order. (Serial=1462, Empire=0, Order=OrderContinueGotoAction Action=288)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:11.531None[Sandbox] Process order. (Serial=1463, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4994, ConstructionGUID=28, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:11.534None[Sandbox] Process order. (Serial=1464, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4994, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:11.560None[Sandbox] Process order. (Serial=1465, Empire=3, Order=OrderActivateResourceBooster ResourceType: Resource12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:11.600None[Sandbox] Process order. (Serial=1466, Empire=0, Order=OrderGoTo Entity=#4976, path='1666 [16, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:11.611None[Sandbox] Process order. (Serial=1467, Empire=0, Order=OrderContinueGotoAction Action=289)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:12.534None[Sandbox] Process order. (Serial=1468, Empire=1, Order=OrderRemoveTechnologyByName TechnologyName: Technology_DistrictImprovement_Science_00_era1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:12.536None[Sandbox] Process order. (Serial=1469, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Legionary, Position=2002, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:12.554None[Sandbox] Process order. (Serial=1470, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population_ea4, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:12.584None[Sandbox] Process order. (Serial=1471, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:12.785None[Sandbox] Process order. (Serial=1472, Empire=0, Order=OrderCreateBattle Attacker #4976 Target #5172 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:12.786NoneBattle 6260: Initialize battle with attacker 4976 (1666) and defender 5172 (1667).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.786NoneBattle 6260: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:48:12.787NoneBattle 6260: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:48:12.787NoneBattle 6260: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:48:12.788NoneBattle 6260: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:48:12.796NoneBattle 6260: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:48:12.797NoneBattle 6260: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:48:12.804NoneBattle 6260: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:48:12.899NonePresentation Battle 6260: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.900NonePresentation Battle 6260: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.900NonePresentation Battle 6260: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:48:12.901NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.901NoneRestorePresentationBattlePreview created ticket #8866.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.901NonePresentation Battle 6260: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4976, Group=Attacker, TileIndex=1666, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.902NonePresentation Battle 6260: Create participant 4976. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.902NonePresentation Battle 6260: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5172, Group=Defender, TileIndex=1667, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.903NonePresentation Battle 6260: Create participant 5172. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.903NonePresentation Battle 6260: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.903NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:48:12.903NonePresentation Battle 6260: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.904NonePresentation Battle 6260: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:48:12.905NonePresentation Battle 6260: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4976, Group=Attacker, TileIndex=1666, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.906NonePresentation Battle 6260: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.906NonePresentation Battle 6260: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:48:12.906NonePresentation Battle 6260: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5172, Group=Defender, TileIndex=1667, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.907NonePresentation Battle 6260: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.907NonePresentation Battle 6260: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.907NonePresentation Battle 6260: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.908NonePresentation Battle 6260: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.908NonePresentation Battle 6260: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.908NonePresentation Battle 6260: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4976, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.909NoneInitialize presentation battle unit 6364 for unit 4798

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.910NoneInitialize presentation battle unit 6363 for unit 4796

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.910NoneInitialize presentation battle unit 6362 for unit 4795

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.911NonePresentation Battle 6260: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5172, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.911NoneInitialize presentation battle unit 6365 for unit 5173

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.912NonePresentation Battle 6260: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.913NonePresentation Battle 6260: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.913NonePresentation Battle 6260: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.913NonePresentation Battle 6260: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:48:12.913NoneReleasePresentationBattlePreview attacker #4976, defender #5172

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.914NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.914NoneRestorePresentationBattlePreview created ticket #8867.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.914NonePresentation Battle 6260: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.915NonePresentation Battle 6260: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:48:12.915NonePresentation Battle 6260: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:12.916NoneRequestRestoreAsyncOperation_Completed for ticket #8866.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:48:12.916NoneRestorePresentationBattlePreview skipped due to ended battle #6260

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:48:12.916NoneRequestAsyncOperation_Dismissed for ticket #8866.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:48:12.949NoneRequestRestoreAsyncOperation_Completed for ticket #8867.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:48:12.950NoneRestorePresentationBattlePreview skipped due to ended battle #6260

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:48:12.950NoneRequestAsyncOperation_Dismissed for ticket #8867.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:48:12.955None[Sandbox] Process order. (Serial=1473, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 6260, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:13.004NonePresentation Battle 6260: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:13.005NonePresentation Battle 6260: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:14.399None[Sandbox] Process order. (Serial=1474, Empire=0, Order=OrderBattleSetAutoResolve BattleGuid: 6260, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:14.400NoneBattle 6260: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:48:14.401NoneBattle 6260: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:14.405NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:48:14.405NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:48:14.405NoneBattle 6260: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:48:14.506NonePresentation Battle 6260: Execute action[22] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=0, Value=True. (isTopAction: True, initialActionType: SetAutoResolveFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:14.506NonePresentation Battle 6260: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:14.507NonePresentation Battle 6260: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:14.507NonePresentation Battle 6260: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:48:14.509NonePresentation Battle 6260: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:14.521None[Sandbox] Process order. (Serial=1475, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6260)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:14.521NoneBattle 6260: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:48:14.522NoneBattle #6260: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:14.524NoneReleaseArmy #5172 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:14.524NoneReleaseArmy #5172 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:14.525NoneReleaseArmy #5172 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:14.525NoneReleaseArmy #5172 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:14.526NoneReleaseArmy #5172 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:14.625NonePresentation Battle 6260: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:48:14.626NoneRelease presentation battle unit 6364

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:48:14.626NoneRelease presentation battle unit 6363

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:48:14.627NoneRelease presentation battle unit 6362

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:48:14.627NoneRelease presentation battle unit 6365

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:48:14.943None[Sandbox] Process order. (Serial=1476, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:14.944None[Sandbox] Process order. (Serial=1477, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 23, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:14.946None[Sandbox] Process order. (Serial=1478, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:15.142None[Sandbox] Process order. (Serial=1479, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:15.151None[Sandbox] Process order. (Serial=1480, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 5567, WorldPosition: 2715, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:15.184NoneDoUpdateMesh #5567 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:15.293None[Sandbox] Process order. (Serial=1481, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 39, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:15.343None[Sandbox] Process order. (Serial=1482, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:15.394None[Sandbox] Process order. (Serial=1483, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 40, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:16.955NoneClicked on button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

19:48:16.968None[Sandbox] Process order. (Serial=1484, Empire=0, Order=OrderSubjugate ArmyGUID: #4976 StopAction=False Action=0 at 1740 [15, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:16.970NoneCreateSubjugation subjugation #6368 (Tile: 1740, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 0, Restart: False, Type: Subjugate, Amount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:17.671None[Sandbox] Process order. (Serial=1485, Empire=0, Order=OrderChooseSubjugationState ArmyGUID: #4976 ActionType=Raze StopAction=False at 1740 [15, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:17.673NoneNotify ArmyStartRazeDefenderNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:48:17.685NoneSubjugationWindow: Couldn't be fully refreshed: All dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.SubjugationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

19:48:24.193None[Sandbox] Process order. (Serial=1486, Empire=0, Order=OrderGoTo Entity=#6256, path='2126 [26, 28] --> 2051 [26, 27] --> 1976 [26, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:24.202None[Sandbox] Process order. (Serial=1487, Empire=0, Order=OrderContinueGotoAction Action=291)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:24.292None[Sandbox] Process order. (Serial=1488, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:24.876None[Sandbox] Process order. (Serial=1489, Empire=0, Order=OrderContinueGotoAction Action=291)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:25.547None[Sandbox] Process order. (Serial=1490, Empire=0, Order=OrderContinueGotoAction Action=291)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:25.559NoneThe AI synchronization took 1049 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:48:31.274None[Sandbox] Process order. (Serial=1491, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.275None[Sandbox] Process order. (Serial=1492, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.324None[Sandbox] Process order. (Serial=1493, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2159 [59, 28] --> 2083 [58, 27] --> 2008 [58, 26] --> 1933 [58, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.325None[Sandbox] Process order. (Serial=1494, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2235 [60, 29] --> 2236 [61, 29] --> 2237 [62, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.326None[Sandbox] Process order. (Serial=1495, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='2008 [58, 26] --> 2083 [58, 27] --> 2159 [59, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.334None[Sandbox] Process order. (Serial=1496, Empire=1, Order=OrderContinueGotoAction Action=294)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.336None[Sandbox] Process order. (Serial=1497, Empire=1, Order=OrderContinueGotoAction Action=293)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.338None[Sandbox] Process order. (Serial=1498, Empire=1, Order=OrderContinueGotoAction Action=292)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.345None[Sandbox] Process order. (Serial=1499, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='2011 [61, 26] --> 2086 [61, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.356None[Sandbox] Process order. (Serial=1500, Empire=2, Order=OrderContinueGotoAction Action=295)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.376None[Sandbox] Process order. (Serial=1501, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1558 [58, 20] --> 1633 [58, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.390None[Sandbox] Process order. (Serial=1502, Empire=2, Order=OrderContinueGotoAction Action=296)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.435None[Sandbox] Process order. (Serial=1503, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2716 [16, 36] --> 2641 [16, 35] --> 2566 [16, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.436None[Sandbox] Process order. (Serial=1504, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='2031 [6, 27] --> 2106 [6, 28] --> 2105 [5, 28] --> 2179 [4, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.437None[Sandbox] Process order. (Serial=1505, Empire=3, Order=OrderGoTo Entity=#6367, AdditionalFlags='IgnoreFogOfWar', Path='2716 [16, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.447None[Sandbox] Process order. (Serial=1506, Empire=3, Order=OrderContinueGotoAction Action=299)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.449None[Sandbox] Process order. (Serial=1507, Empire=3, Order=OrderContinueGotoAction Action=298)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.450None[Sandbox] Process order. (Serial=1508, Empire=3, Order=OrderContinueGotoAction Action=297)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.466None[Sandbox] Process order. (Serial=1509, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1551 [51, 20] --> 1552 [52, 20] --> 1553 [53, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:31.475None[Sandbox] Process order. (Serial=1510, Empire=29, Order=OrderContinueGotoAction Action=300)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:32.007None[Sandbox] Process order. (Serial=1511, Empire=1, Order=OrderContinueGotoAction Action=294)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:32.009None[Sandbox] Process order. (Serial=1512, Empire=1, Order=OrderContinueGotoAction Action=293)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:32.010None[Sandbox] Process order. (Serial=1513, Empire=1, Order=OrderContinueGotoAction Action=292)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:32.039None[Sandbox] Process order. (Serial=1514, Empire=2, Order=OrderContinueGotoAction Action=295)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:32.068None[Sandbox] Process order. (Serial=1515, Empire=2, Order=OrderContinueGotoAction Action=296)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:32.128None[Sandbox] Process order. (Serial=1516, Empire=3, Order=OrderContinueGotoAction Action=298)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:32.130None[Sandbox] Process order. (Serial=1517, Empire=3, Order=OrderContinueGotoAction Action=297)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:32.147None[Sandbox] Process order. (Serial=1518, Empire=29, Order=OrderContinueGotoAction Action=300)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:32.680None[Sandbox] Process order. (Serial=1519, Empire=1, Order=OrderContinueGotoAction Action=294)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:32.682None[Sandbox] Process order. (Serial=1520, Empire=1, Order=OrderContinueGotoAction Action=293)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:32.683None[Sandbox] Process order. (Serial=1521, Empire=1, Order=OrderContinueGotoAction Action=292)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:32.802None[Sandbox] Process order. (Serial=1522, Empire=3, Order=OrderContinueGotoAction Action=298)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:32.822None[Sandbox] Process order. (Serial=1523, Empire=29, Order=OrderContinueGotoAction Action=300)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:33.476None[Sandbox] Process order. (Serial=1524, Empire=3, Order=OrderContinueGotoAction Action=298)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:33.493NoneThe AI synchronization took 1376 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:48:33.535None[Sandbox] Process order. (Serial=1525, Empire=1, Order=OrderGoTo Entity=#6259, AdditionalFlags='IgnoreFogOfWar', Path='2003 [53, 26] --> 2004 [54, 26] --> 2005 [55, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:33.545None[Sandbox] Process order. (Serial=1526, Empire=1, Order=OrderContinueGotoAction Action=301)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:33.578None[Sandbox] Process order. (Serial=1527, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:33.580None[Sandbox] Process order. (Serial=1528, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:33.580None[Sandbox] Process order. (Serial=1529, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:34.220None[Sandbox] Process order. (Serial=1530, Empire=1, Order=OrderContinueGotoAction Action=301)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:34.892None[Sandbox] Process order. (Serial=1531, Empire=1, Order=OrderContinueGotoAction Action=301)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:34.908NoneThe AI synchronization took 894 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:48:34.941None[Sandbox] Process order. (Serial=1532, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:35.021None[Sandbox] Process order. (Serial=1533, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:35.087NoneUnexpected stop with reason: Timeout for action PawnActionMove(#4819-7)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:48:35.200NoneUnexpected stop with reason: Timeout for action PawnActionMove(#4819-6)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:48:35.215NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:35.233NoneUnexpected stop with reason: Timeout for action PawnActionMove(#4819-8)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:48:35.233NoneUnitActionMove(#4819): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

19:48:35.233NoneUnitActionMove(#4819): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=5)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

19:48:35.404NoneA new sandbox turn has begun: Turn 24

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:48:35.421None[Sandbox] Process order. (Serial=1534, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:48:35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:35.431None[Sandbox] Process order. (Serial=1535, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=781,EmpireIndex=1 TimePlayed=781,EmpireIndex=2 TimePlayed=781,EmpireIndex=3 TimePlayed=781)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:35.502None[Sandbox] Process order. (Serial=1536, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:37.431None[Sandbox] Process order. (Serial=1537, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4994, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:37.451None[Sandbox] Process order. (Serial=1538, Empire=2, Order=OrderEnqueueTechnology TechnologyName: LastLord_Technology_08, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:37.452None[Sandbox] Process order. (Serial=1539, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:37.472None[Sandbox] Process order. (Serial=1540, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Industry, Position=2716, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:37.473None[Sandbox] Process order. (Serial=1541, Empire=3, Order=OrderEvolveUnit UnitGUID: 6114, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:37.493NoneDoUpdateMesh #6124 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:37.632None[Sandbox] Process order. (Serial=1542, Empire=1, Order=OrderRemoveTechnologyByName TechnologyName: Technology_District_Tier1_Population_ea4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:37.651None[Sandbox] Process order. (Serial=1543, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00_era1, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:39.219None[Sandbox] Process order. (Serial=1544, Empire=0, Order=OrderGoTo Entity=#6256, path='1900 [25, 25] --> 1825 [25, 24] --> 1749 [24, 23] --> 1674 [24, 22] --> 1598 [23, 21] --> 1523 [23, 20] --> 1522 [22, 20] --> 1521 [21, 20] --> 1520 [20, 20] --> 1519 [19, 20] --> 1518 [18, 20] --> 1517 [17, 20] --> 1516 [16, 20] --> 1440 [15, 19] --> 1439 [14, 19] --> 1438 [13, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:39.230None[Sandbox] Process order. (Serial=1545, Empire=0, Order=OrderContinueGotoAction Action=302)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:39.300None[Sandbox] Process order. (Serial=1546, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:39.902None[Sandbox] Process order. (Serial=1547, Empire=0, Order=OrderContinueGotoAction Action=302)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:40.094NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:40.094NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:40.095NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:40.095NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:40.572None[Sandbox] Process order. (Serial=1548, Empire=0, Order=OrderContinueGotoAction Action=302)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:41.246None[Sandbox] Process order. (Serial=1549, Empire=0, Order=OrderContinueGotoAction Action=302)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:41.253NoneThe AI synchronization took 1377 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:48:49.075None[Sandbox] Process order. (Serial=1550, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Money, Position=2126, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:53.403NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:53.404NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:48:58.944None[Sandbox] Process order. (Serial=1551, Empire=0, Order=OrderStartMonsoonFestival SettlementGUID: 4979)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:48:59.012NoneFoodStockInPercent is invalid: 1.82. Clamp01.

Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)

19:49:03.250None[Sandbox] Process order. (Serial=1552, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.251None[Sandbox] Process order. (Serial=1553, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.302None[Sandbox] Process order. (Serial=1554, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2009 [59, 26] --> 2010 [60, 26] --> 2085 [60, 27] --> 2161 [61, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.303None[Sandbox] Process order. (Serial=1555, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2163 [63, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.304None[Sandbox] Process order. (Serial=1556, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='2234 [59, 29] --> 2235 [60, 29] --> 2311 [61, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.311None[Sandbox] Process order. (Serial=1557, Empire=1, Order=OrderContinueGotoAction Action=305)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.313None[Sandbox] Process order. (Serial=1558, Empire=1, Order=OrderContinueGotoAction Action=304)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.313NoneAddRandomEquipment (Equipment=Equipment_Accessory_08_Definition, seed=449903272, turn=24, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=4815)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:03.314None[Sandbox] Process order. (Serial=1559, Empire=1, Order=OrderContinueGotoAction Action=303)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.350None[Sandbox] Process order. (Serial=1560, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='2085 [60, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.352None[Sandbox] Process order. (Serial=1561, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1634 [59, 21] --> 1710 [60, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.360None[Sandbox] Process order. (Serial=1562, Empire=2, Order=OrderContinueGotoAction Action=307)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.362None[Sandbox] Process order. (Serial=1563, Empire=2, Order=OrderContinueGotoAction Action=306)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.400None[Sandbox] Process order. (Serial=1564, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #6367 TargetArmyGUID: #6124 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.401NoneReleaseArmy #6367 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:03.402NoneReleaseArmy #6367 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:03.402NoneReleaseArmy #6367 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:03.402NoneReleaseArmy #6367 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:03.402NoneReleaseArmy #6367 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:03.403None[Sandbox] Process order. (Serial=1565, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2491 [16, 33] --> 2417 [17, 32] --> 2342 [17, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.404None[Sandbox] Process order. (Serial=1566, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='2254 [4, 30] --> 2328 [3, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.411None[Sandbox] Process order. (Serial=1567, Empire=3, Order=OrderContinueGotoAction Action=309)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.412None[Sandbox] Process order. (Serial=1568, Empire=3, Order=OrderContinueGotoAction Action=308)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.431None[Sandbox] Process order. (Serial=1569, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1554 [54, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.440None[Sandbox] Process order. (Serial=1570, Empire=29, Order=OrderContinueGotoAction Action=310)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:03.983None[Sandbox] Process order. (Serial=1571, Empire=1, Order=OrderContinueGotoAction Action=305)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.004None[Sandbox] Process order. (Serial=1572, Empire=1, Order=OrderContinueGotoAction Action=303)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.033None[Sandbox] Process order. (Serial=1573, Empire=2, Order=OrderContinueGotoAction Action=307)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.083None[Sandbox] Process order. (Serial=1574, Empire=3, Order=OrderContinueGotoAction Action=309)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.084NoneAddRandomEquipment (Equipment=Equipment_Accessory_06_Definition, seed=449903124, turn=24, worldSeed=449896430, majorEmpireIndex=3, majorEmpirePosition1808, additionalSeed=4859)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:04.086None[Sandbox] Process order. (Serial=1575, Empire=3, Order=OrderContinueGotoAction Action=308)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.656None[Sandbox] Process order. (Serial=1576, Empire=1, Order=OrderContinueGotoAction Action=305)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.756None[Sandbox] Process order. (Serial=1577, Empire=3, Order=OrderContinueGotoAction Action=308)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.777NoneThe AI synchronization took 842 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:49:04.796None[Sandbox] Process order. (Serial=1578, Empire=1, Order=OrderHeroEquip EquipmentUniqueID: 26, HeroIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.825None[Sandbox] Process order. (Serial=1579, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='1934 [59, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.827None[Sandbox] Process order. (Serial=1580, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2237 [62, 29] --> 2236 [61, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.836None[Sandbox] Process order. (Serial=1581, Empire=1, Order=OrderContinueGotoAction Action=312)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.839None[Sandbox] Process order. (Serial=1582, Empire=1, Order=OrderContinueGotoAction Action=311)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.856None[Sandbox] Process order. (Serial=1583, Empire=3, Order=OrderHeroEquip EquipmentUniqueID: 27, HeroIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.886None[Sandbox] Process order. (Serial=1584, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2716 [16, 36] --> 2641 [16, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.895None[Sandbox] Process order. (Serial=1585, Empire=3, Order=OrderContinueGotoAction Action=313)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.914None[Sandbox] Process order. (Serial=1586, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:04.916None[Sandbox] Process order. (Serial=1587, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:05.126NoneFoodStockInPercent is invalid: 1.82. Clamp01.

Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)

19:49:05.506None[Sandbox] Process order. (Serial=1588, Empire=1, Order=OrderContinueGotoAction Action=312)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:05.567None[Sandbox] Process order. (Serial=1589, Empire=3, Order=OrderContinueGotoAction Action=313)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:05.588NoneThe AI synchronization took 502 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:49:05.622NoneFoodStockInPercent is invalid: 1.82. Clamp01.

Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)

19:49:05.637None[Sandbox] Process order. (Serial=1590, Empire=1, Order=OrderGoTo Entity=#6259, AdditionalFlags='IgnoreFogOfWar', Path='2080 [55, 27] --> 2081 [56, 27] --> 2157 [57, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:05.647None[Sandbox] Process order. (Serial=1591, Empire=1, Order=OrderContinueGotoAction Action=314)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:05.698None[Sandbox] Process order. (Serial=1592, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='2254 [4, 30] --> 2179 [4, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:05.711None[Sandbox] Process order. (Serial=1593, Empire=3, Order=OrderContinueGotoAction Action=315)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:05.718NoneFoodStockInPercent is invalid: 1.82. Clamp01.

Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)

19:49:05.818NoneFoodStockInPercent is invalid: 1.82. Clamp01.

Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)

19:49:06.321None[Sandbox] Process order. (Serial=1594, Empire=1, Order=OrderContinueGotoAction Action=314)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:06.380None[Sandbox] Process order. (Serial=1595, Empire=3, Order=OrderContinueGotoAction Action=315)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:06.423NoneFoodStockInPercent is invalid: 1.82. Clamp01.

Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)

19:49:06.622NoneUnexpected stop with reason: Timeout for action PawnActionMove(#5787-611)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:49:06.688NoneUnexpected stop with reason: Timeout for action PawnActionMove(#5787-610)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:49:06.722NoneUnexpected stop with reason: Timeout for action PawnActionMove(#5787-609)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:49:06.722NoneUnitActionMove(#5787): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

19:49:06.722NoneUnitActionMove(#5787): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

19:49:06.992None[Sandbox] Process order. (Serial=1596, Empire=1, Order=OrderContinueGotoAction Action=314)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:07.013NoneFoodStockInPercent is invalid: 1.82. Clamp01.

Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)

19:49:07.016NoneThe AI synchronization took 1014 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:49:07.073None[Sandbox] Process order. (Serial=1597, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:07.075None[Sandbox] Process order. (Serial=1598, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:07.113NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

19:49:07.114NoneFoodStockInPercent is invalid: 1.82. Clamp01.

Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)

19:49:07.133None[Sandbox] Process order. (Serial=1599, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:07.212NoneFoodStockInPercent is invalid: 1.82. Clamp01.

Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)

19:49:07.249NoneUnexpected stop with reason: Timeout for action PawnActionMove(#4819-6)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:49:07.250NoneUnitActionMove(#4819): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

19:49:07.250NoneUnitActionMove(#4819): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=3)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

19:49:07.346NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:07.535NoneA new sandbox turn has begun: Turn 25

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:49:07.545None[Sandbox] Process order. (Serial=1600, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:49:07)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:07.552None[Sandbox] Process order. (Serial=1601, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=813,EmpireIndex=1 TimePlayed=813,EmpireIndex=2 TimePlayed=813,EmpireIndex=3 TimePlayed=813)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:09.560None[Sandbox] Process order. (Serial=1602, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4994, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:09.580None[Sandbox] Process order. (Serial=1603, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=District_Tier1_Industry, Position=1789, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:09.601None[Sandbox] Process order. (Serial=1604, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:09.760None[Sandbox] Process order. (Serial=1605, Empire=1, Order=OrderRemoveTechnologyByName TechnologyName: Technology_DistrictImprovement_Science_00_era1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:09.781None[Sandbox] Process order. (Serial=1606, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population_ea4, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:13.395None[Sandbox] Process order. (Serial=1607, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:15.520NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:15.521NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:18.266NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:18.266NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:18.315NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:18.315NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:29.312None[Sandbox] Process order. (Serial=1608, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 42, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:47.994None[Sandbox] Process order. (Serial=1609, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 0, SkillIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:50.875None[Sandbox] Process order. (Serial=1610, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:50.876None[Sandbox] Process order. (Serial=1611, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:50.884None[Sandbox] Process order. (Serial=1612, Empire=0, Order=OrderContinueGotoAction Action=302)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:50.885None[NarrativeEventManager] Unregistered variable SpawnTargetTerritory from MapBased_Exotic_Costal: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:50.926None[Sandbox] Process order. (Serial=1613, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='1859 [59, 24] --> 1783 [58, 23] --> 1782 [57, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:50.927None[Sandbox] Process order. (Serial=1614, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='2386 [61, 31] --> 2387 [62, 31] --> 2463 [63, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:50.928None[Sandbox] Process order. (Serial=1615, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2235 [60, 29] --> 2234 [59, 29] --> 2159 [59, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:50.936None[Sandbox] Process order. (Serial=1616, Empire=1, Order=OrderContinueGotoAction Action=318)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:50.938None[Sandbox] Process order. (Serial=1617, Empire=1, Order=OrderContinueGotoAction Action=317)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:50.940None[Sandbox] Process order. (Serial=1618, Empire=1, Order=OrderContinueGotoAction Action=316)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:50.978None[Sandbox] Process order. (Serial=1619, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='2161 [61, 28] --> 2235 [60, 29] --> 2310 [60, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:50.979None[Sandbox] Process order. (Serial=1620, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1711 [61, 22] --> 1786 [61, 23] --> 1787 [62, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:50.986None[Sandbox] Process order. (Serial=1621, Empire=2, Order=OrderContinueGotoAction Action=320)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:50.987None[NarrativeEventManager] Unregistered variable SpawnTargetTerritory from MapBased_FIDS_Science: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:51.028None[Sandbox] Process order. (Serial=1622, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2268 [18, 30] --> 2193 [18, 29] --> 2119 [19, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.029None[Sandbox] Process order. (Serial=1623, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='2105 [5, 28] --> 2106 [6, 28] --> 2031 [6, 27] --> 1957 [7, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.030None[Sandbox] Process order. (Serial=1624, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2566 [16, 34] --> 2490 [15, 33] --> 2415 [15, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.037None[Sandbox] Process order. (Serial=1625, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 43, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.038None[Sandbox] Process order. (Serial=1626, Empire=3, Order=OrderContinueGotoAction Action=323)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.040None[Sandbox] Process order. (Serial=1627, Empire=3, Order=OrderContinueGotoAction Action=322)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.041None[Sandbox] Process order. (Serial=1628, Empire=3, Order=OrderContinueGotoAction Action=321)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.056None[Sandbox] Process order. (Serial=1629, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1553 [53, 20] --> 1552 [52, 20] --> 1551 [51, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.067None[Sandbox] Process order. (Serial=1630, Empire=29, Order=OrderContinueGotoAction Action=324)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.557None[Sandbox] Process order. (Serial=1631, Empire=0, Order=OrderContinueGotoAction Action=302)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.607None[Sandbox] Process order. (Serial=1632, Empire=1, Order=OrderContinueGotoAction Action=318)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.608None[NarrativeEventManager] Unregistered variable SpawnTargetTerritory from MapBased_FIDS_Food: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:51.628None[Sandbox] Process order. (Serial=1633, Empire=1, Order=OrderContinueGotoAction Action=317)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.630None[Sandbox] Process order. (Serial=1634, Empire=1, Order=OrderContinueGotoAction Action=316)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.648None[Sandbox] Process order. (Serial=1635, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 44, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.657None[Sandbox] Process order. (Serial=1636, Empire=2, Order=OrderContinueGotoAction Action=320)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.708None[Sandbox] Process order. (Serial=1637, Empire=3, Order=OrderContinueGotoAction Action=323)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.728None[Sandbox] Process order. (Serial=1638, Empire=3, Order=OrderContinueGotoAction Action=322)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.729None[Sandbox] Process order. (Serial=1639, Empire=3, Order=OrderContinueGotoAction Action=321)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:51.747None[Sandbox] Process order. (Serial=1640, Empire=29, Order=OrderContinueGotoAction Action=324)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:52.228None[Sandbox] Process order. (Serial=1641, Empire=0, Order=OrderContinueGotoAction Action=302)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:52.231None[NarrativeEventManager] Unregistered variable CollectibleTerritory from MapBased_Exotic_Collectible_Event013: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:52.231None[NarrativeEventManager] Unregistered variable CollectibleTile from MapBased_Exotic_Collectible_Event013: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:52.233None[NarrativeEventManager] Unregistered variable CollectibleTerritory from MapBased_Exotic_Collectible_Event013: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:52.233None[NarrativeEventManager] Unregistered variable CollectibleTile from MapBased_Exotic_Collectible_Event013: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:52.281None[Sandbox] Process order. (Serial=1642, Empire=1, Order=OrderContinueGotoAction Action=318)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:52.299None[Sandbox] Process order. (Serial=1643, Empire=1, Order=OrderContinueGotoAction Action=317)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:52.301None[Sandbox] Process order. (Serial=1644, Empire=1, Order=OrderContinueGotoAction Action=316)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:52.329None[Sandbox] Process order. (Serial=1645, Empire=2, Order=OrderContinueGotoAction Action=320)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:52.340None[Sandbox] Process order. (Serial=1646, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:52.341NoneSetLockedByMandatories (without batlle ongoing) called for Empire #0 while ready in TurnMain will be forced to unready.

Amplitude.Mercury.Simulation.Empire:SetLockedByMandatories(System.Reflection.RuntimeParameterInfo)

19:49:52.381None[Sandbox] Process order. (Serial=1647, Empire=3, Order=OrderContinueGotoAction Action=323)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:52.412None[Sandbox] Process order. (Serial=1648, Empire=3, Order=OrderContinueGotoAction Action=322)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:52.415None[Sandbox] Process order. (Serial=1649, Empire=3, Order=OrderContinueGotoAction Action=321)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:52.442None[Sandbox] Process order. (Serial=1650, Empire=29, Order=OrderContinueGotoAction Action=324)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:52.575None[Sandbox] Process order. (Serial=1651, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 45, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:52.902None[Sandbox] Process order. (Serial=1652, Empire=0, Order=OrderContinueGotoAction Action=302)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:53.083None[Sandbox] Process order. (Serial=1653, Empire=3, Order=OrderContinueGotoAction Action=322)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:53.115NoneThe AI synchronization took 1242 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:49:53.777None[TLPROD-55609] Requesting dialog play. (request : NarrativeEventGuid : 6383)

Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)

19:49:53.785None[Sandbox] Process order. (Serial=1654, Empire=0, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 6383)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:49:53.785NoneCouldn't get optional variable. (DialogName=MapBased_Exotic_Event013, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:53.787NoneCouldn't get optional variable. (DialogName=MapBased_Exotic_Event013, Variable=CollectibleTile, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:49:53.827None[TLPROD-55609] Selecting dialog. (Dialog: index : 20; name : MapBased_Exotic_Event013)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

19:49:53.829NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:49:53.829NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:49:53.829NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:49:53.830NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:49:53.830NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:50:00.096None[Sandbox] Process order. (Serial=1655, Empire=0, Order=OrderDialogChoice DialogIndex: 20, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:00.097NoneCouldn't get optional variable. (DialogName=MapBased_Exotic_Event013_Choice01, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:01.372None[TLPROD-55609] Finishing dialog. (Dialog: index : 20; name : MapBased_Exotic_Event013)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:01.376None[Sandbox] Process order. (Serial=1656, Empire=0, Order=OrderEndDialog DialogueName: MapBased_Exotic_Event013, TotalSteps: 7, SkippedStepIndex: -1, DialogIndex: 20)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:01.437None[Sandbox] Process order. (Serial=1657, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:07.042NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:07.042NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:14.838None[Sandbox] Process order. (Serial=1658, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:14.840None[Sandbox] Process order. (Serial=1659, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:14.889None[Sandbox] Process order. (Serial=1660, Empire=1, Order=OrderGoTo Entity=#6259, AdditionalFlags='IgnoreFogOfWar', Path='2158 [58, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:14.898None[Sandbox] Process order. (Serial=1661, Empire=1, Order=OrderContinueGotoAction Action=325)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:14.938None[Sandbox] Process order. (Serial=1662, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='2161 [61, 28] --> 2235 [60, 29] --> 2311 [61, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:14.948None[Sandbox] Process order. (Serial=1663, Empire=2, Order=OrderContinueGotoAction Action=326)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:14.976None[Sandbox] Process order. (Serial=1664, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:14.978None[Sandbox] Process order. (Serial=1665, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:15.622None[Sandbox] Process order. (Serial=1666, Empire=2, Order=OrderContinueGotoAction Action=326)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:16.294None[Sandbox] Process order. (Serial=1667, Empire=2, Order=OrderContinueGotoAction Action=326)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:16.306NoneThe AI synchronization took 1008 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:50:16.363None[Sandbox] Process order. (Serial=1668, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #6259 TargetArmyGUID: #4815 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:16.364NoneReleaseArmy #6259 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:16.365NoneReleaseArmy #6259 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:16.365NoneReleaseArmy #6259 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:16.365NoneReleaseArmy #6259 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:16.366NoneReleaseArmy #6259 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:16.399None[Sandbox] Process order. (Serial=1669, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:16.534None[Sandbox] Process order. (Serial=1670, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:16.654None[Sandbox] Process order. (Serial=1671, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:16.877NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:17.059NoneA new sandbox turn has begun: Turn 26

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:50:17.069None[Sandbox] Process order. (Serial=1672, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:50:17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:17.076None[Sandbox] Process order. (Serial=1673, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=883,EmpireIndex=1 TimePlayed=883,EmpireIndex=2 TimePlayed=883,EmpireIndex=3 TimePlayed=883)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:17.145None[Sandbox] Process order. (Serial=1674, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:17.525None[Sandbox] Process order. (Serial=1675, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 46, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:17.526None[Sandbox] Process order. (Serial=1676, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 46, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:18.641None[Sandbox] Process order. (Serial=1677, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 48, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:18.642None[Sandbox] Process order. (Serial=1678, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 48, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:19.072None[Sandbox] Process order. (Serial=1679, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:19.093None[Sandbox] Process order. (Serial=1680, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4994, ConstructionGUID=32, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:19.095None[Sandbox] Process order. (Serial=1681, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00_era1, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:19.096None[Sandbox] Process order. (Serial=1682, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4994, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:19.112None[Sandbox] Process order. (Serial=1683, Empire=2, Order=OrderAttachTerritoryToCity CampSettlementGUID: 5761, CitySettlementGUID: 5177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:19.133None[Sandbox] Process order. (Serial=1684, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:19.135None[Sandbox] Process order. (Serial=1685, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_02_v2, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:19.137None[Sandbox] Process order. (Serial=1686, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:19.152None[Sandbox] Process order. (Serial=1687, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Food, Position=1652, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:19.282None[Sandbox] Process order. (Serial=1688, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Food, Position=2069, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:19.454None[Sandbox] Process order. (Serial=1689, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:19.544None[Sandbox] Process order. (Serial=1690, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:20.729None[Sandbox] Process order. (Serial=1691, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:20.749None[Sandbox] Process order. (Serial=1692, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:22.653None[Sandbox] Process order. (Serial=1693, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:22.744None[Sandbox] Process order. (Serial=1694, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:22.745None[Sandbox] Process order. (Serial=1695, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:22.956None[Sandbox] Process order. (Serial=1696, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:27.716None[Sandbox] Process order. (Serial=1697, Empire=0, Order=OrderGoTo Entity=#6256, path='1522 [22, 20] --> 1521 [21, 20] --> 1520 [20, 20] --> 1519 [19, 20] --> 1518 [18, 20] --> 1517 [17, 20] --> 1591 [16, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:27.726None[Sandbox] Process order. (Serial=1698, Empire=0, Order=OrderContinueGotoAction Action=327)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:28.397None[Sandbox] Process order. (Serial=1699, Empire=0, Order=OrderContinueGotoAction Action=327)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:29.071None[Sandbox] Process order. (Serial=1700, Empire=0, Order=OrderContinueGotoAction Action=327)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:29.076NoneThe AI synchronization took 1035 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:50:38.442NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 126, current data frame: 126) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:44.686None[Sandbox] Process order. (Serial=1701, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Population, Position=2277, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.113None[Sandbox] Process order. (Serial=1702, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.114None[Sandbox] Process order. (Serial=1703, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.737None[Sandbox] Process order. (Serial=1704, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='1781 [56, 23] --> 1780 [55, 23] --> 1779 [54, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.738None[Sandbox] Process order. (Serial=1705, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='2538 [63, 33] --> 2614 [64, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.740None[Sandbox] Process order. (Serial=1706, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2233 [58, 29] --> 2308 [58, 30] --> 2383 [58, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.746None[Sandbox] Process order. (Serial=1707, Empire=1, Order=OrderContinueGotoAction Action=330)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.748None[Sandbox] Process order. (Serial=1708, Empire=1, Order=OrderContinueGotoAction Action=329)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.749None[Sandbox] Process order. (Serial=1709, Empire=1, Order=OrderContinueGotoAction Action=328)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.787None[Sandbox] Process order. (Serial=1710, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='2310 [60, 30] --> 2309 [59, 30] --> 2383 [58, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.788None[Sandbox] Process order. (Serial=1711, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1863 [63, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.795None[Sandbox] Process order. (Serial=1712, Empire=2, Order=OrderContinueGotoAction Action=332)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.797None[Sandbox] Process order. (Serial=1713, Empire=2, Order=OrderContinueGotoAction Action=331)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.837None[Sandbox] Process order. (Serial=1714, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2193 [18, 29] --> 2268 [18, 30] --> 2342 [17, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.838None[Sandbox] Process order. (Serial=1715, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1882 [7, 25] --> 1883 [8, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.839None[Sandbox] Process order. (Serial=1716, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2414 [14, 32] --> 2338 [13, 31] --> 2263 [13, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.847None[Sandbox] Process order. (Serial=1717, Empire=3, Order=OrderContinueGotoAction Action=335)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.848None[Sandbox] Process order. (Serial=1718, Empire=3, Order=OrderContinueGotoAction Action=334)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.850None[Sandbox] Process order. (Serial=1719, Empire=3, Order=OrderContinueGotoAction Action=333)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.865None[Sandbox] Process order. (Serial=1720, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1550 [50, 20] --> 1549 [49, 20] --> 1548 [48, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:46.876None[Sandbox] Process order. (Serial=1721, Empire=29, Order=OrderContinueGotoAction Action=336)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:47.420None[Sandbox] Process order. (Serial=1722, Empire=1, Order=OrderContinueGotoAction Action=330)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:47.423None[Sandbox] Process order. (Serial=1723, Empire=1, Order=OrderContinueGotoAction Action=329)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:47.423NoneAddRandomEquipment (Equipment=Equipment_Consumable_02_Definition, seed=449904246, turn=26, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=5787)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:47.424NoneQuest Collectible_Quest_010_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:50:47.426NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:50:47.427None[Sandbox] Process order. (Serial=1724, Empire=1, Order=OrderContinueGotoAction Action=328)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:47.471None[Sandbox] Process order. (Serial=1725, Empire=2, Order=OrderContinueGotoAction Action=331)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:47.521None[Sandbox] Process order. (Serial=1726, Empire=3, Order=OrderContinueGotoAction Action=335)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:47.523None[Sandbox] Process order. (Serial=1727, Empire=3, Order=OrderContinueGotoAction Action=334)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:47.524None[Sandbox] Process order. (Serial=1728, Empire=3, Order=OrderContinueGotoAction Action=333)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:47.550None[Sandbox] Process order. (Serial=1729, Empire=29, Order=OrderContinueGotoAction Action=336)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.092None[Sandbox] Process order. (Serial=1730, Empire=1, Order=OrderContinueGotoAction Action=330)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.094None[NarrativeEventManager] Unregistered variable CollectibleTerritory from MapBased_FIDS_Collectible_Event004: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.094None[NarrativeEventManager] Unregistered variable CollectibleTile from MapBased_FIDS_Collectible_Event004: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.094None[NarrativeEventManager] Unregistered variable CollectingArmy from MapBased_FIDS_Collectible_Event004: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.095None[NarrativeEventManager] Unregistered variable CollectibleTerritory from MapBased_FIDS_Collectible_Event004: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.096None[NarrativeEventManager] Unregistered variable CollectibleTile from MapBased_FIDS_Collectible_Event004: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.096None[NarrativeEventManager] Unregistered variable CollectingArmy from MapBased_FIDS_Collectible_Event004: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.113None[Sandbox] Process order. (Serial=1731, Empire=1, Order=OrderContinueGotoAction Action=328)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.152None[Sandbox] Process order. (Serial=1732, Empire=2, Order=OrderContinueGotoAction Action=331)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.192None[Sandbox] Process order. (Serial=1733, Empire=3, Order=OrderContinueGotoAction Action=335)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.194None[Sandbox] Process order. (Serial=1734, Empire=3, Order=OrderContinueGotoAction Action=333)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.222None[Sandbox] Process order. (Serial=1735, Empire=29, Order=OrderContinueGotoAction Action=336)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.232NoneThe AI synchronization took 969 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:50:48.254None[Sandbox] Process order. (Serial=1736, Empire=1, Order=OrderHeroEquip EquipmentUniqueID: 28, HeroIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.255None[Sandbox] Process order. (Serial=1737, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.255None[Sandbox] Process order. (Serial=1738, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 6391)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.256NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event004, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.256NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event004, Variable=CollectibleTile, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.256NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event004, Variable=CollectingArmy, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.257NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event004, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.274None[Sandbox] Process order. (Serial=1739, Empire=1, Order=OrderGoTo Entity=#6385, AdditionalFlags='IgnoreFogOfWar', Path='2003 [53, 26] --> 2004 [54, 26] --> 2005 [55, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.284None[Sandbox] Process order. (Serial=1740, Empire=1, Order=OrderContinueGotoAction Action=337)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.294None[Sandbox] Process order. (Serial=1741, Empire=2, Order=OrderCreateBattle Attacker #4837 Target #4575 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.294NoneBattle 6392: Initialize battle with attacker 4837 (1863) and defender 4575 (1938).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.295NoneBattle 6392: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:50:48.295NoneBattle 6392: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:50:48.295NoneBattle 6392: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:50:48.297NoneBattle 6392: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:50:48.305NoneBattle 6392: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:50:48.305NoneBattle 6392: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:50:48.322NoneBattle 6392: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:50:48.323NoneQuest MinorFaction_GenericQuest_02_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.356None[Sandbox] Process order. (Serial=1742, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='2310 [60, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.360NonePresentation Battle 6392: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.360NonePresentation Battle 6392: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.361NonePresentation Battle 6392: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:50:48.361NonePresentation Battle 6392: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=1863, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.361NonePresentation Battle 6392: Create participant 4837. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.362NonePresentation Battle 6392: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=5, Guid=4576, Group=Defender, TileIndex=1938, Modifiers=None, Type=Dweller UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.362NonePresentation Battle 6392: Create participant 4576. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.362NonePresentation Battle 6392: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=5, Guid=4575, Group=Defender, TileIndex=1938, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.362NonePresentation Battle 6392: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.363NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:50:48.363NonePresentation Battle 6392: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.363NonePresentation Battle 6392: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:50:48.364NonePresentation Battle 6392: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=1863, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.364None[Sandbox] Process order. (Serial=1743, Empire=2, Order=OrderContinueGotoAction Action=338)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.364NonePresentation Battle 6392: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=5 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.364NonePresentation Battle 6392: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:50:48.364NonePresentation Battle 6392: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=5, Guid=4576, Group=Defender, TileIndex=1938, Modifiers=None, Type=Dweller UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.365NonePresentation Battle 6392: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=5, Guid=4575, Group=Defender, TileIndex=1938, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.365NonePresentation Battle 6392: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.365NonePresentation Battle 6392: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.366NonePresentation Battle 6392: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=4 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.366NonePresentation Battle 6392: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.366NonePresentation Battle 6392: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.367NonePresentation Battle 6392: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4837, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.367NoneInitialize presentation battle unit 6497 for unit 4842

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.368NoneInitialize presentation battle unit 6496 for unit 4840

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.368NoneInitialize presentation battle unit 6495 for unit 5795

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.369NoneInitialize presentation battle unit 6494 for unit 4839

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.369NonePresentation Battle 6392: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=5, ParticipantGuid=4576, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.370NoneInitialize presentation battle unit 6499 for unit 4577

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.374None[Sandbox] Process order. (Serial=1744, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.379NoneInitialize presentation battle unit 6498 for unit 4578

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.388NonePresentation Battle 6392: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=5, ParticipantGuid=4575, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.389NonePresentation Battle 6392: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.389NonePresentation Battle 6392: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.389NonePresentation Battle 6392: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.389NonePresentation Battle 6392: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:50:48.390NonePresentation Battle 6392: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=5 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.390None[Sandbox] Process order. (Serial=1745, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:48.390NonePresentation Battle 6392: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:50:48.390NonePresentation Battle 6392: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:48.954None[Sandbox] Process order. (Serial=1746, Empire=1, Order=OrderContinueGotoAction Action=337)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.626None[Sandbox] Process order. (Serial=1747, Empire=1, Order=OrderContinueGotoAction Action=337)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.644NoneThe AI synchronization took 959 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:50:49.686None[Sandbox] Process order. (Serial=1748, Empire=1, Order=OrderDialogChoice DialogIndex: 22, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.687NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event004_Choice01, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:49.716None[Sandbox] Process order. (Serial=1749, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 6392, EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.719None[AI] Battle 6392: Confirming battle for empire 5

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:50:49.725None[Sandbox] Process order. (Serial=1750, Empire=5, Order=OrderBattleSetAutoResolve BattleGuid: 6392, EmpireIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.726NoneBattle 6392: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:50:49.727NoneBattle 6392: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:49.727NoneAddRandomEquipment (Equipment=Equipment_Consumable_04_Definition, seed=449903083, turn=26, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=4837)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:49.728NoneBattle 6392: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:50:49.751None[Sandbox] Process order. (Serial=1751, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.752None[Sandbox] Process order. (Serial=1752, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.753NonePresentation Battle 6392: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:49.753NonePresentation Battle 6392: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:49.754NonePresentation Battle 6392: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=5. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:49.754NonePresentation Battle 6392: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=5 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:49.754NonePresentation Battle 6392: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:49.755NonePresentation Battle 6392: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:50:49.755NonePresentation Battle 6392: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:49.766None[Sandbox] Process order. (Serial=1753, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6392)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.766NoneBattle 6392: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:50:49.767NoneBattle #6392: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:49.864NonePresentation Battle 6392: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:50:49.865NoneRelease presentation battle unit 6497

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:50:49.865None[Sandbox] Process order. (Serial=1754, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.865NoneRelease presentation battle unit 6496

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:50:49.866NoneRelease presentation battle unit 6495

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:50:49.866NoneRelease presentation battle unit 6494

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:50:49.866NoneRelease presentation battle unit 6499

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:50:49.867NoneRelease presentation battle unit 6498

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:50:49.875None[Sandbox] Process order. (Serial=1755, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.886None[Sandbox] Process order. (Serial=1756, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5177, ConstructionGUID=35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.887None[Sandbox] Process order. (Serial=1757, Empire=2, Order=OrderHeroSkillActivate HeroIndex: 2, SkillIndex: 52)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.888None[Sandbox] Process order. (Serial=1758, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.889None[Sandbox] Process order. (Serial=1759, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.890None[Sandbox] Process order. (Serial=1760, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.905None[Sandbox] Process order. (Serial=1761, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=ConstructibleAction_RebuildVillage, Position=1938, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:49.934None[Sandbox] Process order. (Serial=1762, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:50.057None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinished. (Serial=0, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: True)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

19:50:50.076None[Sandbox] Process order. (Serial=1763, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:50.146NoneStopSubjugation subjugation #6368 (Tile: 1740, State: Running, Settlement: 0, Army: 4976, InitiatorEmpire: 0, Restart: False, Type: Raze, Amount: 36.00)

Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

19:50:50.153NoneOnArmySubjugationActionStopped subjugation #6368 (Tile: 1740, State: Finished, Settlement: 0, Army: 4976, InitiatorEmpire: 0, Restart: False, Type: Raze, Amount: 36.00)

Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

19:50:50.289NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:50.475NoneA new sandbox turn has begun: Turn 27

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:50:50.494NoneAddInvalidTilesFrom for worldHero of type 'Hero_World_TorturedSoul' invalidate 0 tiles over 4125 total.

Amplitude.Mercury.Simulation.WorldHeroSpawnWeights:AddInvalidTilesFrom(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:50.535None[Sandbox] Process order. (Serial=1764, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:50:50)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:50.542NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #6552 of empire #51'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

19:50:50.556None[Sandbox] Process order. (Serial=1765, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=916,EmpireIndex=1 TimePlayed=916,EmpireIndex=2 TimePlayed=916,EmpireIndex=3 TimePlayed=916)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:50.557None[Sandbox] Process order. (Serial=1766, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:50.567None[Sandbox] Process order. (Serial=1767, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:50.568None[Sandbox] Process order. (Serial=1768, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 57, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:51.798None[Sandbox] Process order. (Serial=1769, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.531None[Sandbox] Process order. (Serial=1770, Empire=1, Order=OrderCharacterAppointCouncilor CharacterGUID: 4967, CouncilSeatGUID: 4534)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.533None[Sandbox] Process order. (Serial=1771, Empire=1, Order=OrderCharacterAppointCouncilor CharacterGUID: 4966, CouncilSeatGUID: 4535)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.533None[Sandbox] Process order. (Serial=1772, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4994, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.550None[Sandbox] Process order. (Serial=1773, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5177, ConstructionGUID=39, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.556None[Sandbox] Process order. (Serial=1774, Empire=2, Order=OrderCharacterAppointCouncilor CharacterGUID: 4968, CouncilSeatGUID: 4538)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.557None[Sandbox] Process order. (Serial=1775, Empire=2, Order=OrderCharacterAppointCouncilor CharacterGUID: 4969, CouncilSeatGUID: 4539)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.557None[Sandbox] Process order. (Serial=1776, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.570None[Sandbox] Process order. (Serial=1777, Empire=3, Order=OrderActivateResourceBooster ResourceType: Resource11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.571None[Sandbox] Process order. (Serial=1778, Empire=3, Order=OrderCharacterAppointCouncilor CharacterGUID: 4970, CouncilSeatGUID: 4542)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.572None[Sandbox] Process order. (Serial=1779, Empire=3, Order=OrderCharacterAppointCouncilor CharacterGUID: 5770, CouncilSeatGUID: 4543)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.721None[Sandbox] Process order. (Serial=1780, Empire=1, Order=OrderCharacterAppointCouncilor CharacterGUID: 4816, CouncilSeatGUID: 4534)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.752None[Sandbox] Process order. (Serial=1781, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=DistrictImprovement_Influence_02, Position=1788, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.754None[Sandbox] Process order. (Serial=1782, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.758None[Sandbox] Process order. (Serial=1783, Empire=2, Order=OrderCouncilValidateReshuffle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.770None[Sandbox] Process order. (Serial=1784, Empire=2, Order=OrderToggleForeignPopulationConsumption Settlement: '5177')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.791None[Sandbox] Process order. (Serial=1785, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=36, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.794None[Sandbox] Process order. (Serial=1786, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.795None[Sandbox] Process order. (Serial=1787, Empire=3, Order=OrderCouncilValidateReshuffle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.953None[Sandbox] Process order. (Serial=1788, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:52.973None[Sandbox] Process order. (Serial=1789, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Industry, Position=2716, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:53.123None[Sandbox] Process order. (Serial=1790, Empire=1, Order=OrderCouncilValidateReshuffle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:53.717None[Sandbox] Process order. (Serial=1791, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 57, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:53.718None[Sandbox] Process order. (Serial=1792, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 57, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:54.127None[Sandbox] Process order. (Serial=1793, Empire=1, Order=OrderSelectGrowingPopulation Settlement: '4994' Population: 'Population_Minor_Ochling')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:54.898None[Sandbox] Process order. (Serial=1794, Empire=0, Order=OrderGoTo Entity=#6256, path='1595 [20, 21] --> 1670 [20, 22] --> 1744 [19, 23] --> 1820 [20, 24] --> 1895 [20, 25] --> 1971 [21, 26] --> 2046 [21, 27] --> 2121 [21, 28] --> 2120 [20, 28] --> 2119 [19, 28] --> 2118 [18, 28] --> 2042 [17, 27] --> 1967 [17, 26] --> 1892 [17, 25] --> 1817 [17, 24] --> 1741 [16, 23] --> 1667 [17, 22] --> 1592 [17, 21] --> 1518 [18, 20] --> 1519 [19, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:54.910None[Sandbox] Process order. (Serial=1795, Empire=0, Order=OrderContinueGotoAction Action=339)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:55.580None[Sandbox] Process order. (Serial=1796, Empire=0, Order=OrderContinueGotoAction Action=339)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:56.211None[Sandbox] Process order. (Serial=1797, Empire=0, Order=OrderGoTo Entity=#6256, path='1744 [19, 23] --> 1820 [20, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:56.250None[Sandbox] Process order. (Serial=1798, Empire=0, Order=OrderContinueGotoAction Action=340)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:56.923None[Sandbox] Process order. (Serial=1799, Empire=0, Order=OrderContinueGotoAction Action=340)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:56.930NoneThe AI synchronization took 1468 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:50:57.928None[Sandbox] Process order. (Serial=1800, Empire=0, Order=OrderSplitAndGoTo Entity=#4976, path='1665 [15, 22] --> 1664 [14, 22] --> 1588 [13, 21]'. UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:58.175None[Sandbox] Process order. (Serial=1801, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 56, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:58.604None[Sandbox] Process order. (Serial=1802, Empire=0, Order=OrderContinueGotoAction Action=341)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:59.275None[Sandbox] Process order. (Serial=1803, Empire=0, Order=OrderContinueGotoAction Action=341)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:59.289NoneThe AI synchronization took 1029 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:50:59.889None[Sandbox] Process order. (Serial=1804, Empire=0, Order=OrderSplitAndGoTo Entity=#4976, path='1740 [15, 23] --> 1815 [15, 24] --> 1889 [14, 25]'. UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:50:59.909NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.00833575% to 0%) in controller Unit_Mukag_Support_OverrideController) '4976-763-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:00.561None[Sandbox] Process order. (Serial=1805, Empire=0, Order=OrderContinueGotoAction Action=342)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:01.237None[Sandbox] Process order. (Serial=1806, Empire=0, Order=OrderContinueGotoAction Action=342)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:01.251NoneThe AI synchronization took 895 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:51:03.561None[Sandbox] Process order. (Serial=1807, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 55, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:08.943None[Sandbox] Process order. (Serial=1808, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 51, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:14.342None[Sandbox] Process order. (Serial=1809, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 50, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:18.184None[Sandbox] Process order. (Serial=1810, Empire=0, Order=OrderGoToAndSettle Entity=#4976, path='1665 [15, 22]'. ConvertIntoCity: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:18.195None[Sandbox] Process order. (Serial=1811, Empire=0, Order=OrderContinueGotoAction Action=343)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:18.866None[Sandbox] Process order. (Serial=1812, Empire=0, Order=OrderArmySettle ArmyGUID: #4976 Action=343)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:18.873NoneThe AI synchronization took 469 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:51:19.738None[Sandbox] Process order. (Serial=1813, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 58, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:21.252None[Sandbox] Process order. (Serial=1814, Empire=0, Order=OrderGoTo Entity=#6564, path='1890 [15, 25] --> 1891 [16, 25] --> 1967 [17, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:21.263None[Sandbox] Process order. (Serial=1815, Empire=0, Order=OrderContinueGotoAction Action=345)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:21.935None[Sandbox] Process order. (Serial=1816, Empire=0, Order=OrderContinueGotoAction Action=345)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:22.606None[Sandbox] Process order. (Serial=1817, Empire=0, Order=OrderContinueGotoAction Action=345)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:22.612NoneThe AI synchronization took 1005 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:51:22.837None[Sandbox] Process order. (Serial=1818, Empire=0, Order=OrderGoTo Entity=#6563, path='1513 [13, 20] --> 1437 [12, 19] --> 1436 [11, 19] --> 1435 [10, 19] --> 1360 [10, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:22.846None[Sandbox] Process order. (Serial=1819, Empire=0, Order=OrderContinueGotoAction Action=346)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:23.519None[Sandbox] Process order. (Serial=1820, Empire=0, Order=OrderContinueGotoAction Action=346)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:24.199None[Sandbox] Process order. (Serial=1821, Empire=0, Order=OrderContinueGotoAction Action=346)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:24.204NoneThe AI synchronization took 940 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:51:24.690None[Sandbox] Process order. (Serial=1822, Empire=0, Order=OrderGoTo Entity=#6256, path='1820 [20, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:24.700None[Sandbox] Process order. (Serial=1823, Empire=0, Order=OrderContinueGotoAction Action=347)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:24.836NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.03335819% to 0%) in controller Unit_Mukag_Melee_OverrideController) '6256-1014-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:25.014NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.154205% to 0%) in controller Unit_Mukag_Melee_OverrideController) '6256-1015-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:25.133None[Sandbox] Process order. (Serial=1824, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 52, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:51:32.833None[Sandbox] Process order. (Serial=1825, Empire=0, Order=OrderCharacterAppointCouncilor CharacterGUID: 4965, CouncilSeatGUID: 4530)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:48.668None[Sandbox] Process order. (Serial=1826, Empire=0, Order=OrderCharacterAppointCouncilor CharacterGUID: 4794, CouncilSeatGUID: 4531)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:49.734None[Sandbox] Process order. (Serial=1827, Empire=0, Order=OrderCouncilValidateReshuffle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:49.823None[Sandbox] Process order. (Serial=1828, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:54.004None[Sandbox] Process order. (Serial=1829, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:55.601None[Sandbox] Process order. (Serial=1830, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 59, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.975None[Sandbox] Process order. (Serial=1831, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Money, Position=2276, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.006None[Sandbox] Process order. (Serial=1832, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 53, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.965None[Sandbox] Process order. (Serial=1833, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.043None[Sandbox] Process order. (Serial=1834, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.044None[Sandbox] Process order. (Serial=1835, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.085None[Sandbox] Process order. (Serial=1836, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2309 [59, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.086None[Sandbox] Process order. (Serial=1837, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='2613 [63, 34] --> 2612 [62, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.094None[Sandbox] Process order. (Serial=1838, Empire=1, Order=OrderContinueGotoAction Action=349)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.095None[Sandbox] Process order. (Serial=1839, Empire=1, Order=OrderContinueGotoAction Action=348)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.098None[Sandbox] Process order. (Serial=1840, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='1778 [53, 23] --> 1777 [52, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.104None[Sandbox] Process order. (Serial=1841, Empire=1, Order=OrderContinueGotoAction Action=350)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.145None[Sandbox] Process order. (Serial=1842, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1864 [64, 24] --> 1865 [65, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.155None[Sandbox] Process order. (Serial=1843, Empire=2, Order=OrderContinueGotoAction Action=351)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.196None[Sandbox] Process order. (Serial=1844, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2417 [17, 32] --> 2491 [16, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.198None[Sandbox] Process order. (Serial=1845, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1809 [9, 24] --> 1734 [9, 23] --> 1660 [10, 22] --> 1661 [11, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.199None[Sandbox] Process order. (Serial=1846, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2188 [13, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.205None[Sandbox] Process order. (Serial=1847, Empire=3, Order=OrderContinueGotoAction Action=354)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.208None[Sandbox] Process order. (Serial=1848, Empire=3, Order=OrderContinueGotoAction Action=353)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.209None[Sandbox] Process order. (Serial=1849, Empire=3, Order=OrderContinueGotoAction Action=352)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.225None[Sandbox] Process order. (Serial=1850, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1549 [49, 20] --> 1550 [50, 20] --> 1551 [51, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.236None[Sandbox] Process order. (Serial=1851, Empire=29, Order=OrderContinueGotoAction Action=355)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.255None[Sandbox] Process order. (Serial=1852, Empire=51, Order=OrderGoTo Entity=#6552, AdditionalFlags='IgnoreFogOfWar', Path='1396 [46, 18] --> 1321 [46, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.266None[Sandbox] Process order. (Serial=1853, Empire=51, Order=OrderContinueGotoAction Action=356)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.766None[Sandbox] Process order. (Serial=1854, Empire=1, Order=OrderContinueGotoAction Action=349)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.787None[Sandbox] Process order. (Serial=1855, Empire=1, Order=OrderContinueGotoAction Action=350)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.788NoneAddRandomEquipment (Equipment=Equipment_Accessory_01_Definition, seed=449903279, turn=27, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=4819)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:24.827None[Sandbox] Process order. (Serial=1856, Empire=2, Order=OrderContinueGotoAction Action=351)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.886None[Sandbox] Process order. (Serial=1857, Empire=3, Order=OrderContinueGotoAction Action=353)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.888None[Sandbox] Process order. (Serial=1858, Empire=3, Order=OrderContinueGotoAction Action=352)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.917None[Sandbox] Process order. (Serial=1859, Empire=29, Order=OrderContinueGotoAction Action=355)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:24.936None[Sandbox] Process order. (Serial=1860, Empire=51, Order=OrderContinueGotoAction Action=356)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:25.558None[Sandbox] Process order. (Serial=1861, Empire=3, Order=OrderContinueGotoAction Action=353)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:25.588None[Sandbox] Process order. (Serial=1862, Empire=29, Order=OrderContinueGotoAction Action=355)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.231None[Sandbox] Process order. (Serial=1863, Empire=3, Order=OrderContinueGotoAction Action=353)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.245NoneThe AI synchronization took 1476 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:26.260None[Sandbox] Process order. (Serial=1864, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 1, SkillIndex: 28)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.291None[Sandbox] Process order. (Serial=1865, Empire=1, Order=OrderGoTo Entity=#6385, AdditionalFlags='IgnoreFogOfWar', Path='2080 [55, 27] --> 2081 [56, 27] --> 2157 [57, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.300None[Sandbox] Process order. (Serial=1866, Empire=1, Order=OrderContinueGotoAction Action=357)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.340None[Sandbox] Process order. (Serial=1867, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='2311 [61, 30] --> 2386 [61, 31] --> 2461 [61, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.350None[Sandbox] Process order. (Serial=1868, Empire=2, Order=OrderContinueGotoAction Action=358)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.376None[Sandbox] Process order. (Serial=1869, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.377None[Sandbox] Process order. (Serial=1870, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.974None[Sandbox] Process order. (Serial=1871, Empire=1, Order=OrderContinueGotoAction Action=357)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.023None[Sandbox] Process order. (Serial=1872, Empire=2, Order=OrderContinueGotoAction Action=358)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.647None[Sandbox] Process order. (Serial=1873, Empire=1, Order=OrderContinueGotoAction Action=357)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.697None[Sandbox] Process order. (Serial=1874, Empire=2, Order=OrderContinueGotoAction Action=358)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.710NoneThe AI synchronization took 993 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:27.757None[Sandbox] Process order. (Serial=1875, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='1852 [52, 24] --> 1926 [51, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.766None[Sandbox] Process order. (Serial=1876, Empire=1, Order=OrderContinueGotoAction Action=359)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.808None[Sandbox] Process order. (Serial=1877, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1789 [64, 23] --> 1715 [65, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.817None[Sandbox] Process order. (Serial=1878, Empire=2, Order=OrderContinueGotoAction Action=360)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.439None[Sandbox] Process order. (Serial=1879, Empire=1, Order=OrderContinueGotoAction Action=359)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.492None[Sandbox] Process order. (Serial=1880, Empire=2, Order=OrderContinueGotoAction Action=360)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.506NoneThe AI synchronization took 499 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:28.590None[Sandbox] Process order. (Serial=1881, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.591None[Sandbox] Process order. (Serial=1882, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.649None[Sandbox] Process order. (Serial=1883, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.863NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:29.065NoneA new sandbox turn has begun: Turn 28

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:54:29.076NoneSkip DiscoverElementCameraSequence CameraSequence_Biomes due to undefined element Biome_Arid.

Amplitude.Mercury.Simulation.CameraSequenceController:StartDiscoverElementCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:29.094None[Sandbox] Process order. (Serial=1884, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:54:29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:29.101None[Sandbox] Process order. (Serial=1885, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1135,EmpireIndex=1 TimePlayed=1135,EmpireIndex=2 TimePlayed=1135,EmpireIndex=3 TimePlayed=1135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:29.140None[Sandbox] Process order. (Serial=1886, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:29.150None[Sandbox] Process order. (Serial=1887, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 60, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:29.952NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6385-1097)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:54:29.966NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6385-1099)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:54:29.988NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6385-1101)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:54:30.020NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6385-1100)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:54:30.020NoneUnitActionMove(#6385): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

19:54:30.020NoneUnitActionMove(#6385): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

19:54:30.115None[Sandbox] Process order. (Serial=1888, Empire=0, Order=OrderGoTo Entity=#6256, path='1820 [20, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:30.125None[Sandbox] Process order. (Serial=1889, Empire=0, Order=OrderContinueGotoAction Action=361)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:31.093None[Sandbox] Process order. (Serial=1890, Empire=0, Order=OrderGoTo Entity=#6256, path='1895 [20, 25] --> 1971 [21, 26] --> 2046 [21, 27] --> 2121 [21, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:31.103None[Sandbox] Process order. (Serial=1891, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_PillageAction_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:31.104None[Sandbox] Process order. (Serial=1892, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4994, ConstructionGUID=37, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:31.106None[Sandbox] Process order. (Serial=1893, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4994, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:31.108None[Sandbox] Process order. (Serial=1894, Empire=0, Order=OrderContinueGotoAction Action=362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:31.123None[Sandbox] Process order. (Serial=1895, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:31.124None[Sandbox] Process order. (Serial=1896, Empire=2, Order=OrderToggleForeignPopulationConsumption Settlement: '5177')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:31.145None[Sandbox] Process order. (Serial=1897, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:31.146None[Sandbox] Process order. (Serial=1898, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:31.786None[Sandbox] Process order. (Serial=1899, Empire=0, Order=OrderContinueGotoAction Action=362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:32.458None[Sandbox] Process order. (Serial=1900, Empire=0, Order=OrderContinueGotoAction Action=362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:32.464NoneThe AI synchronization took 980 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:32.478None[Sandbox] Process order. (Serial=1901, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=DistrictImprovement_City_Center_08, Position=2002, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:32.499None[Sandbox] Process order. (Serial=1902, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5177, PopulationDefinitionName: Population_LastLord)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:32.519None[Sandbox] Process order. (Serial=1903, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:32.540None[Sandbox] Process order. (Serial=1904, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Food, Position=1727, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:32.692None[Sandbox] Process order. (Serial=1905, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.271None[Sandbox] Process order. (Serial=1906, Empire=0, Order=OrderGoTo Entity=#6564, path='1967 [17, 26] --> 2042 [17, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.281None[Sandbox] Process order. (Serial=1907, Empire=0, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.956None[Sandbox] Process order. (Serial=1908, Empire=0, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.969NoneThe AI synchronization took 472 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:34.529None[Sandbox] Process order. (Serial=1909, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 61, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:34.782None[Sandbox] Process order. (Serial=1910, Empire=0, Order=OrderGoTo Entity=#6563, path='1436 [11, 19] --> 1435 [10, 19] --> 1360 [10, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:34.791None[Sandbox] Process order. (Serial=1911, Empire=0, Order=OrderContinueGotoAction Action=364)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:35.463None[Sandbox] Process order. (Serial=1912, Empire=0, Order=OrderContinueGotoAction Action=364)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:36.136None[Sandbox] Process order. (Serial=1913, Empire=0, Order=OrderContinueGotoAction Action=364)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:36.147NoneThe AI synchronization took 944 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:37.244None[Sandbox] Process order. (Serial=1914, Empire=0, Order=OrderGoTo Entity=#6563, path='1284 [9, 17] --> 1283 [8, 17] --> 1282 [7, 17] --> 1207 [7, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:37.253None[Sandbox] Process order. (Serial=1915, Empire=0, Order=OrderContinueGotoAction Action=365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:37.925None[Sandbox] Process order. (Serial=1916, Empire=0, Order=OrderContinueGotoAction Action=365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:38.601None[Sandbox] Process order. (Serial=1917, Empire=0, Order=OrderContinueGotoAction Action=365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:38.607NoneThe AI synchronization took 1021 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:39.137None[Sandbox] Process order. (Serial=1918, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 4976, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:41.323None[Sandbox] Process order. (Serial=1919, Empire=0, Order=OrderGoToAndMerge Entity=#6564, path='1967 [17, 26] --> 1891 [16, 25] --> 1816 [16, 24] --> 1740 [15, 23] --> 1665 [15, 22]'. TargetGUID: 4976, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:41.331None[Sandbox] Process order. (Serial=1920, Empire=0, Order=OrderContinueGotoAction Action=366)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:41.361None[Sandbox] Process order. (Serial=1921, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:42.012None[Sandbox] Process order. (Serial=1922, Empire=0, Order=OrderContinueGotoAction Action=366)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:42.683None[Sandbox] Process order. (Serial=1923, Empire=0, Order=OrderContinueGotoAction Action=366)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:42.691NoneThe AI synchronization took 1052 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:42.945NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:42.945NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:42.945NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:42.945NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:01.559None[Sandbox] Process order. (Serial=1924, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.562None[Sandbox] Process order. (Serial=1925, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.608None[Sandbox] Process order. (Serial=1926, Empire=1, Order=OrderGoTo Entity=#6385, AdditionalFlags='IgnoreFogOfWar', Path='2158 [58, 28] --> 2233 [58, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.609None[Sandbox] Process order. (Serial=1927, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='2686 [61, 35] --> 2761 [61, 36] --> 2835 [60, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.610None[Sandbox] Process order. (Serial=1928, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2001 [51, 26] --> 2075 [50, 27] --> 2151 [51, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.619None[Sandbox] Process order. (Serial=1929, Empire=1, Order=OrderContinueGotoAction Action=369)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.621None[Sandbox] Process order. (Serial=1930, Empire=1, Order=OrderContinueGotoAction Action=368)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.622None[Sandbox] Process order. (Serial=1931, Empire=1, Order=OrderContinueGotoAction Action=367)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.659None[Sandbox] Process order. (Serial=1932, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='2386 [61, 31] --> 2387 [62, 31] --> 2313 [63, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.660None[Sandbox] Process order. (Serial=1933, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1640 [65, 21] --> 1566 [66, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.669None[Sandbox] Process order. (Serial=1934, Empire=2, Order=OrderContinueGotoAction Action=371)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.670None[Sandbox] Process order. (Serial=1935, Empire=2, Order=OrderContinueGotoAction Action=370)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.711None[Sandbox] Process order. (Serial=1936, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2187 [12, 29] --> 2186 [11, 29] --> 2261 [11, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.713None[Sandbox] Process order. (Serial=1937, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1660 [10, 22] --> 1734 [9, 23] --> 1809 [9, 24] --> 1883 [8, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.720None[Sandbox] Process order. (Serial=1938, Empire=3, Order=OrderContinueGotoAction Action=373)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.721None[Sandbox] Process order. (Serial=1939, Empire=3, Order=OrderContinueGotoAction Action=372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.722None[Sandbox] Process order. (Serial=1940, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2492 [17, 33] --> 2493 [18, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.729None[Sandbox] Process order. (Serial=1941, Empire=3, Order=OrderContinueGotoAction Action=374)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.750None[Sandbox] Process order. (Serial=1942, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1626 [51, 21] --> 1702 [52, 22] --> 1777 [52, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.760None[Sandbox] Process order. (Serial=1943, Empire=29, Order=OrderContinueGotoAction Action=375)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.779None[Sandbox] Process order. (Serial=1944, Empire=51, Order=OrderGoTo Entity=#6552, AdditionalFlags='IgnoreFogOfWar', Path='1322 [47, 17] --> 1398 [48, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:01.789None[Sandbox] Process order. (Serial=1945, Empire=51, Order=OrderContinueGotoAction Action=376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:02.291None[Sandbox] Process order. (Serial=1946, Empire=1, Order=OrderContinueGotoAction Action=369)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:02.294None[Sandbox] Process order. (Serial=1947, Empire=1, Order=OrderContinueGotoAction Action=368)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:02.295None[Sandbox] Process order. (Serial=1948, Empire=1, Order=OrderContinueGotoAction Action=367)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:02.342None[Sandbox] Process order. (Serial=1949, Empire=2, Order=OrderContinueGotoAction Action=371)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:02.345None[Sandbox] Process order. (Serial=1950, Empire=2, Order=OrderContinueGotoAction Action=370)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:02.392None[Sandbox] Process order. (Serial=1951, Empire=3, Order=OrderContinueGotoAction Action=373)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:02.394None[Sandbox] Process order. (Serial=1952, Empire=3, Order=OrderContinueGotoAction Action=372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:02.413None[Sandbox] Process order. (Serial=1953, Empire=3, Order=OrderContinueGotoAction Action=374)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:02.432None[Sandbox] Process order. (Serial=1954, Empire=29, Order=OrderContinueGotoAction Action=375)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:02.462None[Sandbox] Process order. (Serial=1955, Empire=51, Order=OrderContinueGotoAction Action=376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:02.964None[Sandbox] Process order. (Serial=1956, Empire=1, Order=OrderContinueGotoAction Action=369)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:02.979None[Sandbox] Process order. (Serial=1957, Empire=1, Order=OrderContinueGotoAction Action=368)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:03.025None[Sandbox] Process order. (Serial=1958, Empire=2, Order=OrderContinueGotoAction Action=370)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:03.065None[Sandbox] Process order. (Serial=1959, Empire=3, Order=OrderContinueGotoAction Action=373)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:03.068None[Sandbox] Process order. (Serial=1960, Empire=3, Order=OrderContinueGotoAction Action=372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:03.740None[Sandbox] Process order. (Serial=1961, Empire=3, Order=OrderContinueGotoAction Action=373)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:03.760NoneThe AI synchronization took 1317 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:55:03.781None[Sandbox] Process order. (Serial=1962, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #6385 TargetArmyGUID: #4815 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:03.782NoneReleaseArmy #6385 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:03.782NoneReleaseArmy #6385 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:03.783NoneReleaseArmy #6385 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:03.783NoneReleaseArmy #6385 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:03.784NoneReleaseArmy #6385 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:03.825None[Sandbox] Process order. (Serial=1963, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:03.827None[Sandbox] Process order. (Serial=1964, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:03.828None[Sandbox] Process order. (Serial=1965, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:04.011None[Sandbox] Process order. (Serial=1966, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:04.071None[Sandbox] Process order. (Serial=1967, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:04.285NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:04.479NoneA new sandbox turn has begun: Turn 29

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:55:04.492None[Sandbox] Process order. (Serial=1968, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:55:04)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:04.502None[Sandbox] Process order. (Serial=1969, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1170,EmpireIndex=1 TimePlayed=1170,EmpireIndex=2 TimePlayed=1170,EmpireIndex=3 TimePlayed=1170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:06.258None[Sandbox] Process order. (Serial=1970, Empire=0, Order=OrderGoTo Entity=#6563, path='1282 [7, 17] --> 1207 [7, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:06.267None[Sandbox] Process order. (Serial=1971, Empire=0, Order=OrderContinueGotoAction Action=377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:06.944None[Sandbox] Process order. (Serial=1972, Empire=0, Order=OrderContinueGotoAction Action=377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:06.959NoneThe AI synchronization took 504 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:55:06.965None[Sandbox] Process order. (Serial=1973, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:06.966None[Sandbox] Process order. (Serial=1974, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 65, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:06.975None[Sandbox] Process order. (Serial=1975, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4994, ConstructionGUID=43, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:06.978None[Sandbox] Process order. (Serial=1976, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:06.979None[Sandbox] Process order. (Serial=1977, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:06.995None[Sandbox] Process order. (Serial=1978, Empire=2, Order=OrderToggleForeignPopulationConsumption Settlement: '5177')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:07.015None[Sandbox] Process order. (Serial=1979, Empire=3, Order=OrderEvolveUnit UnitGUID: 5568, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:07.016None[Sandbox] Process order. (Serial=1980, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:07.455None[Sandbox] Process order. (Serial=1981, Empire=0, Order=OrderGoTo Entity=#6563, path='1281 [6, 17] --> 1357 [7, 18] --> 1432 [7, 19] --> 1507 [7, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:07.556None[Sandbox] Process order. (Serial=1982, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:07.616None[Sandbox] Process order. (Serial=1983, Empire=0, Order=OrderContinueGotoAction Action=378)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:08.291None[Sandbox] Process order. (Serial=1984, Empire=0, Order=OrderContinueGotoAction Action=378)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:08.298NoneThe AI synchronization took 601 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:55:08.313None[Sandbox] Process order. (Serial=1985, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Military, Position=1927, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:08.342None[Sandbox] Process order. (Serial=1986, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:08.363None[Sandbox] Process order. (Serial=1987, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Industry, Position=2716, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:10.185None[Sandbox] Process order. (Serial=1988, Empire=0, Order=OrderGoToAndMerge Entity=#6564, path='1816 [16, 24] --> 1740 [15, 23] --> 1665 [15, 22]'. TargetGUID: 4976, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:10.195None[Sandbox] Process order. (Serial=1989, Empire=0, Order=OrderContinueGotoAction Action=379)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:10.867None[Sandbox] Process order. (Serial=1990, Empire=0, Order=OrderContinueGotoAction Action=379)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:11.540None[Sandbox] Process order. (Serial=1991, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #6564 TargetArmyGUID: #4976 Action=379)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:11.542NoneReleaseArmy #6564 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:11.543NoneReleaseArmy #6564 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:11.543NoneReleaseArmy #6564 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:11.543NoneReleaseArmy #6564 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:11.543NoneReleaseArmy #6564 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:11.558NoneThe AI synchronization took 1060 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:55:12.138None[Sandbox] Process order. (Serial=1992, Empire=0, Order=OrderGoTo Entity=#6256, path='2046 [21, 27] --> 2121 [21, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:12.148None[Sandbox] Process order. (Serial=1993, Empire=0, Order=OrderContinueGotoAction Action=380)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:12.821None[Sandbox] Process order. (Serial=1994, Empire=0, Order=OrderContinueGotoAction Action=380)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:12.832NoneThe AI synchronization took 562 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:55:12.862None[Sandbox] Process order. (Serial=1995, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:12.863None[Sandbox] Process order. (Serial=1996, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 66, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:15.164None[Sandbox] Process order. (Serial=1997, Empire=0, Order=OrderGoTo Entity=#6256, path='2120 [20, 28] --> 2119 [19, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:15.174None[Sandbox] Process order. (Serial=1998, Empire=0, Order=OrderContinueGotoAction Action=381)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:15.263None[Sandbox] Process order. (Serial=1999, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:15.845None[Sandbox] Process order. (Serial=2000, Empire=0, Order=OrderContinueGotoAction Action=381)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:15.859NoneThe AI synchronization took 527 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:55:25.571NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:25.571NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:25.571NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:25.571NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:27.094None[Sandbox] Process order. (Serial=2001, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.095None[Sandbox] Process order. (Serial=2002, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.144None[Sandbox] Process order. (Serial=2003, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2308 [58, 30] --> 2307 [57, 30] --> 2306 [56, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.145None[Sandbox] Process order. (Serial=2004, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='2910 [60, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.153None[Sandbox] Process order. (Serial=2005, Empire=1, Order=OrderContinueGotoAction Action=383)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.154None[Sandbox] Process order. (Serial=2006, Empire=1, Order=OrderContinueGotoAction Action=382)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.163None[Sandbox] Process order. (Serial=2007, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2225 [50, 29] --> 2300 [50, 30] --> 2374 [49, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.173None[Sandbox] Process order. (Serial=2008, Empire=1, Order=OrderContinueGotoAction Action=384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.214None[Sandbox] Process order. (Serial=2009, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='2237 [62, 29] --> 2236 [61, 29] --> 2161 [61, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.215None[Sandbox] Process order. (Serial=2010, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1491 [66, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.224None[Sandbox] Process order. (Serial=2011, Empire=2, Order=OrderContinueGotoAction Action=386)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.227None[Sandbox] Process order. (Serial=2012, Empire=2, Order=OrderContinueGotoAction Action=385)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.264None[Sandbox] Process order. (Serial=2013, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2568 [18, 34] --> 2643 [18, 35] --> 2644 [19, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.265None[Sandbox] Process order. (Serial=2014, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2335 [10, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.266None[Sandbox] Process order. (Serial=2015, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1958 [8, 26] --> 2033 [8, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.276None[Sandbox] Process order. (Serial=2016, Empire=3, Order=OrderContinueGotoAction Action=389)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.278None[Sandbox] Process order. (Serial=2017, Empire=3, Order=OrderContinueGotoAction Action=388)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.281None[Sandbox] Process order. (Serial=2018, Empire=3, Order=OrderContinueGotoAction Action=387)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.294None[Sandbox] Process order. (Serial=2019, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1702 [52, 22] --> 1626 [51, 21] --> 1551 [51, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.304None[Sandbox] Process order. (Serial=2020, Empire=29, Order=OrderContinueGotoAction Action=390)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.316None[Sandbox] Process order. (Serial=2021, Empire=51, Order=OrderGoTo Entity=#6552, AdditionalFlags='IgnoreFogOfWar', Path='1322 [47, 17] --> 1321 [46, 17] --> 1396 [46, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.326None[Sandbox] Process order. (Serial=2022, Empire=51, Order=OrderContinueGotoAction Action=391)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.825None[Sandbox] Process order. (Serial=2023, Empire=1, Order=OrderContinueGotoAction Action=382)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.846None[Sandbox] Process order. (Serial=2024, Empire=1, Order=OrderContinueGotoAction Action=384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.896None[Sandbox] Process order. (Serial=2025, Empire=2, Order=OrderContinueGotoAction Action=385)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.947None[Sandbox] Process order. (Serial=2026, Empire=3, Order=OrderContinueGotoAction Action=389)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.968None[Sandbox] Process order. (Serial=2027, Empire=3, Order=OrderContinueGotoAction Action=387)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.989None[Sandbox] Process order. (Serial=2028, Empire=29, Order=OrderContinueGotoAction Action=390)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:27.997None[Sandbox] Process order. (Serial=2029, Empire=51, Order=OrderContinueGotoAction Action=391)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:28.501None[Sandbox] Process order. (Serial=2030, Empire=1, Order=OrderContinueGotoAction Action=382)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:28.522None[Sandbox] Process order. (Serial=2031, Empire=1, Order=OrderContinueGotoAction Action=384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:28.573None[Sandbox] Process order. (Serial=2032, Empire=2, Order=OrderContinueGotoAction Action=385)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:28.643None[Sandbox] Process order. (Serial=2033, Empire=3, Order=OrderContinueGotoAction Action=387)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:28.672None[Sandbox] Process order. (Serial=2034, Empire=51, Order=OrderContinueGotoAction Action=391)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:28.681NoneThe AI synchronization took 929 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:55:28.692None[Sandbox] Process order. (Serial=2035, Empire=1, Order=OrderArmySettle ArmyGUID: #5787 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:28.733None[Sandbox] Process order. (Serial=2036, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:28.734None[Sandbox] Process order. (Serial=2037, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:28.735None[Sandbox] Process order. (Serial=2038, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:28.927None[Sandbox] Process order. (Serial=2039, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:28.986None[Sandbox] Process order. (Serial=2040, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:29.195NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:29.380NoneA new sandbox turn has begun: Turn 30

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:55:29.418None[Sandbox] Process order. (Serial=2041, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:55:29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:29.434None[Sandbox] Process order. (Serial=2042, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1195,EmpireIndex=1 TimePlayed=1195,EmpireIndex=2 TimePlayed=1195,EmpireIndex=3 TimePlayed=1195)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:29.463None[Sandbox] Process order. (Serial=2043, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:31.282None[Sandbox] Process order. (Serial=2044, Empire=0, Order=OrderGoTo Entity=#6563, path='1357 [7, 18] --> 1432 [7, 19] --> 1507 [7, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:31.291None[Sandbox] Process order. (Serial=2045, Empire=0, Order=OrderContinueGotoAction Action=393)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:31.962None[Sandbox] Process order. (Serial=2046, Empire=0, Order=OrderContinueGotoAction Action=393)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:32.637None[Sandbox] Process order. (Serial=2047, Empire=0, Order=OrderContinueGotoAction Action=393)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:32.649NoneThe AI synchronization took 1085 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:55:32.667None[Sandbox] Process order. (Serial=2048, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=6614, Constructible=Extractor_Luxury03, Position=2756, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:32.670None[Sandbox] Process order. (Serial=2049, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 67, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:32.689None[Sandbox] Process order. (Serial=2050, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=District_Tier1_Industry, Position=1180, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:32.690None[Sandbox] Process order. (Serial=2051, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:32.737None[Sandbox] Process order. (Serial=2052, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00_era1, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:32.738None[Sandbox] Process order. (Serial=2053, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:32.877None[Sandbox] Process order. (Serial=2054, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=46)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:32.897None[Sandbox] Process order. (Serial=2055, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Food, Position=1727, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:33.291None[Sandbox] Process order. (Serial=2056, Empire=0, Order=OrderGoTo Entity=#6563, path='1432 [7, 19] --> 1357 [7, 18] --> 1282 [7, 17] --> 1283 [8, 17] --> 1209 [9, 16] --> 1134 [9, 15] --> 1135 [10, 15] --> 1061 [11, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:33.309None[Sandbox] Process order. (Serial=2057, Empire=0, Order=OrderContinueGotoAction Action=394)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:42.442None[Sandbox] Process order. (Serial=2058, Empire=0, Order=OrderGoTo Entity=#6256, path='2118 [18, 28] --> 2042 [17, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:42.452None[Sandbox] Process order. (Serial=2059, Empire=0, Order=OrderContinueGotoAction Action=395)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:42.472None[Sandbox] Process order. (Serial=2060, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:43.127None[Sandbox] Process order. (Serial=2061, Empire=0, Order=OrderContinueGotoAction Action=395)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:43.141NoneThe AI synchronization took 465 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:55:45.355None[Sandbox] Process order. (Serial=2062, Empire=0, Order=OrderBuildObservatory ArmyGUID: #6256 StopAction=False Action=0 at 1968 [18, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.155None[Sandbox] Process order. (Serial=2063, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.156None[Sandbox] Process order. (Serial=2064, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.195None[Sandbox] Process order. (Serial=2065, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2305 [55, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.196None[Sandbox] Process order. (Serial=2066, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='2834 [59, 37] --> 2833 [58, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.197None[Sandbox] Process order. (Serial=2067, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2450 [50, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.205None[Sandbox] Process order. (Serial=2068, Empire=1, Order=OrderContinueGotoAction Action=399)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.208None[Sandbox] Process order. (Serial=2069, Empire=1, Order=OrderContinueGotoAction Action=398)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.209None[Sandbox] Process order. (Serial=2070, Empire=1, Order=OrderContinueGotoAction Action=397)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.245None[Sandbox] Process order. (Serial=2071, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='2085 [60, 27] --> 2010 [60, 26] --> 2009 [59, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.247None[Sandbox] Process order. (Serial=2072, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1490 [65, 19] --> 1415 [65, 18] --> 1414 [64, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.254None[Sandbox] Process order. (Serial=2073, Empire=2, Order=OrderContinueGotoAction Action=401)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.256None[Sandbox] Process order. (Serial=2074, Empire=2, Order=OrderContinueGotoAction Action=400)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.305None[Sandbox] Process order. (Serial=2075, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2570 [20, 34] --> 2495 [20, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.306None[Sandbox] Process order. (Serial=2076, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2261 [11, 30] --> 2262 [12, 30] --> 2263 [13, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.307None[Sandbox] Process order. (Serial=2077, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1958 [8, 26] --> 1882 [7, 25] --> 1808 [8, 24] --> 1733 [8, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.316None[Sandbox] Process order. (Serial=2078, Empire=3, Order=OrderContinueGotoAction Action=404)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.317None[Sandbox] Process order. (Serial=2079, Empire=3, Order=OrderContinueGotoAction Action=403)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.319None[Sandbox] Process order. (Serial=2080, Empire=3, Order=OrderContinueGotoAction Action=402)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.327None[Sandbox] Process order. (Serial=2081, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1475 [50, 19] --> 1400 [50, 18] --> 1399 [49, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.336None[Sandbox] Process order. (Serial=2082, Empire=29, Order=OrderContinueGotoAction Action=405)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.356None[Sandbox] Process order. (Serial=2083, Empire=51, Order=OrderGoTo Entity=#6552, AdditionalFlags='IgnoreFogOfWar', Path='1395 [45, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.368None[Sandbox] Process order. (Serial=2084, Empire=51, Order=OrderContinueGotoAction Action=406)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.880None[Sandbox] Process order. (Serial=2085, Empire=1, Order=OrderContinueGotoAction Action=398)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.931None[Sandbox] Process order. (Serial=2086, Empire=2, Order=OrderContinueGotoAction Action=401)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.933None[Sandbox] Process order. (Serial=2087, Empire=2, Order=OrderContinueGotoAction Action=400)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.990None[Sandbox] Process order. (Serial=2088, Empire=3, Order=OrderContinueGotoAction Action=404)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.992None[Sandbox] Process order. (Serial=2089, Empire=3, Order=OrderContinueGotoAction Action=403)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:48.993None[Sandbox] Process order. (Serial=2090, Empire=3, Order=OrderContinueGotoAction Action=402)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:49.020None[Sandbox] Process order. (Serial=2091, Empire=29, Order=OrderContinueGotoAction Action=405)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:49.603None[Sandbox] Process order. (Serial=2092, Empire=2, Order=OrderContinueGotoAction Action=401)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:49.605None[Sandbox] Process order. (Serial=2093, Empire=2, Order=OrderContinueGotoAction Action=400)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:49.662None[Sandbox] Process order. (Serial=2094, Empire=3, Order=OrderContinueGotoAction Action=404)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:49.666None[Sandbox] Process order. (Serial=2095, Empire=3, Order=OrderContinueGotoAction Action=403)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:50.338None[Sandbox] Process order. (Serial=2096, Empire=3, Order=OrderContinueGotoAction Action=404)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:50.364NoneThe AI synchronization took 1265 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:55:50.388None[Sandbox] Process order. (Serial=2097, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=6614, Constructible=Extractor_Luxury03, Position=2762, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:50.440None[Sandbox] Process order. (Serial=2098, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:50.441None[Sandbox] Process order. (Serial=2099, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:50.442None[Sandbox] Process order. (Serial=2100, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:50.611None[Sandbox] Process order. (Serial=2101, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2306 [56, 30] --> 2231 [56, 29] --> 2157 [57, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:50.612None[Sandbox] Process order. (Serial=2102, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='2832 [57, 37] --> 2757 [57, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:50.613None[Sandbox] Process order. (Serial=2103, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2374 [49, 31] --> 2299 [49, 30] --> 2223 [48, 29] --> 2222 [47, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:50.621None[Sandbox] Process order. (Serial=2104, Empire=1, Order=OrderContinueGotoAction Action=409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:50.622None[Sandbox] Process order. (Serial=2105, Empire=1, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:50.623None[Sandbox] Process order. (Serial=2106, Empire=1, Order=OrderContinueGotoAction Action=407)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:51.291None[Sandbox] Process order. (Serial=2107, Empire=1, Order=OrderContinueGotoAction Action=409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:51.293None[Sandbox] Process order. (Serial=2108, Empire=1, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:51.294None[Sandbox] Process order. (Serial=2109, Empire=1, Order=OrderContinueGotoAction Action=407)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:51.962None[Sandbox] Process order. (Serial=2110, Empire=1, Order=OrderContinueGotoAction Action=409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:51.978None[Sandbox] Process order. (Serial=2111, Empire=1, Order=OrderContinueGotoAction Action=407)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:52.637None[Sandbox] Process order. (Serial=2112, Empire=1, Order=OrderContinueGotoAction Action=409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:52.655NoneThe AI synchronization took 1363 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:55:52.688None[Sandbox] Process order. (Serial=2113, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:52.787None[Sandbox] Process order. (Serial=2114, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:52.880NoneQuest FactionQuest_LastLord_Chapter01_Step02ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:55:52.887NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:55:52.920NoneAI Synchronization took 21.4709ms at frame 4382 (entities created: 1 deleted: 0 synchronized: 19 last entity synchronized: 4994 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

19:55:52.999NoneSame QuestPinSubset Snapshot Frame (previous frame: 8609, current data frame: 8609) but different data length (remote: 15, local: 14)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:53.017NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:53.203NoneA new sandbox turn has begun: Turn 31

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:55:53.225None[Sandbox] Process order. (Serial=2115, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:55:53)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:53.235None[Sandbox] Process order. (Serial=2116, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1219,EmpireIndex=1 TimePlayed=1219,EmpireIndex=2 TimePlayed=1219,EmpireIndex=3 TimePlayed=1219)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:53.296None[Sandbox] Process order. (Serial=2117, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:53.297None[Sandbox] Process order. (Serial=2118, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 70, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:55.235None[Sandbox] Process order. (Serial=2119, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00_era1, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:55.236None[Sandbox] Process order. (Serial=2120, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:55.256None[Sandbox] Process order. (Serial=2121, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:55.427None[Sandbox] Process order. (Serial=2122, Empire=2, Order=OrderDialogChoice DialogIndex: 24, ChoiceIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:55.447None[Sandbox] Process order. (Serial=2123, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:55.467None[Sandbox] Process order. (Serial=2124, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Industry, Position=2716, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:55.627None[Sandbox] Process order. (Serial=2125, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:57.894None[Sandbox] Process order. (Serial=2126, Empire=0, Order=OrderGoTo Entity=#6256, path='1967 [17, 26] --> 1891 [16, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:57.905None[Sandbox] Process order. (Serial=2127, Empire=0, Order=OrderContinueGotoAction Action=412)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:58.003None[Sandbox] Process order. (Serial=2128, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:58.575None[Sandbox] Process order. (Serial=2129, Empire=0, Order=OrderContinueGotoAction Action=412)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:58.589NoneThe AI synchronization took 523 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:55:58.675None[Sandbox] Process order. (Serial=2130, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 69, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:00.120None[Sandbox] Process order. (Serial=2131, Empire=0, Order=OrderCutForest ArmyGUID: #6256 StopAction=False Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:04.277None[Sandbox] Process order. (Serial=2132, Empire=0, Order=OrderGoTo Entity=#6563, path='1432 [7, 19] --> 1357 [7, 18] --> 1282 [7, 17] --> 1283 [8, 17] --> 1209 [9, 16] --> 1134 [9, 15] --> 1135 [10, 15] --> 1061 [11, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:04.286None[Sandbox] Process order. (Serial=2133, Empire=0, Order=OrderContinueGotoAction Action=414)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:04.960None[Sandbox] Process order. (Serial=2134, Empire=0, Order=OrderContinueGotoAction Action=414)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:05.633None[Sandbox] Process order. (Serial=2135, Empire=0, Order=OrderContinueGotoAction Action=414)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:06.305None[Sandbox] Process order. (Serial=2136, Empire=0, Order=OrderContinueGotoAction Action=414)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:06.312NoneThe AI synchronization took 1562 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:06.870None[Sandbox] Process order. (Serial=2137, Empire=0, Order=OrderBuildObservatory ArmyGUID: #6563 StopAction=False Action=0 at 1358 [8, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.207None[Sandbox] Process order. (Serial=2138, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.208None[Sandbox] Process order. (Serial=2139, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.348None[Sandbox] Process order. (Serial=2140, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2081 [56, 27] --> 2006 [56, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.349None[Sandbox] Process order. (Serial=2141, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='2681 [56, 35] --> 2606 [56, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.358None[Sandbox] Process order. (Serial=2142, Empire=1, Order=OrderContinueGotoAction Action=417)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.360None[Sandbox] Process order. (Serial=2143, Empire=1, Order=OrderContinueGotoAction Action=416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.361None[Sandbox] Process order. (Serial=2144, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2221 [46, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.368None[Sandbox] Process order. (Serial=2145, Empire=1, Order=OrderContinueGotoAction Action=418)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.409None[Sandbox] Process order. (Serial=2146, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='2008 [58, 26] --> 2007 [57, 26] --> 2006 [56, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.411None[Sandbox] Process order. (Serial=2147, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1338 [63, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.412None[Sandbox] Process order. (Serial=2148, Empire=2, Order=OrderGoTo Entity=#6626, AdditionalFlags='IgnoreFogOfWar', Path='1483 [58, 19] --> 1408 [58, 18] --> 1332 [57, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.418None[Sandbox] Process order. (Serial=2149, Empire=2, Order=OrderContinueGotoAction Action=421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.420None[Sandbox] Process order. (Serial=2150, Empire=2, Order=OrderContinueGotoAction Action=420)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.422None[Sandbox] Process order. (Serial=2151, Empire=2, Order=OrderContinueGotoAction Action=419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.459None[Sandbox] Process order. (Serial=2152, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2421 [21, 32] --> 2422 [22, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.460None[Sandbox] Process order. (Serial=2153, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2338 [13, 31] --> 2339 [14, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.461None[Sandbox] Process order. (Serial=2154, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1659 [9, 22] --> 1584 [9, 21] --> 1510 [10, 20] --> 1435 [10, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.468None[Sandbox] Process order. (Serial=2155, Empire=3, Order=OrderContinueGotoAction Action=424)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.469None[Sandbox] Process order. (Serial=2156, Empire=3, Order=OrderContinueGotoAction Action=423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.470None[Sandbox] Process order. (Serial=2157, Empire=3, Order=OrderContinueGotoAction Action=422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.478None[Sandbox] Process order. (Serial=2158, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1398 [48, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.488None[Sandbox] Process order. (Serial=2159, Empire=29, Order=OrderContinueGotoAction Action=425)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.498None[Sandbox] Process order. (Serial=2160, Empire=51, Order=OrderGoTo Entity=#6552, AdditionalFlags='IgnoreFogOfWar', Path='1320 [45, 17] --> 1321 [46, 17] --> 1322 [47, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.508None[Sandbox] Process order. (Serial=2161, Empire=51, Order=OrderContinueGotoAction Action=426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.031None[Sandbox] Process order. (Serial=2162, Empire=1, Order=OrderContinueGotoAction Action=417)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.037None[Sandbox] Process order. (Serial=2163, Empire=1, Order=OrderContinueGotoAction Action=416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.091None[Sandbox] Process order. (Serial=2164, Empire=2, Order=OrderContinueGotoAction Action=421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.093None[Sandbox] Process order. (Serial=2165, Empire=2, Order=OrderContinueGotoAction Action=419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.141None[Sandbox] Process order. (Serial=2166, Empire=3, Order=OrderContinueGotoAction Action=424)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.143None[Sandbox] Process order. (Serial=2167, Empire=3, Order=OrderContinueGotoAction Action=423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.144None[Sandbox] Process order. (Serial=2168, Empire=3, Order=OrderContinueGotoAction Action=422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.182None[Sandbox] Process order. (Serial=2169, Empire=51, Order=OrderContinueGotoAction Action=426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.762None[Sandbox] Process order. (Serial=2170, Empire=2, Order=OrderContinueGotoAction Action=421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.774None[Sandbox] Process order. (Serial=2171, Empire=2, Order=OrderContinueGotoAction Action=419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.811None[Sandbox] Process order. (Serial=2172, Empire=3, Order=OrderContinueGotoAction Action=424)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.862None[Sandbox] Process order. (Serial=2173, Empire=51, Order=OrderContinueGotoAction Action=426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:10.484None[Sandbox] Process order. (Serial=2174, Empire=3, Order=OrderContinueGotoAction Action=424)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:10.500NoneThe AI synchronization took 1439 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:10.553None[Sandbox] Process order. (Serial=2175, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='1931 [56, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:10.564None[Sandbox] Process order. (Serial=2176, Empire=2, Order=OrderContinueGotoAction Action=427)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:10.593None[Sandbox] Process order. (Serial=2177, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:10.595None[Sandbox] Process order. (Serial=2178, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:10.596None[Sandbox] Process order. (Serial=2179, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:10.745None[Sandbox] Process order. (Serial=2180, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1413 [63, 18] --> 1412 [62, 18] --> 1486 [61, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:10.755None[Sandbox] Process order. (Serial=2181, Empire=2, Order=OrderContinueGotoAction Action=428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:11.436None[Sandbox] Process order. (Serial=2182, Empire=2, Order=OrderContinueGotoAction Action=428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:12.107None[Sandbox] Process order. (Serial=2183, Empire=2, Order=OrderContinueGotoAction Action=428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:12.120NoneThe AI synchronization took 1043 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:12.177None[Sandbox] Process order. (Serial=2184, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:12.319None[Sandbox] Process order. (Serial=2185, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:12.540NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:12.730NoneA new sandbox turn has begun: Turn 32

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:56:12.748None[Sandbox] Process order. (Serial=2186, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:56:12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:12.758None[Sandbox] Process order. (Serial=2187, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1238,EmpireIndex=1 TimePlayed=1238,EmpireIndex=2 TimePlayed=1238,EmpireIndex=3 TimePlayed=1238)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:12.818None[Sandbox] Process order. (Serial=2188, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:12.819None[Sandbox] Process order. (Serial=2189, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 72, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:14.050None[Sandbox] Process order. (Serial=2190, Empire=0, Order=OrderGoTo Entity=#6563, path='1283 [8, 17] --> 1209 [9, 16] --> 1134 [9, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:14.060None[Sandbox] Process order. (Serial=2191, Empire=0, Order=OrderContinueGotoAction Action=429)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:14.732None[Sandbox] Process order. (Serial=2192, Empire=0, Order=OrderContinueGotoAction Action=429)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:15.405None[Sandbox] Process order. (Serial=2193, Empire=0, Order=OrderContinueGotoAction Action=429)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:15.417NoneThe AI synchronization took 1048 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:15.430NoneCan't find entity 5787 of ongoing task. Fails the task 377.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:15.435None[Sandbox] Process order. (Serial=2194, Empire=1, Order=OrderHeroEquip EquipmentUniqueID: 32, HeroIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:15.437None[Sandbox] Process order. (Serial=2195, Empire=1, Order=OrderSelectGrowingPopulation Settlement: '4994' Population: 'Population_KinOfSheredyn')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:15.437None[Sandbox] Process order. (Serial=2196, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Science_era2, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:15.465None[Sandbox] Process order. (Serial=2197, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:15.466None[Sandbox] Process order. (Serial=2198, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:15.647None[Sandbox] Process order. (Serial=2199, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:15.667None[Sandbox] Process order. (Serial=2200, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Food, Position=1727, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:16.141None[Sandbox] Process order. (Serial=2201, Empire=0, Order=OrderCutForest ArmyGUID: #6563 StopAction=False Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:17.749None[Sandbox] Process order. (Serial=2202, Empire=0, Order=OrderGoTo Entity=#4976, path='1664 [14, 22] --> 1588 [13, 21] --> 1513 [13, 20] --> 1438 [13, 19] --> 1363 [13, 18] --> 1287 [12, 17] --> 1212 [12, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:17.760None[Sandbox] Process order. (Serial=2203, Empire=0, Order=OrderContinueGotoAction Action=431)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:18.192None[Sandbox] Process order. (Serial=2204, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 71, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:18.432None[Sandbox] Process order. (Serial=2205, Empire=0, Order=OrderContinueGotoAction Action=431)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:19.106None[Sandbox] Process order. (Serial=2206, Empire=0, Order=OrderContinueGotoAction Action=431)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:19.777None[Sandbox] Process order. (Serial=2207, Empire=0, Order=OrderContinueGotoAction Action=431)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:19.788NoneThe AI synchronization took 1543 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:20.177None[Sandbox] Process order. (Serial=2208, Empire=0, Order=OrderGoTo Entity=#6256, path='1816 [16, 24] --> 1740 [15, 23] --> 1665 [15, 22] --> 1664 [14, 22] --> 1588 [13, 21] --> 1513 [13, 20] --> 1438 [13, 19] --> 1363 [13, 18] --> 1287 [12, 17] --> 1212 [12, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:20.197None[Sandbox] Process order. (Serial=2209, Empire=0, Order=OrderContinueGotoAction Action=432)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:20.217None[Sandbox] Process order. (Serial=2210, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:20.869None[Sandbox] Process order. (Serial=2211, Empire=0, Order=OrderContinueGotoAction Action=432)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:21.545None[Sandbox] Process order. (Serial=2212, Empire=0, Order=OrderContinueGotoAction Action=432)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:22.224None[Sandbox] Process order. (Serial=2213, Empire=0, Order=OrderContinueGotoAction Action=432)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:22.234NoneThe AI synchronization took 1579 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:34.379None[Sandbox] Process order. (Serial=2214, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.381None[Sandbox] Process order. (Serial=2215, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.429None[Sandbox] Process order. (Serial=2216, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2005 [55, 26] --> 2004 [54, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.430None[Sandbox] Process order. (Serial=2217, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2146 [46, 28] --> 2071 [46, 27] --> 1997 [47, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.440None[Sandbox] Process order. (Serial=2218, Empire=1, Order=OrderContinueGotoAction Action=434)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.443None[Sandbox] Process order. (Serial=2219, Empire=1, Order=OrderContinueGotoAction Action=433)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.479None[Sandbox] Process order. (Serial=2220, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='1857 [57, 24] --> 1782 [57, 23] --> 1783 [58, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.480None[Sandbox] Process order. (Serial=2221, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1561 [61, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.481None[Sandbox] Process order. (Serial=2222, Empire=2, Order=OrderGoTo Entity=#6626, AdditionalFlags='IgnoreFogOfWar', Path='1257 [57, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.489None[Sandbox] Process order. (Serial=2223, Empire=2, Order=OrderContinueGotoAction Action=437)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.492None[Sandbox] Process order. (Serial=2224, Empire=2, Order=OrderContinueGotoAction Action=436)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.493None[NarrativeEventManager] Unregistered variable CollectibleTerritory from MapBased_Exotic_Collectible_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:34.495None[NarrativeEventManager] Unregistered variable CollectibleTile from MapBased_Exotic_Collectible_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:34.497None[NarrativeEventManager] Unregistered variable CollectibleTerritory from MapBased_Exotic_Collectible_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:34.498None[NarrativeEventManager] Unregistered variable CollectibleTile from MapBased_Exotic_Collectible_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:34.500None[Sandbox] Process order. (Serial=2225, Empire=2, Order=OrderContinueGotoAction Action=435)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.529None[Sandbox] Process order. (Serial=2226, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2340 [15, 31] --> 2266 [16, 30] --> 2191 [16, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.530None[Sandbox] Process order. (Serial=2227, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1361 [11, 18] --> 1286 [11, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.531None[Sandbox] Process order. (Serial=2228, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2421 [21, 32] --> 2420 [20, 32] --> 2344 [19, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.539None[Sandbox] Process order. (Serial=2229, Empire=3, Order=OrderContinueGotoAction Action=440)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.541None[Sandbox] Process order. (Serial=2230, Empire=3, Order=OrderContinueGotoAction Action=439)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.542None[Sandbox] Process order. (Serial=2231, Empire=3, Order=OrderContinueGotoAction Action=438)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.549None[Sandbox] Process order. (Serial=2232, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1322 [47, 17] --> 1321 [46, 17] --> 1320 [45, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:34.560None[Sandbox] Process order. (Serial=2233, Empire=29, Order=OrderContinueGotoAction Action=441)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.115None[Sandbox] Process order. (Serial=2234, Empire=1, Order=OrderContinueGotoAction Action=434)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.117None[Sandbox] Process order. (Serial=2235, Empire=1, Order=OrderContinueGotoAction Action=433)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.174None[Sandbox] Process order. (Serial=2236, Empire=2, Order=OrderContinueGotoAction Action=435)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.213None[Sandbox] Process order. (Serial=2237, Empire=3, Order=OrderContinueGotoAction Action=440)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.215None[Sandbox] Process order. (Serial=2238, Empire=3, Order=OrderContinueGotoAction Action=439)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.216None[Sandbox] Process order. (Serial=2239, Empire=3, Order=OrderContinueGotoAction Action=438)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.233None[Sandbox] Process order. (Serial=2240, Empire=29, Order=OrderContinueGotoAction Action=441)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.786None[Sandbox] Process order. (Serial=2241, Empire=1, Order=OrderContinueGotoAction Action=434)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.848None[Sandbox] Process order. (Serial=2242, Empire=2, Order=OrderContinueGotoAction Action=435)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.888None[Sandbox] Process order. (Serial=2243, Empire=3, Order=OrderContinueGotoAction Action=440)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.894None[Sandbox] Process order. (Serial=2244, Empire=3, Order=OrderContinueGotoAction Action=438)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.914NoneThe AI synchronization took 952 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:35.959None[Sandbox] Process order. (Serial=2245, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='2531 [56, 33] --> 2456 [56, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.969None[Sandbox] Process order. (Serial=2246, Empire=1, Order=OrderContinueGotoAction Action=442)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.979None[Sandbox] Process order. (Serial=2247, Empire=2, Order=OrderHeroSkillActivate HeroIndex: 2, SkillIndex: 54)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.981None[Sandbox] Process order. (Serial=2248, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 6630)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.981NoneCouldn't get optional variable. (DialogName=MapBased_Exotic_Event002, Variable=CollectibleTile, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:36.010None[Sandbox] Process order. (Serial=2249, Empire=3, Order=OrderSubjugate ArmyGUID: #4859 StopAction=False Action=0 at 1212 [12, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:36.016NoneCreateSubjugation subjugation #6631 (Tile: 1212, State: WaitingForChoice, Settlement: 6129, Army: , InitiatorEmpire: 3, Restart: False, Type: Subjugate, Amount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:36.039None[Sandbox] Process order. (Serial=2250, Empire=51, Order=OrderGoTo Entity=#6552, AdditionalFlags='IgnoreFogOfWar', Path='1398 [48, 18] --> 1399 [49, 18] --> 1474 [49, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:36.050None[Sandbox] Process order. (Serial=2251, Empire=51, Order=OrderContinueGotoAction Action=444)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:36.067None[Sandbox] Process order. (Serial=2252, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:36.642None[Sandbox] Process order. (Serial=2253, Empire=1, Order=OrderContinueGotoAction Action=442)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:36.723None[Sandbox] Process order. (Serial=2254, Empire=51, Order=OrderContinueGotoAction Action=444)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:37.398None[Sandbox] Process order. (Serial=2255, Empire=51, Order=OrderContinueGotoAction Action=444)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:37.406NoneThe AI synchronization took 979 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:37.437None[Sandbox] Process order. (Serial=2256, Empire=2, Order=OrderDialogChoice DialogIndex: 25, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:37.446NoneCouldn't get optional variable. (DialogName=MapBased_Exotic_Event002_Choice01, Variable=CollectibleTile, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:37.467None[Sandbox] Process order. (Serial=2257, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='1782 [57, 23] --> 1781 [56, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:37.469None[Sandbox] Process order. (Serial=2258, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1560 [60, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:37.478None[Sandbox] Process order. (Serial=2259, Empire=2, Order=OrderContinueGotoAction Action=446)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:37.479None[Sandbox] Process order. (Serial=2260, Empire=2, Order=OrderContinueGotoAction Action=445)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:37.488None[Sandbox] Process order. (Serial=2261, Empire=3, Order=OrderChooseSubjugationState ArmyGUID: #4859 ActionType=Consume StopAction=False at 1212 [12, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:37.509None[Sandbox] Process order. (Serial=2262, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:37.512NoneDoUpdateMesh #4837 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:37.519NoneSubjugationWindow: Couldn't be fully refreshed: All dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.SubjugationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

19:56:37.528None[Sandbox] Process order. (Serial=2263, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 73, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:38.150None[Sandbox] Process order. (Serial=2264, Empire=2, Order=OrderContinueGotoAction Action=445)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:38.164NoneThe AI synchronization took 464 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:38.181None[Sandbox] Process order. (Serial=2265, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:38.182None[Sandbox] Process order. (Serial=2266, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:38.220None[Sandbox] Process order. (Serial=2267, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:38.221None[Sandbox] Process order. (Serial=2268, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:38.331None[Sandbox] Process order. (Serial=2269, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:38.535NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:38.727NoneA new sandbox turn has begun: Turn 33

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:56:38.745None[Sandbox] Process order. (Serial=2270, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:56:38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:38.755None[Sandbox] Process order. (Serial=2271, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1264,EmpireIndex=1 TimePlayed=1264,EmpireIndex=2 TimePlayed=1264,EmpireIndex=3 TimePlayed=1264)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:38.826None[Sandbox] Process order. (Serial=2272, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:40.773None[Sandbox] Process order. (Serial=2273, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=DistrictImprovement_Science_04, Position=2002, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:40.775None[Sandbox] Process order. (Serial=2274, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:40.777None[Sandbox] Process order. (Serial=2275, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 2002, TargetGUID: 4994, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:40.802None[Sandbox] Process order. (Serial=2276, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5177, PopulationDefinitionName: Population_LastLord)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:40.824None[Sandbox] Process order. (Serial=2277, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:40.825None[Sandbox] Process order. (Serial=2278, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:40.826None[Sandbox] Process order. (Serial=2279, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Science_era2, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:40.953None[Sandbox] Process order. (Serial=2280, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:40.973None[Sandbox] Process order. (Serial=2281, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5177, ConstructionGUID=48, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:40.976None[Sandbox] Process order. (Serial=2282, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:41.003None[Sandbox] Process order. (Serial=2283, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=52)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:41.024None[Sandbox] Process order. (Serial=2284, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=DistrictImprovement_Science_04, Position=1808, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:41.163None[Sandbox] Process order. (Serial=2285, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=DistrictImprovement_City_Center_08, Position=1788, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:41.444None[Sandbox] Process order. (Serial=2286, Empire=0, Order=OrderGoTo Entity=#6256, path='1664 [14, 22] --> 1588 [13, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:41.454None[Sandbox] Process order. (Serial=2287, Empire=0, Order=OrderContinueGotoAction Action=447)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:42.125None[Sandbox] Process order. (Serial=2288, Empire=0, Order=OrderContinueGotoAction Action=447)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:42.139NoneThe AI synchronization took 532 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:43.169None[Sandbox] Process order. (Serial=2289, Empire=0, Order=OrderGoTo Entity=#6563, path='1135 [10, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:43.179None[Sandbox] Process order. (Serial=2290, Empire=0, Order=OrderContinueGotoAction Action=448)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:43.702None[Sandbox] Process order. (Serial=2291, Empire=0, Order=OrderGoTo Entity=#6563, path='1061 [11, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:43.852None[Sandbox] Process order. (Serial=2292, Empire=0, Order=OrderContinueGotoAction Action=449)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:43.942None[Sandbox] Process order. (Serial=2293, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 74, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:45.236None[Sandbox] Process order. (Serial=2294, Empire=0, Order=OrderGoTo Entity=#6563, path='1136 [11, 15] --> 1137 [12, 15] --> 1213 [13, 16] --> 1288 [13, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:45.245None[Sandbox] Process order. (Serial=2295, Empire=0, Order=OrderContinueGotoAction Action=450)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:45.915None[Sandbox] Process order. (Serial=2296, Empire=0, Order=OrderContinueGotoAction Action=450)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:46.590None[Sandbox] Process order. (Serial=2297, Empire=0, Order=OrderContinueGotoAction Action=450)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:46.680None[Sandbox] Process order. (Serial=2298, Empire=0, Order=OrderGoTo Entity=#4976, path='1438 [13, 19] --> 1363 [13, 18] --> 1288 [13, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:46.690None[Sandbox] Process order. (Serial=2299, Empire=0, Order=OrderContinueGotoAction Action=451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:47.265None[Sandbox] Process order. (Serial=2300, Empire=0, Order=OrderContinueGotoAction Action=450)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:47.365None[Sandbox] Process order. (Serial=2301, Empire=0, Order=OrderContinueGotoAction Action=451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:48.038None[Sandbox] Process order. (Serial=2302, Empire=0, Order=OrderContinueGotoAction Action=451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:48.049NoneThe AI synchronization took 2019 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:50.386NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.0833508% to 0%) in controller Unit_Mukag_Support_OverrideController) '4976-763-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:55.147None[Sandbox] Process order. (Serial=2303, Empire=0, Order=OrderGoTo Entity=#6256, path='1513 [13, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:55.156None[Sandbox] Process order. (Serial=2304, Empire=0, Order=OrderContinueGotoAction Action=452)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:55.228None[Sandbox] Process order. (Serial=2305, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:57.017NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:57.018NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:57.018NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:57.018NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:02.565None[Sandbox] Process order. (Serial=2306, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.566None[Sandbox] Process order. (Serial=2307, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.615None[Sandbox] Process order. (Serial=2308, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2003 [53, 26] --> 2002 [52, 26] --> 2001 [51, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.616None[Sandbox] Process order. (Serial=2309, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='1922 [47, 25] --> 1848 [48, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.624None[Sandbox] Process order. (Serial=2310, Empire=1, Order=OrderContinueGotoAction Action=454)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.627None[Sandbox] Process order. (Serial=2311, Empire=1, Order=OrderContinueGotoAction Action=453)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.664None[Sandbox] Process order. (Serial=2312, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='1780 [55, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.665None[Sandbox] Process order. (Serial=2313, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1634 [59, 21] --> 1633 [58, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.674None[Sandbox] Process order. (Serial=2314, Empire=2, Order=OrderContinueGotoAction Action=456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.676None[Sandbox] Process order. (Serial=2315, Empire=2, Order=OrderContinueGotoAction Action=455)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.685None[Sandbox] Process order. (Serial=2316, Empire=2, Order=OrderGoTo Entity=#6626, AdditionalFlags='IgnoreFogOfWar', Path='1332 [57, 17] --> 1333 [58, 17] --> 1334 [59, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.694None[Sandbox] Process order. (Serial=2317, Empire=2, Order=OrderContinueGotoAction Action=457)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.744None[Sandbox] Process order. (Serial=2318, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2117 [17, 28] --> 2118 [18, 28] --> 2119 [19, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.745None[Sandbox] Process order. (Serial=2319, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2269 [19, 30] --> 2193 [18, 29] --> 2118 [18, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.755None[Sandbox] Process order. (Serial=2320, Empire=3, Order=OrderContinueGotoAction Action=459)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.757None[Sandbox] Process order. (Serial=2321, Empire=3, Order=OrderContinueGotoAction Action=458)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.775None[Sandbox] Process order. (Serial=2322, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1245 [45, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.786None[Sandbox] Process order. (Serial=2323, Empire=29, Order=OrderContinueGotoAction Action=460)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.795None[Sandbox] Process order. (Serial=2324, Empire=51, Order=OrderGoTo Entity=#6552, AdditionalFlags='IgnoreFogOfWar', Path='1550 [50, 20] --> 1625 [50, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:02.805None[Sandbox] Process order. (Serial=2325, Empire=51, Order=OrderContinueGotoAction Action=461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:03.295None[Sandbox] Process order. (Serial=2326, Empire=1, Order=OrderContinueGotoAction Action=454)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:03.313None[Sandbox] Process order. (Serial=2327, Empire=1, Order=OrderContinueGotoAction Action=453)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:03.345None[Sandbox] Process order. (Serial=2328, Empire=2, Order=OrderContinueGotoAction Action=456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:03.365None[Sandbox] Process order. (Serial=2329, Empire=2, Order=OrderContinueGotoAction Action=457)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:03.425None[Sandbox] Process order. (Serial=2330, Empire=3, Order=OrderContinueGotoAction Action=459)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:03.427None[Sandbox] Process order. (Serial=2331, Empire=3, Order=OrderContinueGotoAction Action=458)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:03.476None[Sandbox] Process order. (Serial=2332, Empire=51, Order=OrderContinueGotoAction Action=461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:03.987None[Sandbox] Process order. (Serial=2333, Empire=1, Order=OrderContinueGotoAction Action=453)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:04.037None[Sandbox] Process order. (Serial=2334, Empire=2, Order=OrderContinueGotoAction Action=457)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:04.098None[Sandbox] Process order. (Serial=2335, Empire=3, Order=OrderContinueGotoAction Action=459)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:04.107None[Sandbox] Process order. (Serial=2336, Empire=3, Order=OrderContinueGotoAction Action=458)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:04.126NoneThe AI synchronization took 938 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:57:04.168None[Sandbox] Process order. (Serial=2337, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='2380 [55, 31] --> 2379 [54, 31] --> 2304 [54, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:04.178None[Sandbox] Process order. (Serial=2338, Empire=1, Order=OrderContinueGotoAction Action=462)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:04.198None[Sandbox] Process order. (Serial=2339, Empire=2, Order=OrderCutForest ArmyGUID: #6626 StopAction=False Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:04.248None[Sandbox] Process order. (Serial=2340, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2118 [18, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:04.258None[Sandbox] Process order. (Serial=2341, Empire=3, Order=OrderContinueGotoAction Action=464)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:04.283None[Sandbox] Process order. (Serial=2342, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:04.850None[Sandbox] Process order. (Serial=2343, Empire=1, Order=OrderContinueGotoAction Action=462)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:05.522None[Sandbox] Process order. (Serial=2344, Empire=1, Order=OrderContinueGotoAction Action=462)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:05.542NoneThe AI synchronization took 869 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:57:05.591None[Sandbox] Process order. (Serial=2345, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='1847 [47, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:05.602None[Sandbox] Process order. (Serial=2346, Empire=1, Order=OrderContinueGotoAction Action=465)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:05.643None[Sandbox] Process order. (Serial=2347, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='1705 [55, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:05.651None[Sandbox] Process order. (Serial=2348, Empire=2, Order=OrderContinueGotoAction Action=466)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:05.676None[Sandbox] Process order. (Serial=2349, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:05.801None[Sandbox] Process order. (Serial=2350, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:05.802None[Sandbox] Process order. (Serial=2351, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:05.941None[Sandbox] Process order. (Serial=2352, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:06.155NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:06.348NoneA new sandbox turn has begun: Turn 34

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:57:06.363None[Sandbox] Process order. (Serial=2353, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 16:57:06)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:06.372None[Sandbox] Process order. (Serial=2354, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1292,EmpireIndex=1 TimePlayed=1292,EmpireIndex=2 TimePlayed=1292,EmpireIndex=3 TimePlayed=1292)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:06.423None[Sandbox] Process order. (Serial=2355, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:07.538None[Sandbox] Process order. (Serial=2356, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:07.618NoneUnexpected stop with reason: Timeout for action PawnActionMove(#5787-610)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:57:07.656NoneUnexpected stop with reason: Timeout for action PawnActionMove(#5787-611)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:57:07.656NoneUnitActionMove(#5787): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

19:57:07.657NoneUnitActionMove(#5787): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

19:57:08.371None[Sandbox] Process order. (Serial=2357, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Chosen, Position=2002, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:08.402None[Sandbox] Process order. (Serial=2358, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:18.591None[Sandbox] Process order. (Serial=2359, Empire=0, Order=OrderStartMonsoonFestival SettlementGUID: 4979)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:28.549None[Sandbox] Process order. (Serial=2360, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Bridge_Exploitation, Position=1975, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.613None[Sandbox] Process order. (Serial=2361, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=DistrictImprovement_City_Center_08, Position=2201, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:35.859None[Sandbox] Process order. (Serial=2362, Empire=0, Order=OrderGoTo Entity=#6256, path='1438 [13, 19] --> 1363 [13, 18] --> 1287 [12, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:35.869None[Sandbox] Process order. (Serial=2363, Empire=0, Order=OrderContinueGotoAction Action=467)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:36.546None[Sandbox] Process order. (Serial=2364, Empire=0, Order=OrderContinueGotoAction Action=467)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:37.217None[Sandbox] Process order. (Serial=2365, Empire=0, Order=OrderContinueGotoAction Action=467)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:37.228NoneThe AI synchronization took 1005 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:57:38.351None[Sandbox] Process order. (Serial=2366, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #4976 TargetArmyGUID: #6256 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:38.353NoneReleaseArmy #4976 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:38.353NoneReleaseArmy #4976 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:38.354NoneReleaseArmy #4976 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:38.354NoneReleaseArmy #4976 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:38.354NoneReleaseArmy #4976 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:38.442NoneDoUpdateMesh #6256 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:38.452None[Sandbox] Process order. (Serial=2367, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:39.084None[Sandbox] Process order. (Serial=2368, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #6563 TargetArmyGUID: #6256 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:39.085NoneReleaseArmy #6563 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:39.086NoneReleaseArmy #6563 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:39.086NoneReleaseArmy #6563 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:39.086NoneReleaseArmy #6563 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:39.087NoneReleaseArmy #6563 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.487None[Sandbox] Process order. (Serial=2369, Empire=0, Order=OrderCreateBattle Attacker #6256 Target #4859 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.487NoneBattle 6643: Initialize battle with attacker 6256 (1287) and defender 4859 (1286).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.488NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyGenericSubjugationAction', GUID: #443, Status: Paused from army 4859

Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

19:57:53.489NoneBattle 6643: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:57:53.489NoneBattle 6643: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:57:53.489NoneBattle 6643: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:57:53.490NoneBattle 6643: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:57:53.495NoneBattle 6643: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:57:53.495NoneBattle 6643: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:57:53.516NoneBattle 6643: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:57:53.564NonePresentation Battle 6643: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.565NonePresentation Battle 6643: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.565NonePresentation Battle 6643: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:57:53.566NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.566NoneRestorePresentationBattlePreview created ticket #14755.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.566NonePresentation Battle 6643: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6256, Group=Attacker, TileIndex=1287, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.567NonePresentation Battle 6643: Create participant 6256. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.567NonePresentation Battle 6643: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=4859, Group=Defender, TileIndex=1286, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.567NonePresentation Battle 6643: Create participant 4859. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.568NonePresentation Battle 6643: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.568NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:57:53.568NonePresentation Battle 6643: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.568NonePresentation Battle 6643: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:57:53.578NonePresentation Battle 6643: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6256, Group=Attacker, TileIndex=1287, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.578NonePresentation Battle 6643: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.579NonePresentation Battle 6643: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:57:53.579NonePresentation Battle 6643: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=4859, Group=Defender, TileIndex=1286, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.579NonePresentation Battle 6643: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.580NonePresentation Battle 6643: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.580NonePresentation Battle 6643: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.580NonePresentation Battle 6643: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.581NonePresentation Battle 6643: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.581NonePresentation Battle 6643: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6256, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.582NoneInitialize presentation battle unit 6738 for unit 4798

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.582NoneInitialize presentation battle unit 6737 for unit 4796

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.583NoneInitialize presentation battle unit 6736 for unit 6255

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.584NoneInitialize presentation battle unit 6735 for unit 4795

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.584NonePresentation Battle 6643: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=4859, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.585NoneInitialize presentation battle unit 6742 for unit 4865

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.596None[Sandbox] Process order. (Serial=2370, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 6643, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.599None[Sandbox] Process order. (Serial=2371, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.623NoneInitialize presentation battle unit 6741 for unit 4862

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.624NoneInitialize presentation battle unit 6740 for unit 4863

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.625NoneInitialize presentation battle unit 6739 for unit 4861

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.626NoneRequestRestoreAsyncOperation_Completed for ticket #14755.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:57:53.626NoneRestorePresentationBattlePreview skipped due to ended battle #6643

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:57:53.626NoneRequestAsyncOperation_Dismissed for ticket #14755.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:57:53.645NonePresentation Battle 6643: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.645NonePresentation Battle 6643: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.645NonePresentation Battle 6643: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.646NonePresentation Battle 6643: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:57:53.646NoneReleasePresentationBattlePreview attacker #6256, defender #4859

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.646NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.647NoneRestorePresentationBattlePreview created ticket #14757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.647NonePresentation Battle 6643: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.647NonePresentation Battle 6643: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:57:53.647NonePresentation Battle 6643: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.660NonePresentation Battle 6643: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.660NonePresentation Battle 6643: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.679NoneRequestRestoreAsyncOperation_Completed for ticket #14757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:57:53.679NoneRestorePresentationBattlePreview skipped due to ended battle #6643

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:57:53.679NoneRequestAsyncOperation_Dismissed for ticket #14757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:57:57.446None[Sandbox] Process order. (Serial=2372, Empire=0, Order=OrderBattleMove BattleGUID: 6643 BattleUnitGUID: 6735 AStarResults: 1440 [15, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:57.473NonePresentation Battle 6643: Execute action[22] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=6735, DestTile=1440. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:02.673None[Sandbox] Process order. (Serial=2373, Empire=0, Order=OrderBattleMove BattleGUID: 6643 BattleUnitGUID: 6735 AStarResults: 1439 [14, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:02.769NonePresentation Battle 6643: Execute action[23] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=6735, DestTile=1439. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:03.742NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1181016% to 0%) in controller Unit_Mukag_Support_OverrideController) '6735-1146-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:04.120None[Sandbox] Process order. (Serial=2374, Empire=0, Order=OrderBattleConfirmation BattleGUID: 6643 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:04.121NoneBattle 6643: change state From Confirmation to ConfirmationAcknowledge. 10s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:04.174NonePresentation Battle 6643: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:04.175NonePresentation Battle 6643: Execute action[25] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:04.175NonePresentation Battle 6643: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:04.184None[Sandbox] Process order. (Serial=2375, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 6643)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:04.185NoneBattle 6643: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:04.227NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item036/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:58:04.263NonePresentation Battle 6643: Execute action[26] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:04.264NonePresentation Battle 6643: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:04.272NonePresentation Battle 6643: Execute action[27] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:04.273NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:04.273NoneReleasePresentationBattlePreview attacker #6256, defender #4859

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:06.262None[Sandbox] Process order. (Serial=2376, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:06.262NoneBattle 6643: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:06.365NonePresentation Battle 6643: Execute action[28] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:06.365NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:07.256None[Sandbox] Process order. (Serial=2377, Empire=0, Order=OrderBattleMove BattleGUID: 6643 BattleUnitGUID: 6737 AStarResults: 1513 [13, 20] --> 1512 [12, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.376NonePresentation Battle 6643: Execute action[29] (BattleOrderUniqueId: 1): UnitMove. EmpireIndex=0. UnitGuid=6737, DestTile=1512. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:07.381NonePresentation Battle 6643: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6737, DestTile=1513. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:07.382NonePresentation Battle 6643: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6737, DestTile=1512. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:07.960None[Sandbox] Process order. (Serial=2378, Empire=0, Order=OrderBattleMove BattleGUID: 6643 BattleUnitGUID: 6736 AStarResults: 1437 [12, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.070NonePresentation Battle 6643: Execute action[30] (BattleOrderUniqueId: 2): UnitMove. EmpireIndex=0. UnitGuid=6736, DestTile=1437. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:08.071NonePresentation Battle 6643: Execute action[30] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6736, DestTile=1437. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:08.081None[Sandbox] Process order. (Serial=2379, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.083NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #1 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:58:08.091None[Sandbox] Process order. (Serial=2380, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.169NonePresentation Battle 6643: Execute action[31] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:08.573None[Sandbox] Process order. (Serial=2381, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.574NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #2 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:58:08.582None[Sandbox] Process order. (Serial=2382, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.676NonePresentation Battle 6643: Execute action[32] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:10.736None[Sandbox] Process order. (Serial=2383, Empire=0, Order=OrderBattleMove BattleGUID: 6643 BattleUnitGUID: 6735 AStarResults: 1438 [13, 19] --> 1513 [13, 20] --> 1587 [12, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:10.782NonePresentation Battle 6643: Execute action[33] (BattleOrderUniqueId: 3): UnitMove. EmpireIndex=0. UnitGuid=6735, DestTile=1587. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:10.782NonePresentation Battle 6643: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6735, DestTile=1438. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:10.782NonePresentation Battle 6643: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6735, DestTile=1513. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:10.783NonePresentation Battle 6643: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6735, DestTile=1587. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.612None[Sandbox] Process order. (Serial=2384, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.614NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #3 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:58:11.622None[Sandbox] Process order. (Serial=2385, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.670NonePresentation Battle 6643: Execute action[34] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.523None[Sandbox] Process order. (Serial=2386, Empire=0, Order=OrderBattleMove BattleGUID: 6643 BattleUnitGUID: 6738 AStarResults: 1587 [12, 21] --> 1586 [11, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.584NonePresentation Battle 6643: Execute action[35] (BattleOrderUniqueId: 4): UnitMove. EmpireIndex=0. UnitGuid=6738, DestTile=1586. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.585NonePresentation Battle 6643: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6738, DestTile=1587. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.585NonePresentation Battle 6643: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6738, DestTile=1586. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.206None[Sandbox] Process order. (Serial=2387, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:26.207NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #4 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:58:26.215None[Sandbox] Process order. (Serial=2388, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:26.291NonePresentation Battle 6643: Execute action[36] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.961None[Sandbox] Process order. (Serial=2389, Empire=0, Order=OrderBattleEndRound BattleGUID: 6643 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:26.964NoneBattle 6643: change state From ContenderRound to ContenderRoundAcknowledge. 20s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:26.979NonePresentation Battle 6643: Execute action[37] (BattleOrderUniqueId: 5): UnitEndTurn. EmpireIndex=0. UnitGuid=6738. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.983NonePresentation Battle 6643: Execute action[38] (BattleOrderUniqueId: 6): UnitEndTurn. EmpireIndex=0. UnitGuid=6735. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.983NonePresentation Battle 6643: Execute action[39] (BattleOrderUniqueId: 7): UnitEndTurn. EmpireIndex=0. UnitGuid=6736. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.985NonePresentation Battle 6643: Execute action[40] (BattleOrderUniqueId: 8): UnitEndTurn. EmpireIndex=0. UnitGuid=6737. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.986NonePresentation Battle 6643: Execute action[41] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.200None[Sandbox] Process order. (Serial=2390, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.202NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #6 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:58:27.211None[Sandbox] Process order. (Serial=2391, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.270None[Sandbox] Process order. (Serial=2392, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.272NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #5 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:58:27.280None[Sandbox] Process order. (Serial=2393, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.410None[Sandbox] Process order. (Serial=2394, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.411NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #7 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:58:27.420None[Sandbox] Process order. (Serial=2395, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.922None[Sandbox] Process order. (Serial=2396, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.923NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #8 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:58:27.924NonePresentation Battle 6643: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.925NonePresentation Battle 6643: Execute action[43] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.925NonePresentation Battle 6643: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.926NonePresentation Battle 6643: Execute action[45] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.926NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:27.926NonePresentation Battle 6643: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.927NonePresentation Battle 6643: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.927NonePresentation Battle 6643: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.927NonePresentation Battle 6643: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.933None[Sandbox] Process order. (Serial=2397, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.934None[Sandbox] Process order. (Serial=2398, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.934NoneBattle 6643: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:27.985NonePresentation Battle 6643: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.986NonePresentation Battle 6643: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.986NonePresentation Battle 6643: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.986NonePresentation Battle 6643: Execute action[53] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.987NonePresentation Battle 6643: Execute action[54] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.987NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:27.987NoneCould not find PresentationBattlePreview with armyEntityGUID=6256, targetEntityGUID=4859.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:28.979None[Sandbox] Process order. (Serial=2399, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:28.980NoneBattle 6643: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:29.530NonePresentation Battle 6643: Execute action[55] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:29.530NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:30.515None[Sandbox] Process order. (Serial=2400, Empire=3, Order=OrderBattleMoveAndSkill BattleGUID: 6643 AttackerGUID: 6739 TargetPosition: 1512 skillInvolved: 1 IgnoreFoW: True AStarResults: 1283 [8, 17] --> 1359 [9, 18] --> 1434 [9, 19] --> 1510 [10, 20] --> 1585 [10, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.617None[Sandbox] Process order. (Serial=2401, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 6643 AttackerGUID: 6741 TargetPosition: 1586 IgnoreFoW: True AStarResults: 1282 [7, 17] --> 1283 [8, 17] --> 1359 [9, 18] --> 1434 [9, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.619NonePresentation Battle 6643: Execute action[56] (BattleOrderUniqueId: 9): UnitMoveAndUseSkill. EmpireIndex=3. Attacker=6739, DestTile=1585/1585 (health=1.00), EmpireIndex=3 Defender=6735 (health=0.73). (isTopAction: True, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.620NonePresentation Battle 6643: Execute action[56] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=6739, DestTile=1585. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.620NonePresentation Battle 6643: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1359. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.621NonePresentation Battle 6643: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1434. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.621NonePresentation Battle 6643: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1510. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.622NonePresentation Battle 6643: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1585. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.622NonePresentation Battle 6643: Execute action[56] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=3 (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.622NonePresentation Battle 6643: Execute action[56] (BattleOrderUniqueId: 9): UnitUseSkill. EmpireIndex=3. Attacker=6739 (health=1.00). (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.686None[Sandbox] Process order. (Serial=2402, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 6643 AttackerGUID: 6740 TargetPosition: 1586 IgnoreFoW: True AStarResults: 1208 [8, 16] --> 1209 [9, 16] --> 1284 [9, 17] --> 1360 [10, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.697NonePresentation Battle 6643: Execute action[57] (BattleOrderUniqueId: 10): UnitMoveAndAttack. EmpireIndex=3. Attacker=6741, DestTile=1434/1434 (health=1.00), Defender=6738 (health=0.45). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.698NonePresentation Battle 6643: Execute action[57] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=6741, DestTile=1434. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.698NonePresentation Battle 6643: Execute action[57] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6741, DestTile=1283. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.698NonePresentation Battle 6643: Execute action[57] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6741, DestTile=1359. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.699NonePresentation Battle 6643: Execute action[57] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6741, DestTile=1434. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.699NonePresentation Battle 6643: Execute action[57] (BattleOrderUniqueId: 10): UnitAttack. EmpireIndex=3. Attacker=6741 (health=1.00) Defender =6738 (health =0.45) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.735None[Sandbox] Process order. (Serial=2403, Empire=3, Order=OrderBattleMove BattleGUID: 6643 BattleUnitGUID: 6742 AStarResults: 1209 [9, 16] --> 1210 [10, 16] --> 1285 [10, 17] --> 1361 [11, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.766None[Sandbox] Process order. (Serial=2404, Empire=3, Order=OrderBattleEndUnitRound BattleGuid: 6643, BattleUnit=#6742)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.767NoneBattle 6643: change state From ContenderRound to ContenderRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:30.786NonePresentation Battle 6643: Execute action[58] (BattleOrderUniqueId: 11): UnitMoveAndAttack. EmpireIndex=3. Attacker=6740, DestTile=1360/1360 (health=1.00), Defender=6738 (health=0.19). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.787NonePresentation Battle 6643: Execute action[58] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=6740, DestTile=1360. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.787NonePresentation Battle 6643: Execute action[58] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6740, DestTile=1209. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.788NonePresentation Battle 6643: Execute action[58] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6740, DestTile=1284. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.788NonePresentation Battle 6643: Execute action[58] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6740, DestTile=1360. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.788NonePresentation Battle 6643: Execute action[58] (BattleOrderUniqueId: 11): UnitAttack. EmpireIndex=3. Attacker=6740 (health=1.00) Defender =6738 (health =0.19) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.789NonePresentation Battle 6643: Execute action[59] (BattleOrderUniqueId: 12): UnitMove. EmpireIndex=3. UnitGuid=6742, DestTile=1361. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.789NonePresentation Battle 6643: Execute action[59] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6742, DestTile=1210. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.789NonePresentation Battle 6643: Execute action[59] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6742, DestTile=1285. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.790NonePresentation Battle 6643: Execute action[59] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6742, DestTile=1361. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.790NonePresentation Battle 6643: Execute action[60] (BattleOrderUniqueId: 13): UnitEndTurn. EmpireIndex=0. UnitGuid=6742. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.791NonePresentation Battle 6643: Execute action[61] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:33.583None[Sandbox] Process order. (Serial=2405, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:33.584NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #12 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:58:33.594None[Sandbox] Process order. (Serial=2406, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:34.025None[Sandbox] Process order. (Serial=2407, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:34.026NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #13 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:58:34.036None[Sandbox] Process order. (Serial=2408, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:34.037None[Sandbox] Process order. (Serial=2409, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:34.038NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #9 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:58:34.046None[Sandbox] Process order. (Serial=2410, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:36.384None[Sandbox] Process order. (Serial=2411, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:36.385NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #10 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:58:36.395None[Sandbox] Process order. (Serial=2412, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:38.920None[Sandbox] Process order. (Serial=2413, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:38.922NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #11 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:58:38.931None[Sandbox] Process order. (Serial=2414, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:38.931NonePresentation Battle 6643: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:38.932NonePresentation Battle 6643: Execute action[63] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:38.932NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:38.933NonePresentation Battle 6643: Execute action[64] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:38.933NonePresentation Battle 6643: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:38.933NonePresentation Battle 6643: Execute action[66] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:38.934NonePresentation Battle 6643: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:38.934NonePresentation Battle 6643: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:38.934NonePresentation Battle 6643: Execute action[69] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:38.935NonePresentation Battle 6643: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:38.935NonePresentation Battle 6643: Execute action[71] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:38.935NonePresentation Battle 6643: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:38.940None[Sandbox] Process order. (Serial=2415, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:38.941NoneBattle 6643: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 8s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:38.982NonePresentation Battle 6643: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:38.982NonePresentation Battle 6643: Execute action[74] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:38.983NonePresentation Battle 6643: Execute action[75] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:38.984NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:38.984NonePresentation Battle 6643: Execute action[76] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:38.985NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:38.985NoneCould not find PresentationBattlePreview with armyEntityGUID=6256, targetEntityGUID=4859.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:39.258NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item034/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:58:39.783NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:58:40.983None[Sandbox] Process order. (Serial=2416, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:40.984NoneBattle 6643: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:41.089NonePresentation Battle 6643: Execute action[77] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:41.089NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:57.392None[Sandbox] Process order. (Serial=2417, Empire=0, Order=OrderBattleSkill BattleGUID: 6643 AttackerGUID: 6735 TargetPosition: 1662 Skill: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:57.504NonePresentation Battle 6643: Execute action[78] (BattleOrderUniqueId: 0): UnitConfirmDeployment. EmpireIndex=0. UnitGuid=6744. (isTopAction: True, initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:57.505NoneInitialize presentation battle unit 6744 for unit 6743

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:57.506NonePresentation Battle 6643: Execute action[78] (BattleOrderUniqueId: 0): UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (isTopAction: False, initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:57.506NonePresentation Battle 6643: Execute action[79] (BattleOrderUniqueId: 14): UnitUseSkill. EmpireIndex=0. Attacker=6735 (health=0.73). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:58.620None[Sandbox] Process order. (Serial=2418, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 14)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:58.621NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #14 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:58:58.630None[Sandbox] Process order. (Serial=2419, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 14)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:58.697NonePresentation Battle 6643: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:58.697NonePresentation Battle 6643: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:58.964NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item034/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:58:59.646None[Sandbox] Process order. (Serial=2420, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 6643 AttackerGUID: 6744 TargetPosition: 1585 IgnoreFoW: False AStarResults: 1661 [11, 22] --> 1585 [10, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:59.703NonePresentation Battle 6643: Execute action[82] (BattleOrderUniqueId: 15): UnitMoveAndAttack. EmpireIndex=0. Attacker=6744, DestTile=1661/1661 (health=1.00), Defender=6739 (health=0.84). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:59.703NonePresentation Battle 6643: Execute action[82] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=6744, DestTile=1661. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:59.703NonePresentation Battle 6643: Execute action[82] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6744, DestTile=1661. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:59.704NonePresentation Battle 6643: Execute action[82] (BattleOrderUniqueId: 15): UnitAttack. EmpireIndex=0. Attacker=6744 (health=1.00) Defender =6739 (health =0.84) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:59.704NonePresentation Battle 6643: Execute action[82] (BattleOrderUniqueId: 15): RetaliateAttack. EmpireIndex=3. Attacker=6739 (health=0.84), Defender=6744 (health=0.85). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:01.265NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item036/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:02.228None[Sandbox] Process order. (Serial=2421, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:02.230NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #15 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:02.238None[Sandbox] Process order. (Serial=2422, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:02.314NonePresentation Battle 6643: Execute action[83] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:02.315NonePresentation Battle 6643: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:02.965NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item036/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:02.966NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item037/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:03.502None[Sandbox] Process order. (Serial=2423, Empire=0, Order=OrderBattleMove BattleGUID: 6643 BattleUnitGUID: 6737 AStarResults: 1511 [11, 20] --> 1510 [10, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.611NonePresentation Battle 6643: Execute action[85] (BattleOrderUniqueId: 16): UnitMove. EmpireIndex=0. UnitGuid=6737, DestTile=1510. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:03.611NonePresentation Battle 6643: Execute action[85] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6737, DestTile=1511. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:03.612NonePresentation Battle 6643: Execute action[85] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:03.612NonePresentation Battle 6643: Execute action[85] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6737, DestTile=1510. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:03.612NonePresentation Battle 6643: Execute action[85] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:04.260NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item036/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:04.261NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item037/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:04.576None[Sandbox] Process order. (Serial=2424, Empire=0, Order=OrderBattleMove BattleGUID: 6643 BattleUnitGUID: 6736 AStarResults: 1436 [11, 19] --> 1435 [10, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.610NonePresentation Battle 6643: Execute action[86] (BattleOrderUniqueId: 17): UnitMove. EmpireIndex=0. UnitGuid=6736, DestTile=1435. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:04.610NonePresentation Battle 6643: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6736, DestTile=1436. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:04.610NonePresentation Battle 6643: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6736, DestTile=1435. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:04.611NonePresentation Battle 6643: Execute action[86] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:04.797None[Sandbox] Process order. (Serial=2425, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.798NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #16 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:04.807None[Sandbox] Process order. (Serial=2426, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.905NonePresentation Battle 6643: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:04.905NonePresentation Battle 6643: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:04.905NonePresentation Battle 6643: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:05.132NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item037/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:05.133NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item037/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:05.713None[Sandbox] Process order. (Serial=2427, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:05.715NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #17 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:05.723None[Sandbox] Process order. (Serial=2428, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:05.804NonePresentation Battle 6643: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:05.805NonePresentation Battle 6643: Execute action[91] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:05.805NonePresentation Battle 6643: Execute action[92] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:05.916NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item036/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:05.917NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item036/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:07.250NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item036/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:07.250NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item036/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:07.645NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item036/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:07.645NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item036/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:08.366None[Sandbox] Process order. (Serial=2429, Empire=0, Order=OrderBattleAttack BattleGUID: 6643 AttackerGUID: 6736 TargetPosition: 1434)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.411NonePresentation Battle 6643: Execute action[93] (BattleOrderUniqueId: 18): UnitAttack. EmpireIndex=0. Attacker=6736 (health=0.66) Defender =6741 (health =0.70) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.411NonePresentation Battle 6643: Execute action[93] (BattleOrderUniqueId: 18): RetaliateAttack. EmpireIndex=3. Attacker=6741 (health=0.70), Defender=6736 (health=0.52). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:09.402None[Sandbox] Process order. (Serial=2430, Empire=0, Order=OrderBattleAttack BattleGUID: 6643 AttackerGUID: 6737 TargetPosition: 1434)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:09.506NonePresentation Battle 6643: Execute action[94] (BattleOrderUniqueId: 19): UnitAttack. EmpireIndex=0. Attacker=6737 (health=0.66) Defender =6741 (health =0.39) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:10.955None[Sandbox] Process order. (Serial=2431, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:10.956NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #18 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:10.965None[Sandbox] Process order. (Serial=2432, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:11.012NonePresentation Battle 6643: Execute action[95] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:11.012NonePresentation Battle 6643: Execute action[96] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:12.867None[Sandbox] Process order. (Serial=2433, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:12.868NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #19 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:12.877None[Sandbox] Process order. (Serial=2434, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:12.912NonePresentation Battle 6643: Execute action[97] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:12.912NonePresentation Battle 6643: Execute action[98] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:14.396None[Sandbox] Process order. (Serial=2435, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 6643, BattleUnit=#6738)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:14.398NoneBattle 6643: change state From ContenderRound to ContenderRoundAcknowledge. 33s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:14.518NonePresentation Battle 6643: Execute action[99] (BattleOrderUniqueId: 20): UnitEndTurn. EmpireIndex=0. UnitGuid=6738. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:14.519NonePresentation Battle 6643: Execute action[100] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:14.745None[Sandbox] Process order. (Serial=2436, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 20)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:14.745NonePresentation Battle 6643: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:14.746NonePresentation Battle 6643: Execute action[102] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:14.746NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #20 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:14.747NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:14.755None[Sandbox] Process order. (Serial=2437, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 20)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:14.756None[Sandbox] Process order. (Serial=2438, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:14.756NoneBattle 6643: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:14.806NonePresentation Battle 6643: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:14.806NonePresentation Battle 6643: Execute action[104] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:14.807NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:14.807NoneCould not find PresentationBattlePreview with armyEntityGUID=6256, targetEntityGUID=4859.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:15.789None[Sandbox] Process order. (Serial=2439, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:15.789NoneBattle 6643: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:15.808NonePresentation Battle 6643: Execute action[105] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:15.808NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:17.161None[Sandbox] Process order. (Serial=2440, Empire=3, Order=OrderBattleMoveAndSkill BattleGUID: 6643 AttackerGUID: 6739 TargetPosition: 1511 skillInvolved: 1 IgnoreFoW: True AStarResults: 1585 [10, 21] --> 1586 [11, 21] --> 1662 [12, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:17.329NonePresentation Battle 6643: Execute action[106] (BattleOrderUniqueId: 21): UnitMoveAndUseSkill. EmpireIndex=3. Attacker=6739, DestTile=1662/1511 (health=0.68), EmpireIndex=3 Defender=6738 (health=0.00). (isTopAction: True, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.330NonePresentation Battle 6643: Execute action[106] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=6739, DestTile=1662. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.331NonePresentation Battle 6643: Execute action[106] (BattleOrderUniqueId: 0): OpportunityAttack. EmpireIndex=0. Attacker=6737 (health=0.66), Defender=6739 (health=0.68). (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.331NonePresentation Battle 6643: Execute action[106] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1586. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.331None[Sandbox] Process order. (Serial=2441, Empire=3, Order=OrderBattleAttack BattleGUID: 6643 AttackerGUID: 6742 TargetPosition: 1435)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:17.331NonePresentation Battle 6643: Execute action[106] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1662. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.332NonePresentation Battle 6643: Execute action[106] (BattleOrderUniqueId: 21): UnitUseSkill. EmpireIndex=3. Attacker=6739 (health=0.68). (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.413None[Sandbox] Process order. (Serial=2442, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 6643 AttackerGUID: 6740 TargetPosition: 1510 IgnoreFoW: True AStarResults: 1360 [10, 18] --> 1285 [10, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:17.421NonePresentation Battle 6643: Execute action[107] (BattleOrderUniqueId: 22): UnitAttack. EmpireIndex=3. Attacker=6742 (health=1.00) Defender =6736 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.452None[Sandbox] Process order. (Serial=2443, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 6643 AttackerGUID: 6741 TargetPosition: 1510 IgnoreFoW: True AStarResults: 1434 [9, 19] --> 1359 [9, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:17.454NoneBattle 6643: change state From ContenderRound to ContenderRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:17.513NonePresentation Battle 6643: Execute action[108] (BattleOrderUniqueId: 23): UnitMoveAndAttack. EmpireIndex=3. Attacker=6740, DestTile=1285/1285 (health=1.00), Defender=6737 (health=0.32). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.514NonePresentation Battle 6643: Execute action[108] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=6740, DestTile=1285. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.514NonePresentation Battle 6643: Execute action[108] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6740, DestTile=1285. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.514NonePresentation Battle 6643: Execute action[108] (BattleOrderUniqueId: 23): UnitAttack. EmpireIndex=3. Attacker=6740 (health=1.00) Defender =6737 (health =0.32) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.515NonePresentation Battle 6643: Execute action[109] (BattleOrderUniqueId: 24): UnitMoveAndAttack. EmpireIndex=3. Attacker=6741, DestTile=1359/1359 (health=0.18), Defender=6737 (health=0.11). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.515NonePresentation Battle 6643: Execute action[109] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=6741, DestTile=1359. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.516NonePresentation Battle 6643: Execute action[109] (BattleOrderUniqueId: 0): OpportunityAttack. EmpireIndex=0. Attacker=6737 (health=0.32), Defender=6741 (health=0.18). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.516NonePresentation Battle 6643: Execute action[109] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6741, DestTile=1359. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.516NonePresentation Battle 6643: Execute action[109] (BattleOrderUniqueId: 24): UnitAttack. EmpireIndex=3. Attacker=6741 (health=0.18) Defender =6737 (health =0.11) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:17.517NonePresentation Battle 6643: Execute action[110] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:18.818NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6739-1163)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:59:18.818NoneUnitActionMoveAndAttack(#6739): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

19:59:18.819NoneUnitActionMoveAndAttack(#6739): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=3)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

19:59:20.759NoneRelease presentation battle unit 6738

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:59:20.765NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 5088, current data frame: 5088) but different data length (remote: 8, local: 9)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:20.769None[Sandbox] Process order. (Serial=2444, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:20.770NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #21 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:20.780None[Sandbox] Process order. (Serial=2445, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:22.120NoneRelease presentation battle unit 6736

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:59:22.121NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 5092, current data frame: 5092) but different data length (remote: 7, local: 8)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:22.123None[Sandbox] Process order. (Serial=2446, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:22.124NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #22 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:22.132None[Sandbox] Process order. (Serial=2447, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:23.913None[Sandbox] Process order. (Serial=2448, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:23.914NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #23 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:23.924None[Sandbox] Process order. (Serial=2449, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:25.918None[Sandbox] Process order. (Serial=2450, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:25.919NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #24 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:25.919NonePresentation Battle 6643: Execute action[111] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:25.920NonePresentation Battle 6643: Execute action[112] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:25.920NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:25.920NonePresentation Battle 6643: Execute action[113] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:25.921NonePresentation Battle 6643: Execute action[114] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:25.921NonePresentation Battle 6643: Execute action[115] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:25.921NonePresentation Battle 6643: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:25.922NonePresentation Battle 6643: Execute action[117] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:25.922NonePresentation Battle 6643: Execute action[118] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:25.922NonePresentation Battle 6643: Execute action[119] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:25.922NonePresentation Battle 6643: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:25.923NonePresentation Battle 6643: Execute action[121] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:25.927None[Sandbox] Process order. (Serial=2451, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:25.928None[Sandbox] Process order. (Serial=2452, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:25.928NoneBattle 6643: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 8s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:26.014NonePresentation Battle 6643: Execute action[122] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:26.015NonePresentation Battle 6643: Execute action[123] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:26.015NonePresentation Battle 6643: Execute action[124] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:26.016NonePresentation Battle 6643: Execute action[125] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:26.016NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:26.017NonePresentation Battle 6643: Execute action[126] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:26.017NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:26.018NoneCould not find PresentationBattlePreview with armyEntityGUID=6256, targetEntityGUID=4859.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:28.005None[Sandbox] Process order. (Serial=2453, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:28.006NoneBattle 6643: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:28.115NonePresentation Battle 6643: Execute action[127] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:28.115NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:29.602None[Sandbox] Process order. (Serial=2454, Empire=0, Order=OrderBattleSkill BattleGUID: 6643 AttackerGUID: 6735 TargetPosition: 1360 Skill: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:29.721NonePresentation Battle 6643: Execute action[128] (BattleOrderUniqueId: 25): UnitUseSkill. EmpireIndex=0. Attacker=6735 (health=0.73). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:29.778NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item038/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:30.031None[Sandbox] Process order. (Serial=2455, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:31.031NoneCan't find entity 4859 of ongoing task. Fails the task 637.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:31.177NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item037/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:31.177NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item037/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:31.238None[Sandbox] Process order. (Serial=2456, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:31.239NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #25 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:31.243NoneRelease presentation battle unit 6741

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:59:31.246None[Sandbox] Process order. (Serial=2457, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:31.315NonePresentation Battle 6643: Execute action[129] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:31.316NonePresentation Battle 6643: Execute action[130] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:31.316NonePresentation Battle 6643: Execute action[131] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:31.317NonePresentation Battle 6643: Execute action[132] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:31.611NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item035/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:31.612NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item035/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:35.235NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item035/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:35.235NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item035/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:36.128NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item035/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:36.129NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item035/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:36.212NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item037/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:36.212NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item037/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:36.284NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item038/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:36.284NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item038/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:36.285NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item038/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:36.367NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item035/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:36.708None[Sandbox] Process order. (Serial=2458, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 6643, BattleUnit=#6737)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:36.818NonePresentation Battle 6643: Execute action[133] (BattleOrderUniqueId: 26): UnitEndTurn. EmpireIndex=0. UnitGuid=6737. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:37.038None[Sandbox] Process order. (Serial=2459, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 26)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:37.040NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #26 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:37.049None[Sandbox] Process order. (Serial=2460, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 26)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:37.122NonePresentation Battle 6643: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:37.123NonePresentation Battle 6643: Execute action[135] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:37.825None[Sandbox] Process order. (Serial=2461, Empire=0, Order=OrderBattleMove BattleGUID: 6643 BattleUnitGUID: 6744 AStarResults: 1586 [11, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:37.928NonePresentation Battle 6643: Execute action[136] (BattleOrderUniqueId: 27): UnitMove. EmpireIndex=0. UnitGuid=6744, DestTile=1586. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:37.929NonePresentation Battle 6643: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6744, DestTile=1586. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:38.216None[Sandbox] Process order. (Serial=2462, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:38.217NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #27 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:38.226None[Sandbox] Process order. (Serial=2463, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:38.317NonePresentation Battle 6643: Execute action[137] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:39.980None[Sandbox] Process order. (Serial=2464, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 6643, BattleUnit=#6744)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:39.981NoneBattle 6643: change state From ContenderRound to ContenderRoundAcknowledge. 11s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:40.023NonePresentation Battle 6643: Execute action[138] (BattleOrderUniqueId: 28): UnitEndTurn. EmpireIndex=0. UnitGuid=6744. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:40.024NonePresentation Battle 6643: Execute action[139] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:40.250None[Sandbox] Process order. (Serial=2465, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 28)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:40.251NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #28 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:40.257NonePresentation Battle 6643: Execute action[140] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:40.257NonePresentation Battle 6643: Execute action[141] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:40.257NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:40.260None[Sandbox] Process order. (Serial=2466, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 28)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:40.261None[Sandbox] Process order. (Serial=2467, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:40.261NoneBattle 6643: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:40.329NonePresentation Battle 6643: Execute action[142] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:40.330NonePresentation Battle 6643: Execute action[143] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:40.330NonePresentation Battle 6643: Execute action[144] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:40.330NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:40.331NoneCould not find PresentationBattlePreview with armyEntityGUID=6256, targetEntityGUID=4859.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.305None[Sandbox] Process order. (Serial=2468, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:41.306NoneBattle 6643: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:41.320NonePresentation Battle 6643: Execute action[145] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.320NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:41.567None[Sandbox] Process order. (Serial=2469, Empire=3, Order=OrderBattleMoveAndSkill BattleGUID: 6643 AttackerGUID: 6739 TargetPosition: 1511 skillInvolved: 0 IgnoreFoW: True AStarResults: 1511 [11, 20] --> 1585 [10, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:41.657None[Sandbox] Process order. (Serial=2470, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 6643 AttackerGUID: 6742 TargetPosition: 1587 IgnoreFoW: True AStarResults: 1361 [11, 18] --> 1436 [11, 19] --> 1512 [12, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:41.664NonePresentation Battle 6643: Execute action[146] (BattleOrderUniqueId: 29): UnitMoveAndUseSkill. EmpireIndex=3. Attacker=6739, DestTile=1585/1585 (health=0.68), EmpireIndex=3 Defender=6737 (health=0.00). (isTopAction: True, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.664NonePresentation Battle 6643: Execute action[146] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=6739, DestTile=1585. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.664NonePresentation Battle 6643: Execute action[146] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1585. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.665NonePresentation Battle 6643: Execute action[146] (BattleOrderUniqueId: 29): UnitUseSkill. EmpireIndex=3. Attacker=6739 (health=0.68). (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.709None[Sandbox] Process order. (Serial=2471, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 6643 AttackerGUID: 6740 TargetPosition: 1587 IgnoreFoW: True AStarResults: 1285 [10, 17] --> 1361 [11, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:41.711NoneBattle 6643: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:41.718NonePresentation Battle 6643: Execute action[147] (BattleOrderUniqueId: 30): UnitMoveAndAttack. EmpireIndex=3. Attacker=6742, DestTile=1512/1512 (health=0.60), Defender=6735 (health=0.64). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.718NonePresentation Battle 6643: Execute action[147] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=6742, DestTile=1512. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.719NonePresentation Battle 6643: Execute action[147] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6742, DestTile=1436. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.719NonePresentation Battle 6643: Execute action[147] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6742, DestTile=1512. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.719NonePresentation Battle 6643: Execute action[147] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=3 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.720NonePresentation Battle 6643: Execute action[147] (BattleOrderUniqueId: 30): UnitAttack. EmpireIndex=3. Attacker=6742 (health=0.60) Defender =6735 (health =0.64) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.720NonePresentation Battle 6643: Execute action[147] (BattleOrderUniqueId: 30): RetaliateAttack. EmpireIndex=0. Attacker=6735 (health=0.64), Defender=6742 (health=0.54). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.818NonePresentation Battle 6643: Execute action[148] (BattleOrderUniqueId: 31): UnitMoveAndAttack. EmpireIndex=3. Attacker=6740, DestTile=1361/1361 (health=0.50), Defender=6735 (health=0.40). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.818NonePresentation Battle 6643: Execute action[148] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=6740, DestTile=1361. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.819NonePresentation Battle 6643: Execute action[148] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6740, DestTile=1361. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.819NonePresentation Battle 6643: Execute action[148] (BattleOrderUniqueId: 31): UnitAttack. EmpireIndex=3. Attacker=6740 (health=0.50) Defender =6735 (health =0.40) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:41.820NonePresentation Battle 6643: Execute action[149] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:43.907NoneRelease presentation battle unit 6737

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:59:43.909NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 5150, current data frame: 5150) but different data length (remote: 5, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:43.913None[Sandbox] Process order. (Serial=2472, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:43.915NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #29 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:43.923None[Sandbox] Process order. (Serial=2473, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:46.642None[Sandbox] Process order. (Serial=2474, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:46.643NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #30 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:46.653None[Sandbox] Process order. (Serial=2475, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:48.157None[Sandbox] Process order. (Serial=2476, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:48.158NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #31 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

19:59:48.158NonePresentation Battle 6643: Execute action[150] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:48.159NonePresentation Battle 6643: Execute action[151] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:48.160NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:48.160NonePresentation Battle 6643: Execute action[152] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:48.161NonePresentation Battle 6643: Execute action[153] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:48.161NonePresentation Battle 6643: Execute action[154] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:48.162NonePresentation Battle 6643: Execute action[155] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:48.162NonePresentation Battle 6643: Execute action[156] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:48.167None[Sandbox] Process order. (Serial=2477, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:48.168None[Sandbox] Process order. (Serial=2478, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:48.169NoneBattle 6643: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:48.236NonePresentation Battle 6643: Execute action[157] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:48.237NonePresentation Battle 6643: Execute action[158] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:48.237NonePresentation Battle 6643: Execute action[159] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:48.237NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:48.238NonePresentation Battle 6643: Execute action[160] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:48.238NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:48.239NoneCould not find PresentationBattlePreview with armyEntityGUID=6256, targetEntityGUID=4859.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:50.225None[Sandbox] Process order. (Serial=2479, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:50.225NoneBattle 6643: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:50.326NonePresentation Battle 6643: Execute action[161] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:50.326NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:04.640NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1180979% to 0%) in controller Unit_Mukag_Support_OverrideController) '6735-1146-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:05.324NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item037/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:00:07.486None[Sandbox] Process order. (Serial=2480, Empire=0, Order=OrderBattleSkill BattleGUID: 6643 AttackerGUID: 6735 TargetPosition: 1363 Skill: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:07.535NonePresentation Battle 6643: Execute action[162] (BattleOrderUniqueId: 32): UnitUseSkill. EmpireIndex=0. Attacker=6735 (health=0.40). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:08.647None[Sandbox] Process order. (Serial=2481, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:08.649NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #32 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:08.657None[Sandbox] Process order. (Serial=2482, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:08.742NonePresentation Battle 6643: Execute action[163] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:08.785NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item037/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:00:09.696None[Sandbox] Process order. (Serial=2483, Empire=0, Order=OrderBattleAttack BattleGUID: 6643 AttackerGUID: 6735 TargetPosition: 1361)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:09.740NonePresentation Battle 6643: Execute action[164] (BattleOrderUniqueId: 33): UnitAttack. EmpireIndex=0. Attacker=6735 (health=0.40) Defender =6740 (health =0.33) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:10.949None[Sandbox] Process order. (Serial=2484, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:10.950NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #33 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:10.958None[Sandbox] Process order. (Serial=2485, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:11.042NonePresentation Battle 6643: Execute action[165] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:11.043NonePresentation Battle 6643: Execute action[166] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:11.197NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item035/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:00:11.786NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item034/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:00:13.317None[Sandbox] Process order. (Serial=2486, Empire=0, Order=OrderBattleAttack BattleGUID: 6643 AttackerGUID: 6744 TargetPosition: 1585)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:13.319NoneBattle 6643: change state From ContenderRound to ContenderRoundAcknowledge. 23s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:13.342NonePresentation Battle 6643: Execute action[167] (BattleOrderUniqueId: 34): UnitAttack. EmpireIndex=0. Attacker=6744 (health=0.78) Defender =6739 (health =0.53) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:13.343NonePresentation Battle 6643: Execute action[167] (BattleOrderUniqueId: 34): RetaliateAttack. EmpireIndex=3. Attacker=6739 (health=0.53), Defender=6744 (health=0.63). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:13.343NonePresentation Battle 6643: Execute action[168] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:15.401None[Sandbox] Process order. (Serial=2487, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:15.402NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #34 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:15.409NonePresentation Battle 6643: Execute action[169] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:15.409NonePresentation Battle 6643: Execute action[170] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:15.410NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:15.411None[Sandbox] Process order. (Serial=2488, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:15.422None[Sandbox] Process order. (Serial=2489, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:15.422NoneBattle 6643: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:15.442NonePresentation Battle 6643: Execute action[171] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:15.443NonePresentation Battle 6643: Execute action[172] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:15.543NonePresentation Battle 6643: Execute action[173] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:15.543NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:15.543NoneCould not find PresentationBattlePreview with armyEntityGUID=6256, targetEntityGUID=4859.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:16.527None[Sandbox] Process order. (Serial=2490, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:16.528NoneBattle 6643: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:16.678None[Sandbox] Process order. (Serial=2491, Empire=3, Order=OrderBattleMove BattleGUID: 6643 BattleUnitGUID: 6739 AStarResults: 1585 [10, 21] --> 1511 [11, 20] --> 1436 [11, 19] --> 1437 [12, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:16.692NonePresentation Battle 6643: Execute action[174] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:16.692NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:16.799None[Sandbox] Process order. (Serial=2492, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 6643 AttackerGUID: 6740 TargetPosition: 1363 IgnoreFoW: True AStarResults: 1361 [11, 18] --> 1286 [11, 17] --> 1212 [12, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:16.803NonePresentation Battle 6643: Execute action[175] (BattleOrderUniqueId: 35): UnitMove. EmpireIndex=3. UnitGuid=6739, DestTile=1437. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:16.804NonePresentation Battle 6643: Execute action[175] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1511. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:16.804NonePresentation Battle 6643: Execute action[175] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1436. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:16.804NonePresentation Battle 6643: Execute action[175] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1437. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:16.805NonePresentation Battle 6643: Execute action[175] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=3 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:16.847NonePresentation Battle 6643: Execute action[176] (BattleOrderUniqueId: 36): UnitMoveAndAttack. EmpireIndex=3. Attacker=6740, DestTile=1212/1212 (health=0.33), Defender=6735 (health=0.24). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:16.848NonePresentation Battle 6643: Execute action[176] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=6740, DestTile=1212. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:16.848NonePresentation Battle 6643: Execute action[176] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6740, DestTile=1286. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:16.848NonePresentation Battle 6643: Execute action[176] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6740, DestTile=1212. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:16.849NonePresentation Battle 6643: Execute action[176] (BattleOrderUniqueId: 36): UnitAttack. EmpireIndex=3. Attacker=6740 (health=0.33) Defender =6735 (health =0.24) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:16.882None[Sandbox] Process order. (Serial=2493, Empire=3, Order=OrderBattleAttack BattleGUID: 6643 AttackerGUID: 6739 TargetPosition: 1363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:16.959NonePresentation Battle 6643: Execute action[177] (BattleOrderUniqueId: 37): UnitAttack. EmpireIndex=3. Attacker=6739 (health=0.53) Defender =6735 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:16.959None[Sandbox] Process order. (Serial=2494, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 6643 AttackerGUID: 6742 TargetPosition: 1586 IgnoreFoW: True AStarResults: 1512 [12, 20] --> 1511 [11, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:16.961NoneBattle 6643: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:17.037NonePresentation Battle 6643: Execute action[178] (BattleOrderUniqueId: 38): UnitMoveAndAttack. EmpireIndex=3. Attacker=6742, DestTile=1511/1511 (health=0.54), Defender=6744 (health=0.43). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:17.038NonePresentation Battle 6643: Execute action[178] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=6742, DestTile=1511. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:17.038NonePresentation Battle 6643: Execute action[178] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6742, DestTile=1511. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:17.038NonePresentation Battle 6643: Execute action[178] (BattleOrderUniqueId: 38): UnitAttack. EmpireIndex=3. Attacker=6742 (health=0.54) Defender =6744 (health =0.43) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:17.039NonePresentation Battle 6643: Execute action[179] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:17.871None[Sandbox] Process order. (Serial=2495, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:17.873NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #35 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:17.881None[Sandbox] Process order. (Serial=2496, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:19.609None[Sandbox] Process order. (Serial=2497, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:19.610NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #38 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:19.620None[Sandbox] Process order. (Serial=2498, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:21.449None[Sandbox] Process order. (Serial=2499, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:21.451NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #36 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:21.459None[Sandbox] Process order. (Serial=2500, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:23.656NoneRelease presentation battle unit 6735

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:00:23.666NonePresentation Battle 6643: Execute action[180] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23.666None[Sandbox] Process order. (Serial=2501, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 37)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:23.666NonePresentation Battle 6643: Execute action[181] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23.667NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #37 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:23.667NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:23.667NonePresentation Battle 6643: Execute action[182] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23.668NonePresentation Battle 6643: Execute action[183] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23.668NonePresentation Battle 6643: Execute action[184] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23.668NonePresentation Battle 6643: Execute action[185] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23.669NonePresentation Battle 6643: Execute action[186] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23.669NonePresentation Battle 6643: Execute action[187] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23.677None[Sandbox] Process order. (Serial=2502, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 37)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:23.679None[Sandbox] Process order. (Serial=2503, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:23.679NoneBattle 6643: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:23.744NonePresentation Battle 6643: Execute action[188] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23.745NonePresentation Battle 6643: Execute action[189] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23.745NonePresentation Battle 6643: Execute action[190] (BattleOrderUniqueId: 0): NewRound. Round=4. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23.745NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:23.746NonePresentation Battle 6643: Execute action[191] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23.746NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:23.747NoneCould not find PresentationBattlePreview with armyEntityGUID=6256, targetEntityGUID=4859.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23.839NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item036/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:00:24.494NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item035/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:00:24.731None[Sandbox] Process order. (Serial=2504, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:24.732NoneBattle 6643: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:24.856NonePresentation Battle 6643: Execute action[192] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:24.856NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:26.937None[Sandbox] Process order. (Serial=2505, Empire=0, Order=OrderBattleMove BattleGUID: 6643 BattleUnitGUID: 6744 AStarResults: 1585 [10, 21] --> 1510 [10, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:27.045NonePresentation Battle 6643: Execute action[193] (BattleOrderUniqueId: 39): UnitMove. EmpireIndex=0. UnitGuid=6744, DestTile=1510. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:27.046NonePresentation Battle 6643: Execute action[193] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6744, DestTile=1585. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:27.046NonePresentation Battle 6643: Execute action[193] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=6744, DestTile=1510. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:27.164NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item035/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:00:27.640None[Sandbox] Process order. (Serial=2506, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 39)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:27.641NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #39 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:27.650None[Sandbox] Process order. (Serial=2507, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 39)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:27.691None[Sandbox] Process order. (Serial=2508, Empire=0, Order=OrderBattleAttack BattleGUID: 6643 AttackerGUID: 6744 TargetPosition: 1511)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:27.693NoneBattle 6643: change state From ContenderRound to ContenderRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:27.741NonePresentation Battle 6643: Execute action[194] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:27.742NonePresentation Battle 6643: Execute action[195] (BattleOrderUniqueId: 40): UnitAttack. EmpireIndex=0. Attacker=6744 (health=0.43) Defender =6742 (health =0.29) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:27.742NonePresentation Battle 6643: Execute action[195] (BattleOrderUniqueId: 40): RetaliateAttack. EmpireIndex=3. Attacker=6742 (health=0.29), Defender=6744 (health=0.32). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:27.742NonePresentation Battle 6643: Execute action[196] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:30.180None[Sandbox] Process order. (Serial=2509, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 40)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:30.181NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #40 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:30.184NonePresentation Battle 6643: Execute action[197] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:30.185NonePresentation Battle 6643: Execute action[198] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:30.186NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:30.191None[Sandbox] Process order. (Serial=2510, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 40)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:30.192None[Sandbox] Process order. (Serial=2511, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:30.192NoneBattle 6643: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:30.240NonePresentation Battle 6643: Execute action[199] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:30.240NonePresentation Battle 6643: Execute action[200] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:30.241NonePresentation Battle 6643: Execute action[201] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:30.241NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:30.241NoneCould not find PresentationBattlePreview with armyEntityGUID=6256, targetEntityGUID=4859.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:31.224None[Sandbox] Process order. (Serial=2512, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:31.225NoneBattle 6643: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:31.246NonePresentation Battle 6643: Execute action[202] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:31.246NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:31.333None[Sandbox] Process order. (Serial=2513, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 6643 AttackerGUID: 6739 TargetPosition: 1510 IgnoreFoW: True AStarResults: 1437 [12, 19] --> 1436 [11, 19] --> 1511 [11, 20] --> 1585 [10, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:31.335NoneBattle 6643: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:31.440NonePresentation Battle 6643: Execute action[203] (BattleOrderUniqueId: 41): UnitMoveAndAttack. EmpireIndex=3. Attacker=6739, DestTile=1585/1585 (health=0.53), Defender=6744 (health=0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:31.440NonePresentation Battle 6643: Execute action[203] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=6739, DestTile=1585. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:31.441NonePresentation Battle 6643: Execute action[203] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1436. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:31.441NonePresentation Battle 6643: Execute action[203] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1511. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:31.441NonePresentation Battle 6643: Execute action[203] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1585. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:31.441NonePresentation Battle 6643: Execute action[203] (BattleOrderUniqueId: 41): UnitAttack. EmpireIndex=3. Attacker=6739 (health=0.53) Defender =6744 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:31.442NonePresentation Battle 6643: Execute action[204] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:31.442NonePresentation Battle 6643: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:31.453None[Sandbox] Process order. (Serial=2514, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 6643, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:33.554None[Sandbox] Process order. (Serial=2515, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:33.555NoneBattle 6643: ServerUpdate receive all acknowledges for BattleOrderIndex #41 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:33.563NoneRelease presentation battle unit 6744

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:00:33.564None[Sandbox] Process order. (Serial=2516, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 6643, BattleOrderUniqueId: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:33.564NoneBattle 6643: change state From ContenderRoundAcknowledge to Result. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:33.565NoneBattle 6643: Won by the defender with VictoryTpe=Extermination.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.566NoneAddRandomEquipment (Equipment=Equipment_Accessory_03_Definition, seed=449903134, turn=34, worldSeed=449896430, majorEmpireIndex=3, majorEmpirePosition1808, additionalSeed=4859)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.568NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 5238, current data frame: 5238) but different data length (remote: 3, local: 4)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.570NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:00:33.570NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:00:33.572NoneBattle 6643: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:33.640NonePresentation Battle 6643: Execute action[205] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.641NonePresentation Battle 6643: Execute action[206] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.641NonePresentation Battle 6643: Execute action[207] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.641NonePresentation Battle 6643: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:33.642NonePresentation Battle 6643: Execute action[207] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=6739, DestTile=1286. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.642NonePresentation Battle 6643: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1510. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.642NonePresentation Battle 6643: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1435. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.643NonePresentation Battle 6643: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1361. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.645NonePresentation Battle 6643: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6739, DestTile=1286. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.645NonePresentation Battle 6643: Execute action[207] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=6742, DestTile=1286. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.645NonePresentation Battle 6643: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6742, DestTile=1435. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.645NonePresentation Battle 6643: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6742, DestTile=1361. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.646NonePresentation Battle 6643: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6742, DestTile=1286. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.646NonePresentation Battle 6643: Execute action[207] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=6740, DestTile=1286. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.646NonePresentation Battle 6643: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=6740, DestTile=1286. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.648NonePresentation Battle 6643: Execute action[208] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.656None[Sandbox] Process order. (Serial=2517, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6643)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:33.656NoneBattle 6643: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:33.658NoneBattle #6643: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.691NoneReleaseArmy #6256 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.692NoneReleaseArmy #6256 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.692NoneReleaseArmy #6256 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.692NoneReleaseArmy #6256 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.692NoneReleaseArmy #6256 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.693NoneUnpause action Type: 'Amplitude.Mercury.Simulation.ArmyGenericSubjugationAction', GUID: #443, Status: WaitingForFinishTurn from army 4859

Amplitude.Mercury.Simulation.ActionController:UnpauseArmyAction(System.Reflection.RuntimeParameterInfo)

20:00:33.697None[Sandbox] Process order. (Serial=2518, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 77, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:33.715None[Sandbox] Process order. (Serial=2519, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:33.822NonePresentation Battle 6643: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:33.823NoneRelease presentation battle unit 6742

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:00:33.823NoneRelease presentation battle unit 6740

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:00:33.823NoneRelease presentation battle unit 6739

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:00:34.570None[Sandbox] Process order. (Serial=2520, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 78, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:34.590None[Sandbox] Process order. (Serial=2521, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Necrophage_District_Appendage02_Tier1_v2, Position=1807, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:34.593None[Sandbox] Process order. (Serial=2522, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=54, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:34.594None[Sandbox] Process order. (Serial=2523, Empire=3, Order=OrderHeroEquip EquipmentUniqueID: 12, HeroIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:34.594None[Sandbox] Process order. (Serial=2524, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:34.600None[Sandbox] Process order. (Serial=2525, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 4859, WorldPosition: 1211, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:34.621None[Sandbox] Process order. (Serial=2526, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1287 [12, 17] --> 1363 [13, 18] --> 1438 [13, 19] --> 1514 [14, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:34.621NoneOnArmySubjugationActionStopped subjugation #6631 (Tile: 1212, State: Running, Settlement: 6129, Army: 4859, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 24.00)

Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

20:00:34.631None[Sandbox] Process order. (Serial=2527, Empire=3, Order=OrderContinueGotoAction Action=468)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:35.301None[Sandbox] Process order. (Serial=2528, Empire=3, Order=OrderContinueGotoAction Action=468)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:35.972None[Sandbox] Process order. (Serial=2529, Empire=3, Order=OrderContinueGotoAction Action=468)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:36.650None[Sandbox] Process order. (Serial=2530, Empire=3, Order=OrderContinueGotoAction Action=468)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:36.668NoneThe AI synchronization took 1531 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:00:36.701None[Sandbox] Process order. (Serial=2531, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Food, Position=1727, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:36.703None[Sandbox] Process order. (Serial=2532, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:36.900None[Sandbox] Process order. (Serial=2533, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 6748, WorldPosition: 1135, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:36.942NoneDoUpdateMesh #6748 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:37.345NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:37.346NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:37.346NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:37.346NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:39.832None[Sandbox] Process order. (Serial=2534, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 79, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:51.671None[Sandbox] Process order. (Serial=2535, Empire=0, Order=OrderRemoveConstructionAt Settlement=4979, ConstructionIndex=1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:51.945None[Sandbox] Process order. (Serial=2536, Empire=0, Order=OrderRemoveConstructionAt Settlement=4979, ConstructionIndex=1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:52.647NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:52.647NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:52.647NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.288None[Sandbox] Process order. (Serial=2537, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 47, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:53.347NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.348NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.348NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:54.311None[Sandbox] Process order. (Serial=2538, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=Unit_Mukag_Scout, Position=2201, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:54.347NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:54.348NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:54.348NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:54.612None[Sandbox] Process order. (Serial=2539, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=Unit_Mukag_Melee, Position=2201, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:54.652NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:54.652NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:54.653NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:54.783None[Sandbox] Process order. (Serial=2540, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=Unit_Mukag_Support, Position=2201, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:54.849NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:54.849NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:54.849NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:57.090None[Sandbox] Process order. (Serial=2541, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=Unit_Mukag_Melee, Position=2201, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:57.150NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:57.150NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:57.151NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:58.347NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:58.348NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:58.348NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:58.352NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:58.353NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:58.353NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:58.453NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:58.454NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:58.454NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:59.928None[Sandbox] Process order. (Serial=2542, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=0, ToConstructionIndex=4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:59.948NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:59.949NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:59.949NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:59.960NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:59.960NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:59.961NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:00.053NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:00.053NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:00.054NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:01.540None[Sandbox] Process order. (Serial=2543, Empire=0, Order=OrderRemoveConstructionAt Settlement=4979, ConstructionIndex=4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:01.546NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:01.546NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:01.547NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:01.559NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:01.560NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:01.560NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:01.654NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:01.654NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:01.654NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:10.360NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:10.360NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:10.361NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:10.361NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:15.505None[Sandbox] Process order. (Serial=2544, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.546None[Sandbox] Process order. (Serial=2545, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2002 [52, 26] --> 2003 [53, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.557None[Sandbox] Process order. (Serial=2546, Empire=1, Order=OrderContinueGotoAction Action=469)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.559None[Sandbox] Process order. (Serial=2547, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='1771 [46, 23] --> 1770 [45, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.565None[Sandbox] Process order. (Serial=2548, Empire=1, Order=OrderContinueGotoAction Action=470)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.606None[Sandbox] Process order. (Serial=2549, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='1630 [55, 21] --> 1555 [55, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.607None[Sandbox] Process order. (Serial=2550, Empire=2, Order=OrderGoTo Entity=#6626, AdditionalFlags='IgnoreFogOfWar', Path='1333 [58, 17] --> 1332 [57, 17] --> 1257 [57, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.609None[Sandbox] Process order. (Serial=2551, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1632 [57, 21] --> 1631 [56, 21] --> 1630 [55, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.615None[Sandbox] Process order. (Serial=2552, Empire=2, Order=OrderContinueGotoAction Action=473)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.617None[Sandbox] Process order. (Serial=2553, Empire=2, Order=OrderContinueGotoAction Action=472)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.618None[Sandbox] Process order. (Serial=2554, Empire=2, Order=OrderContinueGotoAction Action=471)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.656None[Sandbox] Process order. (Serial=2555, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2120 [20, 28] --> 2121 [21, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.657None[Sandbox] Process order. (Serial=2556, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2042 [17, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.658None[Sandbox] Process order. (Serial=2557, Empire=3, Order=OrderGoTo Entity=#6748, AdditionalFlags='IgnoreFogOfWar', Path='1285 [10, 17] --> 1284 [9, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.659None[Sandbox] Process order. (Serial=2558, Empire=3, Order=OrderGoTo Entity=#6749, AdditionalFlags='IgnoreFogOfWar', Path='1136 [11, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.665None[Sandbox] Process order. (Serial=2559, Empire=3, Order=OrderContinueGotoAction Action=477)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.666None[Sandbox] Process order. (Serial=2560, Empire=3, Order=OrderContinueGotoAction Action=476)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.667None[Sandbox] Process order. (Serial=2561, Empire=3, Order=OrderContinueGotoAction Action=475)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.668None[Sandbox] Process order. (Serial=2562, Empire=3, Order=OrderContinueGotoAction Action=474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.676None[Sandbox] Process order. (Serial=2563, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1246 [46, 16] --> 1247 [47, 16] --> 1322 [47, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.685None[Sandbox] Process order. (Serial=2564, Empire=29, Order=OrderContinueGotoAction Action=478)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:16.230None[Sandbox] Process order. (Serial=2565, Empire=1, Order=OrderContinueGotoAction Action=469)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:16.259None[Sandbox] Process order. (Serial=2566, Empire=1, Order=OrderContinueGotoAction Action=470)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:16.290None[Sandbox] Process order. (Serial=2567, Empire=2, Order=OrderContinueGotoAction Action=473)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:16.292None[Sandbox] Process order. (Serial=2568, Empire=2, Order=OrderContinueGotoAction Action=472)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:16.293None[Sandbox] Process order. (Serial=2569, Empire=2, Order=OrderContinueGotoAction Action=471)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:16.340None[Sandbox] Process order. (Serial=2570, Empire=3, Order=OrderContinueGotoAction Action=476)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:16.342None[Sandbox] Process order. (Serial=2571, Empire=3, Order=OrderContinueGotoAction Action=474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:16.967None[Sandbox] Process order. (Serial=2572, Empire=2, Order=OrderContinueGotoAction Action=473)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:16.970None[Sandbox] Process order. (Serial=2573, Empire=2, Order=OrderContinueGotoAction Action=472)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:16.986NoneThe AI synchronization took 922 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:01:17.027None[Sandbox] Process order. (Serial=2574, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='2303 [53, 30] --> 2227 [52, 29] --> 2152 [52, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:17.038None[Sandbox] Process order. (Serial=2575, Empire=1, Order=OrderContinueGotoAction Action=479)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:17.067None[Sandbox] Process order. (Serial=2576, Empire=3, Order=OrderSubjugate ArmyGUID: #5567 StopAction=False Action=0 at 1968 [18, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:17.068NoneCreateSubjugation subjugation #6750 (Tile: 1968, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 3, Restart: False, Type: Subjugate, Amount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:17.069None[Sandbox] Process order. (Serial=2577, Empire=3, Order=OrderSubjugate ArmyGUID: #6749 StopAction=False Action=0 at 1212 [12, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:17.069NoneCreateSubjugation subjugation #6631 (Tile: 1212, State: Running, Settlement: 6129, Army: , InitiatorEmpire: 3, Restart: True, Type: Consume, Amount: 24.00)

Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:17.109None[Sandbox] Process order. (Serial=2578, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:17.110None[Sandbox] Process order. (Serial=2579, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:17.716None[Sandbox] Process order. (Serial=2580, Empire=1, Order=OrderContinueGotoAction Action=479)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:18.394None[Sandbox] Process order. (Serial=2581, Empire=1, Order=OrderContinueGotoAction Action=479)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:18.417NoneThe AI synchronization took 938 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:01:18.463None[Sandbox] Process order. (Serial=2582, Empire=3, Order=OrderChooseSubjugationState ArmyGUID: #5567 ActionType=Consume StopAction=False at 1968 [18, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:18.494None[Sandbox] Process order. (Serial=2583, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:18.573None[Sandbox] Process order. (Serial=2584, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 80, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:18.667NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6153-968)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:01:18.674None[Sandbox] Process order. (Serial=2585, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:18.774None[Sandbox] Process order. (Serial=2586, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:18.845NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6153-966)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:01:18.867NoneStopSubjugation subjugation #6631 (Tile: 1212, State: Running, Settlement: 6129, Army: 6749, InitiatorEmpire: 3, Restart: True, Type: Consume, Amount: 30.00)

Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

20:01:18.872NoneSack rewards : Dust: 30.00

Amplitude.Mercury.Simulation.SubjugationController:GiveSackRewards(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:18.879NoneOnArmySubjugationActionStopped subjugation #6631 (Tile: 1212, State: Finished, Settlement: 6129, Army: 6749, InitiatorEmpire: 3, Restart: True, Type: Consume, Amount: 30.00)

Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

20:01:18.928NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6153-970)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:01:18.939NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6153-969)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:01:18.939NoneUnitActionMove(#6153): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:01:18.940NoneUnitActionMove(#6153): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=3)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:01:18.987NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.177NoneA new sandbox turn has begun: Turn 35

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:01:19.189None[Sandbox] Process order. (Serial=2587, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:01:19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:19.196None[Sandbox] Process order. (Serial=2588, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1545,EmpireIndex=1 TimePlayed=1545,EmpireIndex=2 TimePlayed=1545,EmpireIndex=3 TimePlayed=1545)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:21.202None[Sandbox] Process order. (Serial=2589, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:21.222None[Sandbox] Process order. (Serial=2590, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=Unit_MinorFaction_Xavius, Position=1788, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:21.242None[Sandbox] Process order. (Serial=2591, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=60, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:21.245None[Sandbox] Process order. (Serial=2592, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:21.413None[Sandbox] Process order. (Serial=2593, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Industry, Position=1732, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:23.953None[Sandbox] Process order. (Serial=2594, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 82, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:38.518None[Sandbox] Process order. (Serial=2595, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:38.581None[Sandbox] Process order. (Serial=2596, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:40.178None[Sandbox] Process order. (Serial=2597, Empire=0, Order=OrderGoTo Entity=#6758, path='2200 [25, 29] --> 2275 [25, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:40.187None[Sandbox] Process order. (Serial=2598, Empire=0, Order=OrderContinueGotoAction Action=482)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:40.274NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.04167936% to 0%) in controller Unit_Mukag_Scout_OverrideController) '6758-1202-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:40.278None[Sandbox] Process order. (Serial=2599, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:40.863None[Sandbox] Process order. (Serial=2600, Empire=0, Order=OrderContinueGotoAction Action=482)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:40.880NoneThe AI synchronization took 445 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:01:40.882None[Sandbox] Process order. (Serial=2601, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:40.892None[Sandbox] Process order. (Serial=2602, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 83, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:43.716None[Sandbox] Process order. (Serial=2603, Empire=0, Order=OrderGoTo Entity=#6758, path='2200 [25, 29] --> 2126 [26, 28] --> 2051 [26, 27] --> 1976 [26, 26] --> 1901 [26, 25] --> 1827 [27, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:43.725None[Sandbox] Process order. (Serial=2604, Empire=0, Order=OrderContinueGotoAction Action=483)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:43.785None[Sandbox] Process order. (Serial=2605, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:44.399None[Sandbox] Process order. (Serial=2606, Empire=0, Order=OrderContinueGotoAction Action=483)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:45.071None[Sandbox] Process order. (Serial=2607, Empire=0, Order=OrderContinueGotoAction Action=483)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:45.743None[Sandbox] Process order. (Serial=2608, Empire=0, Order=OrderContinueGotoAction Action=483)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:45.751NoneThe AI synchronization took 1517 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:01:47.131None[Sandbox] Process order. (Serial=2609, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.132None[Sandbox] Process order. (Serial=2610, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.794None[Sandbox] Process order. (Serial=2611, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='1769 [44, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.795None[Sandbox] Process order. (Serial=2612, Empire=1, Order=OrderGoTo Entity=#5787, AdditionalFlags='IgnoreFogOfWar', Path='2077 [52, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.804None[Sandbox] Process order. (Serial=2613, Empire=1, Order=OrderContinueGotoAction Action=485)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.806None[Sandbox] Process order. (Serial=2614, Empire=1, Order=OrderContinueGotoAction Action=484)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.845None[Sandbox] Process order. (Serial=2615, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='1479 [54, 19] --> 1478 [53, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.846None[Sandbox] Process order. (Serial=2616, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1555 [55, 20] --> 1554 [54, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.855None[Sandbox] Process order. (Serial=2617, Empire=2, Order=OrderContinueGotoAction Action=487)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.857None[Sandbox] Process order. (Serial=2618, Empire=2, Order=OrderContinueGotoAction Action=486)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.864None[Sandbox] Process order. (Serial=2619, Empire=2, Order=OrderGoTo Entity=#6626, AdditionalFlags='IgnoreFogOfWar', Path='1332 [57, 17] --> 1333 [58, 17] --> 1409 [59, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.878None[Sandbox] Process order. (Serial=2620, Empire=2, Order=OrderContinueGotoAction Action=488)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.915None[Sandbox] Process order. (Serial=2621, Empire=3, Order=OrderGoTo Entity=#6749, AdditionalFlags='IgnoreFogOfWar', Path='1211 [11, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.924None[Sandbox] Process order. (Serial=2622, Empire=3, Order=OrderContinueGotoAction Action=489)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.926None[Sandbox] Process order. (Serial=2623, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2046 [21, 27] --> 1971 [21, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.927None[Sandbox] Process order. (Serial=2624, Empire=3, Order=OrderGoTo Entity=#6748, AdditionalFlags='IgnoreFogOfWar', Path='1283 [8, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.934None[Sandbox] Process order. (Serial=2625, Empire=3, Order=OrderContinueGotoAction Action=491)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.935None[Sandbox] Process order. (Serial=2626, Empire=3, Order=OrderContinueGotoAction Action=490)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.954None[Sandbox] Process order. (Serial=2627, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1398 [48, 18] --> 1399 [49, 18] --> 1400 [50, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.966None[Sandbox] Process order. (Serial=2628, Empire=29, Order=OrderContinueGotoAction Action=492)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.985None[Sandbox] Process order. (Serial=2629, Empire=51, Order=OrderGoTo Entity=#6552, AdditionalFlags='IgnoreFogOfWar', Path='1624 [49, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:47.995None[Sandbox] Process order. (Serial=2630, Empire=51, Order=OrderContinueGotoAction Action=493)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:48.528None[Sandbox] Process order. (Serial=2631, Empire=2, Order=OrderContinueGotoAction Action=486)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:48.568NoneAI Synchronization took 33.2136ms at frame 5462 (entities created: 0 deleted: 0 synchronized: 18 last entity synchronized: 5177 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:01:48.580None[Sandbox] Process order. (Serial=2632, Empire=2, Order=OrderContinueGotoAction Action=488)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:48.609None[Sandbox] Process order. (Serial=2633, Empire=3, Order=OrderContinueGotoAction Action=490)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:48.639None[Sandbox] Process order. (Serial=2634, Empire=29, Order=OrderContinueGotoAction Action=492)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:49.250None[Sandbox] Process order. (Serial=2635, Empire=2, Order=OrderContinueGotoAction Action=488)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:49.310None[Sandbox] Process order. (Serial=2636, Empire=29, Order=OrderContinueGotoAction Action=492)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:49.317NoneThe AI synchronization took 955 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:01:49.340None[Sandbox] Process order. (Serial=2637, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #5787 TargetArmyGUID: #4815 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:49.341NoneReleaseArmy #5787 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:49.341NoneReleaseArmy #5787 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:49.341NoneReleaseArmy #5787 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:49.342NoneReleaseArmy #5787 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:49.342NoneReleaseArmy #5787 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:49.370None[Sandbox] Process order. (Serial=2638, Empire=2, Order=OrderCutForest ArmyGUID: #6626 StopAction=False Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:49.400None[Sandbox] Process order. (Serial=2639, Empire=3, Order=OrderSubjugate ArmyGUID: #6748 StopAction=False Action=0 at 1358 [8, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:49.400NoneCreateSubjugation subjugation #6759 (Tile: 1358, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 3, Restart: False, Type: Subjugate, Amount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:49.401None[Sandbox] Process order. (Serial=2640, Empire=3, Order=OrderBuildBurrow ArmyGUID: #6749 StopAction=False Action=0 at 1211 [11, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:49.430None[Sandbox] Process order. (Serial=2641, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1515 [15, 20] --> 1516 [16, 20] --> 1517 [17, 20] --> 1518 [18, 20] --> 1593 [18, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:49.440None[Sandbox] Process order. (Serial=2642, Empire=3, Order=OrderContinueGotoAction Action=497)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:49.461None[Sandbox] Process order. (Serial=2643, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:50.113None[Sandbox] Process order. (Serial=2644, Empire=3, Order=OrderContinueGotoAction Action=497)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:50.786None[Sandbox] Process order. (Serial=2645, Empire=3, Order=OrderContinueGotoAction Action=497)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:50.802NoneThe AI synchronization took 1015 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:01:50.847None[Sandbox] Process order. (Serial=2646, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='1845 [45, 24] --> 1920 [45, 25] --> 1921 [46, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:50.857None[Sandbox] Process order. (Serial=2647, Empire=1, Order=OrderContinueGotoAction Action=498)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:50.897None[Sandbox] Process order. (Serial=2648, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='1403 [53, 18] --> 1327 [52, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:50.907None[Sandbox] Process order. (Serial=2649, Empire=2, Order=OrderContinueGotoAction Action=499)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:50.917None[Sandbox] Process order. (Serial=2650, Empire=3, Order=OrderChooseSubjugationState ArmyGUID: #6748 ActionType=Consume StopAction=False at 1358 [8, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:50.987None[Sandbox] Process order. (Serial=2651, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 84, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:51.530None[Sandbox] Process order. (Serial=2652, Empire=1, Order=OrderContinueGotoAction Action=498)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:51.580None[Sandbox] Process order. (Serial=2653, Empire=2, Order=OrderContinueGotoAction Action=499)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:52.202None[Sandbox] Process order. (Serial=2654, Empire=1, Order=OrderContinueGotoAction Action=498)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:52.223NoneThe AI synchronization took 944 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:01:52.304None[Sandbox] Process order. (Serial=2655, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:52.306None[Sandbox] Process order. (Serial=2656, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:52.307None[Sandbox] Process order. (Serial=2657, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:52.402None[Sandbox] Process order. (Serial=2658, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:52.606NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:52.811NoneA new sandbox turn has begun: Turn 36

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:01:52.928NoneNotify NaturalWonderDiscoveredNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:01:52.929NoneNotify NaturalWonderDiscoveredNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:01:52.951NoneAddInvalidTilesFrom for worldHero of type 'Hero_World_Opbot' invalidate 0 tiles over 4125 total.

Amplitude.Mercury.Simulation.WorldHeroSpawnWeights:AddInvalidTilesFrom(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:52.956NoneReleaseArmy #6552 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:52.957NoneReleaseArmy #6552 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:52.959NoneReleaseArmy #6552 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:52.960NoneReleaseArmy #6552 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:52.960NoneReleaseArmy #6552 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:52.964NoneEvent NarrativeEvent_NarrativeEvents_AwakeningQuest_Necrophage variable BurrowBuilt.TerritoryEmpire contain null value.

Amplitude.Mercury.Simulation.NarrativeEventManager:Trigger(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:52.984NoneSwitch to PreRecess

Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()

20:01:53.006NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #6552 of empire #51'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

20:01:53.009NoneSame QuestPinSubset Snapshot Frame (previous frame: 10910, current data frame: 10910) but different data length (remote: 16, local: 15)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:53.027None[Sandbox] Process order. (Serial=2659, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:01:52)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:53.030None[Sandbox] Process order. (Serial=2660, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:53.052None[Sandbox] Process order. (Serial=2661, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1579,EmpireIndex=1 TimePlayed=1579,EmpireIndex=2 TimePlayed=1579,EmpireIndex=3 TimePlayed=1579)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:53.111NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #6552 of empire #51'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

20:01:53.928None[Sandbox] Process order. (Serial=2662, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:53.988NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #6552 of empire #51'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

20:01:54.165NoneSwitch to Recess

Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()

20:01:55.005None[Sandbox] Process order. (Serial=2663, Empire=1, Order=OrderActivateResourceBooster ResourceType: Resource11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:55.045None[Sandbox] Process order. (Serial=2664, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:55.047None[Sandbox] Process order. (Serial=2665, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 6837)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:55.047NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event011, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:55.048NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event011, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:55.048NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event011, Variable=Tahuk, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:55.048NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event011, Variable=Last Lord, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:55.048NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event011, Variable=Aspects, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:55.052None[Sandbox] Process order. (Serial=2666, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 15, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:55.053None[Sandbox] Process order. (Serial=2667, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:55.176NoneSwitch to PostRecess

Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()

20:01:55.215None[Sandbox] Process order. (Serial=2668, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:55.218None[Sandbox] Process order. (Serial=2669, Empire=3, Order=OrderDialogChoice DialogIndex: 27, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:55.219NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event011_Choice01, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:55.221None[Sandbox] Process order. (Serial=2670, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:55.235None[Sandbox] Process order. (Serial=2671, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Food, Position=1654, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:55.282NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #6552 of empire #51'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

20:01:55.375NoneSwitch to Normal

Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()

20:01:55.386None[Music] FillPlaylist_Ambiance: see below. Local empire index: 0 Current faction: FactionAffinity_Mukag Recess progress : 0.25 Is post recess refill : True Config used is at index '1'. Config used is at index '1'. Soundscape tag: Soundscape Soundscape pool: - Play_EL2_PanDrums_09_5_1 - Play_SC_Mukag_06_5_1 - Play_EL2_PanDrums_03_5_1 - Play_SC_Mukag_01_5_1 - Play_EL2_PanDrums_05_5_1 - Play_SC_Mukag_07_5_1 - Play_SC_Mukag_05_5_1 - Play_EL2_PanDrums_13_5_1 - Play_EL2_PanDrums_07_5_1 - Play_SC_Mukag_08_5_1 - Play_SC_Mukag_03_5_1 - Play_EL2_PanDrums_04_5_1 - Play_EL2_F07_Mukag_Theme_Soundscape_5_1 - Play_EL2_PanDrums_02_5_1 - Play_SC_Mukag_10_5_1 Orchestral tag: Orchestral Orchestral pool: - Play_EL2_F07_Mukag_Half_Theme_5_1 - Play_EL2_A07_5_1 - Play_EL2_A02_5_1 - Play_EL2_A06_5_1 - Play_EL2_A05_5_1 - Play_EL2_A08_5_1 - Play_EL2_A04_5_1 - Play_EL2_A01_5_1 - Play_EL2_A09_5_1 Faction theme tags: (Orchestral & OnStart) Faction theme pool: - Play_EL2_F07_Mukag_Half_Theme_5_1_OnStart Post recess theme tags: PostRecess Post recess theme pool: - Play_EL2_PanDrums_01_5_1 Recess progress is '0.25'. Use ratio config at index '1'.Ratio orchestral/soundscape is 1-1/2-4 PLAYLIST: - Play_EL2_PanDrums_01_5_1 - Play_EL2_F07_Mukag_Half_Theme_5_1 - Play_EL2_PanDrums_09_5_1 - Play_SC_Mukag_06_5_1 - Play_EL2_PanDrums_03_5_1 - Play_SC_Mukag_01_5_1 - Play_EL2_A07_5_1 - Play_EL2_PanDrums_05_5_1 - Play_SC_Mukag_07_5_1 - Play_SC_Mukag_05_5_1 - Play_EL2_PanDrums_13_5_1 - Play_EL2_A02_5_1 - Play_EL2_PanDrums_07_5_1 - Play_SC_Mukag_08_5_1 - Play_SC_Mukag_03_5_1 - Play_EL2_PanDrums_04_5_1 - Play_EL2_A06_5_1 - Play_EL2_F07_Mukag_Theme_Soundscape_5_1 - Play_EL2_PanDrums_02_5_1 - Play_EL2_F07_Mukag_Half_Theme_5_1_OnStart

Amplitude.Mercury.Audio.MusicAudioModule:FillAmbiancePlaylist(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:55.416None[Sandbox] Process order. (Serial=2672, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:55.939None[Sandbox] Process order. (Serial=2673, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 87, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:55.940None[Sandbox] Process order. (Serial=2674, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 87, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:56.422None[Sandbox] Process order. (Serial=2675, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 26)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:58.269None[Sandbox] Process order. (Serial=2676, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 87, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:01.460None[Sandbox] Process order. (Serial=2677, Empire=0, Order=OrderGoTo Entity=#6758, path='1976 [26, 26] --> 1900 [25, 25] --> 1825 [25, 24] --> 1749 [24, 23] --> 1674 [24, 22] --> 1598 [23, 21] --> 1523 [23, 20] --> 1447 [22, 19] --> 1372 [22, 18] --> 1296 [21, 17] --> 1221 [21, 16] --> 1220 [20, 16] --> 1219 [19, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:01.469None[Sandbox] Process order. (Serial=2678, Empire=0, Order=OrderContinueGotoAction Action=500)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:02.140None[Sandbox] Process order. (Serial=2679, Empire=0, Order=OrderContinueGotoAction Action=500)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:02.812None[Sandbox] Process order. (Serial=2680, Empire=0, Order=OrderContinueGotoAction Action=500)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:03.484None[Sandbox] Process order. (Serial=2681, Empire=0, Order=OrderContinueGotoAction Action=500)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:03.491NoneThe AI synchronization took 1449 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:02:03.665None[Sandbox] Process order. (Serial=2682, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 88, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:08.891NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:08.891NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:08.892NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:13.584None[Sandbox] Process order. (Serial=2683, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.585None[Sandbox] Process order. (Serial=2684, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.635None[Sandbox] Process order. (Serial=2685, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='1996 [46, 26] --> 2070 [45, 27] --> 2145 [45, 28] --> 2220 [45, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.636None[Sandbox] Process order. (Serial=2686, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2002 [52, 26] --> 2001 [51, 26] --> 2075 [50, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.645None[Sandbox] Process order. (Serial=2687, Empire=1, Order=OrderContinueGotoAction Action=502)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.647None[Sandbox] Process order. (Serial=2688, Empire=1, Order=OrderContinueGotoAction Action=501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.685None[Sandbox] Process order. (Serial=2689, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1553 [53, 20] --> 1552 [52, 20] --> 1551 [51, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.686None[Sandbox] Process order. (Serial=2690, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='1252 [52, 16] --> 1251 [51, 16] --> 1175 [50, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.695None[Sandbox] Process order. (Serial=2691, Empire=2, Order=OrderContinueGotoAction Action=504)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.697None[Sandbox] Process order. (Serial=2692, Empire=2, Order=OrderContinueGotoAction Action=503)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.699None[Sandbox] Process order. (Serial=2693, Empire=2, Order=OrderGoTo Entity=#6626, AdditionalFlags='IgnoreFogOfWar', Path='1333 [58, 17] --> 1332 [57, 17] --> 1257 [57, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.706None[Sandbox] Process order. (Serial=2694, Empire=2, Order=OrderContinueGotoAction Action=505)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.745None[Sandbox] Process order. (Serial=2695, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='1895 [20, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.747None[Sandbox] Process order. (Serial=2696, Empire=3, Order=OrderGoTo Entity=#6749, AdditionalFlags='IgnoreFogOfWar', Path='1136 [11, 15] --> 1137 [12, 15] --> 1063 [13, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.756None[Sandbox] Process order. (Serial=2697, Empire=3, Order=OrderContinueGotoAction Action=507)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.757None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:13.757None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:13.758None[NarrativeEventManager] Unregistered variable CostalTile from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:13.758None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:13.760None[Sandbox] Process order. (Serial=2698, Empire=3, Order=OrderContinueGotoAction Action=506)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.776None[Sandbox] Process order. (Serial=2699, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1401 [51, 18] --> 1402 [52, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.787None[Sandbox] Process order. (Serial=2700, Empire=29, Order=OrderContinueGotoAction Action=508)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.806None[Sandbox] Process order. (Serial=2701, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3346 [46, 44] --> 3271 [46, 43] --> 3197 [47, 42] --> 3122 [47, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:13.815None[Sandbox] Process order. (Serial=2702, Empire=51, Order=OrderContinueGotoAction Action=509)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:14.317None[Sandbox] Process order. (Serial=2703, Empire=1, Order=OrderContinueGotoAction Action=502)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:14.320None[Sandbox] Process order. (Serial=2704, Empire=1, Order=OrderContinueGotoAction Action=501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:14.366None[Sandbox] Process order. (Serial=2705, Empire=2, Order=OrderContinueGotoAction Action=504)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:14.367None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:14.368None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:14.368None[NarrativeEventManager] Unregistered variable CostalTile from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:14.368None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:14.370None[Sandbox] Process order. (Serial=2706, Empire=2, Order=OrderContinueGotoAction Action=503)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:14.388None[Sandbox] Process order. (Serial=2707, Empire=2, Order=OrderContinueGotoAction Action=505)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:14.426None[Sandbox] Process order. (Serial=2708, Empire=3, Order=OrderContinueGotoAction Action=507)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:14.456None[Sandbox] Process order. (Serial=2709, Empire=29, Order=OrderContinueGotoAction Action=508)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:14.487None[Sandbox] Process order. (Serial=2710, Empire=51, Order=OrderContinueGotoAction Action=509)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:14.990None[Sandbox] Process order. (Serial=2711, Empire=1, Order=OrderContinueGotoAction Action=502)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:14.992None[Sandbox] Process order. (Serial=2712, Empire=1, Order=OrderContinueGotoAction Action=501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:15.040None[Sandbox] Process order. (Serial=2713, Empire=2, Order=OrderContinueGotoAction Action=504)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:15.042None[Sandbox] Process order. (Serial=2714, Empire=2, Order=OrderContinueGotoAction Action=503)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:15.061None[Sandbox] Process order. (Serial=2715, Empire=2, Order=OrderContinueGotoAction Action=505)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:15.101None[Sandbox] Process order. (Serial=2716, Empire=3, Order=OrderContinueGotoAction Action=507)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:15.161None[Sandbox] Process order. (Serial=2717, Empire=51, Order=OrderContinueGotoAction Action=509)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:15.664None[Sandbox] Process order. (Serial=2718, Empire=1, Order=OrderContinueGotoAction Action=501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:15.835None[Sandbox] Process order. (Serial=2719, Empire=51, Order=OrderContinueGotoAction Action=509)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:15.844NoneThe AI synchronization took 1428 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:02:15.875None[Sandbox] Process order. (Serial=2720, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 7002)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:15.876NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:15.876NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:15.879None[Sandbox] Process order. (Serial=2721, Empire=2, Order=OrderParley ArmyGUID: #4837 StopAction=False Action=0 at 1475 [50, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:15.880NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:15.880NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_Start, Variable=NotLL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:15.881NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_BranchB_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:15.881NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_BranchB_Start, Variable=NotLL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:15.882NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_BranchB_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:15.882NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_BranchB_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:15.884NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:15.901NoneSame QuestPinSubset Snapshot Frame (previous frame: 11148, current data frame: 11148) but different data length (remote: 17, local: 16)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:15.915None[Sandbox] Process order. (Serial=2722, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 7001)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:15.916NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:15.917NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:15.919None[Sandbox] Process order. (Serial=2723, Empire=3, Order=OrderSubjugate ArmyGUID: #6124 StopAction=False Action=0 at 1894 [19, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:15.920NoneCreateSubjugation subjugation #7003 (Tile: 1894, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 3, Restart: False, Type: Subjugate, Amount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:15.939None[Sandbox] Process order. (Serial=2724, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:15.940None[Sandbox] Process order. (Serial=2725, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:16.065None[Sandbox] Process order. (Serial=2726, Empire=2, Order=OrderDialogChoice DialogIndex: 28, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:16.067NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:16.115None[Sandbox] Process order. (Serial=2727, Empire=3, Order=OrderChooseSubjugationState ArmyGUID: #6124 ActionType=Consume StopAction=False at 1894 [19, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:16.117None[Sandbox] Process order. (Serial=2728, Empire=3, Order=OrderDialogChoice DialogIndex: 30, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:16.118NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:16.195None[Sandbox] Process order. (Serial=2729, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 89, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:16.275None[Sandbox] Process order. (Serial=2730, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 28)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:16.306None[Sandbox] Process order. (Serial=2731, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:16.336None[Sandbox] Process order. (Serial=2732, Empire=3, Order=OrderGoTo Entity=#4859, AdditionalFlags='IgnoreFogOfWar', Path='1669 [19, 22] --> 1744 [19, 23] --> 1820 [20, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:16.346None[Sandbox] Process order. (Serial=2733, Empire=3, Order=OrderContinueGotoAction Action=511)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:16.360None[Sandbox] Process order. (Serial=2734, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:17.020None[Sandbox] Process order. (Serial=2735, Empire=3, Order=OrderContinueGotoAction Action=511)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:17.691None[Sandbox] Process order. (Serial=2736, Empire=3, Order=OrderContinueGotoAction Action=511)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:17.710NoneThe AI synchronization took 1009 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:02:17.741None[Sandbox] Process order. (Serial=2737, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:17.782None[Sandbox] Process order. (Serial=2738, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #4859 TargetArmyGUID: #6124 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:17.782NoneReleaseArmy #4859 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:17.783NoneReleaseArmy #4859 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:17.784NoneReleaseArmy #4859 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:17.784NoneReleaseArmy #4859 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:17.787NoneReleaseArmy #4859 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:17.792NoneDoUpdateMesh #6124 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.92, GetHealthRatio 0.92, PresentationUnit.EntityHolder.GetHealthRatio 0.92

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:17.951None[Sandbox] Process order. (Serial=2739, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:18.011None[Sandbox] Process order. (Serial=2740, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:18.224NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:18.457NoneA new sandbox turn has begun: Turn 37

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:02:18.471None[Sandbox] Process order. (Serial=2741, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:02:18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:18.482None[Sandbox] Process order. (Serial=2742, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1604,EmpireIndex=1 TimePlayed=1604,EmpireIndex=2 TimePlayed=1604,EmpireIndex=3 TimePlayed=1604)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:20.495None[Sandbox] Process order. (Serial=2743, Empire=2, Order=OrderHeroHeal HeroIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:20.525None[Sandbox] Process order. (Serial=2744, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:20.527None[Sandbox] Process order. (Serial=2745, Empire=3, Order=OrderBurrowEvolveToNest BurrowGUID: 6998)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:20.553None[Sandbox] Process order. (Serial=2746, Empire=4, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:20.573None[Sandbox] Process order. (Serial=2747, Empire=6, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:20.593None[Sandbox] Process order. (Serial=2748, Empire=7, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:20.624None[Sandbox] Process order. (Serial=2749, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:21.495None[Sandbox] Process order. (Serial=2750, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:21.496None[Sandbox] Process order. (Serial=2751, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:21.525None[Sandbox] Process order. (Serial=2752, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:21.536None[Sandbox] Process order. (Serial=2753, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:21.546None[Sandbox] Process order. (Serial=2754, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Extractor_Luxury01, Position=1437, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:21.555None[Sandbox] Process order. (Serial=2755, Empire=3, Order=OrderGoTo Entity=#6748, AdditionalFlags='IgnoreFogOfWar', Path='1209 [9, 16] --> 1134 [9, 15] --> 1135 [10, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:21.556NoneOnArmySubjugationActionStopped subjugation #6759 (Tile: 1358, State: Running, Settlement: 0, Army: 6748, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 6.00)

Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

20:02:21.565None[Sandbox] Process order. (Serial=2756, Empire=3, Order=OrderContinueGotoAction Action=512)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:22.237None[Sandbox] Process order. (Serial=2757, Empire=3, Order=OrderContinueGotoAction Action=512)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:22.910None[Sandbox] Process order. (Serial=2758, Empire=3, Order=OrderContinueGotoAction Action=512)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:22.935NoneThe AI synchronization took 1014 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:02:23.473None[Sandbox] Process order. (Serial=2759, Empire=0, Order=OrderGoTo Entity=#6758, path='1749 [24, 23] --> 1674 [24, 22] --> 1598 [23, 21] --> 1523 [23, 20] --> 1447 [22, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:23.483None[Sandbox] Process order. (Serial=2760, Empire=0, Order=OrderContinueGotoAction Action=513)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:24.157None[Sandbox] Process order. (Serial=2761, Empire=0, Order=OrderContinueGotoAction Action=513)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:24.829None[Sandbox] Process order. (Serial=2762, Empire=0, Order=OrderContinueGotoAction Action=513)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:25.501None[Sandbox] Process order. (Serial=2763, Empire=0, Order=OrderContinueGotoAction Action=513)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:25.508NoneThe AI synchronization took 1535 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:02:25.724None[Sandbox] Process order. (Serial=2764, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:25.818None[Sandbox] Process order. (Serial=2765, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:28.694None[Sandbox] Process order. (Serial=2766, Empire=0, Order=OrderGoToAndMerge Entity=#7059, path='2126 [26, 28] --> 2051 [26, 27] --> 1976 [26, 26] --> 1900 [25, 25] --> 1825 [25, 24] --> 1749 [24, 23] --> 1674 [24, 22] --> 1598 [23, 21]'. TargetGUID: 6758, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:28.704None[Sandbox] Process order. (Serial=2767, Empire=0, Order=OrderContinueGotoAction Action=514)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:28.714None[Sandbox] Process order. (Serial=2768, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:29.376None[Sandbox] Process order. (Serial=2769, Empire=0, Order=OrderContinueGotoAction Action=514)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:29.417None[Sandbox] Process order. (Serial=2770, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:29.418None[Sandbox] Process order. (Serial=2771, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.046None[Sandbox] Process order. (Serial=2772, Empire=0, Order=OrderContinueGotoAction Action=514)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.718None[Sandbox] Process order. (Serial=2773, Empire=0, Order=OrderContinueGotoAction Action=514)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.725NoneThe AI synchronization took 1511 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:02:30.768None[Sandbox] Process order. (Serial=2774, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2295 [45, 30] --> 2370 [45, 31] --> 2445 [45, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.770None[Sandbox] Process order. (Serial=2775, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2150 [50, 28] --> 2224 [49, 29] --> 2299 [49, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.777None[Sandbox] Process order. (Serial=2776, Empire=1, Order=OrderContinueGotoAction Action=516)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.779None[Sandbox] Process order. (Serial=2777, Empire=1, Order=OrderContinueGotoAction Action=515)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.819None[Sandbox] Process order. (Serial=2778, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='1100 [50, 14] --> 1024 [49, 13] --> 949 [49, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.820None[Sandbox] Process order. (Serial=2779, Empire=2, Order=OrderGoTo Entity=#7042, AdditionalFlags='IgnoreFogOfWar', Path='1713 [63, 22] --> 1637 [62, 21] --> 1562 [62, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.829None[Sandbox] Process order. (Serial=2780, Empire=2, Order=OrderContinueGotoAction Action=518)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.831None[Sandbox] Process order. (Serial=2781, Empire=2, Order=OrderContinueGotoAction Action=517)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.838None[Sandbox] Process order. (Serial=2782, Empire=2, Order=OrderGoTo Entity=#6626, AdditionalFlags='IgnoreFogOfWar', Path='1331 [56, 17] --> 1406 [56, 18] --> 1481 [56, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.840None[Sandbox] Process order. (Serial=2783, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1475 [50, 19] --> 1401 [51, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.848None[Sandbox] Process order. (Serial=2784, Empire=2, Order=OrderContinueGotoAction Action=520)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.850None[Sandbox] Process order. (Serial=2785, Empire=2, Order=OrderContinueGotoAction Action=519)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.878None[Sandbox] Process order. (Serial=2786, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1144 [19, 15] --> 1220 [20, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.889None[Sandbox] Process order. (Serial=2787, Empire=4, Order=OrderContinueGotoAction Action=521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.908None[Sandbox] Process order. (Serial=2788, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1650 [0, 22] --> 1575 [0, 21] --> 1500 [0, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.919None[Sandbox] Process order. (Serial=2789, Empire=6, Order=OrderContinueGotoAction Action=522)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.930None[Sandbox] Process order. (Serial=2790, Empire=7, Order=OrderGoTo Entity=#7037, AdditionalFlags='IgnoreFogOfWar', Path='2830 [55, 37] --> 2755 [55, 36] --> 2679 [54, 35] --> 2604 [54, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.940None[Sandbox] Process order. (Serial=2791, Empire=7, Order=OrderContinueGotoAction Action=523)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.950None[Sandbox] Process order. (Serial=2792, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1401 [51, 18] --> 1400 [50, 18] --> 1474 [49, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.960None[Sandbox] Process order. (Serial=2793, Empire=29, Order=OrderContinueGotoAction Action=524)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.980None[Sandbox] Process order. (Serial=2794, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3048 [48, 40] --> 2973 [48, 39] --> 2899 [49, 38] --> 2824 [49, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:30.990None[Sandbox] Process order. (Serial=2795, Empire=51, Order=OrderContinueGotoAction Action=525)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:31.454None[Sandbox] Process order. (Serial=2796, Empire=1, Order=OrderContinueGotoAction Action=516)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:31.456None[Sandbox] Process order. (Serial=2797, Empire=1, Order=OrderContinueGotoAction Action=515)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:31.503None[Sandbox] Process order. (Serial=2798, Empire=2, Order=OrderContinueGotoAction Action=518)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:31.505None[Sandbox] Process order. (Serial=2799, Empire=2, Order=OrderContinueGotoAction Action=517)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:31.523None[Sandbox] Process order. (Serial=2800, Empire=2, Order=OrderContinueGotoAction Action=519)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:31.565None[Sandbox] Process order. (Serial=2801, Empire=4, Order=OrderContinueGotoAction Action=521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:31.595None[Sandbox] Process order. (Serial=2802, Empire=6, Order=OrderContinueGotoAction Action=522)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:31.614None[Sandbox] Process order. (Serial=2803, Empire=7, Order=OrderContinueGotoAction Action=523)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:31.635None[Sandbox] Process order. (Serial=2804, Empire=29, Order=OrderContinueGotoAction Action=524)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:31.665None[Sandbox] Process order. (Serial=2805, Empire=51, Order=OrderContinueGotoAction Action=525)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:31.809NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:31.810NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:31.810NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:31.810NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:32.127None[Sandbox] Process order. (Serial=2806, Empire=1, Order=OrderContinueGotoAction Action=516)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:32.129None[Sandbox] Process order. (Serial=2807, Empire=1, Order=OrderContinueGotoAction Action=515)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:32.130None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:32.130None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:32.131None[NarrativeEventManager] Unregistered variable CostalTile from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:32.131None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:32.177None[Sandbox] Process order. (Serial=2808, Empire=2, Order=OrderContinueGotoAction Action=518)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:32.180None[Sandbox] Process order. (Serial=2809, Empire=2, Order=OrderContinueGotoAction Action=517)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:32.200None[Sandbox] Process order. (Serial=2810, Empire=2, Order=OrderContinueGotoAction Action=519)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:32.266None[Sandbox] Process order. (Serial=2811, Empire=6, Order=OrderContinueGotoAction Action=522)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:32.286None[Sandbox] Process order. (Serial=2812, Empire=7, Order=OrderContinueGotoAction Action=523)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:32.336None[Sandbox] Process order. (Serial=2813, Empire=51, Order=OrderContinueGotoAction Action=525)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:32.961None[Sandbox] Process order. (Serial=2814, Empire=7, Order=OrderContinueGotoAction Action=523)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:32.969NoneThe AI synchronization took 1399 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:02:32.992None[Sandbox] Process order. (Serial=2815, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 7060)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:32.993NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:32.993NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:33.021None[Sandbox] Process order. (Serial=2816, Empire=2, Order=OrderCutForest ArmyGUID: #6626 StopAction=False Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:33.091None[Sandbox] Process order. (Serial=2817, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:33.192None[Sandbox] Process order. (Serial=2818, Empire=1, Order=OrderDialogChoice DialogIndex: 31, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:33.193NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:33.222None[Sandbox] Process order. (Serial=2819, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2446 [46, 32] --> 2447 [47, 32] --> 2522 [47, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:33.231None[Sandbox] Process order. (Serial=2820, Empire=1, Order=OrderContinueGotoAction Action=527)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:33.293None[Sandbox] Process order. (Serial=2821, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:33.906None[Sandbox] Process order. (Serial=2822, Empire=1, Order=OrderContinueGotoAction Action=527)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:34.579None[Sandbox] Process order. (Serial=2823, Empire=1, Order=OrderContinueGotoAction Action=527)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:34.607NoneThe AI synchronization took 991 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:02:34.629None[Sandbox] Process order. (Serial=2824, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:34.673None[Sandbox] Process order. (Serial=2825, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:34.719None[Sandbox] Process order. (Serial=2826, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:34.801NoneStopSubjugation subjugation #7003 (Tile: 1894, State: Running, Settlement: 0, Army: 6124, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 30.00)

Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

20:02:34.805NoneSend MoodMessage_ObservatoryRansackedByPlayer mood message from empire 0 to empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:34.805NoneCannot show MoodMessage_ObservatoryRansackedByPlayer mood message as empire 0 is in cooldown for empire 3

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:34.806NoneCannot show MoodMessage_ObservatoryRansackedByPlayer mood message as empire 0 is in cooldown for empire 3

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:34.806NoneCannot show MoodMessage_ObservatoryRansackedByPlayer mood message as empire 0 is in cooldown for empire 3

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:34.807NoneOnArmySubjugationActionStopped subjugation #7003 (Tile: 1894, State: Finished, Settlement: 0, Army: 6124, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 30.00)

Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

20:02:34.807NoneStopSubjugation subjugation #6759 (Tile: 1358, State: Disable, Settlement: 0, Army: , InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: -1.50)

Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

20:02:34.914None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityFoundation' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:34.914None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityFoundation' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:34.915None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityFoundation' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:34.915None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityFoundation' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:34.916None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityFoundation' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:34.942NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:35.158NoneA new sandbox turn has begun: Turn 38

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:02:35.160NoneQuest FactionQuest_Necrophage02_Chapter01_Step03_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

20:02:35.161NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:02:35.192None[Sandbox] Process order. (Serial=2827, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:02:35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:35.208None[Sandbox] Process order. (Serial=2828, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1621,EmpireIndex=1 TimePlayed=1621,EmpireIndex=2 TimePlayed=1621,EmpireIndex=3 TimePlayed=1621)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:35.209NoneSame QuestPinSubset Snapshot Frame (previous frame: 11766, current data frame: 11766) but different data length (remote: 18, local: 17)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:37.193None[Sandbox] Process order. (Serial=2829, Empire=1, Order=OrderActivateResourceBooster ResourceType: Resource13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:37.195None[Sandbox] Process order. (Serial=2830, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4994, ConstructionGUID=56, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:37.200None[Sandbox] Process order. (Serial=2831, Empire=0, Order=OrderSettlementEvolveToCity SettlementGUID: 6597)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:37.237None[Sandbox] Process order. (Serial=2832, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 93, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:37.238None[Sandbox] Process order. (Serial=2833, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:37.243None[Sandbox] Process order. (Serial=2834, Empire=3, Order=OrderBuyoutPopulationWithCadavers SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:37.247None[Sandbox] Process order. (Serial=2835, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:37.249None[Sandbox] Process order. (Serial=2836, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:37.263None[Sandbox] Process order. (Serial=2837, Empire=8, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:38.199None[Sandbox] Process order. (Serial=2838, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Legionary, Position=2002, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:38.227None[Sandbox] Process order. (Serial=2839, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:38.257None[Sandbox] Process order. (Serial=2840, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Extractor_Luxury02, Position=1287, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:38.259None[Sandbox] Process order. (Serial=2841, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:38.260None[Sandbox] Process order. (Serial=2842, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:38.261None[Sandbox] Process order. (Serial=2843, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:38.288None[Sandbox] Process order. (Serial=2844, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2118 [18, 28] --> 2119 [19, 28] --> 2120 [20, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:38.289NoneOnArmySubjugationActionStopped subjugation #6750 (Tile: 1968, State: Running, Settlement: 0, Army: 5567, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 12.00)

Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

20:02:38.302None[Sandbox] Process order. (Serial=2845, Empire=3, Order=OrderContinueGotoAction Action=532)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:38.971None[Sandbox] Process order. (Serial=2846, Empire=3, Order=OrderContinueGotoAction Action=532)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:39.132None[Sandbox] Process order. (Serial=2847, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=DistrictImprovement_City_Center_00, Position=1665, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:39.214None[Sandbox] Process order. (Serial=2848, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:39.623None[Sandbox] Process order. (Serial=2849, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=DistrictImprovement_Influence_02, Position=1665, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:39.644None[Sandbox] Process order. (Serial=2850, Empire=3, Order=OrderContinueGotoAction Action=532)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:39.666NoneThe AI synchronization took 996 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:02:42.603None[Sandbox] Process order. (Serial=2851, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 92, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:43.405NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:43.405NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:43.406NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:47.992None[Sandbox] Process order. (Serial=2852, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 94, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:48.643None[Sandbox] Process order. (Serial=2853, Empire=0, Order=OrderGoTo Entity=#6758, path='1523 [23, 20] --> 1447 [22, 19] --> 1372 [22, 18] --> 1296 [21, 17] --> 1221 [21, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:48.654None[Sandbox] Process order. (Serial=2854, Empire=0, Order=OrderContinueGotoAction Action=533)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:48.714None[Sandbox] Process order. (Serial=2855, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:49.326None[Sandbox] Process order. (Serial=2856, Empire=0, Order=OrderContinueGotoAction Action=533)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:50.002None[Sandbox] Process order. (Serial=2857, Empire=0, Order=OrderContinueGotoAction Action=533)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:50.011NoneThe AI synchronization took 998 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:02:51.708NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:51.709NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:51.709NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:51.710NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:53.388None[Sandbox] Process order. (Serial=2858, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 95, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:53.813None[Sandbox] Process order. (Serial=2859, Empire=0, Order=OrderGoTo Entity=#7059, path='1900 [25, 25] --> 1826 [26, 24] --> 1751 [26, 23] --> 1677 [27, 22] --> 1601 [26, 21] --> 1526 [26, 20] --> 1451 [26, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:53.822None[Sandbox] Process order. (Serial=2860, Empire=0, Order=OrderContinueGotoAction Action=534)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:53.911None[Sandbox] Process order. (Serial=2861, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:54.499None[Sandbox] Process order. (Serial=2862, Empire=0, Order=OrderContinueGotoAction Action=534)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.173None[Sandbox] Process order. (Serial=2863, Empire=0, Order=OrderContinueGotoAction Action=534)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.485None[Sandbox] Process order. (Serial=2864, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.487None[Sandbox] Process order. (Serial=2865, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.846None[Sandbox] Process order. (Serial=2866, Empire=0, Order=OrderContinueGotoAction Action=534)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.856NoneThe AI synchronization took 1331 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:02:55.908None[Sandbox] Process order. (Serial=2867, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2598 [48, 34] --> 2673 [48, 35] --> 2749 [49, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.909None[Sandbox] Process order. (Serial=2868, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2374 [49, 31] --> 2450 [50, 32] --> 2525 [50, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.911None[Sandbox] Process order. (Serial=2869, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2003 [53, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.927None[Sandbox] Process order. (Serial=2870, Empire=1, Order=OrderContinueGotoAction Action=537)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.930None[Sandbox] Process order. (Serial=2871, Empire=1, Order=OrderContinueGotoAction Action=536)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.931None[Sandbox] Process order. (Serial=2872, Empire=1, Order=OrderContinueGotoAction Action=535)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.967None[Sandbox] Process order. (Serial=2873, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='873 [48, 11] --> 798 [48, 10] --> 722 [47, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.968None[Sandbox] Process order. (Serial=2874, Empire=2, Order=OrderGoTo Entity=#6626, AdditionalFlags='IgnoreFogOfWar', Path='1406 [56, 18] --> 1331 [56, 17] --> 1257 [57, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.970None[Sandbox] Process order. (Serial=2875, Empire=2, Order=OrderGoTo Entity=#7042, AdditionalFlags='IgnoreFogOfWar', Path='1486 [61, 19] --> 1412 [62, 18] --> 1336 [61, 17] --> 1335 [60, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.976None[Sandbox] Process order. (Serial=2876, Empire=2, Order=OrderContinueGotoAction Action=540)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.978None[Sandbox] Process order. (Serial=2877, Empire=2, Order=OrderContinueGotoAction Action=539)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.980None[Sandbox] Process order. (Serial=2878, Empire=2, Order=OrderContinueGotoAction Action=538)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.987None[Sandbox] Process order. (Serial=2879, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1400 [50, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.998None[Sandbox] Process order. (Serial=2880, Empire=2, Order=OrderContinueGotoAction Action=541)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.050None[Sandbox] Process order. (Serial=2881, Empire=3, Order=OrderGoTo Entity=#6749, AdditionalFlags='IgnoreFogOfWar', Path='1064 [14, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.057None[Sandbox] Process order. (Serial=2882, Empire=3, Order=OrderContinueGotoAction Action=542)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.067None[Sandbox] Process order. (Serial=2883, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='1971 [21, 26] --> 2046 [21, 27] --> 2121 [21, 28] --> 2195 [20, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.076None[Sandbox] Process order. (Serial=2884, Empire=3, Order=OrderContinueGotoAction Action=543)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.088None[Sandbox] Process order. (Serial=2885, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1144 [19, 15] --> 1069 [19, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.096None[Sandbox] Process order. (Serial=2886, Empire=4, Order=OrderContinueGotoAction Action=544)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.116None[Sandbox] Process order. (Serial=2887, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1575 [0, 21] --> 1576 [1, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.126None[Sandbox] Process order. (Serial=2888, Empire=6, Order=OrderContinueGotoAction Action=545)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.136None[Sandbox] Process order. (Serial=2889, Empire=7, Order=OrderGoTo Entity=#7037, AdditionalFlags='IgnoreFogOfWar', Path='2603 [53, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.146None[Sandbox] Process order. (Serial=2890, Empire=7, Order=OrderContinueGotoAction Action=546)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.166None[Sandbox] Process order. (Serial=2891, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='3120 [45, 41] --> 3195 [45, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.177None[Sandbox] Process order. (Serial=2892, Empire=8, Order=OrderContinueGotoAction Action=547)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.186None[Sandbox] Process order. (Serial=2893, Empire=29, Order=OrderGoTo Entity=#5754, AdditionalFlags='IgnoreFogOfWar', Path='1399 [49, 18] --> 1324 [49, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.196None[Sandbox] Process order. (Serial=2894, Empire=29, Order=OrderContinueGotoAction Action=548)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.207None[Sandbox] Process order. (Serial=2895, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='2899 [49, 38] --> 2973 [48, 39] --> 3048 [48, 40] --> 3122 [47, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.216None[Sandbox] Process order. (Serial=2896, Empire=51, Order=OrderContinueGotoAction Action=549)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.606None[Sandbox] Process order. (Serial=2897, Empire=1, Order=OrderContinueGotoAction Action=536)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.608None[Sandbox] Process order. (Serial=2898, Empire=1, Order=OrderContinueGotoAction Action=535)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.656None[Sandbox] Process order. (Serial=2899, Empire=2, Order=OrderContinueGotoAction Action=540)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.659None[Sandbox] Process order. (Serial=2900, Empire=2, Order=OrderContinueGotoAction Action=539)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.660None[Sandbox] Process order. (Serial=2901, Empire=2, Order=OrderContinueGotoAction Action=538)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.746None[Sandbox] Process order. (Serial=2902, Empire=3, Order=OrderContinueGotoAction Action=543)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.778None[Sandbox] Process order. (Serial=2903, Empire=4, Order=OrderContinueGotoAction Action=544)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.797None[Sandbox] Process order. (Serial=2904, Empire=6, Order=OrderContinueGotoAction Action=545)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.847None[Sandbox] Process order. (Serial=2905, Empire=8, Order=OrderContinueGotoAction Action=547)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.868None[Sandbox] Process order. (Serial=2906, Empire=29, Order=OrderContinueGotoAction Action=548)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.888None[Sandbox] Process order. (Serial=2907, Empire=51, Order=OrderContinueGotoAction Action=549)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:57.278None[Sandbox] Process order. (Serial=2908, Empire=1, Order=OrderContinueGotoAction Action=536)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:57.280None[Sandbox] Process order. (Serial=2909, Empire=1, Order=OrderContinueGotoAction Action=535)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:57.328None[Sandbox] Process order. (Serial=2910, Empire=2, Order=OrderContinueGotoAction Action=540)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:57.330None[Sandbox] Process order. (Serial=2911, Empire=2, Order=OrderContinueGotoAction Action=539)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:57.348None[Sandbox] Process order. (Serial=2912, Empire=2, Order=OrderContinueGotoAction Action=538)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:57.418None[Sandbox] Process order. (Serial=2913, Empire=3, Order=OrderContinueGotoAction Action=543)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:57.558None[Sandbox] Process order. (Serial=2914, Empire=51, Order=OrderContinueGotoAction Action=549)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:57.999None[Sandbox] Process order. (Serial=2915, Empire=2, Order=OrderContinueGotoAction Action=540)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:58.089None[Sandbox] Process order. (Serial=2916, Empire=3, Order=OrderContinueGotoAction Action=543)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:58.121NoneThe AI synchronization took 1298 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:02:58.159None[Sandbox] Process order. (Serial=2917, Empire=2, Order=OrderCreateBattle Attacker #4837 Target #5754 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:58.160NoneBattle 7097: Initialize battle with attacker 4837 (1400) and defender 5754 (1324).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.160NoneBattle 7097: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:58.161NoneBattle 7097: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:02:58.161NoneBattle 7097: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:58.162NoneBattle 7097: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:58.167NoneBattle 7097: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:58.167NoneBattle 7097: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:58.175NoneBattle 7097: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:58.200None[Sandbox] Process order. (Serial=2918, Empire=3, Order=OrderBuildBurrow ArmyGUID: #6749 StopAction=False Action=0 at 1064 [14, 14])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:58.229None[Sandbox] Process order. (Serial=2919, Empire=3, Order=OrderGoTo Entity=#6748, AdditionalFlags='IgnoreFogOfWar', Path='1136 [11, 15] --> 1137 [12, 15] --> 1063 [13, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:58.234NonePresentation Battle 7097: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.234NonePresentation Battle 7097: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.234NonePresentation Battle 7097: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:58.235NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.235NoneRestorePresentationBattlePreview created ticket #20936.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.235NonePresentation Battle 7097: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=1400, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.236NonePresentation Battle 7097: Create participant 4837. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.236NonePresentation Battle 7097: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=29, Guid=5754, Group=Defender, TileIndex=1324, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.236NonePresentation Battle 7097: Create participant 5754. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.236NonePresentation Battle 7097: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.237NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:02:58.237NonePresentation Battle 7097: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.237NonePresentation Battle 7097: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:58.237NonePresentation Battle 7097: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=1400, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.238NonePresentation Battle 7097: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=29 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.238None[Sandbox] Process order. (Serial=2920, Empire=3, Order=OrderContinueGotoAction Action=551)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:58.238NonePresentation Battle 7097: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:58.238NonePresentation Battle 7097: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=29, Guid=5754, Group=Defender, TileIndex=1324, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.239NonePresentation Battle 7097: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.239NonePresentation Battle 7097: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.239NonePresentation Battle 7097: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=29, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.239NonePresentation Battle 7097: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.240NonePresentation Battle 7097: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.240NonePresentation Battle 7097: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4837, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.241NoneInitialize presentation battle unit 7191 for unit 4842

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.241NoneInitialize presentation battle unit 7190 for unit 4840

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.242NoneInitialize presentation battle unit 7189 for unit 5795

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.243NonePresentation Battle 7097: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=29, ParticipantGuid=5754, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.243NoneInitialize presentation battle unit 7193 for unit 5755

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.244NoneInitialize presentation battle unit 7192 for unit 5756

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.244NonePresentation Battle 7097: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.245NonePresentation Battle 7097: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.245NonePresentation Battle 7097: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.245NonePresentation Battle 7097: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:58.245NoneReleasePresentationBattlePreview attacker #4837, defender #5754

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.246NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.246NoneRestorePresentationBattlePreview created ticket #20937.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.246NonePresentation Battle 7097: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=29 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.247NonePresentation Battle 7097: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:58.247NonePresentation Battle 7097: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:58.256NoneRequestRestoreAsyncOperation_Completed for ticket #20936.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:02:58.256NoneRestorePresentationBattlePreview skipped due to ended battle #7097

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:02:58.256NoneRequestAsyncOperation_Dismissed for ticket #20936.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:02:58.260None[Sandbox] Process order. (Serial=2921, Empire=8, Order=OrderStartMinorEmpireMission)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:58.262None[Sandbox] Process order. (Serial=2922, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:58.269NoneRequestRestoreAsyncOperation_Completed for ticket #20937.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:02:58.269NoneRestorePresentationBattlePreview skipped due to ended battle #7097

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:02:58.270NoneRequestAsyncOperation_Dismissed for ticket #20937.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:02:58.291None[Sandbox] Process order. (Serial=2923, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:58.911None[Sandbox] Process order. (Serial=2924, Empire=3, Order=OrderContinueGotoAction Action=551)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:59.586None[Sandbox] Process order. (Serial=2925, Empire=3, Order=OrderContinueGotoAction Action=551)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:59.611NoneThe AI synchronization took 978 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:02:59.666None[Sandbox] Process order. (Serial=2926, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:59.668None[Sandbox] Process order. (Serial=2927, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 7097, EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:59.674None[AI] Battle 7097: Confirming battle for empire 29

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:02:59.688None[Sandbox] Process order. (Serial=2928, Empire=29, Order=OrderBattleSetAutoResolve BattleGuid: 7097, EmpireIndex: 29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:59.691NoneBattle 7097: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:59.692NoneBattle 7097: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.693NoneBattle 7097: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:59.730NonePresentation Battle 7097: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.730NonePresentation Battle 7097: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.730NonePresentation Battle 7097: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=29. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.731NonePresentation Battle 7097: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=29 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.731NonePresentation Battle 7097: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.731NonePresentation Battle 7097: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:59.732NonePresentation Battle 7097: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.739None[Sandbox] Process order. (Serial=2929, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7097)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:59.740NoneBattle 7097: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:59.741NoneBattle #7097: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.743NoneReleaseArmy #5754 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.743NoneReleaseArmy #5754 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.744NoneReleaseArmy #5754 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.744NoneReleaseArmy #5754 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.744NoneReleaseArmy #5754 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.768None[Sandbox] Process order. (Serial=2930, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1575 [0, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:59.777None[Sandbox] Process order. (Serial=2931, Empire=6, Order=OrderContinueGotoAction Action=552)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:59.787None[Sandbox] Process order. (Serial=2932, Empire=7, Order=OrderGoTo Entity=#7037, AdditionalFlags='IgnoreFogOfWar', Path='2527 [52, 33] --> 2526 [51, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:59.797None[Sandbox] Process order. (Serial=2933, Empire=7, Order=OrderContinueGotoAction Action=553)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:59.813None[Sandbox] Process order. (Serial=2934, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:59.814None[Sandbox] Process order. (Serial=2935, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:59.815None[Sandbox] Process order. (Serial=2936, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:59.837NonePresentation Battle 7097: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:59.837NoneRelease presentation battle unit 7191

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:02:59.838NoneRelease presentation battle unit 7190

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:02:59.838NoneRelease presentation battle unit 7189

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:02:59.838NoneRelease presentation battle unit 7193

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:02:59.839NoneRelease presentation battle unit 7192

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:02:59.848None[Sandbox] Process order. (Serial=2937, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:00.467None[Sandbox] Process order. (Serial=2938, Empire=7, Order=OrderContinueGotoAction Action=553)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:00.474NoneThe AI synchronization took 393 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:03:00.501None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: False)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

20:03:00.501None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

20:03:00.517None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=29, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

20:03:00.536None[Sandbox] Process order. (Serial=2939, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:00.760NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:00.973NoneA new sandbox turn has begun: Turn 39

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:03:01.007None[Sandbox] Process order. (Serial=2940, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:03:00)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:01.027None[Sandbox] Process order. (Serial=2941, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1647,EmpireIndex=1 TimePlayed=1647,EmpireIndex=2 TimePlayed=1647,EmpireIndex=3 TimePlayed=1647)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:02.905None[Sandbox] Process order. (Serial=2942, Empire=0, Order=OrderGoTo Entity=#6758, path='1372 [22, 18] --> 1296 [21, 17] --> 1221 [21, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:02.916None[Sandbox] Process order. (Serial=2943, Empire=0, Order=OrderContinueGotoAction Action=554)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:03.590None[Sandbox] Process order. (Serial=2944, Empire=0, Order=OrderContinueGotoAction Action=554)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.264None[Sandbox] Process order. (Serial=2945, Empire=0, Order=OrderContinueGotoAction Action=554)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.279NoneThe AI synchronization took 990 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:03:04.304None[Sandbox] Process order. (Serial=2946, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_CityCenter_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.306None[Sandbox] Process order. (Serial=2947, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 2002, TargetGUID: 4994, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.446NoneSame QuestPinSubset Snapshot Frame (previous frame: 12219, current data frame: 12219) but different data length (remote: 19, local: 18)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.448None[Sandbox] Process order. (Serial=2948, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.456None[Sandbox] Process order. (Serial=2949, Empire=2, Order=OrderEnqueueTechnology TechnologyName: LastLord_Technology_01, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.457None[Sandbox] Process order. (Serial=2950, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.458None[Sandbox] Process order. (Serial=2951, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.486None[Sandbox] Process order. (Serial=2952, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Food, Position=1212, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.487None[Sandbox] Process order. (Serial=2953, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.489None[Sandbox] Process order. (Serial=2954, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.506None[Sandbox] Process order. (Serial=2955, Empire=9, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.527None[Sandbox] Process order. (Serial=2956, Empire=29, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.588None[Sandbox] Process order. (Serial=2957, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.590None[Sandbox] Process order. (Serial=2958, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 18, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.628None[Sandbox] Process order. (Serial=2959, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=73)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.648None[Sandbox] Process order. (Serial=2960, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Industry, Position=1286, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.790None[Sandbox] Process order. (Serial=2961, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:07.014NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

20:03:07.025None[Sandbox] Process order. (Serial=2962, Empire=0, Order=OrderBuildBridge ArmyGUID: #6758 StopAction=False Action=0 at 1220 [20, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:09.939None[Sandbox] Process order. (Serial=2963, Empire=0, Order=OrderGoTo Entity=#7059, path='1677 [27, 22] --> 1601 [26, 21] --> 1526 [26, 20] --> 1451 [26, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:09.948None[Sandbox] Process order. (Serial=2964, Empire=0, Order=OrderContinueGotoAction Action=556)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:10.621None[Sandbox] Process order. (Serial=2965, Empire=0, Order=OrderContinueGotoAction Action=556)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:11.293None[Sandbox] Process order. (Serial=2966, Empire=0, Order=OrderContinueGotoAction Action=556)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:11.303NoneThe AI synchronization took 994 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:03:12.857None[Sandbox] Process order. (Serial=2967, Empire=0, Order=OrderBuyoutConstructionAt Settlement=6597, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:19.473NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 145, current data frame: 145) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:20.202None[Sandbox] Process order. (Serial=2968, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=District_Tier1_Food, Position=1590, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:21.624NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 147, current data frame: 147) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:23.836None[Sandbox] Process order. (Serial=2969, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=District_Tier1_Bridge_Exploitation, Position=1515, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:25.494None[Sandbox] Process order. (Serial=2970, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:25.495None[Sandbox] Process order. (Serial=2971, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:25.897None[Sandbox] Process order. (Serial=2972, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2600 [50, 34] --> 2674 [49, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:25.907None[Sandbox] Process order. (Serial=2973, Empire=1, Order=OrderContinueGotoAction Action=557)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:25.917None[Sandbox] Process order. (Serial=2974, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2823 [48, 37] --> 2822 [47, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:25.927None[Sandbox] Process order. (Serial=2975, Empire=1, Order=OrderContinueGotoAction Action=558)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:25.968None[Sandbox] Process order. (Serial=2976, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='647 [47, 8] --> 571 [46, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:25.969None[Sandbox] Process order. (Serial=2977, Empire=2, Order=OrderGoTo Entity=#7042, AdditionalFlags='IgnoreFogOfWar', Path='1334 [59, 17] --> 1333 [58, 17] --> 1332 [57, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:25.970None[Sandbox] Process order. (Serial=2978, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1325 [50, 17] --> 1326 [51, 17] --> 1327 [52, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:25.977None[Sandbox] Process order. (Serial=2979, Empire=2, Order=OrderContinueGotoAction Action=561)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:25.979None[Sandbox] Process order. (Serial=2980, Empire=2, Order=OrderContinueGotoAction Action=560)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:25.980None[Sandbox] Process order. (Serial=2981, Empire=2, Order=OrderContinueGotoAction Action=559)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:25.989None[Sandbox] Process order. (Serial=2982, Empire=2, Order=OrderGoTo Entity=#6626, AdditionalFlags='IgnoreFogOfWar', Path='1331 [56, 17] --> 1407 [57, 18] --> 1482 [57, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:25.998None[Sandbox] Process order. (Serial=2983, Empire=2, Order=OrderContinueGotoAction Action=562)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.049None[Sandbox] Process order. (Serial=2984, Empire=3, Order=OrderGoTo Entity=#6748, AdditionalFlags='IgnoreFogOfWar', Path='987 [12, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.050None[Sandbox] Process order. (Serial=2985, Empire=3, Order=OrderGoTo Entity=#6749, AdditionalFlags='IgnoreFogOfWar', Path='1063 [13, 14] --> 1137 [12, 15] --> 1136 [11, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.051None[Sandbox] Process order. (Serial=2986, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2121 [21, 28] --> 2046 [21, 27] --> 1972 [22, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.059None[Sandbox] Process order. (Serial=2987, Empire=3, Order=OrderContinueGotoAction Action=565)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.062None[Sandbox] Process order. (Serial=2988, Empire=3, Order=OrderContinueGotoAction Action=564)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.064None[Sandbox] Process order. (Serial=2989, Empire=3, Order=OrderContinueGotoAction Action=563)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.078None[Sandbox] Process order. (Serial=2990, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2270 [20, 30] --> 2344 [19, 31] --> 2419 [19, 32] --> 2493 [18, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.088None[Sandbox] Process order. (Serial=2991, Empire=3, Order=OrderContinueGotoAction Action=566)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.098None[Sandbox] Process order. (Serial=2992, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='993 [18, 13] --> 992 [17, 13] --> 991 [16, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.108None[Sandbox] Process order. (Serial=2993, Empire=4, Order=OrderContinueGotoAction Action=567)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.118None[Sandbox] Process order. (Serial=2994, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1650 [0, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.129None[Sandbox] Process order. (Serial=2995, Empire=6, Order=OrderContinueGotoAction Action=568)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.168None[Sandbox] Process order. (Serial=2996, Empire=7, Order=OrderGoTo Entity=#7037, AdditionalFlags='IgnoreFogOfWar', Path='2527 [52, 33] --> 2603 [53, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.178None[Sandbox] Process order. (Serial=2997, Empire=7, Order=OrderContinueGotoAction Action=569)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.199None[Sandbox] Process order. (Serial=2998, Empire=9, Order=OrderGoTo Entity=#7210, AdditionalFlags='IgnoreFogOfWar', Path='499 [49, 6] --> 423 [48, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.209None[Sandbox] Process order. (Serial=2999, Empire=9, Order=OrderContinueGotoAction Action=570)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.228None[Sandbox] Process order. (Serial=3000, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3198 [48, 42] --> 3273 [48, 43] --> 3349 [49, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.238None[Sandbox] Process order. (Serial=3001, Empire=51, Order=OrderContinueGotoAction Action=571)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.579None[Sandbox] Process order. (Serial=3002, Empire=1, Order=OrderContinueGotoAction Action=557)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.609None[Sandbox] Process order. (Serial=3003, Empire=1, Order=OrderContinueGotoAction Action=558)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.649None[Sandbox] Process order. (Serial=3004, Empire=2, Order=OrderContinueGotoAction Action=561)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.659None[Sandbox] Process order. (Serial=3005, Empire=2, Order=OrderContinueGotoAction Action=560)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.661None[Sandbox] Process order. (Serial=3006, Empire=2, Order=OrderContinueGotoAction Action=559)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.682None[Sandbox] Process order. (Serial=3007, Empire=2, Order=OrderContinueGotoAction Action=562)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.739None[Sandbox] Process order. (Serial=3008, Empire=3, Order=OrderContinueGotoAction Action=565)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.741None[Sandbox] Process order. (Serial=3009, Empire=3, Order=OrderContinueGotoAction Action=564)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.769None[Sandbox] Process order. (Serial=3010, Empire=3, Order=OrderContinueGotoAction Action=566)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.799None[Sandbox] Process order. (Serial=3011, Empire=4, Order=OrderContinueGotoAction Action=567)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.849None[Sandbox] Process order. (Serial=3012, Empire=7, Order=OrderContinueGotoAction Action=569)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:26.910None[Sandbox] Process order. (Serial=3013, Empire=51, Order=OrderContinueGotoAction Action=571)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:27.321None[Sandbox] Process order. (Serial=3014, Empire=2, Order=OrderContinueGotoAction Action=561)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:27.340None[Sandbox] Process order. (Serial=3015, Empire=2, Order=OrderContinueGotoAction Action=560)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:27.360None[Sandbox] Process order. (Serial=3016, Empire=2, Order=OrderContinueGotoAction Action=562)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:27.410None[Sandbox] Process order. (Serial=3017, Empire=3, Order=OrderContinueGotoAction Action=565)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:27.439None[Sandbox] Process order. (Serial=3018, Empire=3, Order=OrderContinueGotoAction Action=566)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:27.470None[Sandbox] Process order. (Serial=3019, Empire=4, Order=OrderContinueGotoAction Action=567)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:27.583None[Sandbox] Process order. (Serial=3020, Empire=51, Order=OrderContinueGotoAction Action=571)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:28.113None[Sandbox] Process order. (Serial=3021, Empire=3, Order=OrderContinueGotoAction Action=566)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:28.138NoneThe AI synchronization took 1114 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:03:28.196None[Sandbox] Process order. (Serial=3022, Empire=2, Order=OrderCutForest ArmyGUID: #6626 StopAction=False Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:28.244None[Sandbox] Process order. (Serial=3023, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:28.246None[Sandbox] Process order. (Serial=3024, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:28.246None[Sandbox] Process order. (Serial=3025, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:28.396None[Sandbox] Process order. (Serial=3026, Empire=2, Order=OrderGoTo Entity=#7042, AdditionalFlags='IgnoreFogOfWar', Path='1257 [57, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:28.405None[Sandbox] Process order. (Serial=3027, Empire=2, Order=OrderContinueGotoAction Action=573)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:28.585None[Sandbox] Process order. (Serial=3028, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:28.646None[Sandbox] Process order. (Serial=3029, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:28.735NoneStopSubjugation subjugation #6750 (Tile: 1968, State: Disable, Settlement: 0, Army: , InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: -3.00)

Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

20:03:28.869NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:29.083NoneA new sandbox turn has begun: Turn 40

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:03:29.108None[Sandbox] Process order. (Serial=3030, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:03:29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:29.117None[Sandbox] Process order. (Serial=3031, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1675,EmpireIndex=1 TimePlayed=1675,EmpireIndex=2 TimePlayed=1675,EmpireIndex=3 TimePlayed=1675)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:29.138None[Sandbox] Process order. (Serial=3032, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:29.569NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6626-1127)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:03:29.569NoneUnitActionMove(#6626): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:03:29.569NoneUnitActionMove(#6626): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:03:29.610None[Sandbox] Process order. (Serial=3033, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 99, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:29.612None[Sandbox] Process order. (Serial=3034, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 99, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.108None[Sandbox] Process order. (Serial=3035, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.139None[Sandbox] Process order. (Serial=3036, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4994, ConstructionGUID=69, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.169None[Sandbox] Process order. (Serial=3037, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5177, ConstructionGUID=65, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.199None[Sandbox] Process order. (Serial=3038, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_CityCenter_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.201None[Sandbox] Process order. (Serial=3039, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.219None[Sandbox] Process order. (Serial=3040, Empire=4, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.239None[Sandbox] Process order. (Serial=3041, Empire=8, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.320None[Sandbox] Process order. (Serial=3042, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Science, Position=1926, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.341None[Sandbox] Process order. (Serial=3043, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=DistrictImprovement_Science_04, Position=1788, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.342None[Sandbox] Process order. (Serial=3044, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.372None[Sandbox] Process order. (Serial=3045, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_DistrictImprovement_CityCenter_00)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.375None[Sandbox] Process order. (Serial=3046, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.376None[Sandbox] Process order. (Serial=3047, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.391None[Sandbox] Process order. (Serial=3048, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_Unit_01, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.392None[Sandbox] Process order. (Serial=3049, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Food, Position=1212, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.670NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

20:03:31.682None[Sandbox] Process order. (Serial=3050, Empire=0, Order=OrderGoTo Entity=#6758, path='1220 [20, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.693None[Sandbox] Process order. (Serial=3051, Empire=0, Order=OrderContinueGotoAction Action=574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:31.694None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:31.695None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:31.695None[NarrativeEventManager] Unregistered variable CostalTile from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:31.695None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:32.597None[TLPROD-55609] Requesting dialog play. (request : NarrativeEventGuid : 7229)

Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)

20:03:32.604None[Sandbox] Process order. (Serial=3052, Empire=0, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 7229)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:32.605NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=NOTMukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:32.605NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:32.637None[TLPROD-55609] Selecting dialog. (Dialog: index : 35; name : EndGameNarrative_Event002_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:03:32.638NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:03:32.639NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:03:32.639NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:03:32.639NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:03:32.639NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:03:32.640NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:03:32.640NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:03:32.641NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:03:32.642NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:03:32.642NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:03:34.229None[Sandbox] Process order. (Serial=3053, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 102, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.492None[Sandbox] Process order. (Serial=3054, Empire=0, Order=OrderDialogChoice DialogIndex: 35, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.493NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Choice01_Start, Variable=NOTMukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:39.616None[Sandbox] Process order. (Serial=3055, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 101, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:40.061None[TLPROD-55609] Finishing dialog. (Dialog: index : 35; name : EndGameNarrative_Event002_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:40.067None[Sandbox] Process order. (Serial=3056, Empire=0, Order=OrderEndDialog DialogueName: EndGameNarrative_Event002_Start, TotalSteps: 16, SkippedStepIndex: -1, DialogIndex: 35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:41.092None[Sandbox] Process order. (Serial=3057, Empire=0, Order=OrderGoTo Entity=#6758, path='1219 [19, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:41.103None[Sandbox] Process order. (Serial=3058, Empire=0, Order=OrderContinueGotoAction Action=575)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:50.234None[Sandbox] Process order. (Serial=3059, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 6920)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:50.784NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

20:03:50.798None[Sandbox] Process order. (Serial=3060, Empire=0, Order=OrderGoToAndParley Entity=#6758, path='1143 [18, 15] --> 1068 [18, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:50.807None[Sandbox] Process order. (Serial=3061, Empire=0, Order=OrderContinueGotoAction Action=576)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:51.480None[Sandbox] Process order. (Serial=3062, Empire=0, Order=OrderParley ArmyGUID: #6758 StopAction=False Action=576 at 1068 [18, 14])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:51.482NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:51.482NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:51.484NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_ShortVersion_BranchB_Start, Variable=NotMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:51.484NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_ShortVersion_BranchB_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:51.485NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_ShortVersion_BranchB_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:51.485NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_ShortVersion_BranchB_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:51.486NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:51.500NoneThe AI synchronization took 549 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:03:51.536None[TLPROD-55609] Selecting dialog. (Dialog: index : 36; name : MinorFaction_SpecificQuest_Foundling01_ShortVersion_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:03:51.538NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:03:51.538NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:03:51.541None[Sandbox] Process order. (Serial=3063, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 105, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:53.257None[TLPROD-55609] Finishing dialog. (Dialog: index : 36; name : MinorFaction_SpecificQuest_Foundling01_ShortVersion_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:53.266None[Sandbox] Process order. (Serial=3064, Empire=0, Order=OrderEndDialog DialogueName: MinorFaction_SpecificQuest_Foundling01_ShortVersion_Start, TotalSteps: 3, SkippedStepIndex: -1, DialogIndex: 36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:58.075None[Sandbox] Process order. (Serial=3065, Empire=0, Order=OrderGoTo Entity=#7059, path='1526 [26, 20] --> 1451 [26, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:58.084None[Sandbox] Process order. (Serial=3066, Empire=0, Order=OrderContinueGotoAction Action=579)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:58.759None[Sandbox] Process order. (Serial=3067, Empire=0, Order=OrderContinueGotoAction Action=579)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:58.781NoneThe AI synchronization took 500 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:03:58.859None[Sandbox] Process order. (Serial=3068, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 106, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:59.937None[Sandbox] Process order. (Serial=3069, Empire=0, Order=OrderGoTo Entity=#7059, path='1450 [25, 19] --> 1449 [24, 19] --> 1448 [23, 19] --> 1447 [22, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:59.946None[Sandbox] Process order. (Serial=3070, Empire=0, Order=OrderContinueGotoAction Action=580)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:02.093None[Sandbox] Process order. (Serial=3071, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:03.903None[Sandbox] Process order. (Serial=3072, Empire=0, Order=OrderGoTo Entity=#7223, path='2276 [26, 30] --> 2275 [25, 30] --> 2274 [24, 30] --> 2273 [23, 30] --> 2347 [22, 31] --> 2422 [22, 32] --> 2497 [22, 33] --> 2423 [23, 32] --> 2424 [24, 32] --> 2425 [25, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:03.914None[Sandbox] Process order. (Serial=3073, Empire=0, Order=OrderContinueGotoAction Action=581)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:04.586None[Sandbox] Process order. (Serial=3074, Empire=0, Order=OrderContinueGotoAction Action=581)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.266None[Sandbox] Process order. (Serial=3075, Empire=0, Order=OrderContinueGotoAction Action=581)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.936None[Sandbox] Process order. (Serial=3076, Empire=0, Order=OrderContinueGotoAction Action=581)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.942NoneThe AI synchronization took 1359 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:04:13.849NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:13.849NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:13.850NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:13.850NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:13.856None[Sandbox] Process order. (Serial=3077, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 100, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:18.136None[Sandbox] Process order. (Serial=3078, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:18.155None[Sandbox] Process order. (Serial=3079, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:20.940None[Sandbox] Process order. (Serial=3080, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Mukag_Technology_Unit_Specialization_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:20.962None[Sandbox] Process order. (Serial=3081, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:20.964None[Sandbox] Process order. (Serial=3082, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:23.495None[Sandbox] Process order. (Serial=3083, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_Trading_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:23.565None[Sandbox] Process order. (Serial=3084, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:23.727None[Sandbox] Process order. (Serial=3085, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.310None[Sandbox] Process order. (Serial=3086, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.311None[Sandbox] Process order. (Serial=3087, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.543None[Sandbox] Process order. (Serial=3088, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #7226 TargetArmyGUID: #7087 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.544NoneReleaseArmy #7226 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:24.544NoneReleaseArmy #7226 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:24.545NoneReleaseArmy #7226 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:24.545NoneReleaseArmy #7226 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:24.547NoneReleaseArmy #7226 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:24.548None[Sandbox] Process order. (Serial=3089, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2823 [48, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.549None[Sandbox] Process order. (Serial=3090, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2749 [49, 36] --> 2823 [48, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.561None[Sandbox] Process order. (Serial=3091, Empire=1, Order=OrderContinueGotoAction Action=583)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.563None[Sandbox] Process order. (Serial=3092, Empire=1, Order=OrderContinueGotoAction Action=582)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.591None[Sandbox] Process order. (Serial=3093, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='496 [46, 6] --> 495 [45, 6] --> 494 [44, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.602None[Sandbox] Process order. (Serial=3094, Empire=2, Order=OrderContinueGotoAction Action=584)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.604None[Sandbox] Process order. (Serial=3095, Empire=2, Order=OrderGoTo Entity=#6626, AdditionalFlags='IgnoreFogOfWar', Path='1407 [57, 18] --> 1331 [56, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.606None[Sandbox] Process order. (Serial=3096, Empire=2, Order=OrderGoTo Entity=#7042, AdditionalFlags='IgnoreFogOfWar', Path='1181 [56, 15] --> 1180 [55, 15] --> 1179 [54, 15] --> 1104 [54, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.607None[Sandbox] Process order. (Serial=3097, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1328 [53, 17] --> 1329 [54, 17] --> 1330 [55, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.611None[Sandbox] Process order. (Serial=3098, Empire=2, Order=OrderContinueGotoAction Action=587)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.612None[Sandbox] Process order. (Serial=3099, Empire=2, Order=OrderContinueGotoAction Action=586)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.613None[Sandbox] Process order. (Serial=3100, Empire=2, Order=OrderContinueGotoAction Action=585)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.663None[Sandbox] Process order. (Serial=3101, Empire=3, Order=OrderGoTo Entity=#6749, AdditionalFlags='IgnoreFogOfWar', Path='1211 [11, 16] --> 1285 [10, 17] --> 1360 [10, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.665None[Sandbox] Process order. (Serial=3102, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2046 [21, 27] --> 2121 [21, 28] --> 2195 [20, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.672None[Sandbox] Process order. (Serial=3103, Empire=3, Order=OrderContinueGotoAction Action=589)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.674None[Sandbox] Process order. (Serial=3104, Empire=3, Order=OrderContinueGotoAction Action=588)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.681None[Sandbox] Process order. (Serial=3105, Empire=3, Order=OrderGoTo Entity=#6748, AdditionalFlags='IgnoreFogOfWar', Path='988 [13, 13] --> 989 [14, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.683None[Sandbox] Process order. (Serial=3106, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='2568 [18, 34] --> 2642 [17, 35] --> 2717 [17, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.691None[Sandbox] Process order. (Serial=3107, Empire=3, Order=OrderContinueGotoAction Action=591)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.693None[Sandbox] Process order. (Serial=3108, Empire=3, Order=OrderContinueGotoAction Action=590)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.712None[Sandbox] Process order. (Serial=3109, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='992 [17, 13] --> 1068 [18, 14] --> 1069 [19, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.722None[Sandbox] Process order. (Serial=3110, Empire=4, Order=OrderContinueGotoAction Action=592)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.732None[Sandbox] Process order. (Serial=3111, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1575 [0, 21] --> 1501 [1, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.741None[Sandbox] Process order. (Serial=3112, Empire=6, Order=OrderContinueGotoAction Action=593)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.753None[Sandbox] Process order. (Serial=3113, Empire=7, Order=OrderGoTo Entity=#7037, AdditionalFlags='IgnoreFogOfWar', Path='2602 [52, 34] --> 2601 [51, 34] --> 2600 [50, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.761None[Sandbox] Process order. (Serial=3114, Empire=7, Order=OrderContinueGotoAction Action=594)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.782None[Sandbox] Process order. (Serial=3115, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='3120 [45, 41] --> 3046 [46, 40] --> 2971 [46, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.792None[Sandbox] Process order. (Serial=3116, Empire=8, Order=OrderContinueGotoAction Action=595)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.801None[Sandbox] Process order. (Serial=3117, Empire=9, Order=OrderGoTo Entity=#7210, AdditionalFlags='IgnoreFogOfWar', Path='422 [47, 5] --> 497 [47, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.811None[Sandbox] Process order. (Serial=3118, Empire=9, Order=OrderContinueGotoAction Action=596)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.833None[Sandbox] Process order. (Serial=3119, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3350 [50, 44] --> 3351 [51, 44] --> 3426 [51, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:24.841None[Sandbox] Process order. (Serial=3120, Empire=51, Order=OrderContinueGotoAction Action=597)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.243None[Sandbox] Process order. (Serial=3121, Empire=1, Order=OrderContinueGotoAction Action=583)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.283None[Sandbox] Process order. (Serial=3122, Empire=2, Order=OrderContinueGotoAction Action=584)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.286None[Sandbox] Process order. (Serial=3123, Empire=2, Order=OrderContinueGotoAction Action=587)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.287None[Sandbox] Process order. (Serial=3124, Empire=2, Order=OrderContinueGotoAction Action=586)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.296None[Sandbox] Process order. (Serial=3125, Empire=2, Order=OrderContinueGotoAction Action=585)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.344None[Sandbox] Process order. (Serial=3126, Empire=3, Order=OrderContinueGotoAction Action=589)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.368None[Sandbox] Process order. (Serial=3127, Empire=3, Order=OrderContinueGotoAction Action=588)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.395None[Sandbox] Process order. (Serial=3128, Empire=3, Order=OrderContinueGotoAction Action=591)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.397None[Sandbox] Process order. (Serial=3129, Empire=3, Order=OrderContinueGotoAction Action=590)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.422None[Sandbox] Process order. (Serial=3130, Empire=4, Order=OrderContinueGotoAction Action=592)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.433None[Sandbox] Process order. (Serial=3131, Empire=6, Order=OrderContinueGotoAction Action=593)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.435None[Sandbox] Process order. (Serial=3132, Empire=7, Order=OrderContinueGotoAction Action=594)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.474None[Sandbox] Process order. (Serial=3133, Empire=8, Order=OrderContinueGotoAction Action=595)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.476None[Sandbox] Process order. (Serial=3134, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.493None[Sandbox] Process order. (Serial=3135, Empire=9, Order=OrderContinueGotoAction Action=596)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.514None[Sandbox] Process order. (Serial=3136, Empire=51, Order=OrderContinueGotoAction Action=597)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.955None[Sandbox] Process order. (Serial=3137, Empire=2, Order=OrderContinueGotoAction Action=584)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.957None[Sandbox] Process order. (Serial=3138, Empire=2, Order=OrderContinueGotoAction Action=587)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:25.958None[Sandbox] Process order. (Serial=3139, Empire=2, Order=OrderContinueGotoAction Action=586)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.015None[Sandbox] Process order. (Serial=3140, Empire=3, Order=OrderContinueGotoAction Action=589)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.046None[Sandbox] Process order. (Serial=3141, Empire=3, Order=OrderContinueGotoAction Action=588)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.076None[Sandbox] Process order. (Serial=3142, Empire=3, Order=OrderContinueGotoAction Action=591)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.105None[Sandbox] Process order. (Serial=3143, Empire=7, Order=OrderContinueGotoAction Action=594)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.145None[Sandbox] Process order. (Serial=3144, Empire=8, Order=OrderContinueGotoAction Action=595)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.185None[Sandbox] Process order. (Serial=3145, Empire=51, Order=OrderContinueGotoAction Action=597)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.626None[Sandbox] Process order. (Serial=3146, Empire=2, Order=OrderContinueGotoAction Action=586)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.643NoneThe AI synchronization took 1046 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:04:26.676None[Sandbox] Process order. (Serial=3147, Empire=1, Order=OrderParley ArmyGUID: #4819 StopAction=False Action=0 at 2899 [49, 38])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.798NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.798NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.799NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.799NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_BranchA_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.800NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_BranchA_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.800NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_BranchA_Start, Variable=NotKin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.801NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.817NoneSame QuestPinSubset Snapshot Frame (previous frame: 12781, current data frame: 12781) but different data length (remote: 21, local: 20)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.817None[Sandbox] Process order. (Serial=3148, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2823 [48, 37] --> 2822 [47, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.826None[Sandbox] Process order. (Serial=3149, Empire=1, Order=OrderContinueGotoAction Action=598)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.846None[Sandbox] Process order. (Serial=3150, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.847None[Sandbox] Process order. (Serial=3151, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.848None[Sandbox] Process order. (Serial=3152, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.876None[Sandbox] Process order. (Serial=3153, Empire=2, Order=OrderGoTo Entity=#7228, AdditionalFlags='IgnoreFogOfWar', Path='1713 [63, 22] --> 1637 [62, 21] --> 1562 [62, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.887None[Sandbox] Process order. (Serial=3154, Empire=2, Order=OrderContinueGotoAction Action=599)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.918None[Sandbox] Process order. (Serial=3155, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 6748, ArmyStance: StripTile)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.923None[Sandbox] Process order. (Serial=3156, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #6124 StopAction=False Action=0 at 2791 [16, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.947None[Sandbox] Process order. (Serial=3157, Empire=4, Order=OrderCreateBattle Attacker #7014 Target #6758 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.947NoneBattle 7235: Initialize battle with attacker 7014 (1069) and defender 6758 (1143).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.948NoneBattle 7235: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:26.948NoneBattle 7235: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle False).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:04:26.949NoneBattle 7235: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:26.950NoneBattle 7235: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:26.958NoneBattle 7235: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:26.958NoneBattle 7235: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:26.969NoneBattle 7235: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:26.974None[AI] Battle 7235: Confirming battle for empire 4

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:04:26.976None[Sandbox] Process order. (Serial=3158, Empire=4, Order=OrderBattleSetAutoResolve BattleGuid: 7235, EmpireIndex: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:26.990NonePresentation Battle 7235: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.991NonePresentation Battle 7235: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.991NonePresentation Battle 7235: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:26.991NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.992NoneRestorePresentationBattlePreview created ticket #22086.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.992NonePresentation Battle 7235: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=7014, Group=Attacker, TileIndex=1069, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.992NonePresentation Battle 7235: Create participant 7014. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.993NonePresentation Battle 7235: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6758, Group=Defender, TileIndex=1143, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.993NonePresentation Battle 7235: Create participant 6758. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.993NonePresentation Battle 7235: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.994NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:04:26.994NonePresentation Battle 7235: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=4 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.994NonePresentation Battle 7235: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:26.995NonePresentation Battle 7235: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=7014, Group=Attacker, TileIndex=1069, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.996NonePresentation Battle 7235: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.996NonePresentation Battle 7235: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:26.996NonePresentation Battle 7235: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6758, Group=Defender, TileIndex=1143, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.996NonePresentation Battle 7235: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.997NonePresentation Battle 7235: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.997NonePresentation Battle 7235: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.997NonePresentation Battle 7235: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.998NonePresentation Battle 7235: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.998NonePresentation Battle 7235: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=4, ParticipantGuid=7014, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:26.999NoneInitialize presentation battle unit 7334 for unit 7017

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.000NoneInitialize presentation battle unit 7333 for unit 7018

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.006None[Sandbox] Process order. (Serial=3159, Empire=7, Order=OrderGoTo Entity=#7037, AdditionalFlags='IgnoreFogOfWar', Path='2525 [50, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:27.008None[Sandbox] Process order. (Serial=3160, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:27.016None[Sandbox] Process order. (Serial=3161, Empire=7, Order=OrderContinueGotoAction Action=603)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:27.017NoneInitialize presentation battle unit 7332 for unit 7015

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.018NoneInitialize presentation battle unit 7331 for unit 7016

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.019NoneRequestRestoreAsyncOperation_Completed for ticket #22086.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:04:27.020NoneRestorePresentationBattlePreview skipped due to ended battle #7235

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:04:27.020NoneRequestAsyncOperation_Dismissed for ticket #22086.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:04:27.026NonePresentation Battle 7235: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6758, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.026NoneInitialize presentation battle unit 7335 for unit 6757

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.027NonePresentation Battle 7235: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.027NonePresentation Battle 7235: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.028NonePresentation Battle 7235: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.028NonePresentation Battle 7235: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:27.029NoneReleasePresentationBattlePreview attacker #7014, defender #6758

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.029NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.030NoneRestorePresentationBattlePreview created ticket #22090.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.030NonePresentation Battle 7235: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.030NonePresentation Battle 7235: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:27.031NonePresentation Battle 7235: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.049NoneRequestRestoreAsyncOperation_Completed for ticket #22090.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:04:27.049NoneRestorePresentationBattlePreview skipped due to ended battle #7235

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:04:27.049NoneRequestAsyncOperation_Dismissed for ticket #22090.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:04:27.062NonePresentation Battle 7235: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=4. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.062NonePresentation Battle 7235: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=4 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.559None[Sandbox] Process order. (Serial=3162, Empire=2, Order=OrderContinueGotoAction Action=599)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:28.229None[Sandbox] Process order. (Serial=3163, Empire=2, Order=OrderContinueGotoAction Action=599)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:28.244NoneThe AI synchronization took 859 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:04:28.269None[Sandbox] Process order. (Serial=3164, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 37)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:28.289None[Sandbox] Process order. (Serial=3165, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:28.309None[Sandbox] Process order. (Serial=3166, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='2898 [48, 38] --> 2972 [47, 39] --> 3047 [47, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:28.319None[Sandbox] Process order. (Serial=3167, Empire=1, Order=OrderContinueGotoAction Action=604)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:28.359None[Sandbox] Process order. (Serial=3168, Empire=2, Order=OrderGoTo Entity=#6626, AdditionalFlags='IgnoreFogOfWar', Path='1257 [57, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:28.360NoneUnexpected stop with reason: Timeout for action PawnActionMove(#7042-1222)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:04:28.360NoneUnitActionMove(#7042): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:04:28.360NoneUnitActionMove(#7042): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=5)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:04:28.369None[Sandbox] Process order. (Serial=3169, Empire=2, Order=OrderContinueGotoAction Action=605)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:28.432None[Sandbox] Process order. (Serial=3170, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:28.435None[Sandbox] Process order. (Serial=3171, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:28.887NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:28.887NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok

Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:04:28.992None[Sandbox] Process order. (Serial=3172, Empire=1, Order=OrderContinueGotoAction Action=604)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:29.662None[Sandbox] Process order. (Serial=3173, Empire=1, Order=OrderContinueGotoAction Action=604)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:29.687NoneThe AI synchronization took 766 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:04:29.788None[Sandbox] Process order. (Serial=3174, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:29.790None[Sandbox] Process order. (Serial=3175, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:29.907NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:29.907NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok

Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:04:30.778None[Sandbox] Process order. (Serial=3176, Empire=0, Order=OrderBattleRetreat BattleGUID: 7235 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:30.779NoneBattle 7235: change state From Confirmation to DefenderRetreat. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:30.779NoneBattle 7235: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:30.780NoneBattle 7235: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:30.866NonePresentation Battle 7235: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:30.866NonePresentation Battle 7235: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:30.868NonePresentation Battle 7235: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:30.870None[Sandbox] Process order. (Serial=3177, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:30.870NoneBattle 7235: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:30.872NoneBattle #7235: Retreat force movement on army 6758. Path=1068 [18, 14] --> 992 [17, 13] --> 917 [17, 12] --> 841 [16, 11] --> 840 [15, 11].

Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

20:04:30.873NoneBattle #7235: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:30.895None[Sandbox] Process order. (Serial=3178, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:30.971None[Sandbox] Process order. (Serial=3179, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:30.973NonePresentation Battle 7235: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:30.973NoneRelease presentation battle unit 7334

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:04:30.974NoneRelease presentation battle unit 7333

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:04:30.974NoneRelease presentation battle unit 7332

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:04:30.974NoneRelease presentation battle unit 7331

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:04:30.975NoneRelease presentation battle unit 7335

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:04:31.194NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:31.422NoneA new sandbox turn has begun: Turn 41

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:04:31.456None[Sandbox] Process order. (Serial=3180, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:04:31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:31.462None[Sandbox] Process order. (Serial=3181, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 107, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:31.463None[Sandbox] Process order. (Serial=3182, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:31.472None[Sandbox] Process order. (Serial=3183, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1737,EmpireIndex=1 TimePlayed=1737,EmpireIndex=2 TimePlayed=1737,EmpireIndex=3 TimePlayed=1737)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:33.479None[Sandbox] Process order. (Serial=3184, Empire=3, Order=OrderBurrowEvolveToNest BurrowGUID: 7216)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:33.491None[Sandbox] Process order. (Serial=3185, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:33.493None[Sandbox] Process order. (Serial=3186, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:33.494None[Sandbox] Process order. (Serial=3187, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:33.511None[Sandbox] Process order. (Serial=3188, Empire=33, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:33.546NoneAI Synchronization took 21.019ms at frame 6584 (entities created: 0 deleted: 0 synchronized: 14 last entity synchronized: 5010 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:04:34.483None[Sandbox] Process order. (Serial=3189, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=79)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:34.503None[Sandbox] Process order. (Serial=3190, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:34.540NoneAI Synchronization took 21.8838ms at frame 6589 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:04:34.943None[Sandbox] Process order. (Serial=3191, Empire=0, Order=OrderGoTo Entity=#6758, path='916 [16, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:34.958None[Sandbox] Process order. (Serial=3192, Empire=0, Order=OrderContinueGotoAction Action=609)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:34.977None[Sandbox] Process order. (Serial=3193, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:35.063None[Sandbox] Process order. (Serial=3194, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:36.841None[Sandbox] Process order. (Serial=3195, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 108, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:39.361None[Sandbox] Process order. (Serial=3196, Empire=0, Order=OrderGoTo Entity=#6758, path='917 [17, 12] --> 842 [17, 11] --> 768 [18, 10] --> 769 [19, 10] --> 770 [20, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:39.371None[Sandbox] Process order. (Serial=3197, Empire=0, Order=OrderContinueGotoAction Action=610)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:39.463None[Sandbox] Process order. (Serial=3198, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:40.043None[Sandbox] Process order. (Serial=3199, Empire=0, Order=OrderContinueGotoAction Action=610)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:40.718None[Sandbox] Process order. (Serial=3200, Empire=0, Order=OrderContinueGotoAction Action=610)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:40.727NoneThe AI synchronization took 1012 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:04:43.335None[Sandbox] Process order. (Serial=3201, Empire=0, Order=OrderGoTo Entity=#7223, path='2273 [23, 30] --> 2347 [22, 31] --> 2422 [22, 32] --> 2497 [22, 33] --> 2423 [23, 32] --> 2424 [24, 32] --> 2425 [25, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:43.346None[Sandbox] Process order. (Serial=3202, Empire=0, Order=OrderContinueGotoAction Action=611)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:44.017None[Sandbox] Process order. (Serial=3203, Empire=0, Order=OrderContinueGotoAction Action=611)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:44.690None[Sandbox] Process order. (Serial=3204, Empire=0, Order=OrderContinueGotoAction Action=611)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:44.698NoneThe AI synchronization took 1007 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:04:46.568None[Sandbox] Process order. (Serial=3205, Empire=0, Order=OrderBuyoutConstructionAt Settlement=6597, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.736None[Sandbox] Process order. (Serial=3206, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.737None[Sandbox] Process order. (Serial=3207, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.745None[Sandbox] Process order. (Serial=3208, Empire=0, Order=OrderContinueGotoAction Action=580)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.784None[Sandbox] Process order. (Serial=3209, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2897 [47, 38] --> 2896 [46, 38] --> 2970 [45, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.794None[Sandbox] Process order. (Serial=3210, Empire=1, Order=OrderContinueGotoAction Action=612)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.804None[Sandbox] Process order. (Serial=3211, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3046 [46, 40] --> 3120 [45, 41] --> 3195 [45, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.814None[Sandbox] Process order. (Serial=3212, Empire=1, Order=OrderContinueGotoAction Action=613)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.855None[Sandbox] Process order. (Serial=3213, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='493 [43, 6] --> 492 [42, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.857None[Sandbox] Process order. (Serial=3214, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1329 [54, 17] --> 1328 [53, 17] --> 1327 [52, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.857None[Sandbox] Process order. (Serial=3215, Empire=2, Order=OrderGoTo Entity=#7042, AdditionalFlags='IgnoreFogOfWar', Path='1103 [53, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.864None[Sandbox] Process order. (Serial=3216, Empire=2, Order=OrderContinueGotoAction Action=616)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.867None[Sandbox] Process order. (Serial=3217, Empire=2, Order=OrderContinueGotoAction Action=615)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.869None[Sandbox] Process order. (Serial=3218, Empire=2, Order=OrderContinueGotoAction Action=614)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.870NoneAddRandomEquipment (Equipment=Equipment_Accessory_14_Definition, seed=449904414, turn=41, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=6153)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:47.870NoneAddRandomEquipment (Equipment=Equipment_Accessory_18_Definition, seed=449904414, turn=41, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=6153)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:47.914None[Sandbox] Process order. (Serial=3219, Empire=3, Order=OrderBuildBridge ArmyGUID: #6748 StopAction=False Action=0 at 915 [15, 12])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.917None[Sandbox] Process order. (Serial=3220, Empire=3, Order=OrderGoTo Entity=#6749, AdditionalFlags='IgnoreFogOfWar', Path='1434 [9, 19] --> 1509 [9, 20] --> 1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.918None[Sandbox] Process order. (Serial=3221, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2270 [20, 30] --> 2344 [19, 31] --> 2419 [19, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.918None[Sandbox] Process order. (Serial=3222, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='1210 [10, 16] --> 1209 [9, 16] --> 1283 [8, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.924None[Sandbox] Process order. (Serial=3223, Empire=3, Order=OrderContinueGotoAction Action=620)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.926None[Sandbox] Process order. (Serial=3224, Empire=3, Order=OrderContinueGotoAction Action=619)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.927None[Sandbox] Process order. (Serial=3225, Empire=3, Order=OrderContinueGotoAction Action=618)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.944None[Sandbox] Process order. (Serial=3226, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1575 [0, 21] --> 1650 [0, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.957None[Sandbox] Process order. (Serial=3227, Empire=6, Order=OrderContinueGotoAction Action=621)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.975None[Sandbox] Process order. (Serial=3228, Empire=7, Order=OrderGoTo Entity=#7037, AdditionalFlags='IgnoreFogOfWar', Path='2600 [50, 34] --> 2674 [49, 35] --> 2673 [48, 35] --> 2748 [48, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.984None[Sandbox] Process order. (Serial=3229, Empire=7, Order=OrderContinueGotoAction Action=622)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.994None[Sandbox] Process order. (Serial=3230, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2897 [47, 38] --> 2822 [47, 37] --> 2748 [48, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.004None[Sandbox] Process order. (Serial=3231, Empire=8, Order=OrderContinueGotoAction Action=623)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.024None[Sandbox] Process order. (Serial=3232, Empire=9, Order=OrderGoTo Entity=#7210, AdditionalFlags='IgnoreFogOfWar', Path='496 [46, 6] --> 495 [45, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.035None[Sandbox] Process order. (Serial=3233, Empire=9, Order=OrderContinueGotoAction Action=624)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.055None[Sandbox] Process order. (Serial=3234, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='269 [44, 3] --> 344 [44, 4] --> 418 [43, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.065None[Sandbox] Process order. (Serial=3235, Empire=33, Order=OrderContinueGotoAction Action=625)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.076None[Sandbox] Process order. (Serial=3236, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3351 [51, 44] --> 3350 [50, 44] --> 3349 [49, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.086None[Sandbox] Process order. (Serial=3237, Empire=51, Order=OrderContinueGotoAction Action=626)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.418None[Sandbox] Process order. (Serial=3238, Empire=0, Order=OrderContinueGotoAction Action=580)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.466None[Sandbox] Process order. (Serial=3239, Empire=1, Order=OrderContinueGotoAction Action=612)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.486None[Sandbox] Process order. (Serial=3240, Empire=1, Order=OrderContinueGotoAction Action=613)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.537None[Sandbox] Process order. (Serial=3241, Empire=2, Order=OrderContinueGotoAction Action=615)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.551None[Sandbox] Process order. (Serial=3242, Empire=2, Order=OrderContinueGotoAction Action=614)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.598None[Sandbox] Process order. (Serial=3243, Empire=3, Order=OrderContinueGotoAction Action=620)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.600None[Sandbox] Process order. (Serial=3244, Empire=3, Order=OrderContinueGotoAction Action=619)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.619None[Sandbox] Process order. (Serial=3245, Empire=3, Order=OrderContinueGotoAction Action=618)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.647None[Sandbox] Process order. (Serial=3246, Empire=6, Order=OrderContinueGotoAction Action=621)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.668None[Sandbox] Process order. (Serial=3247, Empire=7, Order=OrderContinueGotoAction Action=622)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.678None[Sandbox] Process order. (Serial=3248, Empire=8, Order=OrderContinueGotoAction Action=623)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.708None[Sandbox] Process order. (Serial=3249, Empire=9, Order=OrderContinueGotoAction Action=624)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.738None[Sandbox] Process order. (Serial=3250, Empire=33, Order=OrderContinueGotoAction Action=625)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:48.759None[Sandbox] Process order. (Serial=3251, Empire=51, Order=OrderContinueGotoAction Action=626)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:49.092None[Sandbox] Process order. (Serial=3252, Empire=0, Order=OrderContinueGotoAction Action=580)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:49.140None[Sandbox] Process order. (Serial=3253, Empire=1, Order=OrderContinueGotoAction Action=612)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:49.172None[Sandbox] Process order. (Serial=3254, Empire=1, Order=OrderContinueGotoAction Action=613)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:49.211None[Sandbox] Process order. (Serial=3255, Empire=2, Order=OrderContinueGotoAction Action=615)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:49.270None[Sandbox] Process order. (Serial=3256, Empire=3, Order=OrderContinueGotoAction Action=620)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:49.272None[Sandbox] Process order. (Serial=3257, Empire=3, Order=OrderContinueGotoAction Action=619)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:49.303None[Sandbox] Process order. (Serial=3258, Empire=3, Order=OrderContinueGotoAction Action=618)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:49.342None[Sandbox] Process order. (Serial=3259, Empire=7, Order=OrderContinueGotoAction Action=622)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:49.433None[Sandbox] Process order. (Serial=3260, Empire=51, Order=OrderContinueGotoAction Action=626)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:49.765None[Sandbox] Process order. (Serial=3261, Empire=0, Order=OrderContinueGotoAction Action=580)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.018None[Sandbox] Process order. (Serial=3262, Empire=7, Order=OrderContinueGotoAction Action=622)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.026NoneThe AI synchronization took 1068 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:04:50.088None[Sandbox] Process order. (Serial=3263, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 36, HeroIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.119None[Sandbox] Process order. (Serial=3264, Empire=2, Order=OrderGoTo Entity=#7228, AdditionalFlags='IgnoreFogOfWar', Path='1486 [61, 19] --> 1412 [62, 18] --> 1336 [61, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.130None[Sandbox] Process order. (Serial=3265, Empire=2, Order=OrderContinueGotoAction Action=627)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.159None[Sandbox] Process order. (Serial=3266, Empire=3, Order=OrderSubjugate ArmyGUID: #6124 StopAction=False Action=0 at 1358 [8, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.160NoneCreateSubjugation subjugation #7367 (Tile: 1358, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 3, Restart: False, Type: Subjugate, Amount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:50.189None[Sandbox] Process order. (Serial=3267, Empire=7, Order=OrderGoTo Entity=#7037, AdditionalFlags='IgnoreFogOfWar', Path='2599 [49, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.198None[Sandbox] Process order. (Serial=3268, Empire=7, Order=OrderContinueGotoAction Action=629)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.238None[Sandbox] Process order. (Serial=3269, Empire=9, Order=OrderGoTo Entity=#7210, AdditionalFlags='IgnoreFogOfWar', Path='420 [45, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.250None[Sandbox] Process order. (Serial=3270, Empire=9, Order=OrderContinueGotoAction Action=630)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.259None[Sandbox] Process order. (Serial=3271, Empire=33, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.293None[Sandbox] Process order. (Serial=3272, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.768NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:50.768NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:50.769NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:50.769NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:50.801None[Sandbox] Process order. (Serial=3273, Empire=2, Order=OrderContinueGotoAction Action=627)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.471None[Sandbox] Process order. (Serial=3274, Empire=2, Order=OrderContinueGotoAction Action=627)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.487NoneThe AI synchronization took 912 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:04:51.523None[Sandbox] Process order. (Serial=3275, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.543None[Sandbox] Process order. (Serial=3276, Empire=2, Order=OrderGoTo Entity=#7042, AdditionalFlags='IgnoreFogOfWar', Path='1027 [52, 13] --> 953 [53, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.553None[Sandbox] Process order. (Serial=3277, Empire=2, Order=OrderContinueGotoAction Action=631)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.574None[Sandbox] Process order. (Serial=3278, Empire=3, Order=OrderChooseSubjugationState ArmyGUID: #6124 ActionType=Consume StopAction=False at 1358 [8, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.604None[Sandbox] Process order. (Serial=3279, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1575 [0, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.614None[Sandbox] Process order. (Serial=3280, Empire=6, Order=OrderContinueGotoAction Action=632)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.645None[Sandbox] Process order. (Serial=3281, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.674None[Sandbox] Process order. (Serial=3282, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 109, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.230None[Sandbox] Process order. (Serial=3283, Empire=2, Order=OrderContinueGotoAction Action=631)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.245NoneThe AI synchronization took 439 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:04:52.280None[Sandbox] Process order. (Serial=3284, Empire=2, Order=OrderParley ArmyGUID: #7042 StopAction=False Action=0 at 878 [53, 11])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.287NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_ShortVersion_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:52.287NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:52.289NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:52.289NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:52.326None[Sandbox] Process order. (Serial=3285, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.480None[Sandbox] Process order. (Serial=3286, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.534None[Sandbox] Process order. (Serial=3287, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.582None[Sandbox] Process order. (Serial=3288, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.796NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:53.029NoneA new sandbox turn has begun: Turn 42

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:04:53.045None[Sandbox] Process order. (Serial=3289, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:04:53)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:53.056None[Sandbox] Process order. (Serial=3290, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1759,EmpireIndex=1 TimePlayed=1759,EmpireIndex=2 TimePlayed=1759,EmpireIndex=3 TimePlayed=1759)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:55.063None[Sandbox] Process order. (Serial=3291, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:55.094None[Sandbox] Process order. (Serial=3292, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=District_Tier1_Money, Position=1864, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:55.124None[Sandbox] Process order. (Serial=3293, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5010, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:55.144None[Sandbox] Process order. (Serial=3294, Empire=15, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:55.265None[Sandbox] Process order. (Serial=3295, Empire=1, Order=OrderSelectGrowingPopulation Settlement: '4994' Population: 'Population_Minor_Ochling')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:59.232None[Sandbox] Process order. (Serial=3296, Empire=0, Order=OrderAttachTerritoryToCity CampSettlementGUID: 5273, CitySettlementGUID: 4979)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:04.380None[Sandbox] Process order. (Serial=3297, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 97, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:06.143None[Sandbox] Process order. (Serial=3298, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=Mukag_DistrictImprovement_06, Position=2201, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:08.670None[Sandbox] Process order. (Serial=3299, Empire=0, Order=OrderGoTo Entity=#6758, path='843 [18, 11] --> 844 [19, 11] --> 920 [20, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:08.680None[Sandbox] Process order. (Serial=3300, Empire=0, Order=OrderContinueGotoAction Action=635)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:09.355None[Sandbox] Process order. (Serial=3301, Empire=0, Order=OrderContinueGotoAction Action=635)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:10.031None[Sandbox] Process order. (Serial=3302, Empire=0, Order=OrderContinueGotoAction Action=635)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:10.228NoneCouldn't get optional variable. (DialogName=Collectible_Quest_025_Step01_Start, Variable=InMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:10.244NoneSame QuestPinSubset Snapshot Frame (previous frame: 13631, current data frame: 13631) but different data length (remote: 23, local: 22)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:10.255NoneThe AI synchronization took 1001 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:05:10.256None[Sandbox] Process order. (Serial=3303, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 110, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:10.256None[Sandbox] Process order. (Serial=3304, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 111, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:10.258None[Sandbox] Process order. (Serial=3305, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:10.985None[Sandbox] Process order. (Serial=3306, Empire=0, Order=OrderGoTo Entity=#6758, path='845 [20, 11] --> 771 [21, 10] --> 696 [21, 9] --> 697 [22, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:10.996None[Sandbox] Process order. (Serial=3307, Empire=0, Order=OrderContinueGotoAction Action=636)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:11.914None[TLPROD-55609] Requesting dialog play. (request : QuestIndex : 22, IsQuestEndDialog: False)

Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)

20:05:11.920None[Sandbox] Process order. (Serial=3308, Empire=0, Order=OrderQuestReplayDialog QuestIndex: 22, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:11.980None[TLPROD-55609] Selecting dialog. (Dialog: index : 39; name : Collectible_Quest_025_Step01_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:05:11.982NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:05:11.982NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:05:11.983NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:05:13.380None[TLPROD-55609] Finishing dialog. (Dialog: index : 39; name : Collectible_Quest_025_Step01_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:13.391None[Sandbox] Process order. (Serial=3309, Empire=0, Order=OrderEndDialog DialogueName: Collectible_Quest_025_Step01_Start, TotalSteps: 4, SkippedStepIndex: -1, DialogIndex: 39)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:13.481None[Sandbox] Process order. (Serial=3310, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:16.053None[Sandbox] Process order. (Serial=3311, Empire=0, Order=OrderGoTo Entity=#7223, path='2422 [22, 32] --> 2497 [22, 33] --> 2423 [23, 32] --> 2424 [24, 32] --> 2425 [25, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:16.063None[Sandbox] Process order. (Serial=3312, Empire=0, Order=OrderContinueGotoAction Action=639)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:16.732None[Sandbox] Process order. (Serial=3313, Empire=0, Order=OrderContinueGotoAction Action=639)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:17.084None[Sandbox] Process order. (Serial=3314, Empire=0, Order=OrderGoTo Entity=#7223, path='2572 [22, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:17.404None[Sandbox] Process order. (Serial=3315, Empire=0, Order=OrderContinueGotoAction Action=640)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:17.410NoneThe AI synchronization took 931 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:05:25.663NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 155, current data frame: 155) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:26.082None[Sandbox] Process order. (Serial=3316, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Food, Position=1595, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:27.661None[Sandbox] Process order. (Serial=3317, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:27.663None[Sandbox] Process order. (Serial=3318, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:27.672None[Sandbox] Process order. (Serial=3319, Empire=0, Order=OrderContinueGotoAction Action=580)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:27.703None[Sandbox] Process order. (Serial=3320, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:27.703NoneSetLockedByMandatories (without batlle ongoing) called for Empire #0 while ready in TurnMain will be forced to unready.

Amplitude.Mercury.Simulation.Empire:SetLockedByMandatories(System.Reflection.RuntimeParameterInfo)

20:05:30.254None[Sandbox] Process order. (Serial=3321, Empire=0, Order=OrderRemoveConstructionAt Settlement=4979, ConstructionIndex=2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:32.393NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 161, current data frame: 161) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:36.959NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 167, current data frame: 167) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:37.681NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 168, current data frame: 168) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:38.472None[Sandbox] Process order. (Serial=3322, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Science, Position=1595, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:42.761NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 174, current data frame: 174) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:42.839NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 175, current data frame: 175) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:49.051None[Sandbox] Process order. (Serial=3323, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Bridge_Exploitation, Position=1520, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:02.148None[Sandbox] Process order. (Serial=3324, Empire=0, Order=OrderGoTo Entity=#6758, path='845 [20, 11] --> 771 [21, 10] --> 696 [21, 9] --> 697 [22, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:02.159None[Sandbox] Process order. (Serial=3325, Empire=0, Order=OrderContinueGotoAction Action=641)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:03.838None[Sandbox] Process order. (Serial=3326, Empire=0, Order=OrderGoTo Entity=#7059, path='1522 [22, 20] --> 1596 [21, 21] --> 1671 [21, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:03.848None[Sandbox] Process order. (Serial=3327, Empire=0, Order=OrderContinueGotoAction Action=642)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:03.897None[Sandbox] Process order. (Serial=3328, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:04.518None[Sandbox] Process order. (Serial=3329, Empire=0, Order=OrderContinueGotoAction Action=642)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:04.526NoneThe AI synchronization took 505 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:06:04.620None[Sandbox] Process order. (Serial=3330, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:04.621None[Sandbox] Process order. (Serial=3331, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.570None[Sandbox] Process order. (Serial=3332, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3119 [44, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.572None[Sandbox] Process order. (Serial=3333, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3045 [45, 40] --> 3119 [44, 41] --> 3118 [43, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.580None[Sandbox] Process order. (Serial=3334, Empire=1, Order=OrderContinueGotoAction Action=644)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.582None[Sandbox] Process order. (Serial=3335, Empire=1, Order=OrderContinueGotoAction Action=643)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.620None[Sandbox] Process order. (Serial=3336, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='491 [41, 6] --> 490 [40, 6] --> 489 [39, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.621None[Sandbox] Process order. (Serial=3337, Empire=2, Order=OrderGoTo Entity=#7042, AdditionalFlags='IgnoreFogOfWar', Path='877 [52, 11] --> 803 [53, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.623None[Sandbox] Process order. (Serial=3338, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1252 [52, 16] --> 1176 [51, 15] --> 1102 [52, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.630None[Sandbox] Process order. (Serial=3339, Empire=2, Order=OrderContinueGotoAction Action=647)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.632None[Sandbox] Process order. (Serial=3340, Empire=2, Order=OrderContinueGotoAction Action=646)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.633None[Sandbox] Process order. (Serial=3341, Empire=2, Order=OrderContinueGotoAction Action=645)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.661None[Sandbox] Process order. (Serial=3342, Empire=3, Order=OrderGoTo Entity=#6748, AdditionalFlags='IgnoreFogOfWar', Path='915 [15, 12] --> 840 [15, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.671None[Sandbox] Process order. (Serial=3343, Empire=3, Order=OrderContinueGotoAction Action=648)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.691None[Sandbox] Process order. (Serial=3344, Empire=3, Order=OrderGoTo Entity=#6749, AdditionalFlags='IgnoreFogOfWar', Path='1507 [7, 20] --> 1581 [6, 21] --> 1656 [6, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.692None[Sandbox] Process order. (Serial=3345, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2493 [18, 33] --> 2568 [18, 34] --> 2643 [18, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.700None[Sandbox] Process order. (Serial=3346, Empire=3, Order=OrderContinueGotoAction Action=650)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.702None[Sandbox] Process order. (Serial=3347, Empire=3, Order=OrderContinueGotoAction Action=649)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.720None[Sandbox] Process order. (Serial=3348, Empire=7, Order=OrderGoTo Entity=#7037, AdditionalFlags='IgnoreFogOfWar', Path='2600 [50, 34] --> 2525 [50, 33] --> 2451 [51, 32] --> 2376 [51, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.731None[Sandbox] Process order. (Serial=3349, Empire=7, Order=OrderContinueGotoAction Action=651)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.740None[Sandbox] Process order. (Serial=3350, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2673 [48, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.751None[Sandbox] Process order. (Serial=3351, Empire=8, Order=OrderContinueGotoAction Action=652)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.764None[Sandbox] Process order. (Serial=3352, Empire=9, Order=OrderGoTo Entity=#7210, AdditionalFlags='IgnoreFogOfWar', Path='496 [46, 6] --> 571 [46, 7] --> 647 [47, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.770None[Sandbox] Process order. (Serial=3353, Empire=9, Order=OrderContinueGotoAction Action=653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.790None[Sandbox] Process order. (Serial=3354, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='417 [42, 5] --> 416 [41, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.801None[Sandbox] Process order. (Serial=3355, Empire=33, Order=OrderContinueGotoAction Action=654)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.820None[Sandbox] Process order. (Serial=3356, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3423 [48, 45] --> 3422 [47, 45] --> 3421 [46, 45] --> 3420 [45, 45] --> 3419 [44, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.831None[Sandbox] Process order. (Serial=3357, Empire=51, Order=OrderContinueGotoAction Action=655)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:06.251None[Sandbox] Process order. (Serial=3358, Empire=1, Order=OrderContinueGotoAction Action=644)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:06.300None[Sandbox] Process order. (Serial=3359, Empire=2, Order=OrderContinueGotoAction Action=647)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:06.302None[Sandbox] Process order. (Serial=3360, Empire=2, Order=OrderContinueGotoAction Action=646)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:06.314None[Sandbox] Process order. (Serial=3361, Empire=2, Order=OrderContinueGotoAction Action=645)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:06.342None[Sandbox] Process order. (Serial=3362, Empire=3, Order=OrderContinueGotoAction Action=648)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:06.372None[Sandbox] Process order. (Serial=3363, Empire=3, Order=OrderContinueGotoAction Action=650)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:06.375None[Sandbox] Process order. (Serial=3364, Empire=3, Order=OrderContinueGotoAction Action=649)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:06.412None[Sandbox] Process order. (Serial=3365, Empire=7, Order=OrderContinueGotoAction Action=651)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:06.442None[Sandbox] Process order. (Serial=3366, Empire=9, Order=OrderContinueGotoAction Action=653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:06.472None[Sandbox] Process order. (Serial=3367, Empire=33, Order=OrderContinueGotoAction Action=654)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:06.502None[Sandbox] Process order. (Serial=3368, Empire=51, Order=OrderContinueGotoAction Action=655)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:06.973None[Sandbox] Process order. (Serial=3369, Empire=2, Order=OrderContinueGotoAction Action=647)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:06.993None[Sandbox] Process order. (Serial=3370, Empire=2, Order=OrderContinueGotoAction Action=645)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:07.044None[Sandbox] Process order. (Serial=3371, Empire=3, Order=OrderContinueGotoAction Action=650)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:07.046None[Sandbox] Process order. (Serial=3372, Empire=3, Order=OrderContinueGotoAction Action=649)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:07.084None[Sandbox] Process order. (Serial=3373, Empire=7, Order=OrderContinueGotoAction Action=651)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:07.114None[Sandbox] Process order. (Serial=3374, Empire=9, Order=OrderContinueGotoAction Action=653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:07.173None[Sandbox] Process order. (Serial=3375, Empire=51, Order=OrderContinueGotoAction Action=655)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:07.763None[Sandbox] Process order. (Serial=3376, Empire=7, Order=OrderContinueGotoAction Action=651)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:07.845None[Sandbox] Process order. (Serial=3377, Empire=51, Order=OrderContinueGotoAction Action=655)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:08.517None[Sandbox] Process order. (Serial=3378, Empire=51, Order=OrderContinueGotoAction Action=655)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:08.525NoneThe AI synchronization took 1767 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:06:08.577None[Sandbox] Process order. (Serial=3379, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3119 [44, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:08.587None[Sandbox] Process order. (Serial=3380, Empire=1, Order=OrderContinueGotoAction Action=656)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:08.607None[Sandbox] Process order. (Serial=3381, Empire=2, Order=OrderArmySettle ArmyGUID: #6153 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:08.638None[Sandbox] Process order. (Serial=3382, Empire=2, Order=OrderGoTo Entity=#7228, AdditionalFlags='IgnoreFogOfWar', Path='1335 [60, 17] --> 1334 [59, 17] --> 1333 [58, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:08.647None[Sandbox] Process order. (Serial=3383, Empire=2, Order=OrderContinueGotoAction Action=658)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:08.677None[Sandbox] Process order. (Serial=3384, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1500 [0, 20] --> 1499 [74, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:08.687None[Sandbox] Process order. (Serial=3385, Empire=6, Order=OrderContinueGotoAction Action=659)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:08.726None[Sandbox] Process order. (Serial=3386, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:08.728None[Sandbox] Process order. (Serial=3387, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:09.322None[Sandbox] Process order. (Serial=3388, Empire=2, Order=OrderContinueGotoAction Action=658)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:09.362None[Sandbox] Process order. (Serial=3389, Empire=6, Order=OrderContinueGotoAction Action=659)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:09.998None[Sandbox] Process order. (Serial=3390, Empire=2, Order=OrderContinueGotoAction Action=658)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:10.012NoneThe AI synchronization took 926 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:06:10.048None[Sandbox] Process order. (Serial=3391, Empire=1, Order=OrderParley ArmyGUID: #4819 StopAction=False Action=0 at 3045 [45, 40])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:10.049NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:10.050NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:10.050NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_BranchB_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:10.051NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_BranchB_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:10.051NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_BranchB_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:10.051NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_BranchB_Start, Variable=NotKin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:10.052NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:10.099None[Sandbox] Process order. (Serial=3392, Empire=2, Order=OrderGoTo Entity=#7042, AdditionalFlags='IgnoreFogOfWar', Path='878 [53, 11] --> 954 [54, 12] --> 1028 [53, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:10.109None[Sandbox] Process order. (Serial=3393, Empire=2, Order=OrderContinueGotoAction Action=660)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:10.782None[Sandbox] Process order. (Serial=3394, Empire=2, Order=OrderContinueGotoAction Action=660)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:10.798NoneThe AI synchronization took 487 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:06:10.833None[Sandbox] Process order. (Serial=3395, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 40)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:10.852None[Sandbox] Process order. (Serial=3396, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3194 [44, 42] --> 3269 [44, 43] --> 3344 [44, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:10.862None[Sandbox] Process order. (Serial=3397, Empire=1, Order=OrderContinueGotoAction Action=661)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:10.924None[Sandbox] Process order. (Serial=3398, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:11.534None[Sandbox] Process order. (Serial=3399, Empire=1, Order=OrderContinueGotoAction Action=661)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:12.214None[Sandbox] Process order. (Serial=3400, Empire=1, Order=OrderContinueGotoAction Action=661)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:12.240NoneThe AI synchronization took 958 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:06:12.314None[Sandbox] Process order. (Serial=3401, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:12.426None[Sandbox] Process order. (Serial=3402, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:12.509NoneStopSubjugation subjugation #7367 (Tile: 1358, State: Running, Settlement: 0, Army: 6124, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 30.00)

Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

20:06:12.510NoneOnArmySubjugationActionStopped subjugation #7367 (Tile: 1358, State: Finished, Settlement: 0, Army: 6124, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 30.00)

Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

20:06:12.549NoneAI Synchronization took 21.2088ms at frame 7049 (entities created: 2 deleted: 1 synchronized: 20 last entity synchronized: 4994 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:06:12.640NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:12.858NoneA new sandbox turn has begun: Turn 43

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:06:12.890None[Sandbox] Process order. (Serial=3403, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:06:12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:12.909None[Sandbox] Process order. (Serial=3404, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1839,EmpireIndex=1 TimePlayed=1839,EmpireIndex=2 TimePlayed=1839,EmpireIndex=3 TimePlayed=1839)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:13.039None[Sandbox] Process order. (Serial=3405, Empire=0, Order=OrderGoTo Entity=#6758, path='921 [21, 12] --> 922 [22, 12] --> 847 [22, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:13.050None[Sandbox] Process order. (Serial=3406, Empire=0, Order=OrderContinueGotoAction Action=662)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:13.724None[Sandbox] Process order. (Serial=3407, Empire=0, Order=OrderContinueGotoAction Action=662)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:14.397None[Sandbox] Process order. (Serial=3408, Empire=0, Order=OrderContinueGotoAction Action=662)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:14.419NoneThe AI synchronization took 1000 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:06:14.892None[Sandbox] Process order. (Serial=3409, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Archer, Position=2002, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:14.922None[Sandbox] Process order. (Serial=3410, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:14.923None[Sandbox] Process order. (Serial=3411, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=7413, Constructible=Extractor_Strategic01, Position=417, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:14.953None[Sandbox] Process order. (Serial=3412, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_MinorFaction_Noquensii, Position=1808, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:14.955None[Sandbox] Process order. (Serial=3413, Empire=3, Order=OrderEvolveUnit UnitGUID: 7411, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:14.972None[Sandbox] Process order. (Serial=3414, Empire=8, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:14.992None[Sandbox] Process order. (Serial=3415, Empire=46, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:15.000NoneDoUpdateMesh #7412 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:15.093None[Sandbox] Process order. (Serial=3416, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:15.603None[Sandbox] Process order. (Serial=3417, Empire=0, Order=OrderGoTo Entity=#7059, path='1596 [21, 21] --> 1671 [21, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:15.613None[Sandbox] Process order. (Serial=3418, Empire=0, Order=OrderContinueGotoAction Action=663)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:16.288None[Sandbox] Process order. (Serial=3419, Empire=0, Order=OrderContinueGotoAction Action=663)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:16.312NoneThe AI synchronization took 502 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:06:16.318None[Sandbox] Process order. (Serial=3420, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:17.016None[Sandbox] Process order. (Serial=3421, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 7059, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:17.105None[Sandbox] Process order. (Serial=3422, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:20.511None[Sandbox] Process order. (Serial=3423, Empire=0, Order=OrderSplitArmy ArmySimulationEntityGUID: 7223, WorldPosition: 2572, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:20.612None[Sandbox] Process order. (Serial=3424, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 113, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:20.613None[Sandbox] Process order. (Serial=3425, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:20.685NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.08338365% to 0%) in controller Unit_Mukag_Support_OverrideController) '7223-1264-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:21.373None[Sandbox] Process order. (Serial=3426, Empire=0, Order=OrderGoTo Entity=#7223, path='2423 [23, 32] --> 2424 [24, 32] --> 2425 [25, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:21.384None[Sandbox] Process order. (Serial=3427, Empire=0, Order=OrderContinueGotoAction Action=664)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:22.056None[Sandbox] Process order. (Serial=3428, Empire=0, Order=OrderContinueGotoAction Action=664)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:22.728None[Sandbox] Process order. (Serial=3429, Empire=0, Order=OrderContinueGotoAction Action=664)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:22.729NoneAddRandomEquipment (Equipment=Equipment_Accessory_18_Definition, seed=449905897, turn=43, worldSeed=449896430, majorEmpireIndex=0, majorEmpirePosition2201, additionalSeed=7223)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:22.730NoneAddRandomEquipment (Equipment=Equipment_OneHanded_10_Definition, seed=449905897, turn=43, worldSeed=449896430, majorEmpireIndex=0, majorEmpirePosition2201, additionalSeed=7223)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:22.752NoneThe AI synchronization took 994 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:06:23.675None[Sandbox] Process order. (Serial=3430, Empire=0, Order=OrderGoTo Entity=#7422, path='2497 [22, 33] --> 2422 [22, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:23.685None[Sandbox] Process order. (Serial=3431, Empire=0, Order=OrderContinueGotoAction Action=665)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:23.717None[Sandbox] Process order. (Serial=3432, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:24.359None[Sandbox] Process order. (Serial=3433, Empire=0, Order=OrderContinueGotoAction Action=665)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:24.380NoneThe AI synchronization took 500 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:06:24.539None[Sandbox] Process order. (Serial=3434, Empire=0, Order=OrderGoToAndMerge Entity=#7223, path='2424 [24, 32] --> 2423 [23, 32] --> 2497 [22, 33] --> 2422 [22, 32]'. TargetGUID: 7422, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:24.549None[Sandbox] Process order. (Serial=3435, Empire=0, Order=OrderContinueGotoAction Action=666)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:24.698NoneBackward blend of state WaitForAction_TurnLeftLong (hash = 1837940057) (from 0.07779755% to 0%) in controller Unit_Mukag_Support_OverrideController) '7223-1264-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:30.453None[Sandbox] Process order. (Serial=3436, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:30.513None[Sandbox] Process order. (Serial=3437, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:32.804None[Sandbox] Process order. (Serial=3438, Empire=0, Order=OrderGoTo Entity=#7424, path='2200 [25, 29] --> 2275 [25, 30] --> 2274 [24, 30] --> 2273 [23, 30] --> 2272 [22, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:32.816None[Sandbox] Process order. (Serial=3439, Empire=0, Order=OrderContinueGotoAction Action=667)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:32.820None[Sandbox] Process order. (Serial=3440, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:33.489None[Sandbox] Process order. (Serial=3441, Empire=0, Order=OrderContinueGotoAction Action=667)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:34.114None[Sandbox] Process order. (Serial=3442, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:34.116None[Sandbox] Process order. (Serial=3443, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:34.165None[Sandbox] Process order. (Serial=3444, Empire=0, Order=OrderContinueGotoAction Action=667)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:34.838None[Sandbox] Process order. (Serial=3445, Empire=0, Order=OrderContinueGotoAction Action=667)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:34.848NoneThe AI synchronization took 1334 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:06:34.897None[Sandbox] Process order. (Serial=3446, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3117 [42, 41] --> 3192 [42, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:34.909None[Sandbox] Process order. (Serial=3447, Empire=1, Order=OrderContinueGotoAction Action=668)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:34.928None[Sandbox] Process order. (Serial=3448, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3418 [43, 45] --> 3493 [43, 46] --> 3492 [42, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:34.937None[Sandbox] Process order. (Serial=3449, Empire=1, Order=OrderContinueGotoAction Action=669)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:34.978None[Sandbox] Process order. (Serial=3450, Empire=2, Order=OrderGoTo Entity=#7042, AdditionalFlags='IgnoreFogOfWar', Path='1104 [54, 14] --> 1179 [54, 15] --> 1180 [55, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:34.980None[Sandbox] Process order. (Serial=3451, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1026 [51, 13] --> 951 [51, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:34.989None[Sandbox] Process order. (Serial=3452, Empire=2, Order=OrderContinueGotoAction Action=671)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:34.991None[Sandbox] Process order. (Serial=3453, Empire=2, Order=OrderContinueGotoAction Action=670)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:34.998None[Sandbox] Process order. (Serial=3454, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='563 [38, 7] --> 638 [38, 8] --> 712 [37, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.008None[Sandbox] Process order. (Serial=3455, Empire=2, Order=OrderContinueGotoAction Action=672)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.059None[Sandbox] Process order. (Serial=3456, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2719 [19, 36] --> 2794 [19, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.060None[Sandbox] Process order. (Serial=3457, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='1284 [9, 17] --> 1285 [10, 17] --> 1361 [11, 18] --> 1436 [11, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.061None[Sandbox] Process order. (Serial=3458, Empire=3, Order=OrderGoTo Entity=#7412, AdditionalFlags='IgnoreFogOfWar', Path='1732 [7, 23] --> 1657 [7, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.071None[Sandbox] Process order. (Serial=3459, Empire=3, Order=OrderContinueGotoAction Action=675)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.073None[Sandbox] Process order. (Serial=3460, Empire=3, Order=OrderContinueGotoAction Action=674)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.074None[Sandbox] Process order. (Serial=3461, Empire=3, Order=OrderContinueGotoAction Action=673)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.076None[Sandbox] Process order. (Serial=3462, Empire=3, Order=OrderGoTo Entity=#6748, AdditionalFlags='IgnoreFogOfWar', Path='841 [16, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.090None[Sandbox] Process order. (Serial=3463, Empire=3, Order=OrderContinueGotoAction Action=676)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.099None[Sandbox] Process order. (Serial=3464, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1144 [19, 15] --> 1220 [20, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.110None[Sandbox] Process order. (Serial=3465, Empire=4, Order=OrderContinueGotoAction Action=677)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.130None[Sandbox] Process order. (Serial=3466, Empire=7, Order=OrderGoTo Entity=#7037, AdditionalFlags='IgnoreFogOfWar', Path='2451 [51, 32] --> 2525 [50, 33] --> 2600 [50, 34] --> 2674 [49, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.140None[Sandbox] Process order. (Serial=3467, Empire=7, Order=OrderContinueGotoAction Action=678)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.160None[Sandbox] Process order. (Serial=3468, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2672 [47, 35] --> 2747 [47, 36] --> 2821 [46, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.169None[Sandbox] Process order. (Serial=3469, Empire=8, Order=OrderContinueGotoAction Action=679)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.180None[Sandbox] Process order. (Serial=3470, Empire=9, Order=OrderGoTo Entity=#7210, AdditionalFlags='IgnoreFogOfWar', Path='722 [47, 9] --> 798 [48, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.190None[Sandbox] Process order. (Serial=3471, Empire=9, Order=OrderContinueGotoAction Action=680)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.199None[Sandbox] Process order. (Serial=3472, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='322 [22, 4] --> 247 [22, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.210None[Sandbox] Process order. (Serial=3473, Empire=15, Order=OrderContinueGotoAction Action=681)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.219None[Sandbox] Process order. (Serial=3474, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='415 [40, 5] --> 414 [39, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.229None[Sandbox] Process order. (Serial=3475, Empire=33, Order=OrderContinueGotoAction Action=682)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.239None[Sandbox] Process order. (Serial=3476, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3343 [43, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.250None[Sandbox] Process order. (Serial=3477, Empire=46, Order=OrderContinueGotoAction Action=683)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.260None[Sandbox] Process order. (Serial=3478, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='845 [20, 11] --> 846 [21, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.271None[Sandbox] Process order. (Serial=3479, Empire=49, Order=OrderContinueGotoAction Action=684)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.580None[Sandbox] Process order. (Serial=3480, Empire=1, Order=OrderContinueGotoAction Action=668)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.612None[Sandbox] Process order. (Serial=3481, Empire=1, Order=OrderContinueGotoAction Action=669)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.661None[Sandbox] Process order. (Serial=3482, Empire=2, Order=OrderContinueGotoAction Action=671)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.664None[Sandbox] Process order. (Serial=3483, Empire=2, Order=OrderContinueGotoAction Action=670)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.682None[Sandbox] Process order. (Serial=3484, Empire=2, Order=OrderContinueGotoAction Action=672)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.742None[Sandbox] Process order. (Serial=3485, Empire=3, Order=OrderContinueGotoAction Action=675)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.744None[Sandbox] Process order. (Serial=3486, Empire=3, Order=OrderContinueGotoAction Action=674)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.768None[Sandbox] Process order. (Serial=3487, Empire=3, Order=OrderContinueGotoAction Action=673)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.803None[Sandbox] Process order. (Serial=3488, Empire=4, Order=OrderContinueGotoAction Action=677)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.822None[Sandbox] Process order. (Serial=3489, Empire=7, Order=OrderContinueGotoAction Action=678)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.842None[Sandbox] Process order. (Serial=3490, Empire=8, Order=OrderContinueGotoAction Action=679)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.862None[Sandbox] Process order. (Serial=3491, Empire=9, Order=OrderContinueGotoAction Action=680)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.883None[Sandbox] Process order. (Serial=3492, Empire=15, Order=OrderContinueGotoAction Action=681)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.943None[Sandbox] Process order. (Serial=3493, Empire=49, Order=OrderContinueGotoAction Action=684)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:36.286None[Sandbox] Process order. (Serial=3494, Empire=1, Order=OrderContinueGotoAction Action=669)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:36.335None[Sandbox] Process order. (Serial=3495, Empire=2, Order=OrderContinueGotoAction Action=670)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:36.357None[Sandbox] Process order. (Serial=3496, Empire=2, Order=OrderContinueGotoAction Action=672)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:36.416None[Sandbox] Process order. (Serial=3497, Empire=3, Order=OrderContinueGotoAction Action=674)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:36.496None[Sandbox] Process order. (Serial=3498, Empire=7, Order=OrderContinueGotoAction Action=678)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:36.516None[Sandbox] Process order. (Serial=3499, Empire=8, Order=OrderContinueGotoAction Action=679)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.167None[Sandbox] Process order. (Serial=3500, Empire=7, Order=OrderContinueGotoAction Action=678)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.175NoneThe AI synchronization took 1249 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:06:37.228NoneCan't find entity 7042 of ongoing task. Fails the task 549.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.237None[Sandbox] Process order. (Serial=3501, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5177, ConstructionGUID=81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.238None[Sandbox] Process order. (Serial=3502, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5177, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.240None[Sandbox] Process order. (Serial=3503, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Science_era2, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.257None[Sandbox] Process order. (Serial=3504, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=District_Tier1_Industry, Position=1106, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.278None[Sandbox] Process order. (Serial=3505, Empire=2, Order=OrderGoTo Entity=#7228, AdditionalFlags='IgnoreFogOfWar', Path='1332 [57, 17] --> 1257 [57, 16] --> 1181 [56, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.287None[Sandbox] Process order. (Serial=3506, Empire=2, Order=OrderContinueGotoAction Action=685)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.317None[Sandbox] Process order. (Serial=3507, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 6748, ArmyStance: StripTile)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.318None[Sandbox] Process order. (Serial=3508, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #7412 TargetArmyGUID: #6749 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.319NoneReleaseArmy #7412 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.320NoneReleaseArmy #7412 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.320NoneReleaseArmy #7412 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.320NoneReleaseArmy #7412 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.321NoneReleaseArmy #7412 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.337None[Sandbox] Process order. (Serial=3509, Empire=4, Order=OrderStartMinorEmpireMission)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.367None[Sandbox] Process order. (Serial=3510, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1500 [0, 20] --> 1575 [0, 21] --> 1651 [1, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.378None[Sandbox] Process order. (Serial=3511, Empire=6, Order=OrderContinueGotoAction Action=687)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.399None[Sandbox] Process order. (Serial=3512, Empire=33, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.411NoneDoUpdateMesh #6749 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.88, GetHealthRatio 0.88, PresentationUnit.EntityHolder.GetHealthRatio 0.88

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.428None[Sandbox] Process order. (Serial=3513, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='489 [39, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.439None[Sandbox] Process order. (Serial=3514, Empire=33, Order=OrderContinueGotoAction Action=688)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.458None[Sandbox] Process order. (Serial=3515, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3417 [42, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.468None[Sandbox] Process order. (Serial=3516, Empire=46, Order=OrderContinueGotoAction Action=689)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.478None[Sandbox] Process order. (Serial=3517, Empire=49, Order=OrderCreateBattle Attacker #7391 Target #6758 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.479NoneBattle 7425: Initialize battle with attacker 7391 (846) and defender 6758 (847).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.479NoneBattle 7425: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:37.479NoneBattle 7425: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle False).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:06:37.479NoneBattle 7425: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:37.480NoneBattle 7425: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:37.490NoneBattle 7425: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:37.491NoneBattle 7425: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:37.497NoneBattle 7425: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:37.501None[AI] Battle 7425: Confirming battle for empire 49

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:06:37.511None[Sandbox] Process order. (Serial=3518, Empire=49, Order=OrderBattleSetAutoResolve BattleGuid: 7425, EmpireIndex: 49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.523NonePresentation Battle 7425: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.524NonePresentation Battle 7425: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.524NonePresentation Battle 7425: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:37.524NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.525NoneRestorePresentationBattlePreview created ticket #24201.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.525NonePresentation Battle 7425: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=7391, Group=Attacker, TileIndex=846, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.526NonePresentation Battle 7425: Create participant 7391. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.526NonePresentation Battle 7425: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6758, Group=Defender, TileIndex=847, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.526NonePresentation Battle 7425: Create participant 6758. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.527NonePresentation Battle 7425: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.527NoneOnBattleTagsComputed : DifficultTerrain, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:06:37.528NonePresentation Battle 7425: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=49 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.528NonePresentation Battle 7425: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:37.529NonePresentation Battle 7425: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=7391, Group=Attacker, TileIndex=846, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.529NonePresentation Battle 7425: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.530NonePresentation Battle 7425: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:37.530NonePresentation Battle 7425: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6758, Group=Defender, TileIndex=847, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.530NonePresentation Battle 7425: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.531NonePresentation Battle 7425: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=49, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.531NonePresentation Battle 7425: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.531NonePresentation Battle 7425: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.532NonePresentation Battle 7425: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.532NonePresentation Battle 7425: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=49, ParticipantGuid=7391, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.533NoneInitialize presentation battle unit 7534 for unit 7394

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.534NoneInitialize presentation battle unit 7533 for unit 7395

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.534NoneInitialize presentation battle unit 7532 for unit 7393

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.535NonePresentation Battle 7425: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6758, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.535NoneInitialize presentation battle unit 7535 for unit 6757

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.536NonePresentation Battle 7425: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.536NonePresentation Battle 7425: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.537NonePresentation Battle 7425: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.537NonePresentation Battle 7425: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:37.537NoneReleasePresentationBattlePreview attacker #7391, defender #6758

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.538NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.538NoneAI Synchronization took 22.8553ms at frame 7279 (entities created: 0 deleted: 1 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:06:37.538NoneRestorePresentationBattlePreview created ticket #24202.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.538NonePresentation Battle 7425: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.538NonePresentation Battle 7425: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:37.539NonePresentation Battle 7425: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.540None[Sandbox] Process order. (Serial=3519, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.559None[Sandbox] Process order. (Serial=3520, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:37.561NoneRequestRestoreAsyncOperation_Completed for ticket #24201.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:06:37.561NoneRestorePresentationBattlePreview skipped due to ended battle #7425

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:06:37.562NoneRequestAsyncOperation_Dismissed for ticket #24201.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:06:37.562NoneRequestRestoreAsyncOperation_Completed for ticket #24202.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:06:37.562NoneRestorePresentationBattlePreview skipped due to ended battle #7425

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:06:37.562NoneRequestAsyncOperation_Dismissed for ticket #24202.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:06:37.625NonePresentation Battle 7425: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=49. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.626NonePresentation Battle 7425: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=49 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.962None[Sandbox] Process order. (Serial=3521, Empire=2, Order=OrderContinueGotoAction Action=685)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:38.052None[Sandbox] Process order. (Serial=3522, Empire=6, Order=OrderContinueGotoAction Action=687)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:38.723None[Sandbox] Process order. (Serial=3523, Empire=6, Order=OrderContinueGotoAction Action=687)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:38.730NoneThe AI synchronization took 805 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:06:38.876None[Sandbox] Process order. (Serial=3524, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3418 [43, 45] --> 3343 [43, 44] --> 3267 [42, 43] --> 3266 [41, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:38.885None[Sandbox] Process order. (Serial=3525, Empire=51, Order=OrderContinueGotoAction Action=690)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:38.895None[Sandbox] Process order. (Serial=3526, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:38.896None[Sandbox] Process order. (Serial=3527, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:38.897None[Sandbox] Process order. (Serial=3528, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:39.415NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:39.415NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok

Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:06:39.416NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:39.416NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok

Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:06:39.557None[Sandbox] Process order. (Serial=3529, Empire=51, Order=OrderContinueGotoAction Action=690)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:40.229None[Sandbox] Process order. (Serial=3530, Empire=51, Order=OrderContinueGotoAction Action=690)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:40.545NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.546NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok

Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:06:40.546NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.546NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok

Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:06:40.771None[Sandbox] Process order. (Serial=3531, Empire=0, Order=OrderBattleRetreat BattleGUID: 7425 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:40.773NoneBattle 7425: change state From Confirmation to DefenderRetreat. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:40.774NoneBattle 7425: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.775NoneBattle 7425: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:40.824NonePresentation Battle 7425: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.825NonePresentation Battle 7425: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:40.827NonePresentation Battle 7425: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.831None[Sandbox] Process order. (Serial=3532, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7425)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:40.831NoneBattle 7425: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:40.832NoneReleaseArmy #6758 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.833NoneReleaseArmy #6758 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.833NoneReleaseArmy #6758 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.834NoneReleaseArmy #6758 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.834NoneReleaseArmy #6758 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.834NoneBattle #7425: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.852None[Sandbox] Process order. (Serial=3533, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 114, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:40.860None[Sandbox] Process order. (Serial=3534, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:40.901None[Sandbox] Process order. (Serial=3535, Empire=51, Order=OrderContinueGotoAction Action=690)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:40.907NoneThe AI synchronization took 1591 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:06:40.930NonePresentation Battle 7425: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:40.930NoneRelease presentation battle unit 7534

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:06:40.931NoneRelease presentation battle unit 7533

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:06:40.932NoneRelease presentation battle unit 7532

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:06:40.933NoneRelease presentation battle unit 7535

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:06:41.023None[Sandbox] Process order. (Serial=3536, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:41.171NoneAI Synchronization took 20.7989ms at frame 7323 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:06:41.247NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:41.469NoneA new sandbox turn has begun: Turn 44

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:06:41.484None[Sandbox] Process order. (Serial=3537, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:06:41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:41.496None[Sandbox] Process order. (Serial=3538, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1867,EmpireIndex=1 TimePlayed=1867,EmpireIndex=2 TimePlayed=1867,EmpireIndex=3 TimePlayed=1867)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:41.525None[Sandbox] Process order. (Serial=3539, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.518None[Sandbox] Process order. (Serial=3540, Empire=2, Order=OrderSettlementEvolveToCity SettlementGUID: 7413)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.549None[Sandbox] Process order. (Serial=3541, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.550None[Sandbox] Process order. (Serial=3542, Empire=3, Order=OrderActivateResourceBooster ResourceType: Resource11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.567None[Sandbox] Process order. (Serial=3543, Empire=35, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.588None[Sandbox] Process order. (Serial=3544, Empire=42, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.631NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.631NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.632NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.709None[Sandbox] Process order. (Serial=3545, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7413, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.711None[Sandbox] Process order. (Serial=3546, Empire=2, Order=OrderChangeSettlementConverter Settlement=7413, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.713None[Sandbox] Process order. (Serial=3547, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=District_Tier1_Industry, Position=490, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.740None[Sandbox] Process order. (Serial=3548, Empire=3, Order=OrderActivateResourceBooster ResourceType: Resource12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.741None[Sandbox] Process order. (Serial=3549, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.821NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.822NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.822NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.930None[Sandbox] Process order. (Serial=3550, Empire=3, Order=OrderMoveConstructionInConstructionQueue Settlement=5010, FromConstructionIndex=1, ToConstructionIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:44.016NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.016NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.017NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.090None[Sandbox] Process order. (Serial=3551, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=Unit_Mukag_Scout, Position=1665, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:44.108NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.109NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.109NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.121NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.121NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.121NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.220NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.220NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.221NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:45.340None[Sandbox] Process order. (Serial=3552, Empire=0, Order=OrderBuyoutConstructionAt Settlement=6597, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:45.421NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:45.422NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:45.422NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:46.603None[Sandbox] Process order. (Serial=3553, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=1, ToConstructionIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:46.620NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:46.620NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:46.621NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:46.715NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:46.715NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:46.716NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:48.018NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:48.019NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:48.019NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:48.022NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:48.023NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:48.023NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:48.113NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:48.114NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:48.114NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:11.620None[Sandbox] Process order. (Serial=3554, Empire=0, Order=OrderGoTo Entity=#7422, path='2346 [21, 31] --> 2271 [21, 30] --> 2195 [20, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:11.631None[Sandbox] Process order. (Serial=3555, Empire=0, Order=OrderContinueGotoAction Action=692)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:12.307None[Sandbox] Process order. (Serial=3556, Empire=0, Order=OrderContinueGotoAction Action=692)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:12.980None[Sandbox] Process order. (Serial=3557, Empire=0, Order=OrderContinueGotoAction Action=692)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:12.986NoneThe AI synchronization took 951 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:07:13.180None[Sandbox] Process order. (Serial=3558, Empire=0, Order=OrderGoToAndMerge Entity=#7424, path='2273 [23, 30] --> 2272 [22, 30] --> 2271 [21, 30]'. TargetGUID: 7422, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:13.190None[Sandbox] Process order. (Serial=3559, Empire=0, Order=OrderContinueGotoAction Action=693)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:13.863None[Sandbox] Process order. (Serial=3560, Empire=0, Order=OrderContinueGotoAction Action=693)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:14.503None[Sandbox] Process order. (Serial=3561, Empire=0, Order=OrderGoToAndMerge Entity=#7223, path='2424 [24, 32] --> 2423 [23, 32] --> 2497 [22, 33] --> 2422 [22, 32] --> 2346 [21, 31] --> 2271 [21, 30]'. TargetGUID: 7422, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:14.513None[Sandbox] Process order. (Serial=3562, Empire=0, Order=OrderContinueGotoAction Action=694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:14.554None[Sandbox] Process order. (Serial=3563, Empire=0, Order=OrderCancelAction ActionGUID: 693)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:14.556None[Sandbox] Process order. (Serial=3564, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:15.185None[Sandbox] Process order. (Serial=3565, Empire=0, Order=OrderContinueGotoAction Action=694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:15.856None[Sandbox] Process order. (Serial=3566, Empire=0, Order=OrderContinueGotoAction Action=694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.419None[Sandbox] Process order. (Serial=3567, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.421None[Sandbox] Process order. (Serial=3568, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.532None[Sandbox] Process order. (Serial=3569, Empire=0, Order=OrderContinueGotoAction Action=694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.542NoneThe AI synchronization took 2260 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:07:16.590None[Sandbox] Process order. (Serial=3570, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3191 [41, 42] --> 3190 [40, 42] --> 3114 [39, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.600None[Sandbox] Process order. (Serial=3571, Empire=1, Order=OrderContinueGotoAction Action=695)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.630None[Sandbox] Process order. (Serial=3572, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3491 [41, 46] --> 3565 [40, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.642None[Sandbox] Process order. (Serial=3573, Empire=1, Order=OrderContinueGotoAction Action=696)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.691None[Sandbox] Process order. (Serial=3574, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='876 [51, 11] --> 802 [52, 10] --> 727 [52, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.701None[Sandbox] Process order. (Serial=3575, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='713 [38, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.702None[Sandbox] Process order. (Serial=3576, Empire=2, Order=OrderContinueGotoAction Action=697)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.710None[Sandbox] Process order. (Serial=3577, Empire=2, Order=OrderContinueGotoAction Action=698)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.772None[Sandbox] Process order. (Serial=3578, Empire=3, Order=OrderGoTo Entity=#6749, AdditionalFlags='IgnoreFogOfWar', Path='1655 [5, 22] --> 1654 [4, 22] --> 1653 [3, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.774None[Sandbox] Process order. (Serial=3579, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2870 [20, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.774None[Sandbox] Process order. (Serial=3580, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='1437 [12, 19] --> 1513 [13, 20] --> 1588 [13, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.782None[Sandbox] Process order. (Serial=3581, Empire=3, Order=OrderContinueGotoAction Action=701)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.786None[Sandbox] Process order. (Serial=3582, Empire=3, Order=OrderContinueGotoAction Action=700)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.788None[Sandbox] Process order. (Serial=3583, Empire=3, Order=OrderContinueGotoAction Action=699)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.801None[Sandbox] Process order. (Serial=3584, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1726 [1, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.812None[Sandbox] Process order. (Serial=3585, Empire=6, Order=OrderContinueGotoAction Action=702)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.832None[Sandbox] Process order. (Serial=3586, Empire=7, Order=OrderGoTo Entity=#7037, AdditionalFlags='IgnoreFogOfWar', Path='2750 [50, 36] --> 2825 [50, 37] --> 2901 [51, 38] --> 2976 [51, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.852None[Sandbox] Process order. (Serial=3587, Empire=7, Order=OrderContinueGotoAction Action=703)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.862None[Sandbox] Process order. (Serial=3588, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2896 [46, 38] --> 2970 [45, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.875None[Sandbox] Process order. (Serial=3589, Empire=8, Order=OrderContinueGotoAction Action=704)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.881None[Sandbox] Process order. (Serial=3590, Empire=9, Order=OrderGoTo Entity=#7210, AdditionalFlags='IgnoreFogOfWar', Path='873 [48, 11] --> 949 [49, 12] --> 1024 [49, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.891None[Sandbox] Process order. (Serial=3591, Empire=9, Order=OrderContinueGotoAction Action=705)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.906None[Sandbox] Process order. (Serial=3592, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='322 [22, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.911None[Sandbox] Process order. (Serial=3593, Empire=15, Order=OrderContinueGotoAction Action=706)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.941None[Sandbox] Process order. (Serial=3594, Empire=35, Order=OrderGoTo Entity=#7543, AdditionalFlags='IgnoreFogOfWar', Path='3042 [42, 40] --> 3116 [41, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.951None[Sandbox] Process order. (Serial=3595, Empire=35, Order=OrderContinueGotoAction Action=707)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.962None[Sandbox] Process order. (Serial=3596, Empire=42, Order=OrderGoTo Entity=#7549, AdditionalFlags='IgnoreFogOfWar', Path='334 [34, 4] --> 258 [33, 3] --> 183 [33, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.972None[Sandbox] Process order. (Serial=3597, Empire=42, Order=OrderContinueGotoAction Action=708)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.012None[Sandbox] Process order. (Serial=3598, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3418 [43, 45] --> 3494 [44, 46] --> 3569 [44, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.021None[Sandbox] Process order. (Serial=3599, Empire=46, Order=OrderContinueGotoAction Action=709)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.041None[Sandbox] Process order. (Serial=3600, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='771 [21, 10] --> 696 [21, 9] --> 622 [22, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.053None[Sandbox] Process order. (Serial=3601, Empire=49, Order=OrderContinueGotoAction Action=710)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.062None[Sandbox] Process order. (Serial=3602, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3265 [40, 43] --> 3264 [39, 43] --> 3263 [38, 43] --> 3262 [37, 43] --> 3337 [37, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.072None[Sandbox] Process order. (Serial=3603, Empire=51, Order=OrderContinueGotoAction Action=711)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.273None[Sandbox] Process order. (Serial=3604, Empire=1, Order=OrderContinueGotoAction Action=695)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.314None[Sandbox] Process order. (Serial=3605, Empire=1, Order=OrderContinueGotoAction Action=696)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.373None[Sandbox] Process order. (Serial=3606, Empire=2, Order=OrderContinueGotoAction Action=697)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.465None[Sandbox] Process order. (Serial=3607, Empire=3, Order=OrderContinueGotoAction Action=701)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.467None[Sandbox] Process order. (Serial=3608, Empire=3, Order=OrderContinueGotoAction Action=699)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.524None[Sandbox] Process order. (Serial=3609, Empire=7, Order=OrderContinueGotoAction Action=703)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.554None[Sandbox] Process order. (Serial=3610, Empire=8, Order=OrderContinueGotoAction Action=704)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.567None[Sandbox] Process order. (Serial=3611, Empire=9, Order=OrderContinueGotoAction Action=705)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.624None[Sandbox] Process order. (Serial=3612, Empire=35, Order=OrderContinueGotoAction Action=707)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.645None[Sandbox] Process order. (Serial=3613, Empire=42, Order=OrderContinueGotoAction Action=708)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.694None[Sandbox] Process order. (Serial=3614, Empire=46, Order=OrderContinueGotoAction Action=709)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.724None[Sandbox] Process order. (Serial=3615, Empire=49, Order=OrderContinueGotoAction Action=710)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.746None[Sandbox] Process order. (Serial=3616, Empire=51, Order=OrderContinueGotoAction Action=711)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:17.945None[Sandbox] Process order. (Serial=3617, Empire=1, Order=OrderContinueGotoAction Action=695)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:18.045None[Sandbox] Process order. (Serial=3618, Empire=2, Order=OrderContinueGotoAction Action=697)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:18.139None[Sandbox] Process order. (Serial=3619, Empire=3, Order=OrderContinueGotoAction Action=701)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:18.161None[Sandbox] Process order. (Serial=3620, Empire=3, Order=OrderContinueGotoAction Action=699)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:18.200None[Sandbox] Process order. (Serial=3621, Empire=7, Order=OrderContinueGotoAction Action=703)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:18.237None[Sandbox] Process order. (Serial=3622, Empire=9, Order=OrderContinueGotoAction Action=705)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:18.318None[Sandbox] Process order. (Serial=3623, Empire=42, Order=OrderContinueGotoAction Action=708)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:18.368None[Sandbox] Process order. (Serial=3624, Empire=46, Order=OrderContinueGotoAction Action=709)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:18.398None[Sandbox] Process order. (Serial=3625, Empire=49, Order=OrderContinueGotoAction Action=710)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:18.418None[Sandbox] Process order. (Serial=3626, Empire=51, Order=OrderContinueGotoAction Action=711)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:18.880None[Sandbox] Process order. (Serial=3627, Empire=7, Order=OrderContinueGotoAction Action=703)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:19.090None[Sandbox] Process order. (Serial=3628, Empire=51, Order=OrderContinueGotoAction Action=711)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:19.766None[Sandbox] Process order. (Serial=3629, Empire=51, Order=OrderContinueGotoAction Action=711)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:19.775NoneThe AI synchronization took 1622 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:07:19.806None[Sandbox] Process order. (Serial=3630, Empire=1, Order=OrderArmySettle ArmyGUID: #4815 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:19.835None[Sandbox] Process order. (Serial=3631, Empire=2, Order=OrderParley ArmyGUID: #6153 StopAction=False Action=0 at 714 [39, 9])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:19.842NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_GreenScion01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:19.842NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_GreenScion01_ShortVersion_Start, Variable=NotLL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:19.844NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_GreenScion01_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:19.844NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_GreenScion01_ShortVersion_BranchA_Start, Variable=NotLL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:19.845NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_GreenScion01_ShortVersion_BranchA_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:19.845NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_GreenScion01_ShortVersion_BranchA_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:19.846NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:19.875None[Sandbox] Process order. (Serial=3632, Empire=2, Order=OrderGoTo Entity=#7228, AdditionalFlags='IgnoreFogOfWar', Path='1180 [55, 15] --> 1179 [54, 15] --> 1104 [54, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:19.877None[Sandbox] Process order. (Serial=3633, Empire=2, Order=OrderGoTo Entity=#7042, AdditionalFlags='IgnoreFogOfWar', Path='1179 [54, 15] --> 1104 [54, 14] --> 1028 [53, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:19.885None[Sandbox] Process order. (Serial=3634, Empire=2, Order=OrderContinueGotoAction Action=714)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:19.887None[Sandbox] Process order. (Serial=3635, Empire=2, Order=OrderContinueGotoAction Action=713)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:19.915None[Sandbox] Process order. (Serial=3636, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_JustifiedWar', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:19.916None[EmpireMetCountDesync] ApplyState(War, 3) with CurrentState=Peace, LeftEmpireIndex=0, RightEmpireIndex=3

Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:19.916None[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=1.00, RightEmpire.EmpireMetCount=1.00

Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:19.947None[Sandbox] Process order. (Serial=3637, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 118, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:19.956None[Sandbox] Process order. (Serial=3638, Empire=3, Order=OrderBuildBridge ArmyGUID: #5567 StopAction=False Action=0 at 2945 [20, 39])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:20.016None[Sandbox] Process order. (Serial=3639, Empire=42, Order=OrderStartMinorEmpireMission)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:20.064NoneAI Synchronization took 24.0363ms at frame 7539 (entities created: 1 deleted: 0 synchronized: 13 last entity synchronized: 5010 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:07:20.065None[Sandbox] Process order. (Serial=3640, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:20.560None[Sandbox] Process order. (Serial=3641, Empire=2, Order=OrderContinueGotoAction Action=714)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:20.562None[Sandbox] Process order. (Serial=3642, Empire=2, Order=OrderContinueGotoAction Action=713)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:20.862None[Sandbox] Process order. (Serial=3643, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 116, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:20.863None[Sandbox] Process order. (Serial=3644, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 116, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:21.231None[Sandbox] Process order. (Serial=3645, Empire=2, Order=OrderContinueGotoAction Action=714)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:21.233None[Sandbox] Process order. (Serial=3646, Empire=2, Order=OrderContinueGotoAction Action=713)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:21.251NoneThe AI synchronization took 774 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:07:21.275None[Sandbox] Process order. (Serial=3647, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:21.321None[Sandbox] Process order. (Serial=3648, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:21.323None[Sandbox] Process order. (Serial=3649, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:21.361None[Sandbox] Process order. (Serial=3650, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='712 [37, 9] --> 787 [37, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:21.371None[Sandbox] Process order. (Serial=3651, Empire=2, Order=OrderContinueGotoAction Action=718)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:21.391None[Sandbox] Process order. (Serial=3652, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=92, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:21.422None[Sandbox] Process order. (Serial=3653, Empire=3, Order=OrderCreateBattle Attacker #6124 Target #7092 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:21.423NoneBattle 7570: Initialize battle with attacker 6124 (1588) and defender 7092 (1664).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:21.432NoneBattle 7570: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:21.433NoneBattle 7570: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle False).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:07:21.433NoneBattle 7570: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:21.436NoneBattle 7570: change state From Start to Siege. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:21.463NonePresentation Battle 7570: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:21.464NonePresentation Battle 7570: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:21.464NonePresentation Battle 7570: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:21.465NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:21.465NoneRestorePresentationBattlePreview created ticket #24875.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:21.465NonePresentation Battle 7570: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6124, Group=Attacker, TileIndex=1588, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:21.466NonePresentation Battle 7570: Create participant 6124. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:21.466NonePresentation Battle 7570: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7572, Group=Defender, TileIndex=1665, Modifiers=Besieged, Type=Militia UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:21.466NonePresentation Battle 7570: Create participant 7572. type=Militia.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:21.467NonePresentation Battle 7570: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6604, Group=Defender, TileIndex=1665, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:21.467NonePresentation Battle 7570: Execute action[5] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=3. (isTopAction: True, initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:21.468NonePresentation Battle 7570: State from Started to Sieging

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:21.468NonePresentation Battle 7570: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:21.470NoneAI Synchronization took 24.6222ms at frame 7565 (entities created: 3 deleted: 0 synchronized: 12 last entity synchronized: 5010 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:07:21.478None[Sandbox] Process order. (Serial=3654, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:21.502NoneRequestRestoreAsyncOperation_Completed for ticket #24875.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:07:21.502NoneRestorePresentationBattlePreview skipped due to invalid battle #7570

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:07:21.503NoneRequestAsyncOperation_Dismissed for ticket #24875.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:07:21.551None[Sandbox] Process order. (Serial=3655, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:21.551NoneSetLockedByMandatories (without batlle ongoing) called for Empire #0 while ready in TurnMain will be forced to unready.

Amplitude.Mercury.Simulation.Empire:SetLockedByMandatories(System.Reflection.RuntimeParameterInfo)

20:07:22.042None[Sandbox] Process order. (Serial=3656, Empire=2, Order=OrderContinueGotoAction Action=718)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:22.059NoneThe AI synchronization took 340 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:07:22.114None[Sandbox] Process order. (Serial=3657, Empire=3, Order=OrderEvolveUnit UnitGUID: 7568, EvolutionName: Unit_Necrophage_Necrodrone)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:22.126NoneTarget army was not setup in data (ArmyGuid=7564)

Amplitude.Mercury.AI.Brain.Actuators.Minor.QuestMission:Initialize()

20:07:22.154NoneDoUpdateMesh #7569 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:22.303None[Sandbox] Process order. (Serial=3658, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:23.482NoneUnexpected stop with reason: Timeout for action PawnActionMove(#7228-1271)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:07:23.482NoneUnitActionMove(#7228): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:07:23.483NoneUnitActionMove(#7228): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:07:25.475None[Sandbox] Process order. (Serial=3659, Empire=0, Order=OrderGoToAndMerge Entity=#7223, path='2422 [22, 32] --> 2346 [21, 31] --> 2271 [21, 30]'. TargetGUID: 7422, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:25.486None[Sandbox] Process order. (Serial=3660, Empire=0, Order=OrderContinueGotoAction Action=720)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:26.739None[Sandbox] Process order. (Serial=3661, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 117, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:27.050None[Sandbox] Process order. (Serial=3662, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:29.878None[Sandbox] Process order. (Serial=3663, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:31.796None[Sandbox] Process order. (Serial=3664, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:33.565None[Sandbox] Process order. (Serial=3665, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Military_00_Era1, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:33.656None[Sandbox] Process order. (Serial=3666, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:34.643None[Sandbox] Process order. (Serial=3667, Empire=0, Order=OrderMoveTechnologyInQueue FromTechnologyIndex: 2, ToTechnologyIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:34.652None[Sandbox] Process order. (Serial=3668, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:34.657Nonethe queue order was updated

Amplitude.Mercury.UI.TechnologyWindow_Queue+<>c:b__19_0()

20:07:34.976None[Sandbox] Process order. (Serial=3669, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:35.692None[Sandbox] Process order. (Serial=3670, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Military_era2, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:35.753None[Sandbox] Process order. (Serial=3671, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:36.444None[Sandbox] Process order. (Serial=3672, Empire=0, Order=OrderMoveTechnologyInQueue FromTechnologyIndex: 3, ToTechnologyIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:36.456Nonethe queue order was updated

Amplitude.Mercury.UI.TechnologyWindow_Queue+<>c:b__19_0()

20:07:36.555None[Sandbox] Process order. (Serial=3673, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:36.725None[Sandbox] Process order. (Serial=3674, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:37.417None[Sandbox] Process order. (Serial=3675, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:37.419None[Sandbox] Process order. (Serial=3676, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:37.728None[Sandbox] Process order. (Serial=3677, Empire=3, Order=OrderGoTo Entity=#7569, AdditionalFlags='IgnoreFogOfWar', Path='1732 [7, 23] --> 1657 [7, 22] --> 1656 [6, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:37.737None[Sandbox] Process order. (Serial=3678, Empire=3, Order=OrderContinueGotoAction Action=721)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:37.759None[Sandbox] Process order. (Serial=3679, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:38.410None[Sandbox] Process order. (Serial=3680, Empire=3, Order=OrderContinueGotoAction Action=721)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:39.083None[Sandbox] Process order. (Serial=3681, Empire=3, Order=OrderContinueGotoAction Action=721)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:39.112NoneThe AI synchronization took 1033 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:07:39.215None[Sandbox] Process order. (Serial=3682, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:39.273None[Sandbox] Process order. (Serial=3683, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:39.388NoneAI Synchronization took 22.1661ms at frame 7649 (entities created: 0 deleted: 0 synchronized: 17 last entity synchronized: 4994 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:07:39.487NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:39.722NoneA new sandbox turn has begun: Turn 45

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:07:39.762NoneAI Synchronization took 25.3349ms at frame 7655 (entities created: 2 deleted: 0 synchronized: 79 last entity synchronized: 4994 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:07:39.778None[Sandbox] Process order. (Serial=3684, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:07:39)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:39.789None[Sandbox] Process order. (Serial=3685, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1925,EmpireIndex=1 TimePlayed=1925,EmpireIndex=2 TimePlayed=1925,EmpireIndex=3 TimePlayed=1925)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:39.791None[Sandbox] Process order. (Serial=3686, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:39.793NonePresentation Battle 7570: Execute action[6] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:40.826None[Sandbox] Process order. (Serial=3687, Empire=0, Order=OrderGoTo Entity=#7422, path='2270 [20, 30] --> 2194 [19, 29] --> 2119 [19, 28] --> 2118 [18, 28] --> 2042 [17, 27] --> 1967 [17, 26] --> 1891 [16, 25] --> 1816 [16, 24] --> 1740 [15, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:40.836None[Sandbox] Process order. (Serial=3688, Empire=0, Order=OrderContinueGotoAction Action=722)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:41.517None[Sandbox] Process order. (Serial=3689, Empire=0, Order=OrderContinueGotoAction Action=722)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:42.186None[Sandbox] Process order. (Serial=3690, Empire=0, Order=OrderContinueGotoAction Action=722)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:42.451None[Sandbox] Process order. (Serial=3691, Empire=0, Order=OrderGoTo Entity=#7424, path='2271 [21, 30] --> 2270 [20, 30] --> 2194 [19, 29] --> 2119 [19, 28] --> 2118 [18, 28] --> 2042 [17, 27] --> 1967 [17, 26] --> 1891 [16, 25] --> 1816 [16, 24] --> 1740 [15, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:42.457None[Sandbox] Process order. (Serial=3692, Empire=0, Order=OrderContinueGotoAction Action=723)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:42.859None[Sandbox] Process order. (Serial=3693, Empire=0, Order=OrderContinueGotoAction Action=722)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:43.130None[Sandbox] Process order. (Serial=3694, Empire=0, Order=OrderContinueGotoAction Action=723)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:43.753None[Sandbox] Process order. (Serial=3695, Empire=0, Order=OrderGoTo Entity=#7223, path='2422 [22, 32] --> 2421 [21, 32] --> 2420 [20, 32] --> 2344 [19, 31] --> 2269 [19, 30] --> 2193 [18, 29] --> 2118 [18, 28] --> 2042 [17, 27] --> 1967 [17, 26] --> 1891 [16, 25] --> 1816 [16, 24] --> 1740 [15, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:43.762None[Sandbox] Process order. (Serial=3696, Empire=0, Order=OrderContinueGotoAction Action=724)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:43.803None[Sandbox] Process order. (Serial=3697, Empire=0, Order=OrderContinueGotoAction Action=723)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:43.853None[Sandbox] Process order. (Serial=3698, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:44.435None[Sandbox] Process order. (Serial=3699, Empire=0, Order=OrderContinueGotoAction Action=724)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:44.475None[Sandbox] Process order. (Serial=3700, Empire=0, Order=OrderContinueGotoAction Action=723)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.108None[Sandbox] Process order. (Serial=3701, Empire=0, Order=OrderContinueGotoAction Action=724)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.115NoneThe AI synchronization took 3035 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:07:45.147None[Sandbox] Process order. (Serial=3702, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 2002, TargetGUID: 4994, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.149None[Sandbox] Process order. (Serial=3703, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=7734, Constructible=Extractor_Strategic01, Position=3193, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.153None[Sandbox] Process order. (Serial=3704, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=7734, Constructible=Extractor_Strategic02, Position=3268, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.167None[Sandbox] Process order. (Serial=3705, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.207None[Sandbox] Process order. (Serial=3706, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=88, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.227None[Sandbox] Process order. (Serial=3707, Empire=4, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.265NoneAI Synchronization took 21.8151ms at frame 7713 (entities created: 1 deleted: 0 synchronized: 14 last entity synchronized: 4994 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:07:45.347None[Sandbox] Process order. (Serial=3708, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=DistrictDefinition_District_Tier1_DivinePopMonument, Position=1852, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.350None[Sandbox] Process order. (Serial=3709, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4994, ConstructionGUID=86, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.354None[Sandbox] Process order. (Serial=3710, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.355None[Sandbox] Process order. (Serial=3711, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.356None[Sandbox] Process order. (Serial=3712, Empire=1, Order=OrderSelectGrowingPopulation Settlement: '4994' Population: 'Population_KinOfSheredyn')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.387None[Sandbox] Process order. (Serial=3713, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.418None[Sandbox] Process order. (Serial=3714, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Science, Position=1138, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.455NoneAI Synchronization took 24.3876ms at frame 7722 (entities created: 1 deleted: 0 synchronized: 18 last entity synchronized: 4994 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:07:45.547None[Sandbox] Process order. (Serial=3715, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Money, Position=2070, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.550None[Sandbox] Process order. (Serial=3716, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.597None[Sandbox] Process order. (Serial=3717, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=97)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.617None[Sandbox] Process order. (Serial=3718, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:46.038None[Sandbox] Process order. (Serial=3719, Empire=0, Order=OrderGoTo Entity=#7059, path='1670 [20, 22] --> 1744 [19, 23] --> 1743 [18, 23] --> 1742 [17, 23] --> 1741 [16, 23] --> 1740 [15, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:46.057None[Sandbox] Process order. (Serial=3720, Empire=0, Order=OrderContinueGotoAction Action=725)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:46.729None[Sandbox] Process order. (Serial=3721, Empire=0, Order=OrderContinueGotoAction Action=725)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:47.403None[Sandbox] Process order. (Serial=3722, Empire=0, Order=OrderContinueGotoAction Action=725)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:48.075None[Sandbox] Process order. (Serial=3723, Empire=0, Order=OrderContinueGotoAction Action=725)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:48.084NoneThe AI synchronization took 1533 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:07:55.320None[Sandbox] Process order. (Serial=3724, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.322None[Sandbox] Process order. (Serial=3725, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.381None[Sandbox] Process order. (Serial=3726, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #7749 TargetArmyGUID: #7087 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.382NoneReleaseArmy #7749 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:55.383NoneReleaseArmy #7749 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:55.383NoneReleaseArmy #7749 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:55.384NoneReleaseArmy #7749 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:55.385NoneReleaseArmy #7749 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:55.386None[Sandbox] Process order. (Serial=3727, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3564 [39, 47] --> 3563 [38, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.390None[Sandbox] Process order. (Serial=3728, Empire=1, Order=OrderParley ArmyGUID: #4815 StopAction=False Action=0 at 3040 [40, 40])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.391NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Gorog01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:55.392NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Gorog01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:55.392NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Gorog01_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:55.392NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Gorog01_ShortVersion_BranchA_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:55.393NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Gorog01_ShortVersion_BranchA_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:55.393NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Gorog01_ShortVersion_BranchA_Start, Variable=NotKin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:55.394NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:55.395None[Sandbox] Process order. (Serial=3729, Empire=1, Order=OrderContinueGotoAction Action=726)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.451None[Sandbox] Process order. (Serial=3730, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='653 [53, 8] --> 578 [53, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.460None[Sandbox] Process order. (Serial=3731, Empire=2, Order=OrderContinueGotoAction Action=727)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.462None[Sandbox] Process order. (Serial=3732, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='861 [36, 11] --> 860 [35, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.470None[Sandbox] Process order. (Serial=3733, Empire=2, Order=OrderContinueGotoAction Action=728)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.520None[Sandbox] Process order. (Serial=3734, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2869 [19, 38] --> 2943 [18, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.530None[Sandbox] Process order. (Serial=3735, Empire=3, Order=OrderContinueGotoAction Action=729)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.533None[Sandbox] Process order. (Serial=3736, Empire=3, Order=OrderGoTo Entity=#7569, AdditionalFlags='IgnoreFogOfWar', Path='1655 [5, 22] --> 1654 [4, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.534None[Sandbox] Process order. (Serial=3737, Empire=3, Order=OrderGoTo Entity=#7747, AdditionalFlags='IgnoreFogOfWar', Path='1732 [7, 23] --> 1657 [7, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.540None[Sandbox] Process order. (Serial=3738, Empire=3, Order=OrderContinueGotoAction Action=731)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.544None[Sandbox] Process order. (Serial=3739, Empire=3, Order=OrderContinueGotoAction Action=730)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.560None[Sandbox] Process order. (Serial=3740, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1144 [19, 15] --> 1069 [19, 14] --> 993 [18, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.570None[Sandbox] Process order. (Serial=3741, Empire=4, Order=OrderContinueGotoAction Action=732)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.580None[Sandbox] Process order. (Serial=3742, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1651 [1, 22] --> 1575 [0, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.590None[Sandbox] Process order. (Serial=3743, Empire=6, Order=OrderContinueGotoAction Action=733)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.601None[Sandbox] Process order. (Serial=3744, Empire=7, Order=OrderGoTo Entity=#7037, AdditionalFlags='IgnoreFogOfWar', Path='3052 [52, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.610None[Sandbox] Process order. (Serial=3745, Empire=7, Order=OrderContinueGotoAction Action=734)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.631None[Sandbox] Process order. (Serial=3746, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='3045 [45, 40] --> 3119 [44, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.640None[Sandbox] Process order. (Serial=3747, Empire=8, Order=OrderContinueGotoAction Action=735)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.650None[Sandbox] Process order. (Serial=3748, Empire=9, Order=OrderGoTo Entity=#7210, AdditionalFlags='IgnoreFogOfWar', Path='949 [49, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.660None[Sandbox] Process order. (Serial=3749, Empire=9, Order=OrderContinueGotoAction Action=736)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.674None[Sandbox] Process order. (Serial=3750, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='397 [22, 5] --> 398 [23, 5] --> 474 [24, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.680None[Sandbox] Process order. (Serial=3751, Empire=15, Order=OrderContinueGotoAction Action=737)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.690None[Sandbox] Process order. (Serial=3752, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='639 [39, 8] --> 638 [38, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.701None[Sandbox] Process order. (Serial=3753, Empire=33, Order=OrderContinueGotoAction Action=738)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.721None[Sandbox] Process order. (Serial=3754, Empire=35, Order=OrderGoTo Entity=#7543, AdditionalFlags='IgnoreFogOfWar', Path='3115 [40, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.730None[Sandbox] Process order. (Serial=3755, Empire=35, Order=OrderContinueGotoAction Action=739)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.750None[Sandbox] Process order. (Serial=3756, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3494 [44, 46] --> 3419 [44, 45] --> 3420 [45, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.760None[Sandbox] Process order. (Serial=3757, Empire=46, Order=OrderContinueGotoAction Action=740)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.780None[Sandbox] Process order. (Serial=3758, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='547 [22, 7] --> 473 [23, 6] --> 398 [23, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.781None[Sandbox] Process order. (Serial=3759, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='865 [40, 11] --> 791 [41, 10] --> 716 [41, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.790None[Sandbox] Process order. (Serial=3760, Empire=49, Order=OrderContinueGotoAction Action=742)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.791None[Sandbox] Process order. (Serial=3761, Empire=49, Order=OrderContinueGotoAction Action=741)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.800None[Sandbox] Process order. (Serial=3762, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3336 [36, 44] --> 3410 [35, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:55.810None[Sandbox] Process order. (Serial=3763, Empire=51, Order=OrderContinueGotoAction Action=743)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.072None[Sandbox] Process order. (Serial=3764, Empire=1, Order=OrderContinueGotoAction Action=726)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.131None[Sandbox] Process order. (Serial=3765, Empire=2, Order=OrderContinueGotoAction Action=727)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.151None[Sandbox] Process order. (Serial=3766, Empire=2, Order=OrderContinueGotoAction Action=728)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.202None[Sandbox] Process order. (Serial=3767, Empire=3, Order=OrderContinueGotoAction Action=729)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.203NoneAddRandomEquipment (Equipment=Equipment_Accessory_02_Definition, seed=449903853, turn=45, worldSeed=449896430, majorEmpireIndex=3, majorEmpirePosition1808, additionalSeed=5567)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:56.204NoneAddRandomEquipment (Equipment=Equipment_Armor_16_Definition, seed=449903853, turn=45, worldSeed=449896430, majorEmpireIndex=3, majorEmpirePosition1808, additionalSeed=5567)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:56.232None[Sandbox] Process order. (Serial=3768, Empire=3, Order=OrderContinueGotoAction Action=731)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.236None[Sandbox] Process order. (Serial=3769, Empire=3, Order=OrderContinueGotoAction Action=730)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.262None[Sandbox] Process order. (Serial=3770, Empire=4, Order=OrderContinueGotoAction Action=732)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.265None[Sandbox] Process order. (Serial=3771, Empire=6, Order=OrderContinueGotoAction Action=733)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.351None[Sandbox] Process order. (Serial=3772, Empire=15, Order=OrderContinueGotoAction Action=737)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.371None[Sandbox] Process order. (Serial=3773, Empire=33, Order=OrderContinueGotoAction Action=738)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.431None[Sandbox] Process order. (Serial=3774, Empire=46, Order=OrderContinueGotoAction Action=740)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.461None[Sandbox] Process order. (Serial=3775, Empire=49, Order=OrderContinueGotoAction Action=742)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.463None[Sandbox] Process order. (Serial=3776, Empire=49, Order=OrderContinueGotoAction Action=741)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.481None[Sandbox] Process order. (Serial=3777, Empire=51, Order=OrderContinueGotoAction Action=743)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.935None[Sandbox] Process order. (Serial=3778, Empire=4, Order=OrderContinueGotoAction Action=732)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.025None[Sandbox] Process order. (Serial=3779, Empire=15, Order=OrderContinueGotoAction Action=737)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.104None[Sandbox] Process order. (Serial=3780, Empire=46, Order=OrderContinueGotoAction Action=740)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.134None[Sandbox] Process order. (Serial=3781, Empire=49, Order=OrderContinueGotoAction Action=742)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.135None[Sandbox] Process order. (Serial=3782, Empire=49, Order=OrderContinueGotoAction Action=741)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.143NoneThe AI synchronization took 912 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:07:57.175None[Sandbox] Process order. (Serial=3783, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 42)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.194None[Sandbox] Process order. (Serial=3784, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2002 [52, 26] --> 2001 [51, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.204None[Sandbox] Process order. (Serial=3785, Empire=1, Order=OrderContinueGotoAction Action=744)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.214None[Sandbox] Process order. (Serial=3786, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3190 [40, 42] --> 3265 [40, 43] --> 3341 [41, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.225None[Sandbox] Process order. (Serial=3787, Empire=1, Order=OrderContinueGotoAction Action=745)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.245None[Sandbox] Process order. (Serial=3788, Empire=2, Order=OrderCreateBattle Attacker #4837 Target #7368 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.245NoneBattle 7755: Initialize battle with attacker 4837 (578) and defender 7368 (504).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.246NoneBattle 7755: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:57.246NoneBattle 7755: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:07:57.246NoneBattle 7755: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:57.247NoneBattle 7755: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:57.252NoneBattle 7755: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:57.252NoneBattle 7755: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:57.262NoneBattle 7755: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:57.293NonePresentation Battle 7755: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.293NonePresentation Battle 7755: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.293NonePresentation Battle 7755: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:57.294NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.294NoneRestorePresentationBattlePreview created ticket #25470.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.294NonePresentation Battle 7755: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=578, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.295NonePresentation Battle 7755: Create participant 4837. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.295None[Sandbox] Process order. (Serial=3789, Empire=2, Order=OrderBuildBridge ArmyGUID: #6153 StopAction=False Action=0 at 785 [35, 10])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.295NonePresentation Battle 7755: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=7368, Group=Defender, TileIndex=504, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.295NonePresentation Battle 7755: Create participant 7368. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.296NonePresentation Battle 7755: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.296NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:07:57.296NonePresentation Battle 7755: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.296NonePresentation Battle 7755: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:57.297NonePresentation Battle 7755: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=578, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.297NonePresentation Battle 7755: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=49 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.297NonePresentation Battle 7755: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:57.297NonePresentation Battle 7755: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=7368, Group=Defender, TileIndex=504, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.298NonePresentation Battle 7755: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.298NonePresentation Battle 7755: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.298NonePresentation Battle 7755: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=49, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.298NonePresentation Battle 7755: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.299NonePresentation Battle 7755: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.299NonePresentation Battle 7755: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4837, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.300NoneInitialize presentation battle unit 7838 for unit 4842

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.300NoneInitialize presentation battle unit 7837 for unit 4840

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.301NoneInitialize presentation battle unit 7836 for unit 5795

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.302NonePresentation Battle 7755: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=49, ParticipantGuid=7368, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.302NoneInitialize presentation battle unit 7841 for unit 7370

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.303NoneInitialize presentation battle unit 7840 for unit 7371

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.315None[Sandbox] Process order. (Serial=3790, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.317NoneInitialize presentation battle unit 7839 for unit 7369

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.318NoneRequestRestoreAsyncOperation_Completed for ticket #25470.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:07:57.318NoneRestorePresentationBattlePreview skipped due to ended battle #7755

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:07:57.319NoneRequestAsyncOperation_Dismissed for ticket #25470.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:07:57.328NonePresentation Battle 7755: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.329NonePresentation Battle 7755: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.329NonePresentation Battle 7755: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.329NonePresentation Battle 7755: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:57.330NoneReleasePresentationBattlePreview attacker #4837, defender #7368

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.330NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.330NoneRestorePresentationBattlePreview created ticket #25473.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.331NonePresentation Battle 7755: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=49 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.331NonePresentation Battle 7755: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:57.331NonePresentation Battle 7755: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.335None[Sandbox] Process order. (Serial=3791, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #7569 TargetArmyGUID: #6749 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.336NoneReleaseArmy #7569 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.336NoneReleaseArmy #7569 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.337NoneReleaseArmy #7569 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.337NoneReleaseArmy #7569 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.338NoneReleaseArmy #7569 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.356NoneRequestRestoreAsyncOperation_Completed for ticket #25473.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:07:57.357NoneRestorePresentationBattlePreview skipped due to ended battle #7755

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:07:57.357NoneRequestAsyncOperation_Dismissed for ticket #25473.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:07:57.365None[Sandbox] Process order. (Serial=3792, Empire=35, Order=OrderCreateBattle Attacker #7543 Target #4815 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.366NoneBattle 7842: Initialize battle with attacker 7543 (3115) and defender 4815 (3190).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.366NoneBattle 7842: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:57.366NoneBattle 7842: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:07:57.366NoneBattle 7842: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:57.368NoneBattle 7842: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:57.379NoneBattle 7842: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:57.379NoneBattle 7842: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:57.396NoneBattle 7842: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:57.404None[AI] Battle 7842: Confirming battle for empire 35

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:07:57.415None[Sandbox] Process order. (Serial=3793, Empire=35, Order=OrderBattleSetAutoResolve BattleGuid: 7842, EmpireIndex: 35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.424NonePresentation Battle 7842: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.424NonePresentation Battle 7842: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.424NonePresentation Battle 7842: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:57.425NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.425NoneRestorePresentationBattlePreview created ticket #25476.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.425NonePresentation Battle 7842: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=7543, Group=Attacker, TileIndex=3115, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.426NonePresentation Battle 7842: Create participant 7543. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.426NonePresentation Battle 7842: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Defender, TileIndex=3190, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.426NonePresentation Battle 7842: Create participant 4815. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.427NonePresentation Battle 7842: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.427NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:07:57.427NonePresentation Battle 7842: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=35 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.428NonePresentation Battle 7842: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:57.428NonePresentation Battle 7842: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=7543, Group=Attacker, TileIndex=3115, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.428NonePresentation Battle 7842: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.428NonePresentation Battle 7842: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:57.429NonePresentation Battle 7842: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Defender, TileIndex=3190, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.429NonePresentation Battle 7842: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.429NonePresentation Battle 7842: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=35, Group=Attacker, deploymentTileCount=4 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.429NonePresentation Battle 7842: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.430NonePresentation Battle 7842: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.430NonePresentation Battle 7842: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.430NonePresentation Battle 7842: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=35, ParticipantGuid=7543, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.431NoneInitialize presentation battle unit 7970 for unit 7544

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.431NonePresentation Battle 7842: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4815, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.432NoneInitialize presentation battle unit 7975 for unit 5786

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.432NoneInitialize presentation battle unit 7974 for unit 4818

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.433NoneInitialize presentation battle unit 7973 for unit 6258

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.446NoneInitialize presentation battle unit 7972 for unit 6384

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.447NoneInitialize presentation battle unit 7971 for unit 4817

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.459NonePresentation Battle 7842: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.459NonePresentation Battle 7842: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.460NonePresentation Battle 7842: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.460NonePresentation Battle 7842: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:57.460NoneReleasePresentationBattlePreview attacker #7543, defender #4815

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.461NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.461NoneRestorePresentationBattlePreview created ticket #25482.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.461NonePresentation Battle 7842: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.461NonePresentation Battle 7842: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:57.462NonePresentation Battle 7842: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.462NoneRequestRestoreAsyncOperation_Completed for ticket #25476.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:07:57.462NoneRestorePresentationBattlePreview skipped due to ended battle #7842

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:07:57.463NoneRequestAsyncOperation_Dismissed for ticket #25476.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:07:57.491NonePresentation Battle 7842: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=35. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.491NonePresentation Battle 7842: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=35 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.492NoneRequestRestoreAsyncOperation_Completed for ticket #25482.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:07:57.492NoneRestorePresentationBattlePreview skipped due to ended battle #7842

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:07:57.492NoneRequestAsyncOperation_Dismissed for ticket #25482.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:07:57.878None[Sandbox] Process order. (Serial=3794, Empire=1, Order=OrderContinueGotoAction Action=744)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.910NoneThe AI synchronization took 331 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:07:57.959None[Sandbox] Process order. (Serial=3795, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 7842, EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.960NoneBattle 7842: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:57.961NoneBattle 7842: Won by the defender with VictoryTpe=Extermination.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.962NoneBattle 7842: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:57.978None[Sandbox] Process order. (Serial=3796, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3562 [37, 47] --> 3487 [37, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.988None[Sandbox] Process order. (Serial=3797, Empire=1, Order=OrderContinueGotoAction Action=747)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.991NonePresentation Battle 7842: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.991NonePresentation Battle 7842: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.991NonePresentation Battle 7842: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.992NonePresentation Battle 7842: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:57.992NonePresentation Battle 7842: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.000None[Sandbox] Process order. (Serial=3798, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7842)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.000NoneBattle 7842: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:58.001NoneBattle #7842: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.002NoneReleaseArmy #7543 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.003NoneReleaseArmy #7543 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.003NoneReleaseArmy #7543 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.003NoneReleaseArmy #7543 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.004NoneReleaseArmy #7543 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.018None[Sandbox] Process order. (Serial=3799, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 7755, EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.023None[AI] Battle 7755: Confirming battle for empire 49

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:07:58.028None[Sandbox] Process order. (Serial=3800, Empire=49, Order=OrderBattleSetAutoResolve BattleGuid: 7755, EmpireIndex: 49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.029NoneBattle 7755: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:58.030NoneBattle 7755: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.030NoneAddRandomEquipment (Equipment=Equipment_Consumable_06_Definition, seed=449903102, turn=45, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=4837)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.031NoneAddRandomEquipment (Equipment=Equipment_Consumable_03_Definition, seed=449903102, turn=45, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=4837)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.032NoneBattle 7755: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:58.039None[Sandbox] Process order. (Serial=3801, Empire=2, Order=OrderGoTo Entity=#7228, AdditionalFlags='IgnoreFogOfWar', Path='1028 [53, 13] --> 954 [54, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.040None[Sandbox] Process order. (Serial=3802, Empire=2, Order=OrderGoTo Entity=#7042, AdditionalFlags='IgnoreFogOfWar', Path='954 [54, 12] --> 878 [53, 11] --> 803 [53, 10] --> 727 [52, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.048None[Sandbox] Process order. (Serial=3803, Empire=2, Order=OrderContinueGotoAction Action=749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.050None[Sandbox] Process order. (Serial=3804, Empire=2, Order=OrderContinueGotoAction Action=748)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.068None[Sandbox] Process order. (Serial=3805, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.099NonePresentation Battle 7842: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:58.099NoneRelease presentation battle unit 7970

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:07:58.099NoneRelease presentation battle unit 7975

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:07:58.100NoneRelease presentation battle unit 7974

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:07:58.100NoneRelease presentation battle unit 7973

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:07:58.100NoneRelease presentation battle unit 7972

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:07:58.101NoneRelease presentation battle unit 7971

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:07:58.101NonePresentation Battle 7755: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.101NonePresentation Battle 7755: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.102NonePresentation Battle 7755: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=49. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.102NonePresentation Battle 7755: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=49 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.102NonePresentation Battle 7755: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.103NonePresentation Battle 7755: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:58.103NonePresentation Battle 7755: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.109None[Sandbox] Process order. (Serial=3806, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7755)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.109NoneBattle 7755: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:58.110NoneBattle #7755: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.111NoneQuest MinorFaction_SpecificQuest_Sollusk01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

20:07:58.111NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_ShortVersion_End, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.112NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_ShortVersion_End, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.113NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:07:58.114NoneReleaseArmy #7368 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.114NoneReleaseArmy #7368 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.114NoneReleaseArmy #7368 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.115NoneReleaseArmy #7368 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.115NoneReleaseArmy #7368 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.151None[Sandbox] Process order. (Serial=3807, Empire=3, Order=OrderGoTo Entity=#7747, AdditionalFlags='IgnoreFogOfWar', Path='1656 [6, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.162None[Sandbox] Process order. (Serial=3808, Empire=3, Order=OrderContinueGotoAction Action=750)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.190None[Sandbox] Process order. (Serial=3809, Empire=7, Order=OrderGoTo Entity=#7037, AdditionalFlags='IgnoreFogOfWar', Path='2976 [51, 39] --> 2975 [50, 39] --> 2974 [49, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.193NonePresentation Battle 7755: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:58.193NoneRelease presentation battle unit 7838

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:07:58.194NoneRelease presentation battle unit 7837

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:07:58.194NoneRelease presentation battle unit 7836

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:07:58.194NoneRelease presentation battle unit 7841

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:07:58.195NoneRelease presentation battle unit 7840

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:07:58.195NoneRelease presentation battle unit 7839

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:07:58.200None[Sandbox] Process order. (Serial=3810, Empire=7, Order=OrderContinueGotoAction Action=751)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.201None[Sandbox] Process order. (Serial=3811, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.220None[Sandbox] Process order. (Serial=3812, Empire=9, Order=OrderGoTo Entity=#7210, AdditionalFlags='IgnoreFogOfWar', Path='873 [48, 11] --> 798 [48, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.231None[Sandbox] Process order. (Serial=3813, Empire=9, Order=OrderContinueGotoAction Action=752)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.259None[Sandbox] Process order. (Serial=3814, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='713 [38, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.269None[Sandbox] Process order. (Serial=3815, Empire=33, Order=OrderContinueGotoAction Action=753)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.301None[Sandbox] Process order. (Serial=3816, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3486 [36, 46] --> 3560 [35, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.310None[Sandbox] Process order. (Serial=3817, Empire=51, Order=OrderContinueGotoAction Action=754)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.335None[Sandbox] Process order. (Serial=3818, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.358NoneAI Synchronization took 20.9001ms at frame 7889 (entities created: 0 deleted: 0 synchronized: 54 last entity synchronized: 5010 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:07:58.662None[Sandbox] Process order. (Serial=3819, Empire=1, Order=OrderContinueGotoAction Action=747)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.722None[Sandbox] Process order. (Serial=3820, Empire=2, Order=OrderContinueGotoAction Action=749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.725None[Sandbox] Process order. (Serial=3821, Empire=2, Order=OrderContinueGotoAction Action=748)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.873None[Sandbox] Process order. (Serial=3822, Empire=7, Order=OrderContinueGotoAction Action=751)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.903None[Sandbox] Process order. (Serial=3823, Empire=9, Order=OrderContinueGotoAction Action=752)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:59.398None[Sandbox] Process order. (Serial=3824, Empire=2, Order=OrderContinueGotoAction Action=749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:59.547None[Sandbox] Process order. (Serial=3825, Empire=7, Order=OrderContinueGotoAction Action=751)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:00.069None[Sandbox] Process order. (Serial=3826, Empire=2, Order=OrderContinueGotoAction Action=749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:00.088NoneThe AI synchronization took 1215 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:08:00.120None[Sandbox] Process order. (Serial=3827, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:00.122None[Sandbox] Process order. (Serial=3828, Empire=1, Order=OrderParley ArmyGUID: #4819 StopAction=False Action=0 at 3486 [36, 46])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:00.472NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Noquensii01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:00.473NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Noquensii01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:00.474NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Noquensii01_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:00.474NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Noquensii01_ShortVersion_BranchA_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:00.475NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Noquensii01_ShortVersion_BranchA_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:00.475NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Noquensii01_ShortVersion_BranchA_Start, Variable=NotKin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:00.475NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Noquensii01_ShortVersion_BranchA_Start, Variable=RumoredNPC, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:00.476NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:00.487NoneSame QuestPinSubset Snapshot Frame (previous frame: 15614, current data frame: 15614) but different data length (remote: 27, local: 26)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:00.493None[Sandbox] Process order. (Serial=3829, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3265 [40, 43] --> 3341 [41, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:00.503None[Sandbox] Process order. (Serial=3830, Empire=1, Order=OrderContinueGotoAction Action=755)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:00.523None[Sandbox] Process order. (Serial=3831, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7413, PopulationDefinitionName: Population_LastLord)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:00.525None[Sandbox] Process order. (Serial=3832, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:00.526None[Sandbox] Process order. (Serial=3833, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 7977)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:00.526NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:00.573None[Sandbox] Process order. (Serial=3834, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:00.623None[Sandbox] Process order. (Serial=3835, Empire=9, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:00.644None[Sandbox] Process order. (Serial=3836, Empire=35, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:00.673None[Sandbox] Process order. (Serial=3837, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.178None[Sandbox] Process order. (Serial=3838, Empire=1, Order=OrderContinueGotoAction Action=755)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.202NoneThe AI synchronization took 356 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:08:01.238None[Sandbox] Process order. (Serial=3839, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.241None[Sandbox] Process order. (Serial=3840, Empire=1, Order=OrderParley ArmyGUID: #4815 StopAction=False Action=0 at 3416 [41, 45])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.247NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.247NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.248NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.248NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_BranchA_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.248NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_BranchA_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.249NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_BranchA_Start, Variable=NotKin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.250NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.283NoneSame QuestPinSubset Snapshot Frame (previous frame: 15663, current data frame: 15663) but different data length (remote: 28, local: 27)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.288None[Sandbox] Process order. (Serial=3841, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 7413)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.289None[Sandbox] Process order. (Serial=3842, Empire=2, Order=OrderDialogChoice DialogIndex: 45, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.290NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.291None[Sandbox] Process order. (Serial=3843, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.438None[Sandbox] Process order. (Serial=3844, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 46)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.469None[Sandbox] Process order. (Serial=3845, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 45)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.512None[Sandbox] Process order. (Serial=3846, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.513None[Sandbox] Process order. (Serial=3847, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.598None[Sandbox] Process order. (Serial=3848, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.816NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:02.056NoneA new sandbox turn has begun: Turn 46

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:08:02.070None[Sandbox] Process order. (Serial=3849, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:08:02)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:02.083None[Sandbox] Process order. (Serial=3850, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1948,EmpireIndex=1 TimePlayed=1948,EmpireIndex=2 TimePlayed=1948,EmpireIndex=3 TimePlayed=1948)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:02.100NonePresentation Battle 7570: Execute action[7] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:02.292None[Sandbox] Process order. (Serial=3851, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:02.303None[Sandbox] Process order. (Serial=3852, Empire=0, Order=OrderContinueGotoAction Action=725)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:02.305None[Sandbox] Process order. (Serial=3853, Empire=0, Order=OrderContinueGotoAction Action=724)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:02.306None[Sandbox] Process order. (Serial=3854, Empire=0, Order=OrderContinueGotoAction Action=723)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:02.307None[Sandbox] Process order. (Serial=3855, Empire=0, Order=OrderContinueGotoAction Action=722)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:02.382None[Sandbox] Process order. (Serial=3856, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 120, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:02.976None[Sandbox] Process order. (Serial=3857, Empire=0, Order=OrderContinueGotoAction Action=725)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:02.989None[Sandbox] Process order. (Serial=3858, Empire=0, Order=OrderContinueGotoAction Action=724)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:02.991None[Sandbox] Process order. (Serial=3859, Empire=0, Order=OrderContinueGotoAction Action=723)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:03.003None[Sandbox] Process order. (Serial=3860, Empire=0, Order=OrderContinueGotoAction Action=722)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:03.647None[Sandbox] Process order. (Serial=3861, Empire=0, Order=OrderContinueGotoAction Action=725)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:03.667None[Sandbox] Process order. (Serial=3862, Empire=0, Order=OrderContinueGotoAction Action=724)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:04.338None[Sandbox] Process order. (Serial=3863, Empire=0, Order=OrderContinueGotoAction Action=724)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:04.346NoneThe AI synchronization took 1446 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:08:04.378None[Sandbox] Process order. (Serial=3864, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_Trading_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:04.379None[Sandbox] Process order. (Serial=3865, Empire=1, Order=OrderSelectGrowingPopulation Settlement: '4994' Population: 'Population_Minor_Ochling')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:04.409None[Sandbox] Process order. (Serial=3866, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7413, PopulationDefinitionName: Population_LastLord)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:04.439None[Sandbox] Process order. (Serial=3867, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:04.458None[Sandbox] Process order. (Serial=3868, Empire=22, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:04.478None[Sandbox] Process order. (Serial=3869, Empire=42, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:04.588None[Sandbox] Process order. (Serial=3870, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 7413)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:04.618None[Sandbox] Process order. (Serial=3871, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:04.628None[Sandbox] Process order. (Serial=3872, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 7998, WorldPosition: 1732, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:04.818None[Sandbox] Process order. (Serial=3873, Empire=3, Order=OrderEvolveUnit UnitGUID: 8001, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:04.880NoneDoUpdateMesh #8002 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:20.134None[Sandbox] Process order. (Serial=3874, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.137None[Sandbox] Process order. (Serial=3875, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.195None[Sandbox] Process order. (Serial=3876, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3486 [36, 46] --> 3485 [35, 46] --> 3484 [34, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.196None[Sandbox] Process order. (Serial=3877, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3265 [40, 43] --> 3191 [41, 42] --> 3116 [41, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.197None[Sandbox] Process order. (Serial=3878, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2075 [50, 27] --> 2150 [50, 28] --> 2224 [49, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.205None[Sandbox] Process order. (Serial=3879, Empire=1, Order=OrderContinueGotoAction Action=758)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.208None[Sandbox] Process order. (Serial=3880, Empire=1, Order=OrderContinueGotoAction Action=757)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.210None[Sandbox] Process order. (Serial=3881, Empire=1, Order=OrderContinueGotoAction Action=756)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.225None[Sandbox] Process order. (Serial=3882, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='785 [35, 10] --> 784 [34, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.235None[Sandbox] Process order. (Serial=3883, Empire=2, Order=OrderContinueGotoAction Action=759)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.255None[Sandbox] Process order. (Serial=3884, Empire=2, Order=OrderGoTo Entity=#7042, AdditionalFlags='IgnoreFogOfWar', Path='653 [53, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.256None[Sandbox] Process order. (Serial=3885, Empire=2, Order=OrderGoTo Entity=#7228, AdditionalFlags='IgnoreFogOfWar', Path='878 [53, 11] --> 803 [53, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.265None[Sandbox] Process order. (Serial=3886, Empire=2, Order=OrderContinueGotoAction Action=761)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.266None[Sandbox] Process order. (Serial=3887, Empire=2, Order=OrderContinueGotoAction Action=760)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.317None[Sandbox] Process order. (Serial=3888, Empire=3, Order=OrderGoTo Entity=#7998, AdditionalFlags='IgnoreFogOfWar', Path='1733 [8, 23] --> 1659 [9, 22] --> 1660 [10, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.319None[Sandbox] Process order. (Serial=3889, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1657 [7, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.325None[Sandbox] Process order. (Serial=3890, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2869 [19, 38] --> 2870 [20, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.326None[Sandbox] Process order. (Serial=3891, Empire=3, Order=OrderGoTo Entity=#7747, AdditionalFlags='IgnoreFogOfWar', Path='1655 [5, 22] --> 1654 [4, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.327None[Sandbox] Process order. (Serial=3892, Empire=3, Order=OrderContinueGotoAction Action=763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.328None[Sandbox] Process order. (Serial=3893, Empire=3, Order=OrderContinueGotoAction Action=762)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.335None[Sandbox] Process order. (Serial=3894, Empire=3, Order=OrderContinueGotoAction Action=765)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.337None[Sandbox] Process order. (Serial=3895, Empire=3, Order=OrderContinueGotoAction Action=764)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.355None[Sandbox] Process order. (Serial=3896, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 6748, ArmyStance: StripTile)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.365None[Sandbox] Process order. (Serial=3897, Empire=3, Order=OrderContinueGotoAction Action=766)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.385None[Sandbox] Process order. (Serial=3898, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='992 [17, 13] --> 917 [17, 12] --> 916 [16, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.395None[Sandbox] Process order. (Serial=3899, Empire=4, Order=OrderContinueGotoAction Action=767)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.405None[Sandbox] Process order. (Serial=3900, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1500 [0, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.415None[Sandbox] Process order. (Serial=3901, Empire=6, Order=OrderContinueGotoAction Action=768)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.435None[Sandbox] Process order. (Serial=3902, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='3045 [45, 40] --> 2970 [45, 39] --> 2896 [46, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.445None[Sandbox] Process order. (Serial=3903, Empire=8, Order=OrderContinueGotoAction Action=769)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.455None[Sandbox] Process order. (Serial=3904, Empire=9, Order=OrderGoTo Entity=#7210, AdditionalFlags='IgnoreFogOfWar', Path='723 [48, 9] --> 648 [48, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.466None[Sandbox] Process order. (Serial=3905, Empire=9, Order=OrderContinueGotoAction Action=770)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.476None[Sandbox] Process order. (Serial=3906, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='549 [24, 7] --> 625 [25, 8] --> 700 [25, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.486None[Sandbox] Process order. (Serial=3907, Empire=15, Order=OrderContinueGotoAction Action=771)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.508None[Sandbox] Process order. (Serial=3908, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3710 [35, 49] --> 3635 [35, 48] --> 3559 [34, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.516None[Sandbox] Process order. (Serial=3909, Empire=22, Order=OrderContinueGotoAction Action=772)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.527None[Sandbox] Process order. (Serial=3910, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='789 [39, 10] --> 864 [39, 11] --> 940 [40, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.536None[Sandbox] Process order. (Serial=3911, Empire=33, Order=OrderContinueGotoAction Action=773)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.546None[Sandbox] Process order. (Serial=3912, Empire=42, Order=OrderGoTo Entity=#7549, AdditionalFlags='IgnoreFogOfWar', Path='257 [32, 3] --> 333 [33, 4] --> 407 [32, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.557None[Sandbox] Process order. (Serial=3913, Empire=42, Order=OrderContinueGotoAction Action=774)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.577None[Sandbox] Process order. (Serial=3914, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3421 [46, 45] --> 3422 [47, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.586None[Sandbox] Process order. (Serial=3915, Empire=46, Order=OrderContinueGotoAction Action=775)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.606None[Sandbox] Process order. (Serial=3916, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='473 [23, 6] --> 547 [22, 7] --> 622 [22, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.607None[Sandbox] Process order. (Serial=3917, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='642 [42, 8] --> 643 [43, 8] --> 568 [43, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.617None[Sandbox] Process order. (Serial=3918, Empire=49, Order=OrderContinueGotoAction Action=777)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.618None[Sandbox] Process order. (Serial=3919, Empire=49, Order=OrderContinueGotoAction Action=776)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.626None[Sandbox] Process order. (Serial=3920, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3635 [35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.637None[Sandbox] Process order. (Serial=3921, Empire=51, Order=OrderContinueGotoAction Action=778)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.878None[Sandbox] Process order. (Serial=3922, Empire=1, Order=OrderContinueGotoAction Action=758)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.899None[Sandbox] Process order. (Serial=3923, Empire=1, Order=OrderContinueGotoAction Action=757)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.920None[Sandbox] Process order. (Serial=3924, Empire=1, Order=OrderContinueGotoAction Action=756)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.921NoneAddRandomEquipment (Equipment=Equipment_Accessory_03_Definition, seed=449903298, turn=46, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=4819)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:20.922NoneAddRandomEquipment (Equipment=Equipment_Consumable_03_Definition, seed=449903298, turn=46, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=4819)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:20.948None[Sandbox] Process order. (Serial=3925, Empire=2, Order=OrderContinueGotoAction Action=759)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:20.950NoneAddRandomEquipment (Equipment=Equipment_Accessory_08_Definition, seed=449904419, turn=46, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=6153)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:20.950NoneAddRandomEquipment (Equipment=Equipment_Accessory_04_Definition, seed=449904419, turn=46, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=6153)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:20.966None[Sandbox] Process order. (Serial=3926, Empire=2, Order=OrderContinueGotoAction Action=761)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.006None[Sandbox] Process order. (Serial=3927, Empire=3, Order=OrderContinueGotoAction Action=762)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.008None[Sandbox] Process order. (Serial=3928, Empire=3, Order=OrderContinueGotoAction Action=765)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.036None[Sandbox] Process order. (Serial=3929, Empire=3, Order=OrderContinueGotoAction Action=764)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.062None[Sandbox] Process order. (Serial=3930, Empire=3, Order=[OrderStripTile] OrderStripTile ArmyGUID: #6748 StopAction=False Action=766)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.076None[Sandbox] Process order. (Serial=3931, Empire=4, Order=OrderContinueGotoAction Action=767)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.116None[Sandbox] Process order. (Serial=3932, Empire=8, Order=OrderContinueGotoAction Action=769)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.137None[Sandbox] Process order. (Serial=3933, Empire=9, Order=OrderContinueGotoAction Action=770)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.167None[Sandbox] Process order. (Serial=3934, Empire=15, Order=OrderContinueGotoAction Action=771)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.196None[Sandbox] Process order. (Serial=3935, Empire=22, Order=OrderContinueGotoAction Action=772)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.206None[Sandbox] Process order. (Serial=3936, Empire=33, Order=OrderContinueGotoAction Action=773)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.236None[Sandbox] Process order. (Serial=3937, Empire=42, Order=OrderContinueGotoAction Action=774)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.257None[Sandbox] Process order. (Serial=3938, Empire=46, Order=OrderContinueGotoAction Action=775)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.287None[Sandbox] Process order. (Serial=3939, Empire=49, Order=OrderContinueGotoAction Action=777)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.296None[Sandbox] Process order. (Serial=3940, Empire=49, Order=OrderContinueGotoAction Action=776)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.556None[Sandbox] Process order. (Serial=3941, Empire=1, Order=OrderContinueGotoAction Action=758)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.577None[Sandbox] Process order. (Serial=3942, Empire=1, Order=OrderContinueGotoAction Action=757)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.676None[Sandbox] Process order. (Serial=3943, Empire=3, Order=OrderContinueGotoAction Action=762)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.745None[Sandbox] Process order. (Serial=3944, Empire=4, Order=OrderContinueGotoAction Action=767)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.837None[Sandbox] Process order. (Serial=3945, Empire=15, Order=OrderContinueGotoAction Action=771)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.877None[Sandbox] Process order. (Serial=3946, Empire=33, Order=OrderContinueGotoAction Action=773)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.908None[Sandbox] Process order. (Serial=3947, Empire=42, Order=OrderContinueGotoAction Action=774)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.957None[Sandbox] Process order. (Serial=3948, Empire=49, Order=OrderContinueGotoAction Action=777)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.967None[Sandbox] Process order. (Serial=3949, Empire=49, Order=OrderContinueGotoAction Action=776)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:21.974NoneThe AI synchronization took 703 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:08:22.027None[Sandbox] Process order. (Serial=3950, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #7042 TargetArmyGUID: #4837 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:22.028NoneReleaseArmy #7042 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:22.029NoneReleaseArmy #7042 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:22.029NoneReleaseArmy #7042 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:22.029NoneReleaseArmy #7042 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:22.029NoneReleaseArmy #7042 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:22.069None[Sandbox] Process order. (Serial=3951, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #7747 TargetArmyGUID: #6749 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:22.070NoneReleaseArmy #7747 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:22.071NoneReleaseArmy #7747 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:22.071NoneReleaseArmy #7747 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:22.071NoneReleaseArmy #7747 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:22.072NoneReleaseArmy #7747 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:22.091NoneDoUpdateMesh #4837 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.77, GetHealthRatio 0.77, PresentationUnit.EntityHolder.GetHealthRatio 0.77

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:22.098None[Sandbox] Process order. (Serial=3952, Empire=7, Order=OrderGoTo Entity=#7037, AdditionalFlags='IgnoreFogOfWar', Path='2899 [49, 38] --> 2824 [49, 37] --> 2750 [50, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:22.109None[Sandbox] Process order. (Serial=3953, Empire=7, Order=OrderContinueGotoAction Action=780)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:22.118None[Sandbox] Process order. (Serial=3954, Empire=22, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:22.176None[Sandbox] Process order. (Serial=3955, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:22.179None[Sandbox] Process order. (Serial=3956, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:22.781None[Sandbox] Process order. (Serial=3957, Empire=7, Order=OrderContinueGotoAction Action=780)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:22.793NoneThe AI synchronization took 413 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:08:22.861None[Sandbox] Process order. (Serial=3958, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='783 [33, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:22.862None[Sandbox] Process order. (Serial=3959, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='577 [52, 7] --> 576 [51, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:22.871None[Sandbox] Process order. (Serial=3960, Empire=2, Order=OrderContinueGotoAction Action=782)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:22.874None[Sandbox] Process order. (Serial=3961, Empire=2, Order=OrderContinueGotoAction Action=781)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:22.932None[Sandbox] Process order. (Serial=3962, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1656 [6, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:22.941None[Sandbox] Process order. (Serial=3963, Empire=3, Order=OrderContinueGotoAction Action=783)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:23.547None[Sandbox] Process order. (Serial=3964, Empire=2, Order=OrderContinueGotoAction Action=782)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:23.565NoneThe AI synchronization took 469 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:08:23.636None[Sandbox] Process order. (Serial=3965, Empire=2, Order=OrderGoTo Entity=#7228, AdditionalFlags='IgnoreFogOfWar', Path='727 [52, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:23.647None[Sandbox] Process order. (Serial=3966, Empire=2, Order=OrderContinueGotoAction Action=784)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:23.722None[Sandbox] Process order. (Serial=3967, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:23.849None[Sandbox] Process order. (Serial=3968, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:23.911None[Sandbox] Process order. (Serial=3969, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:24.122NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:24.349NoneA new sandbox turn has begun: Turn 47

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:08:24.362None[Sandbox] Process order. (Serial=3970, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:08:24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:24.370None[Sandbox] Process order. (Serial=3971, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1970,EmpireIndex=1 TimePlayed=1970,EmpireIndex=2 TimePlayed=1970,EmpireIndex=3 TimePlayed=1970)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:24.418NonePresentation Battle 7570: Execute action[8] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:24.611None[Sandbox] Process order. (Serial=3972, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:24.620None[Sandbox] Process order. (Serial=3973, Empire=0, Order=OrderContinueGotoAction Action=725)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:24.622None[Sandbox] Process order. (Serial=3974, Empire=0, Order=OrderContinueGotoAction Action=724)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:24.624None[Sandbox] Process order. (Serial=3975, Empire=0, Order=OrderContinueGotoAction Action=723)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:24.625None[Sandbox] Process order. (Serial=3976, Empire=0, Order=OrderContinueGotoAction Action=722)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:24.691None[Sandbox] Process order. (Serial=3977, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:25.295None[Sandbox] Process order. (Serial=3978, Empire=0, Order=OrderContinueGotoAction Action=724)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:25.298None[Sandbox] Process order. (Serial=3979, Empire=0, Order=OrderContinueGotoAction Action=723)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:25.310None[Sandbox] Process order. (Serial=3980, Empire=0, Order=OrderContinueGotoAction Action=722)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:25.971None[Sandbox] Process order. (Serial=3981, Empire=0, Order=OrderContinueGotoAction Action=724)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:25.991None[Sandbox] Process order. (Serial=3982, Empire=0, Order=OrderContinueGotoAction Action=722)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:26.645None[Sandbox] Process order. (Serial=3983, Empire=0, Order=OrderContinueGotoAction Action=724)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:26.652NoneThe AI synchronization took 1432 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:08:26.695None[Sandbox] Process order. (Serial=3984, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=District_Tier1_Industry, Position=1257, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:26.738None[Sandbox] Process order. (Serial=3985, Empire=3, Order=OrderBattleLaunchCityAssault BattleGuid: '7570', AssaultRole: 'Attacker', IsBattleInstantResolve: 'False')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:26.749NoneBattle 7570: start siege with state Assault and with autoResolve False = (orderBattle.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)

20:08:26.749NoneBattle 7570: change state From Siege to AttackerEngagement. 65s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:26.759NoneBattle 7570: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:26.760None[Sandbox] Process order. (Serial=3986, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=101, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:26.793NoneAI Synchronization took 22.0136ms at frame 8200 (entities created: 1 deleted: 0 synchronized: 9 last entity synchronized: 5010 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:08:26.824NonePresentation Battle 7570: Execute action[9] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:26.825NonePresentation Battle 7570: Execute action[10] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:26.825None[Sandbox] Process order. (Serial=3987, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:26.825NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:08:26.826NonePresentation Battle 7570: Execute action[11] (BattleOrderUniqueId: 0): CapturePointLoaded (isTopAction: True, initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:26.830NonePresentation Battle 7570: Execute action[12] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:26.830NonePresentation Battle 7570: State from Sieging to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:26.831NonePresentation Battle 7570: Execute action[13] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6124, Group=Attacker, TileIndex=1588, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:26.831NonePresentation Battle 7570: Execute action[14] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:26.832NonePresentation Battle 7570: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:26.832NonePresentation Battle 7570: Execute action[15] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7572, Group=Defender, TileIndex=1665, Modifiers=Besieged, Type=Militia UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:26.832NonePresentation Battle 7570: Execute action[16] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6604, Group=Defender, TileIndex=1665, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:26.833NonePresentation Battle 7570: Execute action[17] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Defender, TileIndex=1740, Modifiers=Besieged, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:26.833NonePresentation Battle 7570: Create participant 7059. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:26.833NonePresentation Battle 7570: Execute action[18] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7422, Group=Defender, TileIndex=1816, Modifiers=Besieged, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:26.834NonePresentation Battle 7570: Create participant 7422. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:26.865NoneCould not retrieve defender army / district with guid 0 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

20:08:26.895None[Sandbox] Process order. (Serial=3988, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:26.936None[Sandbox] Process order. (Serial=3989, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:27.065NoneCould not retrieve defender army / district with guid 0 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

20:08:28.063NoneCould not retrieve defender army / district with guid 0 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

20:08:29.067None[Sandbox] Process order. (Serial=3990, Empire=0, Order=OrderBattleIncludeParticipantInBattle BattleGuid: 7570, EmpireIndex: 0, ParticipantToRemove=#7059, ParticipantToAdd=#7422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:29.068None[IncludeParticipantInBattle] ParticipantToRemove: 7059 , ParticipantToAdd: 7422

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleIncludeParticipantInBattle(System.Reflection.RuntimeParameterInfo)

20:08:29.104NonePresentation Battle 7570: Execute action[19] (BattleOrderUniqueId: 0): AdditionalParticipantExcluded. EmpireIndex=0. ParticipantGuid=7059. (isTopAction: True, initialActionType: AdditionalParticipantExcluded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:29.105NonePresentation Battle 7570: Execute action[20] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:29.105NoneCould not retrieve defender army / district with guid 0 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

20:08:29.105NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:08:29.106NonePresentation Battle 7570: Execute action[21] (BattleOrderUniqueId: 0): StartReinforcement. EmpireIndex=0. (isTopAction: True, initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:29.106NonePresentation Battle 7570: Execute action[22] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=7422. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:29.106NonePresentation Battle 7570: An additional participant 7422 from empire 0 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:08:29.107NonePresentation Battle 7570: Execute action[23] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:29.107NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:08:29.647None[Sandbox] Process order. (Serial=3991, Empire=0, Order=OrderBattleIncludeParticipantInBattle BattleGuid: 7570, EmpireIndex: 0, ParticipantToRemove=#7422, ParticipantToAdd=#7059)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:29.648None[IncludeParticipantInBattle] ParticipantToRemove: 7422 , ParticipantToAdd: 7059

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleIncludeParticipantInBattle(System.Reflection.RuntimeParameterInfo)

20:08:29.676NoneCould not retrieve defender army / district with guid 0 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

20:08:29.707NonePresentation Battle 7570: Execute action[24] (BattleOrderUniqueId: 0): AdditionalParticipantExcluded. EmpireIndex=0. ParticipantGuid=7422. (isTopAction: True, initialActionType: AdditionalParticipantExcluded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:29.708NonePresentation Battle 7570: Execute action[25] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:29.708NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:08:29.708NonePresentation Battle 7570: Execute action[26] (BattleOrderUniqueId: 0): StartReinforcement. EmpireIndex=0. (isTopAction: True, initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:29.708NonePresentation Battle 7570: Execute action[27] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=7059. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:29.709NonePresentation Battle 7570: An additional participant 7059 from empire 0 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:08:29.709NonePresentation Battle 7570: Execute action[28] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:29.709NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:08:30.676NoneCould not retrieve defender army / district with guid 0 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

20:08:31.128None[Sandbox] Process order. (Serial=3992, Empire=0, Order=OrderBattleIncludeParticipantInBattle BattleGuid: 7570, EmpireIndex: 0, ParticipantToRemove=#7059, ParticipantToAdd=#7422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:31.128None[IncludeParticipantInBattle] ParticipantToRemove: 7059 , ParticipantToAdd: 7422

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleIncludeParticipantInBattle(System.Reflection.RuntimeParameterInfo)

20:08:31.157NoneCould not retrieve defender army / district with guid 0 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

20:08:31.208NonePresentation Battle 7570: Execute action[29] (BattleOrderUniqueId: 0): AdditionalParticipantExcluded. EmpireIndex=0. ParticipantGuid=7059. (isTopAction: True, initialActionType: AdditionalParticipantExcluded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:31.209NonePresentation Battle 7570: Execute action[30] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:31.209NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:08:31.210NonePresentation Battle 7570: Execute action[31] (BattleOrderUniqueId: 0): StartReinforcement. EmpireIndex=0. (isTopAction: True, initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:31.210NonePresentation Battle 7570: Execute action[32] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=7422. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:31.210NonePresentation Battle 7570: An additional participant 7422 from empire 0 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:08:31.211NonePresentation Battle 7570: Execute action[33] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:31.211NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:08:32.161NoneCould not retrieve defender army / district with guid 0 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

20:08:33.085None[Sandbox] Process order. (Serial=3993, Empire=0, Order=OrderBattleEngagement BattleGuid: 7570)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:33.086NoneBattle 7570: change state From DefenderEngagement to EngagementAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:33.114NoneBattle 7570: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:33.136NonePresentation Battle 7570: Execute action[34] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.136NonePresentation Battle 7570: Execute action[35] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=0, ParticipantGuid=7059, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.138NonePresentation Battle 7570: Execute action[36] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.138NonePresentation Battle 7570: Execute action[37] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.138NonePresentation Battle 7570: Execute action[38] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.139NonePresentation Battle 7570: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.139NoneAI Synchronization took 20.6927ms at frame 8221 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 5010 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:08:33.139NonePresentation Battle 7570: Execute action[39] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=6124, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.140NoneInitialize presentation battle unit 8170 for unit 5568

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.141NoneInitialize presentation battle unit 8169 for unit 5750

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.142NoneInitialize presentation battle unit 8168 for unit 5945

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.145NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8220, current data frame: 8220) but different data length (remote: 3, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.160NoneInitialize presentation battle unit 8167 for unit 6114

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.161NoneInitialize presentation battle unit 8166 for unit 4861

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.175NonePresentation Battle 7570: Execute action[40] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7572, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.176NoneInitialize presentation battle unit 8174 for unit 7576

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.176NoneInitialize presentation battle unit 8173 for unit 7575

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.177NoneInitialize presentation battle unit 8172 for unit 7574

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.178NoneInitialize presentation battle unit 8171 for unit 7573

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.179NonePresentation Battle 7570: Execute action[41] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6604, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.179NonePresentation Battle 7570: Execute action[42] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7422, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.179NoneInitialize presentation battle unit 8175 for unit 7234

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.180NonePresentation Battle 7570: Execute action[43] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.180NonePresentation Battle 7570: Execute action[44] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.180NonePresentation Battle 7570: Execute action[45] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.181NonePresentation Battle 7570: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:33.181NoneReleasePresentationBattlePreview attacker #6124, defender #7092

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.181NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.182NoneRestorePresentationBattlePreview created ticket #25956.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.182NonePresentation Battle 7570: Execute action[46] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.182NonePresentation Battle 7570: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:33.182NonePresentation Battle 7570: Execute action[47] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.184NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8220, current data frame: 8220) but different data length (remote: 10, local: 3)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.198NoneRequestRestoreAsyncOperation_Completed for ticket #25956.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:08:33.198NoneRestorePresentationBattlePreview skipped due to ended battle #7570

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:08:33.198NoneRequestAsyncOperation_Dismissed for ticket #25956.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:08:33.224None[Sandbox] Process order. (Serial=3994, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 7570, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:33.309NonePresentation Battle 7570: Execute action[48] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:33.309NonePresentation Battle 7570: Execute action[49] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:39.142None[Sandbox] Process order. (Serial=3995, Empire=0, Order=OrderBattleMove BattleGUID: 7570 BattleUnitGUID: 8174 AStarResults: 1665 [15, 22] --> 1666 [16, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:39.210NonePresentation Battle 7570: Execute action[50] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=8174, DestTile=1666. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:41.029None[Sandbox] Process order. (Serial=3996, Empire=0, Order=OrderBattleMove BattleGUID: 7570 BattleUnitGUID: 8174 AStarResults: 1665 [15, 22] --> 1739 [14, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:41.105NonePresentation Battle 7570: Execute action[51] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=8174, DestTile=1739. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:43.671None[Sandbox] Process order. (Serial=3997, Empire=0, Order=OrderBattleConfirmation BattleGUID: 7570 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:43.673NoneBattle 7570: change state From Confirmation to ConfirmationAcknowledge. 10s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:43.716NonePresentation Battle 7570: Execute action[52] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:43.716NonePresentation Battle 7570: Execute action[53] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:43.716NonePresentation Battle 7570: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:43.722None[Sandbox] Process order. (Serial=3998, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 7570)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:43.723NoneBattle 7570: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:43.816NonePresentation Battle 7570: Execute action[54] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:43.817NonePresentation Battle 7570: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:43.820NonePresentation Battle 7570: Execute action[55] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:43.820NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:43.820NoneReleasePresentationBattlePreview attacker #6124, defender #7092

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:45.801None[Sandbox] Process order. (Serial=3999, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:45.802NoneBattle 7570: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:46.333NonePresentation Battle 7570: Execute action[56] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:46.334NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:47.025None[Sandbox] Process order. (Serial=4000, Empire=3, Order=OrderBattleMoveAndSkill BattleGUID: 7570 AttackerGUID: 8166 TargetPosition: 1664 skillInvolved: 0 IgnoreFoW: True AStarResults: 1436 [11, 19] --> 1512 [12, 20] --> 1587 [12, 21] --> 1663 [13, 22] --> 1738 [13, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:47.236None[Sandbox] Process order. (Serial=4001, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 7570 AttackerGUID: 8169 TargetPosition: 1739 IgnoreFoW: True AStarResults: 1435 [10, 19] --> 1436 [11, 19] --> 1437 [12, 19] --> 1513 [13, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:47.246NonePresentation Battle 7570: Execute action[57] (BattleOrderUniqueId: 42): UnitMoveAndUseSkill. EmpireIndex=3. Attacker=8166, DestTile=1738/1738 (health=1.00), EmpireIndex=3 Defender=8172 (health=0.85). (isTopAction: True, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.246NonePresentation Battle 7570: Execute action[57] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8166, DestTile=1738. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.247NonePresentation Battle 7570: Execute action[57] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8166, DestTile=1512. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.247NonePresentation Battle 7570: Execute action[57] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8166, DestTile=1587. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.247NonePresentation Battle 7570: Execute action[57] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8166, DestTile=1663. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.248NonePresentation Battle 7570: Execute action[57] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8166, DestTile=1738. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.248NonePresentation Battle 7570: Execute action[57] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=3 (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.248NonePresentation Battle 7570: Execute action[57] (BattleOrderUniqueId: 42): UnitUseSkill. EmpireIndex=3. Attacker=8166 (health=1.00). (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.385None[Sandbox] Process order. (Serial=4002, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 7570 AttackerGUID: 8170 TargetPosition: 1739 IgnoreFoW: True AStarResults: 1361 [11, 18] --> 1436 [11, 19] --> 1512 [12, 20] --> 1587 [12, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:47.395NonePresentation Battle 7570: Execute action[58] (BattleOrderUniqueId: 43): UnitMoveAndAttack. EmpireIndex=3. Attacker=8169, DestTile=1513/1513 (health=1.00), Defender=8174 (health=0.52). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.396NonePresentation Battle 7570: Execute action[58] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8169, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.396NonePresentation Battle 7570: Execute action[58] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8169, DestTile=1436. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.397NonePresentation Battle 7570: Execute action[58] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8169, DestTile=1437. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.397NonePresentation Battle 7570: Execute action[58] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8169, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.398NonePresentation Battle 7570: Execute action[58] (BattleOrderUniqueId: 43): UnitAttack. EmpireIndex=3. Attacker=8169 (health=1.00) Defender =8174 (health =0.52) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.411NonePresentation Battle 7570: Execute action[59] (BattleOrderUniqueId: 44): UnitMoveAndAttack. EmpireIndex=3. Attacker=8170, DestTile=1587/1587 (health=1.00), Defender=8174 (health=0.26). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.412NonePresentation Battle 7570: Execute action[59] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8170, DestTile=1587. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.412NonePresentation Battle 7570: Execute action[59] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8170, DestTile=1436. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.412NonePresentation Battle 7570: Execute action[59] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8170, DestTile=1512. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.413NonePresentation Battle 7570: Execute action[59] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8170, DestTile=1587. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.413NonePresentation Battle 7570: Execute action[59] (BattleOrderUniqueId: 44): UnitAttack. EmpireIndex=3. Attacker=8170 (health=1.00) Defender =8174 (health =0.26) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.485None[Sandbox] Process order. (Serial=4003, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 7570 AttackerGUID: 8167 TargetPosition: 1664 IgnoreFoW: True AStarResults: 1360 [10, 18] --> 1435 [10, 19] --> 1436 [11, 19] --> 1437 [12, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:47.511NonePresentation Battle 7570: Execute action[60] (BattleOrderUniqueId: 45): UnitMoveAndAttack. EmpireIndex=3. Attacker=8167, DestTile=1437/1437 (health=1.00), Defender=8172 (health=0.72). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.511NonePresentation Battle 7570: Execute action[60] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8167, DestTile=1437. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.512NonePresentation Battle 7570: Execute action[60] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8167, DestTile=1435. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.512NonePresentation Battle 7570: Execute action[60] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8167, DestTile=1436. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.512NonePresentation Battle 7570: Execute action[60] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8167, DestTile=1437. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.513NonePresentation Battle 7570: Execute action[60] (BattleOrderUniqueId: 45): UnitAttack. EmpireIndex=3. Attacker=8167 (health=1.00) Defender =8172 (health =0.72) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.555None[Sandbox] Process order. (Serial=4004, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 7570 AttackerGUID: 8168 TargetPosition: 1589 IgnoreFoW: True AStarResults: 1286 [11, 17] --> 1287 [12, 17] --> 1363 [13, 18] --> 1438 [13, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:47.557NoneBattle 7570: change state From ContenderRound to ContenderRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:47.617NonePresentation Battle 7570: Execute action[61] (BattleOrderUniqueId: 46): UnitMoveAndAttack. EmpireIndex=3. Attacker=8168, DestTile=1438/1438 (health=1.00), Defender=8171 (health=0.68). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.617NonePresentation Battle 7570: Execute action[61] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8168, DestTile=1438. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.618NonePresentation Battle 7570: Execute action[61] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8168, DestTile=1287. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.618NonePresentation Battle 7570: Execute action[61] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8168, DestTile=1363. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.618NonePresentation Battle 7570: Execute action[61] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8168, DestTile=1438. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.618NonePresentation Battle 7570: Execute action[61] (BattleOrderUniqueId: 46): UnitAttack. EmpireIndex=3. Attacker=8168 (health=1.00) Defender =8171 (health =0.68) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:47.619NonePresentation Battle 7570: Execute action[62] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:50.063None[Sandbox] Process order. (Serial=4005, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 42)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:50.064NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #42 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:08:50.073None[Sandbox] Process order. (Serial=4006, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 42)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:51.437None[Sandbox] Process order. (Serial=4007, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 46)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:51.438NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #46 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:08:51.448None[Sandbox] Process order. (Serial=4008, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 46)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:52.431None[Sandbox] Process order. (Serial=4009, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:52.433NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #43 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:08:52.442None[Sandbox] Process order. (Serial=4010, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:53.676None[Sandbox] Process order. (Serial=4011, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 45)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:53.677NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #45 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:08:53.685None[Sandbox] Process order. (Serial=4012, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 45)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:54.566None[Sandbox] Process order. (Serial=4013, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:54.567NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #44 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:08:54.569NonePresentation Battle 7570: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:54.569NonePresentation Battle 7570: Execute action[64] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:54.569NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:54.570NonePresentation Battle 7570: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:54.570NonePresentation Battle 7570: Execute action[66] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:54.570NonePresentation Battle 7570: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:54.571NonePresentation Battle 7570: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:54.571NonePresentation Battle 7570: Execute action[69] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:54.571NonePresentation Battle 7570: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:54.571NonePresentation Battle 7570: Execute action[71] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:54.572NonePresentation Battle 7570: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:54.572NonePresentation Battle 7570: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:54.575None[Sandbox] Process order. (Serial=4014, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:54.576None[Sandbox] Process order. (Serial=4015, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:54.576NoneBattle 7570: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 7s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:54.619NonePresentation Battle 7570: Execute action[74] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:54.619NonePresentation Battle 7570: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:54.620NonePresentation Battle 7570: Execute action[76] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:54.620NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:54.620NoneCould not find PresentationBattlePreview with armyEntityGUID=6124, targetEntityGUID=7092.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:56.620None[Sandbox] Process order. (Serial=4016, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:56.621NoneBattle 7570: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:56.724NonePresentation Battle 7570: Execute action[77] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:56.724NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:56.902None[Sandbox] Process order. (Serial=4017, Empire=0, Order=OrderBattleMove BattleGUID: 7570 BattleUnitGUID: 8175 AStarResults: 1666 [16, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:56.925NonePresentation Battle 7570: Execute action[78] (BattleOrderUniqueId: 47): UnitMove. EmpireIndex=0. UnitGuid=8175, DestTile=1666. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:56.926NonePresentation Battle 7570: Execute action[78] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8175, DestTile=1666. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:57.403None[Sandbox] Process order. (Serial=4018, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 47)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.404NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #47 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:08:57.413None[Sandbox] Process order. (Serial=4019, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 47)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.514NonePresentation Battle 7570: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:00.196None[Sandbox] Process order. (Serial=4020, Empire=0, Order=OrderBattleAttack BattleGUID: 7570 AttackerGUID: 8175 TargetPosition: 1738)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:00.221NonePresentation Battle 7570: Execute action[80] (BattleOrderUniqueId: 48): UnitAttack. EmpireIndex=0. Attacker=8175 (health=1.00) Defender =8166 (health =0.93) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.466None[Sandbox] Process order. (Serial=4021, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 48)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:01.468NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #48 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:01.476None[Sandbox] Process order. (Serial=4022, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 48)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:01.514NonePresentation Battle 7570: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.515NonePresentation Battle 7570: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:03.434None[Sandbox] Process order. (Serial=4023, Empire=0, Order=OrderBattleAttack BattleGUID: 7570 AttackerGUID: 8171 TargetPosition: 1738)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:03.521NonePresentation Battle 7570: Execute action[83] (BattleOrderUniqueId: 49): UnitAttack. EmpireIndex=0. Attacker=8171 (health=0.68) Defender =8166 (health =0.61) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:04.593None[Sandbox] Process order. (Serial=4024, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:04.594NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #49 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:04.601None[Sandbox] Process order. (Serial=4025, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:04.627NonePresentation Battle 7570: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:04.627NonePresentation Battle 7570: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:08.727None[Sandbox] Process order. (Serial=4026, Empire=0, Order=OrderBattleMove BattleGUID: 7570 BattleUnitGUID: 8172 AStarResults: 1663 [13, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:08.831NonePresentation Battle 7570: Execute action[86] (BattleOrderUniqueId: 50): UnitMove. EmpireIndex=0. UnitGuid=8172, DestTile=1663. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:08.832NonePresentation Battle 7570: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8172, DestTile=1663. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:08.832NonePresentation Battle 7570: Execute action[86] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:09.449None[Sandbox] Process order. (Serial=4027, Empire=0, Order=OrderBattleMove BattleGUID: 7570 BattleUnitGUID: 8173 AStarResults: 1664 [14, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:09.451None[Sandbox] Process order. (Serial=4028, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 50)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:09.453NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #50 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:09.460None[Sandbox] Process order. (Serial=4029, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 50)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:09.525NonePresentation Battle 7570: Execute action[87] (BattleOrderUniqueId: 51): UnitMove. EmpireIndex=0. UnitGuid=8173, DestTile=1664. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:09.526NonePresentation Battle 7570: Execute action[87] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8173, DestTile=1664. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:09.526NonePresentation Battle 7570: Execute action[87] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:09.526NonePresentation Battle 7570: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:09.527NonePresentation Battle 7570: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:10.022None[Sandbox] Process order. (Serial=4030, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:10.023NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #51 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:10.031None[Sandbox] Process order. (Serial=4031, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:10.130NonePresentation Battle 7570: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:10.130NonePresentation Battle 7570: Execute action[91] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:15.343None[Sandbox] Process order. (Serial=4032, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 7570, BattleUnit=#8174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:15.437NonePresentation Battle 7570: Execute action[92] (BattleOrderUniqueId: 52): UnitEndTurn. EmpireIndex=0. UnitGuid=8174. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:15.663None[Sandbox] Process order. (Serial=4033, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 52)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:15.665NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #52 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:15.673None[Sandbox] Process order. (Serial=4034, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 52)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:15.735NonePresentation Battle 7570: Execute action[93] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:15.785NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:09:15.785NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:09:16.085NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:09:16.085NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:09:18.473None[Sandbox] Process order. (Serial=4035, Empire=0, Order=OrderBattleAttack BattleGUID: 7570 AttackerGUID: 8173 TargetPosition: 1738)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:18.531NonePresentation Battle 7570: Execute action[94] (BattleOrderUniqueId: 53): UnitAttack. EmpireIndex=0. Attacker=8173 (health=1.00) Defender =8166 (health =0.52) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:18.532NonePresentation Battle 7570: Execute action[94] (BattleOrderUniqueId: 53): RetaliateAttack. EmpireIndex=3. Attacker=8166 (health=0.52), Defender=8173 (health=0.85). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:19.615None[Sandbox] Process order. (Serial=4036, Empire=0, Order=OrderBattleAttack BattleGUID: 7570 AttackerGUID: 8172 TargetPosition: 1738)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:19.617NoneBattle 7570: change state From ContenderRound to ContenderRoundAcknowledge. 22s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:19.636NonePresentation Battle 7570: Execute action[95] (BattleOrderUniqueId: 54): UnitAttack. EmpireIndex=0. Attacker=8172 (health=0.72) Defender =8166 (health =0.46) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:19.637NonePresentation Battle 7570: Execute action[96] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:21.076None[Sandbox] Process order. (Serial=4037, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 53)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:21.078NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #53 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:21.086None[Sandbox] Process order. (Serial=4038, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 53)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:22.618None[Sandbox] Process order. (Serial=4039, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 54)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:22.619NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #54 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:22.625NonePresentation Battle 7570: Execute action[97] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:22.626NonePresentation Battle 7570: Execute action[98] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:22.626NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:22.626NonePresentation Battle 7570: Execute action[99] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:22.627NonePresentation Battle 7570: Execute action[100] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:22.628None[Sandbox] Process order. (Serial=4040, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 54)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:22.629None[Sandbox] Process order. (Serial=4041, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:22.630NoneBattle 7570: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:22.732NonePresentation Battle 7570: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:22.733NonePresentation Battle 7570: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:22.733NonePresentation Battle 7570: Execute action[103] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:22.734NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:22.734NonePresentation Battle 7570: Execute action[104] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:22.735NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:22.736NoneCould not find PresentationBattlePreview with armyEntityGUID=6124, targetEntityGUID=7092.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:23.718None[Sandbox] Process order. (Serial=4042, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:23.719NoneBattle 7570: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:24.265NonePresentation Battle 7570: Execute action[105] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:24.265NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:24.396None[Sandbox] Process order. (Serial=4043, Empire=3, Order=OrderBattleMoveAndSkill BattleGUID: 7570 AttackerGUID: 8166 TargetPosition: 1665 skillInvolved: 1 IgnoreFoW: True AStarResults: 1738 [13, 23] --> 1663 [13, 22] --> 1588 [13, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:24.431NonePresentation Battle 7570: Execute action[106] (BattleOrderUniqueId: 55): UnitMoveAndUseSkill. EmpireIndex=3. Attacker=8166, DestTile=1588/1665 (health=0.46), EmpireIndex=3 Defender=8173 (health=0.64). (isTopAction: True, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:24.431NonePresentation Battle 7570: Execute action[106] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8166, DestTile=1588. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:24.431NonePresentation Battle 7570: Execute action[106] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8166, DestTile=1663. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:24.431NonePresentation Battle 7570: Execute action[106] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8166, DestTile=1588. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:24.432NonePresentation Battle 7570: Execute action[106] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=3 (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:24.432NonePresentation Battle 7570: Execute action[106] (BattleOrderUniqueId: 55): UnitUseSkill. EmpireIndex=3. Attacker=8166 (health=0.46). (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:24.685None[Sandbox] Process order. (Serial=4044, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 7570 AttackerGUID: 8170 TargetPosition: 1739 IgnoreFoW: True AStarResults: 1587 [12, 21] --> 1662 [12, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:24.869None[Sandbox] Process order. (Serial=4045, Empire=3, Order=OrderBattleMove BattleGUID: 7570 BattleUnitGUID: 8169 AStarResults: 1513 [13, 20] --> 1512 [12, 20] --> 1586 [11, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:24.877NonePresentation Battle 7570: Execute action[107] (BattleOrderUniqueId: 56): UnitMoveAndAttack. EmpireIndex=3. Attacker=8170, DestTile=1662/1662 (health=1.00), Defender=8174 (health=0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:24.878NonePresentation Battle 7570: Execute action[107] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8170, DestTile=1662. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:24.878NonePresentation Battle 7570: Execute action[107] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8170, DestTile=1662. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:24.878NonePresentation Battle 7570: Execute action[107] (BattleOrderUniqueId: 56): UnitAttack. EmpireIndex=3. Attacker=8170 (health=1.00) Defender =8174 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:24.995None[Sandbox] Process order. (Serial=4046, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 7570 AttackerGUID: 8168 TargetPosition: 1589 IgnoreFoW: True AStarResults: 1438 [13, 19] --> 1513 [13, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:25.014NonePresentation Battle 7570: Execute action[108] (BattleOrderUniqueId: 57): UnitMove. EmpireIndex=3. UnitGuid=8169, DestTile=1586. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:25.014NonePresentation Battle 7570: Execute action[108] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8169, DestTile=1512. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:25.015NonePresentation Battle 7570: Execute action[108] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8169, DestTile=1586. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:25.043NonePresentation Battle 7570: Execute action[109] (BattleOrderUniqueId: 58): UnitMoveAndAttack. EmpireIndex=3. Attacker=8168, DestTile=1513/1513 (health=1.00), Defender=8171 (health=0.35). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:25.043NonePresentation Battle 7570: Execute action[109] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8168, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:25.044NonePresentation Battle 7570: Execute action[109] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8168, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:25.044NonePresentation Battle 7570: Execute action[109] (BattleOrderUniqueId: 58): UnitAttack. EmpireIndex=3. Attacker=8168 (health=1.00) Defender =8171 (health =0.35) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:25.085None[Sandbox] Process order. (Serial=4047, Empire=3, Order=OrderBattleAttack BattleGUID: 7570 AttackerGUID: 8169 TargetPosition: 1589)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:25.186None[Sandbox] Process order. (Serial=4048, Empire=3, Order=OrderBattleAttack BattleGUID: 7570 AttackerGUID: 8167 TargetPosition: 1589)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:25.188NoneBattle 7570: change state From ContenderRound to ContenderRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:25.195NonePresentation Battle 7570: Execute action[110] (BattleOrderUniqueId: 59): UnitAttack. EmpireIndex=3. Attacker=8169 (health=1.00) Defender =8171 (health =0.14) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:25.238NonePresentation Battle 7570: Execute action[111] (BattleOrderUniqueId: 60): UnitAttack. EmpireIndex=3. Attacker=8167 (health=1.00) Defender =8171 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:25.239NonePresentation Battle 7570: Execute action[112] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:26.923None[Sandbox] Process order. (Serial=4049, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 55)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:26.925NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #55 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:26.933None[Sandbox] Process order. (Serial=4050, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 55)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:27.334None[Sandbox] Process order. (Serial=4051, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:27.335NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #57 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:27.344None[Sandbox] Process order. (Serial=4052, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:28.436None[Sandbox] Process order. (Serial=4053, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 56)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:28.437NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #56 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:28.444NoneRelease presentation battle unit 8174

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:28.446None[Sandbox] Process order. (Serial=4054, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 56)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:28.456NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8357, current data frame: 8357) but different data length (remote: 9, local: 10)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:29.301None[Sandbox] Process order. (Serial=4055, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:29.302NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #58 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:29.311None[Sandbox] Process order. (Serial=4056, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:30.720None[Sandbox] Process order. (Serial=4057, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:30.721NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #59 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:30.730None[Sandbox] Process order. (Serial=4058, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:31.935None[Sandbox] Process order. (Serial=4059, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 60)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:31.936NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #60 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:31.937NonePresentation Battle 7570: Execute action[113] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:31.938NonePresentation Battle 7570: Execute action[114] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:31.938NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:31.939NonePresentation Battle 7570: Execute action[115] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:31.939NonePresentation Battle 7570: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:31.940NonePresentation Battle 7570: Execute action[117] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:31.940NonePresentation Battle 7570: Execute action[118] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:31.940NonePresentation Battle 7570: Execute action[119] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:31.941NonePresentation Battle 7570: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:31.941NonePresentation Battle 7570: Execute action[121] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:31.941NonePresentation Battle 7570: Execute action[122] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:31.942NonePresentation Battle 7570: Execute action[123] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:31.942NonePresentation Battle 7570: Execute action[124] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:31.942NonePresentation Battle 7570: Execute action[125] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:31.943NonePresentation Battle 7570: Execute action[126] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:31.943NoneRelease presentation battle unit 8171

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:31.945NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8369, current data frame: 8369) but different data length (remote: 8, local: 9)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:31.945None[Sandbox] Process order. (Serial=4060, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 60)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:31.946None[Sandbox] Process order. (Serial=4061, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:31.946NoneBattle 7570: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:32.011NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item035/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:09:32.035NonePresentation Battle 7570: Execute action[127] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:32.036NonePresentation Battle 7570: Execute action[128] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:32.037NonePresentation Battle 7570: Execute action[129] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:32.037NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:32.037NoneCould not find PresentationBattlePreview with armyEntityGUID=6124, targetEntityGUID=7092.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:33.019None[Sandbox] Process order. (Serial=4062, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:33.020NoneBattle 7570: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:33.138NonePresentation Battle 7570: Execute action[130] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:33.138NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:33.370None[Sandbox] Process order. (Serial=4063, Empire=0, Order=OrderBattleMove BattleGUID: 7570 BattleUnitGUID: 8172 AStarResults: 1664 [14, 22] --> 1739 [14, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:33.444NonePresentation Battle 7570: Execute action[131] (BattleOrderUniqueId: 61): UnitMove. EmpireIndex=0. UnitGuid=8172, DestTile=1739. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:33.444NonePresentation Battle 7570: Execute action[131] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8172, DestTile=1664. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:33.444NonePresentation Battle 7570: Execute action[131] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:33.445NonePresentation Battle 7570: Execute action[131] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8172, DestTile=1739. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:34.221None[Sandbox] Process order. (Serial=4064, Empire=0, Order=OrderBattleAttack BattleGUID: 7570 AttackerGUID: 8172 TargetPosition: 1665)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:34.331None[Sandbox] Process order. (Serial=4065, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 61)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:34.333NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #61 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:34.334NonePresentation Battle 7570: Execute action[132] (BattleOrderUniqueId: 62): UnitAttack. EmpireIndex=0. Attacker=8172 (health=0.72) Defender =8166 (health =0.30) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:34.335NonePresentation Battle 7570: Execute action[132] (BattleOrderUniqueId: 62): RetaliateAttack. EmpireIndex=3. Attacker=8166 (health=0.30), Defender=8172 (health=0.67). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:34.342None[Sandbox] Process order. (Serial=4066, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 61)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:34.434NonePresentation Battle 7570: Execute action[133] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:34.434NonePresentation Battle 7570: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:37.233None[Sandbox] Process order. (Serial=4067, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 62)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:37.235NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #62 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:37.243None[Sandbox] Process order. (Serial=4068, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 62)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:37.283None[Sandbox] Process order. (Serial=4069, Empire=0, Order=OrderBattleAttack BattleGUID: 7570 AttackerGUID: 8175 TargetPosition: 1665)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:37.333NonePresentation Battle 7570: Execute action[135] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:37.334NonePresentation Battle 7570: Execute action[136] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:37.334NonePresentation Battle 7570: Execute action[137] (BattleOrderUniqueId: 63): UnitAttack. EmpireIndex=0. Attacker=8175 (health=0.73) Defender =8166 (health =0.16) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:38.548None[Sandbox] Process order. (Serial=4070, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 63)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:38.550NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #63 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:38.557None[Sandbox] Process order. (Serial=4071, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 63)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:38.634NonePresentation Battle 7570: Execute action[138] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:38.634NonePresentation Battle 7570: Execute action[139] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:38.869None[Sandbox] Process order. (Serial=4072, Empire=0, Order=OrderBattleAttack BattleGUID: 7570 AttackerGUID: 8173 TargetPosition: 1665)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:38.871NoneBattle 7570: change state From ContenderRound to ContenderRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:38.934NonePresentation Battle 7570: Execute action[140] (BattleOrderUniqueId: 64): UnitAttack. EmpireIndex=0. Attacker=8173 (health=0.64) Defender =8166 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:38.935NonePresentation Battle 7570: Execute action[141] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:40.473NoneRelease presentation battle unit 8166

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:40.475None[Sandbox] Process order. (Serial=4073, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.475NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8399, current data frame: 8399) but different data length (remote: 7, local: 8)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:40.476NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #64 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:40.486None[Sandbox] Process order. (Serial=4074, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.490NonePresentation Battle 7570: Execute action[142] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:40.491NonePresentation Battle 7570: Execute action[143] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:40.491NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:40.495None[Sandbox] Process order. (Serial=4075, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.496NoneBattle 7570: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:40.537NonePresentation Battle 7570: Execute action[144] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:40.537NonePresentation Battle 7570: Execute action[145] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:40.538NonePresentation Battle 7570: Execute action[146] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:40.538NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:40.539NonePresentation Battle 7570: Execute action[147] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:40.539NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:40.539NoneCould not find PresentationBattlePreview with armyEntityGUID=6124, targetEntityGUID=7092.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.519None[Sandbox] Process order. (Serial=4076, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:41.520NoneBattle 7570: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:41.541NonePresentation Battle 7570: Execute action[148] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.542NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:41.669None[Sandbox] Process order. (Serial=4077, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 7570 AttackerGUID: 8168 TargetPosition: 1666 IgnoreFoW: True AStarResults: 1513 [13, 20] --> 1514 [14, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:41.802None[Sandbox] Process order. (Serial=4078, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 7570 AttackerGUID: 8167 TargetPosition: 1666 IgnoreFoW: True AStarResults: 1437 [12, 19] --> 1438 [13, 19] --> 1439 [14, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:41.813NonePresentation Battle 7570: Execute action[149] (BattleOrderUniqueId: 65): UnitMoveAndAttack. EmpireIndex=3. Attacker=8168, DestTile=1514/1514 (health=1.00), Defender=8175 (health=0.50). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.814NonePresentation Battle 7570: Execute action[149] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8168, DestTile=1514. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.814NonePresentation Battle 7570: Execute action[149] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8168, DestTile=1514. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.814NonePresentation Battle 7570: Execute action[149] (BattleOrderUniqueId: 65): UnitAttack. EmpireIndex=3. Attacker=8168 (health=1.00) Defender =8175 (health =0.50) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.841NonePresentation Battle 7570: Execute action[150] (BattleOrderUniqueId: 66): UnitMoveAndAttack. EmpireIndex=3. Attacker=8167, DestTile=1439/1439 (health=1.00), Defender=8175 (health=0.26). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.841NonePresentation Battle 7570: Execute action[150] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8167, DestTile=1439. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.842NonePresentation Battle 7570: Execute action[150] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8167, DestTile=1438. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.842NonePresentation Battle 7570: Execute action[150] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8167, DestTile=1439. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.842NonePresentation Battle 7570: Execute action[150] (BattleOrderUniqueId: 66): UnitAttack. EmpireIndex=3. Attacker=8167 (health=1.00) Defender =8175 (health =0.26) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.903None[Sandbox] Process order. (Serial=4079, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 7570 AttackerGUID: 8170 TargetPosition: 1666 IgnoreFoW: True AStarResults: 1662 [12, 22] --> 1587 [12, 21] --> 1588 [13, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:41.936NonePresentation Battle 7570: Execute action[151] (BattleOrderUniqueId: 67): UnitMoveAndAttack. EmpireIndex=3. Attacker=8170, DestTile=1588/1588 (health=1.00), Defender=8175 (health=0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.936NonePresentation Battle 7570: Execute action[151] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8170, DestTile=1588. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.937NonePresentation Battle 7570: Execute action[151] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8170, DestTile=1587. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.937NonePresentation Battle 7570: Execute action[151] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8170, DestTile=1588. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.937NonePresentation Battle 7570: Execute action[151] (BattleOrderUniqueId: 67): UnitAttack. EmpireIndex=3. Attacker=8170 (health=1.00) Defender =8175 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:41.962None[Sandbox] Process order. (Serial=4080, Empire=3, Order=OrderBattleAttack BattleGUID: 7570 AttackerGUID: 8169 TargetPosition: 1664)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:41.963NoneBattle 7570: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:42.035NonePresentation Battle 7570: Execute action[152] (BattleOrderUniqueId: 68): UnitAttack. EmpireIndex=3. Attacker=8169 (health=1.00) Defender =8173 (health =0.44) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.035NonePresentation Battle 7570: Execute action[153] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:43.460None[Sandbox] Process order. (Serial=4081, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 65)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:43.461NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #65 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:43.470None[Sandbox] Process order. (Serial=4082, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 65)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.974None[Sandbox] Process order. (Serial=4083, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 68)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.975NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #68 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:44.984None[Sandbox] Process order. (Serial=4084, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 68)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.011None[Sandbox] Process order. (Serial=4085, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.013NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #66 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:47.021None[Sandbox] Process order. (Serial=4086, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:48.739None[Sandbox] Process order. (Serial=4087, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:48.741NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #67 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:48.749NonePresentation Battle 7570: Execute action[154] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:48.749None[Sandbox] Process order. (Serial=4088, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:48.754NonePresentation Battle 7570: Execute action[155] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:48.754NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:48.754NonePresentation Battle 7570: Execute action[156] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:48.755NonePresentation Battle 7570: Execute action[157] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:48.755NonePresentation Battle 7570: Execute action[158] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:48.756NonePresentation Battle 7570: Execute action[159] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:48.756NonePresentation Battle 7570: Execute action[160] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:48.756NonePresentation Battle 7570: Execute action[161] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:48.757NoneRelease presentation battle unit 8175

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:48.759NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8431, current data frame: 8431) but different data length (remote: 6, local: 7)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:48.760None[Sandbox] Process order. (Serial=4089, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:48.760NoneBattle 7570: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:48.843NonePresentation Battle 7570: Execute action[162] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:48.843NonePresentation Battle 7570: Execute action[163] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:48.843NonePresentation Battle 7570: Execute action[164] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:48.844NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:48.844NoneCould not find PresentationBattlePreview with armyEntityGUID=6124, targetEntityGUID=7092.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:49.832None[Sandbox] Process order. (Serial=4090, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:49.833NoneBattle 7570: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:49.944NonePresentation Battle 7570: Execute action[165] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:49.944NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:50.726NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item035/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:09:51.359NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item035/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:09:51.859None[Sandbox] Process order. (Serial=4091, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 7570 AttackerGUID: 8172 TargetPosition: 1588 IgnoreFoW: False AStarResults: 1664 [14, 22] --> 1663 [13, 22] --> 1588 [13, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:51.944NonePresentation Battle 7570: Execute action[166] (BattleOrderUniqueId: 69): UnitMoveAndAttack. EmpireIndex=0. Attacker=8172, DestTile=1663/1663 (health=0.67), Defender=8170 (health=0.68). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:51.944NonePresentation Battle 7570: Execute action[166] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8172, DestTile=1663. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:51.944NonePresentation Battle 7570: Execute action[166] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8172, DestTile=1664. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:51.945NonePresentation Battle 7570: Execute action[166] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:51.945NonePresentation Battle 7570: Execute action[166] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8172, DestTile=1663. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:51.946NonePresentation Battle 7570: Execute action[166] (BattleOrderUniqueId: 69): UnitAttack. EmpireIndex=0. Attacker=8172 (health=0.67) Defender =8170 (health =0.68) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:51.946NonePresentation Battle 7570: Execute action[166] (BattleOrderUniqueId: 69): RetaliateAttack. EmpireIndex=3. Attacker=8170 (health=0.68), Defender=8172 (health=0.61). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:53.518None[Sandbox] Process order. (Serial=4092, Empire=0, Order=OrderBattleAttack BattleGUID: 7570 AttackerGUID: 8173 TargetPosition: 1588)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:53.519NoneBattle 7570: change state From ContenderRound to ContenderRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:53.554NonePresentation Battle 7570: Execute action[167] (BattleOrderUniqueId: 70): UnitAttack. EmpireIndex=0. Attacker=8173 (health=0.44) Defender =8170 (health =0.39) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:53.554NonePresentation Battle 7570: Execute action[168] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:55.294None[Sandbox] Process order. (Serial=4093, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:55.295NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #69 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:55.304None[Sandbox] Process order. (Serial=4094, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:57.008None[Sandbox] Process order. (Serial=4095, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 70)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:57.009NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #70 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:57.016NonePresentation Battle 7570: Execute action[169] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:57.017NonePresentation Battle 7570: Execute action[170] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:57.017NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:57.017NonePresentation Battle 7570: Execute action[171] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:57.018NonePresentation Battle 7570: Execute action[172] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:57.018None[Sandbox] Process order. (Serial=4096, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 70)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:57.027None[Sandbox] Process order. (Serial=4097, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:57.028NoneBattle 7570: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:57.057NonePresentation Battle 7570: Execute action[173] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:57.057NonePresentation Battle 7570: Execute action[174] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:57.058NonePresentation Battle 7570: Execute action[175] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:57.058NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:57.059NonePresentation Battle 7570: Execute action[176] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:57.059NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:57.059NoneCould not find PresentationBattlePreview with armyEntityGUID=6124, targetEntityGUID=7092.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.040None[Sandbox] Process order. (Serial=4098, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:58.041NoneBattle 7570: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:58.161None[Sandbox] Process order. (Serial=4099, Empire=3, Order=OrderBattleMove BattleGUID: 7570 BattleUnitGUID: 8168 AStarResults: 1514 [14, 20] --> 1438 [13, 19] --> 1437 [12, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:58.164NonePresentation Battle 7570: Execute action[177] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.164NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:58.271None[Sandbox] Process order. (Serial=4100, Empire=3, Order=OrderBattleAttack BattleGUID: 7570 AttackerGUID: 8169 TargetPosition: 1663)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:58.277NonePresentation Battle 7570: Execute action[178] (BattleOrderUniqueId: 71): UnitMove. EmpireIndex=3. UnitGuid=8168, DestTile=1437. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.277NonePresentation Battle 7570: Execute action[178] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8168, DestTile=1438. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.277NonePresentation Battle 7570: Execute action[178] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8168, DestTile=1437. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.351None[Sandbox] Process order. (Serial=4101, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 7570 AttackerGUID: 8167 TargetPosition: 1663 IgnoreFoW: True AStarResults: 1439 [14, 19] --> 1438 [13, 19] --> 1513 [13, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:58.366NonePresentation Battle 7570: Execute action[179] (BattleOrderUniqueId: 72): UnitAttack. EmpireIndex=3. Attacker=8169 (health=1.00) Defender =8172 (health =0.21) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.401None[Sandbox] Process order. (Serial=4102, Empire=3, Order=OrderBattleAttack BattleGUID: 7570 AttackerGUID: 8168 TargetPosition: 1663)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:58.451None[Sandbox] Process order. (Serial=4103, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 7570 AttackerGUID: 8170 TargetPosition: 1664 IgnoreFoW: True AStarResults: 1588 [13, 21] --> 1587 [12, 21] --> 1662 [12, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:58.453NoneBattle 7570: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:58.462NonePresentation Battle 7570: Execute action[180] (BattleOrderUniqueId: 73): UnitMoveAndAttack. EmpireIndex=3. Attacker=8167, DestTile=1513/1513 (health=1.00), Defender=8172 (health=0.01). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.463NonePresentation Battle 7570: Execute action[180] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8167, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.463NonePresentation Battle 7570: Execute action[180] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8167, DestTile=1438. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.463NonePresentation Battle 7570: Execute action[180] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8167, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.464NonePresentation Battle 7570: Execute action[180] (BattleOrderUniqueId: 73): UnitAttack. EmpireIndex=3. Attacker=8167 (health=1.00) Defender =8172 (health =0.01) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.464NonePresentation Battle 7570: Execute action[181] (BattleOrderUniqueId: 74): UnitAttack. EmpireIndex=3. Attacker=8168 (health=1.00) Defender =8172 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.552NonePresentation Battle 7570: Execute action[182] (BattleOrderUniqueId: 75): UnitMoveAndAttack. EmpireIndex=3. Attacker=8170, DestTile=1662/1662 (health=0.15), Defender=8173 (health=0.42). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.553NonePresentation Battle 7570: Execute action[182] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8170, DestTile=1662. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.553NonePresentation Battle 7570: Execute action[182] (BattleOrderUniqueId: 0): OpportunityAttack. EmpireIndex=0. Attacker=8173 (health=0.44), Defender=8170 (health=0.15). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.553NonePresentation Battle 7570: Execute action[182] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8170, DestTile=1587. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.554NonePresentation Battle 7570: Execute action[182] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8170, DestTile=1662. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.554NonePresentation Battle 7570: Execute action[182] (BattleOrderUniqueId: 75): UnitAttack. EmpireIndex=3. Attacker=8170 (health=0.15) Defender =8173 (health =0.42) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:58.554NonePresentation Battle 7570: Execute action[183] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:59.235None[Sandbox] Process order. (Serial=4104, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 71)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:59.236NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #71 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:09:59.245None[Sandbox] Process order. (Serial=4105, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 71)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.358None[Sandbox] Process order. (Serial=4106, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.359NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #72 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:10:00.368None[Sandbox] Process order. (Serial=4107, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.418None[Sandbox] Process order. (Serial=4108, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 23, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.419None[Sandbox] Process order. (Serial=4109, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.420None[Sandbox] Process order. (Serial=4110, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:02.959None[Sandbox] Process order. (Serial=4111, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 75)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:02.960NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #75 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:10:02.969None[Sandbox] Process order. (Serial=4112, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 75)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:04.052None[Sandbox] Process order. (Serial=4113, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 73)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:04.054NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #73 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:10:04.062None[Sandbox] Process order. (Serial=4114, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 73)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.268None[Sandbox] Process order. (Serial=4115, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.269NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #74 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:10:05.273NonePresentation Battle 7570: Execute action[184] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.274NonePresentation Battle 7570: Execute action[185] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.274NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:05.274NonePresentation Battle 7570: Execute action[186] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.275NonePresentation Battle 7570: Execute action[187] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.275NonePresentation Battle 7570: Execute action[188] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.275NonePresentation Battle 7570: Execute action[189] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.275NonePresentation Battle 7570: Execute action[190] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.276NonePresentation Battle 7570: Execute action[191] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.276NonePresentation Battle 7570: Execute action[192] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.276NonePresentation Battle 7570: Execute action[193] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.277NoneRelease presentation battle unit 8172

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:05.278None[Sandbox] Process order. (Serial=4116, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.278NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8491, current data frame: 8491) but different data length (remote: 5, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.279None[Sandbox] Process order. (Serial=4117, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.279NoneBattle 7570: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:05.346NonePresentation Battle 7570: Execute action[194] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.347NonePresentation Battle 7570: Execute action[195] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.347NonePresentation Battle 7570: Execute action[196] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.347NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:05.348NoneCould not find PresentationBattlePreview with armyEntityGUID=6124, targetEntityGUID=7092.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:06.196NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item035/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:10:06.313NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item034/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:10:06.331None[Sandbox] Process order. (Serial=4118, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:06.332NoneBattle 7570: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:06.352NonePresentation Battle 7570: Execute action[197] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:06.353NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:06.924None[Sandbox] Process order. (Serial=4119, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 7570 AttackerGUID: 8173 TargetPosition: 1662 IgnoreFoW: False AStarResults: 1663 [13, 22] --> 1662 [12, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:06.926NoneBattle 7570: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:06.953NonePresentation Battle 7570: Execute action[198] (BattleOrderUniqueId: 76): UnitMoveAndAttack. EmpireIndex=0. Attacker=8173, DestTile=1663/1663 (health=0.42), Defender=8170 (health=0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:06.954NonePresentation Battle 7570: Execute action[198] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8173, DestTile=1663. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:06.954NonePresentation Battle 7570: Execute action[198] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8173, DestTile=1663. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:06.954NonePresentation Battle 7570: Execute action[198] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:06.955NonePresentation Battle 7570: Execute action[198] (BattleOrderUniqueId: 76): UnitAttack. EmpireIndex=0. Attacker=8173 (health=0.42) Defender =8170 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:06.955NonePresentation Battle 7570: Execute action[199] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.886NoneRelease presentation battle unit 8170

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:08.888NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8501, current data frame: 8501) but different data length (remote: 4, local: 5)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.891None[Sandbox] Process order. (Serial=4120, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 76)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:08.893NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #76 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:10:08.897NonePresentation Battle 7570: Execute action[200] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.898NonePresentation Battle 7570: Execute action[201] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.898NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:08.901None[Sandbox] Process order. (Serial=4121, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 76)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:08.902None[Sandbox] Process order. (Serial=4122, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:08.902NoneBattle 7570: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:08.945NonePresentation Battle 7570: Execute action[202] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.946NonePresentation Battle 7570: Execute action[203] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.946NonePresentation Battle 7570: Execute action[204] (BattleOrderUniqueId: 0): NewRound. Round=4. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.947NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:08.947NonePresentation Battle 7570: Execute action[205] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.947NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:08.948NoneCould not find PresentationBattlePreview with armyEntityGUID=6124, targetEntityGUID=7092.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:09.928None[Sandbox] Process order. (Serial=4123, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:09.928NoneBattle 7570: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:09.963NonePresentation Battle 7570: Execute action[206] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:09.964NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:10.021None[Sandbox] Process order. (Serial=4124, Empire=3, Order=OrderBattleAttack BattleGUID: 7570 AttackerGUID: 8169 TargetPosition: 1663)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:10.064NonePresentation Battle 7570: Execute action[207] (BattleOrderUniqueId: 77): UnitAttack. EmpireIndex=3. Attacker=8169 (health=1.00) Defender =8173 (health =0.11) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.098None[Sandbox] Process order. (Serial=4125, Empire=3, Order=OrderBattleAttack BattleGUID: 7570 AttackerGUID: 8167 TargetPosition: 1663)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:10.099NoneBattle 7570: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:10.157NonePresentation Battle 7570: Execute action[208] (BattleOrderUniqueId: 78): UnitAttack. EmpireIndex=3. Attacker=8167 (health=1.00) Defender =8173 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.158NonePresentation Battle 7570: Execute action[209] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.158NonePresentation Battle 7570: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:10.167None[Sandbox] Process order. (Serial=4126, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7570, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:11.234None[Sandbox] Process order. (Serial=4127, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 77)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:11.235NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #77 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:10:11.245None[Sandbox] Process order. (Serial=4128, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 77)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:12.440None[Sandbox] Process order. (Serial=4129, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 78)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:12.441NonePresentation Battle 7570: Execute action[210] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.441NoneBattle 7570: ServerUpdate receive all acknowledges for BattleOrderIndex #78 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:10:12.441NonePresentation Battle 7570: Execute action[211] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.441NoneRelease presentation battle unit 8173

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:12.443NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8520, current data frame: 8520) but different data length (remote: 3, local: 4)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.450None[Sandbox] Process order. (Serial=4130, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7570, BattleOrderUniqueId: 78)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:12.451NoneBattle 7570: change state From ContenderRoundAcknowledge to Result. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:12.451NoneBattle 7570: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.453NoneEvent UnitAbility_Hero_EventDefinition_Necrophage02 variable BattleTerminated.LosingArmy.Tile contain null value.

Amplitude.Mercury.Simulation.EffectEventManager`2[[Amplitude.Mercury.Simulation.Unit, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.Simulation.UnitAbilityEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Trigger(System.Reflection.RuntimeParameterInfo)

20:10:12.453NoneEvent UnitAbility_Hero_EventDefinition_Necrophage02 variable BattleTerminated.DefendingArmy.Tile contain null value.

Amplitude.Mercury.Simulation.EffectEventManager`2[[Amplitude.Mercury.Simulation.Unit, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.Simulation.UnitAbilityEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Trigger(System.Reflection.RuntimeParameterInfo)

20:10:12.455NoneEvent PublicOpinionEffectEventDefinition_YouAttackedMe variable BattleTerminated.LosingArmy.Tile contain null value.

Amplitude.Mercury.Simulation.EffectEventManager`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.Simulation.PublicOpinionEffectEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Trigger(System.Reflection.RuntimeParameterInfo)

20:10:12.456NoneEvent PublicOpinionEffectEventDefinition_YouAttackedMe variable BattleTerminated.DefendingArmy.Tile contain null value.

Amplitude.Mercury.Simulation.EffectEventManager`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.Simulation.PublicOpinionEffectEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Trigger(System.Reflection.RuntimeParameterInfo)

20:10:12.457NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:10:12.457NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:10:12.459NoneCreateSubjugation subjugation #8179 (Tile: 1665, State: WaitingForChoice, Settlement: 6597, Army: , InitiatorEmpire: 3, Restart: False, Type: Subjugate, Amount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.459NoneBattle 7570: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:12.564NonePresentation Battle 7570: Execute action[212] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.564NonePresentation Battle 7570: Execute action[213] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.564NonePresentation Battle 7570: Execute action[214] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.565NonePresentation Battle 7570: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:12.565NonePresentation Battle 7570: Execute action[214] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8169, DestTile=1588. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.565NonePresentation Battle 7570: Execute action[214] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8169, DestTile=1587. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.566NonePresentation Battle 7570: Execute action[214] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8169, DestTile=1588. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.566NonePresentation Battle 7570: Execute action[214] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8168, DestTile=1588. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.566NonePresentation Battle 7570: Execute action[214] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8168, DestTile=1513. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.566NonePresentation Battle 7570: Execute action[214] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8168, DestTile=1588. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.567NonePresentation Battle 7570: Execute action[214] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8167, DestTile=1588. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.567NonePresentation Battle 7570: Execute action[214] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8167, DestTile=1588. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.568NonePresentation Battle 7570: Execute action[215] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.571None[Sandbox] Process order. (Serial=4131, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7570)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:12.571NoneBattle 7570: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:12.572NoneBattle #7570: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.573NoneBattle 7570: StopSiege #7571

Amplitude.Mercury.Simulation.Battle:StopSiege(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.579NoneCancel armyBesiegingAction of 6124 for battle 7570

Amplitude.Mercury.Simulation.ArmyBesiegingAction:OnEntityActionCanceled()

20:10:12.580NoneReleaseArmy #7422 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.581NoneReleaseArmy #7422 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.581NoneReleaseArmy #7422 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.582NoneReleaseArmy #7422 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.582NoneReleaseArmy #7422 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.626NoneAI Synchronization took 29.1874ms at frame 8528 (entities created: 0 deleted: 3 synchronized: 13 last entity synchronized: 5010 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:10:12.636NoneDoUpdateMesh #6124 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.669NonePresentation Battle 7570: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:12.669NoneRelease presentation battle unit 8169

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:12.670NoneRelease presentation battle unit 8168

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:12.670NoneRelease presentation battle unit 8167

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:12.950NoneCan't find entity 6749 of ongoing task. Fails the task 1501.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.963None[Sandbox] Process order. (Serial=4132, Empire=3, Order=OrderChooseSubjugationState ArmyGUID: #6124 ActionType=Consume StopAction=False at 1665 [15, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:12.965None[Sandbox] Process order. (Serial=4133, Empire=3, Order=OrderEvolveUnit UnitGUID: 8164, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:12.967None[Sandbox] Process order. (Serial=4134, Empire=3, Order=OrderHeroStatisticIncrease HeroIndex: 3, DeltaPerHeroStatisticIndex: System.UInt32[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:12.969None[Sandbox] Process order. (Serial=4135, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:12.971None[Sandbox] Process order. (Serial=4136, Empire=3, Order=OrderEvolveUnit UnitGUID: 8177, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:13.036NoneDoUpdateMesh #8176 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:13.038NoneDoUpdateMesh #8165 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:13.154None[Sandbox] Process order. (Serial=4137, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:13.165None[Sandbox] Process order. (Serial=4138, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 6749, WorldPosition: 1577, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:13.174None[Sandbox] Process order. (Serial=4139, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:13.212NoneAI Synchronization took 23.1526ms at frame 8537 (entities created: 1 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:10:13.242NoneDoUpdateMesh #6749 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:13.564None[Sandbox] Process order. (Serial=4140, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 8180, WorldPosition: 1502, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:14.643None[Sandbox] Process order. (Serial=4141, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 123, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:16.323None[Sandbox] Process order. (Serial=4142, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 122, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:20.027None[Sandbox] Process order. (Serial=4143, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 121, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:20.470None[Sandbox] Process order. (Serial=4144, Empire=0, Order=OrderGoTo Entity=#7059, path='1665 [15, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:20.482None[Sandbox] Process order. (Serial=4145, Empire=0, Order=OrderContinueGotoAction Action=786)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.398None[Sandbox] Process order. (Serial=4146, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 7059, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.460None[Sandbox] Process order. (Serial=4147, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.331None[Sandbox] Process order. (Serial=4148, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.333None[Sandbox] Process order. (Serial=4149, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.392None[Sandbox] Process order. (Serial=4150, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3117 [42, 41] --> 3118 [43, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.394None[Sandbox] Process order. (Serial=4151, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2299 [49, 30] --> 2374 [49, 31] --> 2450 [50, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.401None[Sandbox] Process order. (Serial=4152, Empire=1, Order=OrderContinueGotoAction Action=788)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.403None[Sandbox] Process order. (Serial=4153, Empire=1, Order=OrderContinueGotoAction Action=787)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.411None[Sandbox] Process order. (Serial=4154, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3485 [35, 46] --> 3486 [36, 46] --> 3487 [37, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.422None[Sandbox] Process order. (Serial=4155, Empire=1, Order=OrderContinueGotoAction Action=789)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.471None[Sandbox] Process order. (Serial=4156, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='782 [32, 10] --> 781 [31, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.472None[Sandbox] Process order. (Serial=4157, Empire=2, Order=OrderGoTo Entity=#7228, AdditionalFlags='IgnoreFogOfWar', Path='652 [52, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.482None[Sandbox] Process order. (Serial=4158, Empire=2, Order=OrderContinueGotoAction Action=791)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.484None[Sandbox] Process order. (Serial=4159, Empire=2, Order=OrderContinueGotoAction Action=790)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.541None[Sandbox] Process order. (Serial=4160, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='2945 [20, 39] --> 3020 [20, 40] --> 3095 [20, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.543None[Sandbox] Process order. (Serial=4161, Empire=3, Order=OrderGoTo Entity=#7998, AdditionalFlags='IgnoreFogOfWar', Path='1661 [11, 22] --> 1662 [12, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.544None[Sandbox] Process order. (Serial=4162, Empire=3, Order=OrderGoTo Entity=#6749, AdditionalFlags='IgnoreFogOfWar', Path='1654 [4, 22] --> 1655 [5, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.544None[Sandbox] Process order. (Serial=4163, Empire=3, Order=OrderGoTo Entity=#8165, AdditionalFlags='IgnoreFogOfWar', Path='1732 [7, 23] --> 1657 [7, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.545None[Sandbox] Process order. (Serial=4164, Empire=3, Order=OrderGoTo Entity=#8176, AdditionalFlags='IgnoreFogOfWar', Path='1512 [12, 20] --> 1511 [11, 20] --> 1510 [10, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.546None[Sandbox] Process order. (Serial=4165, Empire=3, Order=OrderGoTo Entity=#8180, AdditionalFlags='IgnoreFogOfWar', Path='1578 [3, 21] --> 1654 [4, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.547None[Sandbox] Process order. (Serial=4166, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1427 [2, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.561None[Sandbox] Process order. (Serial=4167, Empire=3, Order=OrderContinueGotoAction Action=798)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.563None[Sandbox] Process order. (Serial=4168, Empire=3, Order=OrderContinueGotoAction Action=797)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.564None[Sandbox] Process order. (Serial=4169, Empire=3, Order=OrderContinueGotoAction Action=796)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.565None[Sandbox] Process order. (Serial=4170, Empire=3, Order=OrderContinueGotoAction Action=795)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.567None[Sandbox] Process order. (Serial=4171, Empire=3, Order=OrderContinueGotoAction Action=794)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.568None[Sandbox] Process order. (Serial=4172, Empire=3, Order=OrderContinueGotoAction Action=793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.570None[Sandbox] Process order. (Serial=4173, Empire=3, Order=OrderContinueGotoAction Action=792)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.582None[Sandbox] Process order. (Serial=4174, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='915 [15, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.591None[Sandbox] Process order. (Serial=4175, Empire=4, Order=OrderContinueGotoAction Action=799)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.611None[Sandbox] Process order. (Serial=4176, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1501 [1, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.621None[Sandbox] Process order. (Serial=4177, Empire=6, Order=OrderContinueGotoAction Action=800)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.641None[Sandbox] Process order. (Serial=4178, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2821 [46, 37] --> 2747 [47, 36] --> 2672 [47, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.652None[Sandbox] Process order. (Serial=4179, Empire=8, Order=OrderContinueGotoAction Action=801)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.662None[Sandbox] Process order. (Serial=4180, Empire=9, Order=OrderGoTo Entity=#7210, AdditionalFlags='IgnoreFogOfWar', Path='573 [48, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.672None[Sandbox] Process order. (Serial=4181, Empire=9, Order=OrderContinueGotoAction Action=802)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.692None[Sandbox] Process order. (Serial=4182, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='776 [26, 10] --> 777 [27, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.702None[Sandbox] Process order. (Serial=4183, Empire=15, Order=OrderContinueGotoAction Action=803)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.712None[Sandbox] Process order. (Serial=4184, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3560 [35, 47] --> 3561 [36, 47] --> 3562 [37, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.722None[Sandbox] Process order. (Serial=4185, Empire=22, Order=OrderContinueGotoAction Action=804)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.744None[Sandbox] Process order. (Serial=4186, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='864 [39, 11] --> 789 [39, 10] --> 713 [38, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.761None[Sandbox] Process order. (Serial=4187, Empire=33, Order=OrderContinueGotoAction Action=805)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.777None[Sandbox] Process order. (Serial=4188, Empire=42, Order=OrderGoTo Entity=#7549, AdditionalFlags='IgnoreFogOfWar', Path='482 [32, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.782None[Sandbox] Process order. (Serial=4189, Empire=42, Order=OrderContinueGotoAction Action=806)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.802None[Sandbox] Process order. (Serial=4190, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3421 [46, 45] --> 3420 [45, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.812None[Sandbox] Process order. (Serial=4191, Empire=46, Order=OrderContinueGotoAction Action=807)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.833None[Sandbox] Process order. (Serial=4192, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='696 [21, 9] --> 772 [22, 10] --> 847 [22, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.834None[Sandbox] Process order. (Serial=4193, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='494 [44, 6] --> 419 [44, 5] --> 345 [45, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.842None[Sandbox] Process order. (Serial=4194, Empire=49, Order=OrderContinueGotoAction Action=809)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.844None[Sandbox] Process order. (Serial=4195, Empire=49, Order=OrderContinueGotoAction Action=808)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.864None[Sandbox] Process order. (Serial=4196, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3634 [34, 48] --> 3558 [33, 47] --> 3483 [33, 46] --> 3407 [32, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.872None[Sandbox] Process order. (Serial=4197, Empire=51, Order=OrderContinueGotoAction Action=810)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.073None[Sandbox] Process order. (Serial=4198, Empire=1, Order=OrderContinueGotoAction Action=788)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.076None[Sandbox] Process order. (Serial=4199, Empire=1, Order=OrderContinueGotoAction Action=787)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.103None[Sandbox] Process order. (Serial=4200, Empire=1, Order=OrderContinueGotoAction Action=789)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.155None[Sandbox] Process order. (Serial=4201, Empire=2, Order=OrderContinueGotoAction Action=790)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.233None[Sandbox] Process order. (Serial=4202, Empire=3, Order=OrderContinueGotoAction Action=797)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.234None[Sandbox] Process order. (Serial=4203, Empire=3, Order=OrderContinueGotoAction Action=796)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.260None[Sandbox] Process order. (Serial=4204, Empire=3, Order=OrderContinueGotoAction Action=795)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.287None[Sandbox] Process order. (Serial=4205, Empire=3, Order=OrderContinueGotoAction Action=794)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.291None[Sandbox] Process order. (Serial=4206, Empire=3, Order=OrderContinueGotoAction Action=793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.294None[Sandbox] Process order. (Serial=4207, Empire=3, Order=OrderContinueGotoAction Action=792)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.327None[Sandbox] Process order. (Serial=4208, Empire=8, Order=OrderContinueGotoAction Action=801)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.376None[Sandbox] Process order. (Serial=4209, Empire=15, Order=OrderContinueGotoAction Action=803)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.395None[Sandbox] Process order. (Serial=4210, Empire=22, Order=OrderContinueGotoAction Action=804)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.436None[Sandbox] Process order. (Serial=4211, Empire=33, Order=OrderContinueGotoAction Action=805)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.486None[Sandbox] Process order. (Serial=4212, Empire=46, Order=OrderContinueGotoAction Action=807)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.516None[Sandbox] Process order. (Serial=4213, Empire=49, Order=OrderContinueGotoAction Action=809)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.519None[Sandbox] Process order. (Serial=4214, Empire=49, Order=OrderContinueGotoAction Action=808)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.546None[Sandbox] Process order. (Serial=4215, Empire=51, Order=OrderContinueGotoAction Action=810)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.746None[Sandbox] Process order. (Serial=4216, Empire=1, Order=OrderContinueGotoAction Action=788)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.906None[Sandbox] Process order. (Serial=4217, Empire=3, Order=OrderContinueGotoAction Action=796)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.966None[Sandbox] Process order. (Serial=4218, Empire=3, Order=OrderContinueGotoAction Action=792)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.010None[Sandbox] Process order. (Serial=4219, Empire=8, Order=OrderContinueGotoAction Action=801)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.070None[Sandbox] Process order. (Serial=4220, Empire=22, Order=OrderContinueGotoAction Action=804)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.108None[Sandbox] Process order. (Serial=4221, Empire=33, Order=OrderContinueGotoAction Action=805)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.189None[Sandbox] Process order. (Serial=4222, Empire=49, Order=OrderContinueGotoAction Action=809)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.198None[Sandbox] Process order. (Serial=4223, Empire=49, Order=OrderContinueGotoAction Action=808)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.217None[Sandbox] Process order. (Serial=4224, Empire=51, Order=OrderContinueGotoAction Action=810)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.224NoneThe AI synchronization took 788 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:27.280None[Sandbox] Process order. (Serial=4225, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #7228 TargetArmyGUID: #4837 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.281NoneReleaseArmy #7228 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.281NoneReleaseArmy #7228 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.282NoneReleaseArmy #7228 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.283NoneReleaseArmy #7228 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.283NoneReleaseArmy #7228 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.318None[Sandbox] Process order. (Serial=4226, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8165 TargetArmyGUID: #8002 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.319NoneReleaseArmy #8165 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.320NoneReleaseArmy #8165 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.320NoneReleaseArmy #8165 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.320NoneReleaseArmy #8165 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.321NoneReleaseArmy #8165 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.350None[Sandbox] Process order. (Serial=4227, Empire=3, Order=OrderGoTo Entity=#8180, AdditionalFlags='IgnoreFogOfWar', Path='1654 [4, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.359None[Sandbox] Process order. (Serial=4228, Empire=3, Order=OrderContinueGotoAction Action=811)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.370None[Sandbox] Process order. (Serial=4229, Empire=4, Order=OrderCreateBattle Attacker #7014 Target #7365 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.371NoneBattle 8182: Initialize battle with attacker 7014 (915) and defender 7365 (989).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.374NoneBattle 8182: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:27.374NoneBattle 8182: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:10:27.374NoneBattle 8182: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:27.376NoneBattle 8182: change state From Start to Siege. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:27.399None[Sandbox] Process order. (Serial=4230, Empire=7, Order=OrderGoTo Entity=#7037, AdditionalFlags='IgnoreFogOfWar', Path='2674 [49, 35] --> 2600 [50, 34] --> 2525 [50, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.409None[Sandbox] Process order. (Serial=4231, Empire=7, Order=OrderContinueGotoAction Action=813)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.419None[Sandbox] Process order. (Serial=4232, Empire=9, Order=OrderDisbandArmy ArmyGuid: 7210)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.420NoneReleaseArmy #7210 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.420NoneReleaseArmy #7210 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.422NoneReleaseArmy #7210 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.422NoneReleaseArmy #7210 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.422NoneReleaseArmy #7210 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.449None[Sandbox] Process order. (Serial=4233, Empire=42, Order=OrderStartMinorEmpireMission)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.479NonePresentation Battle 8182: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.479NonePresentation Battle 8182: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.480NonePresentation Battle 8182: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:27.480NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.480NoneRestorePresentationBattlePreview created ticket #28328.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.481NonePresentation Battle 8182: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=7014, Group=Attacker, TileIndex=915, Modifiers=Besieger, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.481NonePresentation Battle 8182: Create participant 7014. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.482NonePresentation Battle 8182: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8184, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.482NonePresentation Battle 8182: Create participant 8184. type=Militia.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.483NonePresentation Battle 8182: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7360, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.483NonePresentation Battle 8182: Execute action[5] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=4. (isTopAction: True, initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.483NonePresentation Battle 8182: State from Started to Sieging

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:27.484NonePresentation Battle 8182: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:27.491None[Sandbox] Process order. (Serial=4234, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.513NoneRequestRestoreAsyncOperation_Completed for ticket #28328.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:10:27.514NoneRestorePresentationBattlePreview skipped due to invalid battle #8182

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:10:27.514NoneRequestAsyncOperation_Dismissed for ticket #28328.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:10:28.081None[Sandbox] Process order. (Serial=4235, Empire=7, Order=OrderContinueGotoAction Action=813)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:28.756None[Sandbox] Process order. (Serial=4236, Empire=7, Order=OrderContinueGotoAction Action=813)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:28.763NoneThe AI synchronization took 950 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:28.847None[Sandbox] Process order. (Serial=4237, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='575 [50, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:28.857None[Sandbox] Process order. (Serial=4238, Empire=2, Order=OrderContinueGotoAction Action=814)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:28.957None[Sandbox] Process order. (Serial=4239, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1426 [1, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:28.968None[Sandbox] Process order. (Serial=4240, Empire=6, Order=OrderContinueGotoAction Action=815)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:28.978None[Sandbox] Process order. (Serial=4241, Empire=7, Order=OrderCreateBattle Attacker #7037 Target #7087 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:28.978NoneBattle 8304: Initialize battle with attacker 7037 (2525) and defender 7087 (2450).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:28.979NoneBattle 8304: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:28.979NoneBattle 8304: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:10:28.979NoneBattle 8304: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:28.981NoneBattle 8304: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:28.990NoneBattle 8304: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:28.990NoneBattle 8304: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:29.010NoneBattle 8304: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:29.014None[AI] Battle 8304: Confirming battle for empire 7

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:10:29.017None[Sandbox] Process order. (Serial=4242, Empire=7, Order=OrderBattleSetAutoResolve BattleGuid: 8304, EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.028None[Sandbox] Process order. (Serial=4243, Empire=9, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.063NonePresentation Battle 8304: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.064NonePresentation Battle 8304: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.064NonePresentation Battle 8304: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:29.064NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.065NoneRestorePresentationBattlePreview created ticket #28346.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.065NonePresentation Battle 8304: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=7, Guid=7037, Group=Attacker, TileIndex=2525, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.065NonePresentation Battle 8304: Create participant 7037. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.066NonePresentation Battle 8304: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Defender, TileIndex=2450, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.066NonePresentation Battle 8304: Create participant 7087. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.067NonePresentation Battle 8304: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.067NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:10:29.067NonePresentation Battle 8304: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=7 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.067NonePresentation Battle 8304: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:29.068NonePresentation Battle 8304: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=7, Guid=7037, Group=Attacker, TileIndex=2525, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.068NonePresentation Battle 8304: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.068NonePresentation Battle 8304: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:29.069NonePresentation Battle 8304: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Defender, TileIndex=2450, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.069NonePresentation Battle 8304: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.069NonePresentation Battle 8304: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.070NonePresentation Battle 8304: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.070NonePresentation Battle 8304: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.071NonePresentation Battle 8304: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.071NonePresentation Battle 8304: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=7, ParticipantGuid=7037, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.072NoneInitialize presentation battle unit 8471 for unit 7040

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.073NoneInitialize presentation battle unit 8470 for unit 7041

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.074NoneInitialize presentation battle unit 8469 for unit 7038

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.074NoneInitialize presentation battle unit 8468 for unit 7039

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.075NonePresentation Battle 8304: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7087, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.077None[Sandbox] Process order. (Serial=4244, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3345 [45, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.085NoneInitialize presentation battle unit 8474 for unit 7748

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.086NoneInitialize presentation battle unit 8473 for unit 7225

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.087None[Sandbox] Process order. (Serial=4245, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.087NoneInitialize presentation battle unit 8472 for unit 7086

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.088None[Sandbox] Process order. (Serial=4246, Empire=46, Order=OrderContinueGotoAction Action=816)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.088NoneRequestRestoreAsyncOperation_Completed for ticket #28346.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:10:29.088NoneRestorePresentationBattlePreview skipped due to ended battle #8304

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:10:29.089NoneRequestAsyncOperation_Dismissed for ticket #28346.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:10:29.101NonePresentation Battle 8304: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.101NonePresentation Battle 8304: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.101NonePresentation Battle 8304: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.102NonePresentation Battle 8304: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:29.102NoneReleasePresentationBattlePreview attacker #7037, defender #7087

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.102NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.102NoneRestorePresentationBattlePreview created ticket #28350.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.103NonePresentation Battle 8304: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.103NonePresentation Battle 8304: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:29.103NonePresentation Battle 8304: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.104NonePresentation Battle 8304: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=7. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.104NonePresentation Battle 8304: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=7 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.116None[Sandbox] Process order. (Serial=4247, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.142NoneRequestRestoreAsyncOperation_Completed for ticket #28350.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:10:29.142NoneRestorePresentationBattlePreview skipped due to ended battle #8304

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:10:29.142NoneRequestAsyncOperation_Dismissed for ticket #28350.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:10:29.190None[Sandbox] Process order. (Serial=4248, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 8304, EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.191NoneBattle 8304: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:29.192NoneBattle 8304: Won by the defender with VictoryTpe=Extermination.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.193NoneAddRandomEquipment (Equipment=Equipment_Consumable_04_Definition, seed=449905567, turn=47, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=7087)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.193NoneBattle 8304: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:29.218None[Sandbox] Process order. (Serial=4249, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.258None[Sandbox] Process order. (Serial=4250, Empire=6, Order=OrderCreateBattle Attacker #7024 Target #8181 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.259NoneBattle 8475: Initialize battle with attacker 7024 (1426) and defender 8181 (1427).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.259NoneBattle 8475: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:29.259NoneBattle 8475: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:10:29.260NoneBattle 8475: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:29.261NoneBattle 8475: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:29.265NoneBattle 8475: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:29.267NonePresentation Battle 8304: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.268NonePresentation Battle 8304: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.268NonePresentation Battle 8304: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.268NonePresentation Battle 8304: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:29.268NonePresentation Battle 8304: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.278None[Sandbox] Process order. (Serial=4251, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8304)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.278NoneBattle 8304: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:29.279NoneBattle #8304: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.280NoneReleaseArmy #7037 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.281NoneReleaseArmy #7037 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.281NoneReleaseArmy #7037 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.281NoneReleaseArmy #7037 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.281NoneReleaseArmy #7037 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.322None[Sandbox] Process order. (Serial=4252, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.363NonePresentation Battle 8475: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.363NonePresentation Battle 8475: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.363NonePresentation Battle 8475: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:29.364NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.364NoneRestorePresentationBattlePreview created ticket #28360.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.364NonePresentation Battle 8475: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=6, Guid=7024, Group=Attacker, TileIndex=1426, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.365NonePresentation Battle 8475: Create participant 7024. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.365NonePresentation Battle 8475: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8181, Group=Defender, TileIndex=1427, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.365NonePresentation Battle 8475: Create participant 8181. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.366NonePresentation Battle 8475: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=8180. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.366NonePresentation Battle 8475: Create participant 8180. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.366NonePresentation Battle 8475: An additional participant 8180 from empire 3 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:10:29.367NonePresentation Battle 8475: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.367NoneOnBattleTagsComputed : DifficultTerrain

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:10:29.367NonePresentation Battle 8475: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=6 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.367NonePresentation Battle 8475: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:29.368NonePresentation Battle 8475: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=6, Guid=7024, Group=Attacker, TileIndex=1426, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.368NonePresentation Battle 8475: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.368NonePresentation Battle 8475: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:29.368NonePresentation Battle 8475: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8181, Group=Defender, TileIndex=1427, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.369NonePresentation Battle 8475: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8180, Group=Defender, TileIndex=1654, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.369NonePresentation Battle 8304: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:29.369NoneRelease presentation battle unit 8471

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:29.370NoneRelease presentation battle unit 8470

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:29.370NoneRelease presentation battle unit 8469

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:29.370NoneRelease presentation battle unit 8468

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:29.371NoneRelease presentation battle unit 8474

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:29.371NoneRelease presentation battle unit 8473

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:29.371NoneRelease presentation battle unit 8472

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:29.382NoneRequestRestoreAsyncOperation_Completed for ticket #28360.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:10:29.382NoneRestorePresentationBattlePreview skipped due to invalid battle #8475

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:10:29.382NoneRequestAsyncOperation_Dismissed for ticket #28360.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:10:29.390None[Sandbox] Process order. (Serial=4253, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4994, ConstructionGUID=98)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.391None[Sandbox] Process order. (Serial=4254, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.411None[Sandbox] Process order. (Serial=4255, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Legionary, Position=2002, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.440None[Sandbox] Process order. (Serial=4256, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.480None[Sandbox] Process order. (Serial=4257, Empire=3, Order=OrderBattleEngagement BattleGuid: 8475)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.480NoneBattle 8475: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:29.491NoneBattle 8475: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:29.497None[AI] Battle 8475: Confirming battle for empire 6

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:10:29.509None[Sandbox] Process order. (Serial=4258, Empire=6, Order=OrderBattleSetAutoResolve BattleGuid: 8475, EmpireIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.510None[Sandbox] Process order. (Serial=4259, Empire=7, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.564NonePresentation Battle 8475: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.564NonePresentation Battle 8475: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.565NonePresentation Battle 8475: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.565NonePresentation Battle 8475: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.566NonePresentation Battle 8475: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.566NonePresentation Battle 8475: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=6, ParticipantGuid=7024, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.566NoneInitialize presentation battle unit 8557 for unit 7027

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.567NoneInitialize presentation battle unit 8556 for unit 7028

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.568NoneInitialize presentation battle unit 8555 for unit 7025

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.569NoneInitialize presentation battle unit 8554 for unit 7026

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.570NonePresentation Battle 8475: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=8181, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.585NoneInitialize presentation battle unit 8559 for unit 7746

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.585NoneInitialize presentation battle unit 8558 for unit 7411

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.595NonePresentation Battle 8475: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=8180, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.595NoneInitialize presentation battle unit 8560 for unit 4863

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.596NonePresentation Battle 8475: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.596NonePresentation Battle 8475: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.596NonePresentation Battle 8475: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.597NonePresentation Battle 8475: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:29.597NoneReleasePresentationBattlePreview attacker #7024, defender #8181

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.597NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.598NoneRestorePresentationBattlePreview created ticket #28368.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.598NonePresentation Battle 8475: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.599NonePresentation Battle 8475: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:29.599NonePresentation Battle 8475: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.599NonePresentation Battle 8475: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=6. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.600NonePresentation Battle 8475: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=6 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.612NoneRequestRestoreAsyncOperation_Completed for ticket #28368.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:10:29.612NoneRestorePresentationBattlePreview skipped due to ended battle #8475

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:10:29.613NoneRequestAsyncOperation_Dismissed for ticket #28368.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:10:29.681None[Sandbox] Process order. (Serial=4260, Empire=3, Order=OrderBattleRetreat BattleGUID: 8475 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.683NoneBattle 8475: change state From Confirmation to DefenderRetreat. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:29.683NoneBattle 8475: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.684NoneBattle 8475: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:29.751None[Sandbox] Process order. (Serial=4261, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.777NonePresentation Battle 8475: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.777NonePresentation Battle 8475: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:29.778NonePresentation Battle 8475: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.781None[Sandbox] Process order. (Serial=4262, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8475)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:29.782NoneBattle 8475: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:29.783NoneBattle #8475: Retreat force movement on army 8181. Path=1502 [2, 20] --> 1577 [2, 21].

Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

20:10:29.784NoneBattle #8475: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:29.878NonePresentation Battle 8475: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:29.878NoneRelease presentation battle unit 8557

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:29.879NoneRelease presentation battle unit 8556

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:29.879NoneRelease presentation battle unit 8555

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:29.879NoneRelease presentation battle unit 8554

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:29.880NoneRelease presentation battle unit 8559

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:29.880NoneRelease presentation battle unit 8558

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:29.880NoneRelease presentation battle unit 8560

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:29.884None[Sandbox] Process order. (Serial=4263, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:30.098NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.333NoneA new sandbox turn has begun: Turn 48

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:10:30.336NoneSend MoodMessage_LosingWarByPlayer mood message from empire 3 to empire 3

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.341None[Sandbox] Process order. (Serial=4264, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:30.348None[Sandbox] Process order. (Serial=4265, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:10:30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:30.361None[Sandbox] Process order. (Serial=4266, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2096,EmpireIndex=1 TimePlayed=2096,EmpireIndex=2 TimePlayed=2096,EmpireIndex=3 TimePlayed=2096)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:30.380NonePresentation Battle 8182: Execute action[6] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:31.189None[Sandbox] Process order. (Serial=4267, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 124, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:31.190None[Sandbox] Process order. (Serial=4268, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 124, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:31.818None[Sandbox] Process order. (Serial=4269, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #7223 TargetArmyGUID: #7424 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:31.819NoneReleaseArmy #7223 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:31.819NoneReleaseArmy #7223 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:31.819NoneReleaseArmy #7223 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:31.820NoneReleaseArmy #7223 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:31.820NoneReleaseArmy #7223 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:31.857NoneDoUpdateMesh #7424 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:32.429None[Sandbox] Process order. (Serial=4270, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=104, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:32.432None[Sandbox] Process order. (Serial=4271, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Mean, CurrentState: Aggressive, StateChangeDate: 48, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:32.459None[Sandbox] Process order. (Serial=4272, Empire=3, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='1587 [12, 21] --> 1512 [12, 20] --> 1511 [11, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:32.459NoneOnArmySubjugationActionStopped subjugation #8179 (Tile: 1665, State: Running, Settlement: 6597, Army: 6124, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 9.00)

Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

20:10:32.469None[Sandbox] Process order. (Serial=4273, Empire=3, Order=OrderContinueGotoAction Action=818)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:32.479None[Sandbox] Process order. (Serial=4274, Empire=4, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:32.516NoneAI Synchronization took 20.6201ms at frame 8780 (entities created: 1 deleted: 0 synchronized: 11 last entity synchronized: 5010 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:10:32.709None[Sandbox] Process order. (Serial=4275, Empire=0, Order=OrderGoTo Entity=#7424, path='1891 [16, 25] --> 1816 [16, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:32.721None[Sandbox] Process order. (Serial=4276, Empire=0, Order=OrderContinueGotoAction Action=819)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:33.144None[Sandbox] Process order. (Serial=4277, Empire=3, Order=OrderContinueGotoAction Action=818)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:33.398None[Sandbox] Process order. (Serial=4278, Empire=0, Order=OrderContinueGotoAction Action=819)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:33.820None[Sandbox] Process order. (Serial=4279, Empire=3, Order=OrderContinueGotoAction Action=818)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:33.849NoneThe AI synchronization took 822 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:33.932None[Sandbox] Process order. (Serial=4280, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Food, Position=1212, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.079None[Sandbox] Process order. (Serial=4281, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.161None[Sandbox] Process order. (Serial=4282, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2374 [49, 31] --> 2300 [50, 30] --> 2224 [49, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.168None[Sandbox] Process order. (Serial=4283, Empire=1, Order=OrderContinueGotoAction Action=820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.179None[Sandbox] Process order. (Serial=4284, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3488 [38, 46] --> 3563 [38, 47] --> 3638 [38, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.181None[Sandbox] Process order. (Serial=4285, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3119 [44, 41] --> 3045 [45, 40] --> 3046 [46, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.190None[Sandbox] Process order. (Serial=4286, Empire=1, Order=OrderContinueGotoAction Action=822)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.192None[Sandbox] Process order. (Serial=4287, Empire=1, Order=OrderContinueGotoAction Action=821)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.241None[Sandbox] Process order. (Serial=4288, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='855 [30, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.242None[Sandbox] Process order. (Serial=4289, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='574 [49, 7] --> 573 [48, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.249None[Sandbox] Process order. (Serial=4290, Empire=2, Order=OrderContinueGotoAction Action=824)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.251None[Sandbox] Process order. (Serial=4291, Empire=2, Order=OrderContinueGotoAction Action=823)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.299None[Sandbox] Process order. (Serial=4292, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3171 [21, 42] --> 3246 [21, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.301None[Sandbox] Process order. (Serial=4293, Empire=3, Order=OrderGoTo Entity=#7998, AdditionalFlags='IgnoreFogOfWar', Path='1663 [13, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.302None[Sandbox] Process order. (Serial=4294, Empire=3, Order=OrderGoTo Entity=#8176, AdditionalFlags='IgnoreFogOfWar', Path='1509 [9, 20] --> 1508 [8, 20] --> 1582 [7, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.303None[Sandbox] Process order. (Serial=4295, Empire=3, Order=OrderGoTo Entity=#8563, AdditionalFlags='IgnoreFogOfWar', Path='1732 [7, 23] --> 1657 [7, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.309None[Sandbox] Process order. (Serial=4296, Empire=3, Order=OrderGoTo Entity=#6749, AdditionalFlags='IgnoreFogOfWar', Path='1656 [6, 22] --> 1581 [6, 21] --> 1507 [7, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.310None[Sandbox] Process order. (Serial=4297, Empire=3, Order=OrderGoTo Entity=#8180, AdditionalFlags='IgnoreFogOfWar', Path='1655 [5, 22] --> 1730 [5, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.310None[Sandbox] Process order. (Serial=4298, Empire=3, Order=OrderContinueGotoAction Action=828)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.314None[Sandbox] Process order. (Serial=4299, Empire=3, Order=OrderContinueGotoAction Action=827)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.316None[Sandbox] Process order. (Serial=4300, Empire=3, Order=OrderContinueGotoAction Action=826)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.318None[Sandbox] Process order. (Serial=4301, Empire=3, Order=OrderContinueGotoAction Action=825)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.329None[Sandbox] Process order. (Serial=4302, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1503 [3, 20] --> 1428 [3, 19] --> 1354 [4, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.330None[Sandbox] Process order. (Serial=4303, Empire=3, Order=OrderContinueGotoAction Action=830)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.332None[Sandbox] Process order. (Serial=4304, Empire=3, Order=OrderContinueGotoAction Action=829)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.338None[Sandbox] Process order. (Serial=4305, Empire=3, Order=OrderContinueGotoAction Action=831)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.349None[Sandbox] Process order. (Serial=4306, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1501 [1, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.359None[Sandbox] Process order. (Serial=4307, Empire=6, Order=OrderContinueGotoAction Action=832)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.379None[Sandbox] Process order. (Serial=4308, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2747 [47, 36] --> 2821 [46, 37] --> 2897 [47, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.389None[Sandbox] Process order. (Serial=4309, Empire=8, Order=OrderContinueGotoAction Action=833)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.398None[Sandbox] Process order. (Serial=4310, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='702 [27, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.409None[Sandbox] Process order. (Serial=4311, Empire=15, Order=OrderContinueGotoAction Action=834)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.420None[Sandbox] Process order. (Serial=4312, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3563 [38, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.429None[Sandbox] Process order. (Serial=4313, Empire=22, Order=OrderContinueGotoAction Action=835)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.440None[Sandbox] Process order. (Serial=4314, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='638 [38, 8] --> 562 [37, 7] --> 487 [37, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.449None[Sandbox] Process order. (Serial=4315, Empire=33, Order=OrderContinueGotoAction Action=836)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.468None[Sandbox] Process order. (Serial=4316, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3269 [44, 43] --> 3194 [44, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.478None[Sandbox] Process order. (Serial=4317, Empire=46, Order=OrderContinueGotoAction Action=837)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.498None[Sandbox] Process order. (Serial=4318, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='922 [22, 12] --> 996 [21, 13] --> 1072 [22, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.500None[Sandbox] Process order. (Serial=4319, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='346 [46, 4] --> 421 [46, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.509None[Sandbox] Process order. (Serial=4320, Empire=49, Order=OrderContinueGotoAction Action=839)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.510None[Sandbox] Process order. (Serial=4321, Empire=49, Order=OrderContinueGotoAction Action=838)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.520None[Sandbox] Process order. (Serial=4322, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3332 [32, 44] --> 3256 [31, 43] --> 3181 [31, 42] --> 3180 [30, 42] --> 3104 [29, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.528None[Sandbox] Process order. (Serial=4323, Empire=51, Order=OrderContinueGotoAction Action=840)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.843None[Sandbox] Process order. (Serial=4324, Empire=1, Order=OrderContinueGotoAction Action=820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.882None[Sandbox] Process order. (Serial=4325, Empire=1, Order=OrderContinueGotoAction Action=822)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.884None[Sandbox] Process order. (Serial=4326, Empire=1, Order=OrderContinueGotoAction Action=821)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.924None[Sandbox] Process order. (Serial=4327, Empire=2, Order=OrderContinueGotoAction Action=824)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.984None[Sandbox] Process order. (Serial=4328, Empire=3, Order=OrderContinueGotoAction Action=828)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:39.986None[Sandbox] Process order. (Serial=4329, Empire=3, Order=OrderContinueGotoAction Action=827)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.015None[Sandbox] Process order. (Serial=4330, Empire=3, Order=OrderContinueGotoAction Action=825)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.018None[Sandbox] Process order. (Serial=4331, Empire=3, Order=OrderContinueGotoAction Action=831)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.021None[Sandbox] Process order. (Serial=4332, Empire=3, Order=OrderContinueGotoAction Action=829)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.065None[Sandbox] Process order. (Serial=4333, Empire=8, Order=OrderContinueGotoAction Action=833)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.125None[Sandbox] Process order. (Serial=4334, Empire=33, Order=OrderContinueGotoAction Action=836)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.155None[Sandbox] Process order. (Serial=4335, Empire=46, Order=OrderContinueGotoAction Action=837)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.185None[Sandbox] Process order. (Serial=4336, Empire=49, Order=OrderContinueGotoAction Action=839)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.186None[Sandbox] Process order. (Serial=4337, Empire=49, Order=OrderContinueGotoAction Action=838)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.206None[Sandbox] Process order. (Serial=4338, Empire=51, Order=OrderContinueGotoAction Action=840)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.519None[Sandbox] Process order. (Serial=4339, Empire=1, Order=OrderContinueGotoAction Action=820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.659None[Sandbox] Process order. (Serial=4340, Empire=3, Order=OrderContinueGotoAction Action=827)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.689None[Sandbox] Process order. (Serial=4341, Empire=3, Order=OrderContinueGotoAction Action=831)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.738None[Sandbox] Process order. (Serial=4342, Empire=8, Order=OrderContinueGotoAction Action=833)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.798None[Sandbox] Process order. (Serial=4343, Empire=33, Order=OrderContinueGotoAction Action=836)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.861None[Sandbox] Process order. (Serial=4344, Empire=49, Order=OrderContinueGotoAction Action=838)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.879None[Sandbox] Process order. (Serial=4345, Empire=51, Order=OrderContinueGotoAction Action=840)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:41.552None[Sandbox] Process order. (Serial=4346, Empire=51, Order=OrderContinueGotoAction Action=840)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:42.227None[Sandbox] Process order. (Serial=4347, Empire=51, Order=OrderContinueGotoAction Action=840)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:42.235NoneThe AI synchronization took 1814 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:42.338None[Sandbox] Process order. (Serial=4348, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3562 [37, 47] --> 3638 [38, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:42.347None[Sandbox] Process order. (Serial=4349, Empire=1, Order=OrderContinueGotoAction Action=841)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:42.408None[Sandbox] Process order. (Serial=4350, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8563 TargetArmyGUID: #8002 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:42.409NoneReleaseArmy #8563 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:42.410NoneReleaseArmy #8563 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:42.410NoneReleaseArmy #8563 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:42.410NoneReleaseArmy #8563 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:42.411NoneReleaseArmy #8563 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:42.457None[Sandbox] Process order. (Serial=4351, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3195 [45, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:42.467None[Sandbox] Process order. (Serial=4352, Empire=46, Order=OrderContinueGotoAction Action=842)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:42.487None[Sandbox] Process order. (Serial=4353, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:43.021None[Sandbox] Process order. (Serial=4354, Empire=1, Order=OrderContinueGotoAction Action=841)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:43.049NoneThe AI synchronization took 411 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:43.203None[Sandbox] Process order. (Serial=4355, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3247 [22, 43] --> 3323 [23, 44] --> 3324 [24, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:43.213None[Sandbox] Process order. (Serial=4356, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 7998, ArmyStance: StripTile)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:43.216None[Sandbox] Process order. (Serial=4357, Empire=3, Order=OrderContinueGotoAction Action=843)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:43.242None[Sandbox] Process order. (Serial=4358, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1575 [0, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:43.252None[Sandbox] Process order. (Serial=4359, Empire=6, Order=OrderContinueGotoAction Action=845)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:43.282None[Sandbox] Process order. (Serial=4360, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3488 [38, 46] --> 3487 [37, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:43.292None[Sandbox] Process order. (Serial=4361, Empire=22, Order=OrderContinueGotoAction Action=846)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:43.322None[Sandbox] Process order. (Serial=4362, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='420 [45, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:43.332None[Sandbox] Process order. (Serial=4363, Empire=49, Order=OrderContinueGotoAction Action=847)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:43.358None[Sandbox] Process order. (Serial=4364, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:43.361None[Sandbox] Process order. (Serial=4365, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:43.886None[Sandbox] Process order. (Serial=4366, Empire=3, Order=OrderContinueGotoAction Action=843)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:43.965None[Sandbox] Process order. (Serial=4367, Empire=22, Order=OrderContinueGotoAction Action=846)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:43.978NoneThe AI synchronization took 419 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:44.087None[Sandbox] Process order. (Serial=4368, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:44.187None[Sandbox] Process order. (Serial=4369, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:44.262NoneStopSubjugation subjugation #8179 (Tile: 1665, State: Disable, Settlement: 6597, Army: , InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: -6.00)

Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

20:10:44.304NoneAI Synchronization took 20.4788ms at frame 8940 (entities created: 1 deleted: 0 synchronized: 27 last entity synchronized: 4994 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:10:44.400NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:44.628NoneA new sandbox turn has begun: Turn 49

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:10:44.641None[Sandbox] Process order. (Serial=4370, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:10:44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:44.648None[Sandbox] Process order. (Serial=4371, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2110,EmpireIndex=1 TimePlayed=2110,EmpireIndex=2 TimePlayed=2110,EmpireIndex=3 TimePlayed=2110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:44.668None[Sandbox] Process order. (Serial=4372, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:44.670NonePresentation Battle 8182: Execute action[7] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:45.189None[Sandbox] Process order. (Serial=4373, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 125, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:45.190None[Sandbox] Process order. (Serial=4374, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 125, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:46.672None[Sandbox] Process order. (Serial=4375, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:46.712None[Sandbox] Process order. (Serial=4376, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:46.715None[Sandbox] Process order. (Serial=4377, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:46.744None[Sandbox] Process order. (Serial=4378, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=LastLord_DistrictImprovement_City_Center_00, Position=489, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:46.772None[Sandbox] Process order. (Serial=4379, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_Trading_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:46.774None[Sandbox] Process order. (Serial=4380, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:46.793None[Sandbox] Process order. (Serial=4381, Empire=16, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:46.813None[Sandbox] Process order. (Serial=4382, Empire=42, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:46.852NoneAI Synchronization took 21.6303ms at frame 8970 (entities created: 1 deleted: 0 synchronized: 16 last entity synchronized: 5010 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:10:49.699None[Sandbox] Process order. (Serial=4383, Empire=0, Order=OrderBuyoutConstructionAt Settlement=6597, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:50.971None[Sandbox] Process order. (Serial=4384, Empire=0, Order=OrderGoToAndMerge Entity=#7424, path='1740 [15, 23] --> 1665 [15, 22]'. TargetGUID: 7059, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:50.981None[Sandbox] Process order. (Serial=4385, Empire=0, Order=OrderContinueGotoAction Action=848)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.073None[Sandbox] Process order. (Serial=4386, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.655None[Sandbox] Process order. (Serial=4387, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #7424 TargetArmyGUID: #7059 Action=848)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.656NoneReleaseArmy #7424 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:51.656NoneReleaseArmy #7424 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:51.657NoneReleaseArmy #7424 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:51.657NoneReleaseArmy #7424 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:51.657NoneReleaseArmy #7424 end

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:51.673NoneDoUpdateMesh #7059 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:51.678NoneThe AI synchronization took 510 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:55.369NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.369NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.370NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.929None[Sandbox] Process order. (Serial=4388, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=Unit_Mukag_Support, Position=1665, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:55.971NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.971NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.971NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.982NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.983NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.983NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:59.061None[Sandbox] Process order. (Serial=4389, Empire=0, Order=OrderGoTo Entity=#7059, path='1664 [14, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:59.070None[Sandbox] Process order. (Serial=4390, Empire=0, Order=OrderContinueGotoAction Action=849)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:00.172None[Sandbox] Process order. (Serial=4391, Empire=0, Order=OrderCreateBattle Attacker #7059 Target #7998 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:00.172NoneBattle 8600: Initialize battle with attacker 7059 (1664) and defender 7998 (1663).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.172NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyStripTileAction', GUID: #844, Status: Paused from army 7998

Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

20:11:00.173NoneBattle 8600: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:00.173NoneBattle 8600: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:11:00.173NoneBattle 8600: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:00.175NoneBattle 8600: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:00.183NoneBattle 8600: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:00.286NonePresentation Battle 8600: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.286NonePresentation Battle 8600: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.287NonePresentation Battle 8600: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:00.288NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.288NoneRestorePresentationBattlePreview created ticket #28962.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.288NonePresentation Battle 8600: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1664, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.289NonePresentation Battle 8600: Create participant 7059. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.289NonePresentation Battle 8600: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7998, Group=Defender, TileIndex=1663, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.289NonePresentation Battle 8600: Create participant 7998. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.290NonePresentation Battle 8600: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=6124. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.290NonePresentation Battle 8600: Create participant 6124. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.290NonePresentation Battle 8600: An additional participant 6124 from empire 3 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:11:00.291NonePresentation Battle 8600: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.291NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:11:00.291NonePresentation Battle 8600: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.291NonePresentation Battle 8600: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:00.294NonePresentation Battle 8600: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1664, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.294NonePresentation Battle 8600: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.294NonePresentation Battle 8600: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:00.294NonePresentation Battle 8600: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7998, Group=Defender, TileIndex=1663, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.295NonePresentation Battle 8600: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6124, Group=Defender, TileIndex=1511, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.311None[Sandbox] Process order. (Serial=4392, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:00.315NoneRequestRestoreAsyncOperation_Completed for ticket #28962.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:11:00.315NoneRestorePresentationBattlePreview skipped due to invalid battle #8600

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:11:00.315NoneRequestAsyncOperation_Dismissed for ticket #28962.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:11:00.371None[Sandbox] Process order. (Serial=4393, Empire=3, Order=OrderBattleEngagement BattleGuid: 8600)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:00.371NoneBattle 8600: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:00.388NoneBattle 8600: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:00.421NoneAI Synchronization took 20.8821ms at frame 9003 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 5010 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:11:00.492NonePresentation Battle 8600: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.493NonePresentation Battle 8600: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.493NonePresentation Battle 8600: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.493NonePresentation Battle 8600: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.494NonePresentation Battle 8600: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.494NonePresentation Battle 8600: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7059, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.495NoneInitialize presentation battle unit 8713 for unit 8599

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.495NoneInitialize presentation battle unit 8712 for unit 7058

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.496NoneInitialize presentation battle unit 8711 for unit 7423

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.497NoneInitialize presentation battle unit 8710 for unit 7224

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.497NonePresentation Battle 8600: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=7998, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.498NoneInitialize presentation battle unit 8714 for unit 7997

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.500NonePresentation Battle 8600: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=6124, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.501NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 9001, current data frame: 9001) but different data length (remote: 5, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.514NoneInitialize presentation battle unit 8717 for unit 5750

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.515NoneInitialize presentation battle unit 8716 for unit 5945

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.530NoneInitialize presentation battle unit 8715 for unit 6114

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.546NonePresentation Battle 8600: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.547NonePresentation Battle 8600: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.547NonePresentation Battle 8600: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.547NonePresentation Battle 8600: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:00.548NoneReleasePresentationBattlePreview attacker #7059, defender #7998

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.548NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.548NoneRestorePresentationBattlePreview created ticket #28968.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.549NonePresentation Battle 8600: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.549NonePresentation Battle 8600: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:00.549NonePresentation Battle 8600: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.551NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 9001, current data frame: 9001) but different data length (remote: 8, local: 5)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.568NoneRequestRestoreAsyncOperation_Completed for ticket #28968.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:11:00.569NoneRestorePresentationBattlePreview skipped due to ended battle #8600

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:11:00.569NoneRequestAsyncOperation_Dismissed for ticket #28968.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:11:00.572None[Sandbox] Process order. (Serial=4394, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 8600, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:00.686NonePresentation Battle 8600: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.686NonePresentation Battle 8600: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:07.274None[Sandbox] Process order. (Serial=4395, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8710 AStarResults: 1743 [18, 23] --> 1819 [19, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:07.387NonePresentation Battle 8600: Execute action[25] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=8710, DestTile=1819. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:08.307None[Sandbox] Process order. (Serial=4396, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8713 AStarResults: 1743 [18, 23] --> 1669 [19, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:08.393NonePresentation Battle 8600: Execute action[26] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=8713, DestTile=1669. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:10.092None[Sandbox] Process order. (Serial=4397, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8712 AStarResults: 1742 [17, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:10.188NonePresentation Battle 8600: Execute action[27] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=8712, DestTile=1742. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:11.235None[Sandbox] Process order. (Serial=4398, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8711 AStarResults: 1668 [18, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:11.284NonePresentation Battle 8600: Execute action[28] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=8711, DestTile=1668. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:11.716None[Sandbox] Process order. (Serial=4399, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8713 AStarResults: 1743 [18, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:11.792NonePresentation Battle 8600: Execute action[29] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=8713, DestTile=1743. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:13.242None[Sandbox] Process order. (Serial=4400, Empire=0, Order=OrderBattleMoveSwap BattleGUID: 8600, LeftBattleUnitGUID: 8710, RightBattleUnitGUID: 8713, LeftAStarResults: 1743 [18, 23], RightAStarResults: 1819 [19, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:13.283NonePresentation Battle 8600: Execute action[30] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=8710, DestTile=1743. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:13.283NonePresentation Battle 8600: Execute action[31] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=8713, DestTile=1819. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:14.144None[Sandbox] Process order. (Serial=4401, Empire=0, Order=OrderBattleConfirmation BattleGUID: 8600 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:14.145NoneBattle 8600: change state From Confirmation to ConfirmationAcknowledge. 13s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:14.183NonePresentation Battle 8600: Execute action[32] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:14.183NonePresentation Battle 8600: Execute action[33] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:14.183NonePresentation Battle 8600: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:14.194None[Sandbox] Process order. (Serial=4402, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 8600)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:14.194NoneBattle 8600: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:14.285NonePresentation Battle 8600: Execute action[34] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:14.286NonePresentation Battle 8600: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:14.289NonePresentation Battle 8600: Execute action[35] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:14.289NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:14.289NoneReleasePresentationBattlePreview attacker #7059, defender #7998

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:16.281None[Sandbox] Process order. (Serial=4403, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:16.282NoneBattle 8600: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:16.394NonePresentation Battle 8600: Execute action[36] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:16.395NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:18.711None[Sandbox] Process order. (Serial=4404, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8712 AStarResults: 1741 [16, 23] --> 1816 [16, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:18.796NonePresentation Battle 8600: Execute action[37] (BattleOrderUniqueId: 79): UnitMove. EmpireIndex=0. UnitGuid=8712, DestTile=1816. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:18.797NonePresentation Battle 8600: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8712, DestTile=1741. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:18.797NonePresentation Battle 8600: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8712, DestTile=1816. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:19.516None[Sandbox] Process order. (Serial=4405, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8711 AStarResults: 1667 [17, 22] --> 1741 [16, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:19.565None[Sandbox] Process order. (Serial=4406, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 79)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:19.567NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #79 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:19.576None[Sandbox] Process order. (Serial=4407, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 79)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:19.592NonePresentation Battle 8600: Execute action[38] (BattleOrderUniqueId: 80): UnitMove. EmpireIndex=0. UnitGuid=8711, DestTile=1741. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:19.592NonePresentation Battle 8600: Execute action[38] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8711, DestTile=1667. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:19.593NonePresentation Battle 8600: Execute action[38] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8711, DestTile=1741. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:19.685NonePresentation Battle 8600: Execute action[39] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:20.343None[Sandbox] Process order. (Serial=4408, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 80)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:20.345NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #80 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:20.353None[Sandbox] Process order. (Serial=4409, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 80)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:20.395NonePresentation Battle 8600: Execute action[40] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:20.964None[Sandbox] Process order. (Serial=4410, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8710 AStarResults: 1668 [18, 22] --> 1667 [17, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:20.996NonePresentation Battle 8600: Execute action[41] (BattleOrderUniqueId: 81): UnitMove. EmpireIndex=0. UnitGuid=8710, DestTile=1667. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:20.997NonePresentation Battle 8600: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8710, DestTile=1668. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:20.997NonePresentation Battle 8600: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8710, DestTile=1667. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:21.679None[Sandbox] Process order. (Serial=4411, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:21.680NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #81 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:21.689None[Sandbox] Process order. (Serial=4412, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:21.785NonePresentation Battle 8600: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:22.619None[Sandbox] Process order. (Serial=4413, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8713 AStarResults: 1743 [18, 23] --> 1742 [17, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:22.690NonePresentation Battle 8600: Execute action[43] (BattleOrderUniqueId: 82): UnitMove. EmpireIndex=0. UnitGuid=8713, DestTile=1742. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:22.691NonePresentation Battle 8600: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1743. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:22.691NonePresentation Battle 8600: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1742. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:23.371None[Sandbox] Process order. (Serial=4414, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 82)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:23.372NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #82 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:23.382None[Sandbox] Process order. (Serial=4415, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 82)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:23.485NonePresentation Battle 8600: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:23.901None[Sandbox] Process order. (Serial=4416, Empire=0, Order=OrderBattleEndRound BattleGUID: 8600 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:23.903NoneBattle 8600: change state From ContenderRound to ContenderRoundAcknowledge. 7s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:23.992NonePresentation Battle 8600: Execute action[45] (BattleOrderUniqueId: 83): UnitEndTurn. EmpireIndex=0. UnitGuid=8713. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:23.993NonePresentation Battle 8600: Execute action[46] (BattleOrderUniqueId: 84): UnitEndTurn. EmpireIndex=0. UnitGuid=8710. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:23.993NonePresentation Battle 8600: Execute action[47] (BattleOrderUniqueId: 85): UnitEndTurn. EmpireIndex=0. UnitGuid=8711. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:23.993NonePresentation Battle 8600: Execute action[48] (BattleOrderUniqueId: 86): UnitEndTurn. EmpireIndex=0. UnitGuid=8712. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:23.994NonePresentation Battle 8600: Execute action[49] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:24.223None[Sandbox] Process order. (Serial=4417, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 84)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:24.225NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #84 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:24.234None[Sandbox] Process order. (Serial=4418, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 84)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:24.293None[Sandbox] Process order. (Serial=4419, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 83)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:24.294NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #83 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:24.304None[Sandbox] Process order. (Serial=4420, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 83)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:24.765None[Sandbox] Process order. (Serial=4421, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 85)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:24.767NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #85 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:24.775None[Sandbox] Process order. (Serial=4422, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 85)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:25.317None[Sandbox] Process order. (Serial=4423, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 86)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:25.319NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #86 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:25.327None[Sandbox] Process order. (Serial=4424, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 86)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:25.330NonePresentation Battle 8600: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25.331NonePresentation Battle 8600: Execute action[51] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25.331NonePresentation Battle 8600: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25.332NonePresentation Battle 8600: Execute action[53] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25.332NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:25.332NonePresentation Battle 8600: Execute action[54] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25.333NonePresentation Battle 8600: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25.333NonePresentation Battle 8600: Execute action[56] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25.333NonePresentation Battle 8600: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25.334NonePresentation Battle 8600: Execute action[58] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25.334NonePresentation Battle 8600: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25.337None[Sandbox] Process order. (Serial=4425, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:25.337NoneBattle 8600: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:25.397NonePresentation Battle 8600: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25.398NonePresentation Battle 8600: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25.398NonePresentation Battle 8600: Execute action[62] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25.399NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:25.399NoneCould not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7998.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.372None[Sandbox] Process order. (Serial=4426, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:26.372NoneBattle 8600: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:26.387NonePresentation Battle 8600: Execute action[63] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.388NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:26.465None[Sandbox] Process order. (Serial=4427, Empire=3, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8717 AStarResults: 1584 [9, 21] --> 1585 [10, 21] --> 1661 [11, 22] --> 1662 [12, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:26.486NonePresentation Battle 8600: Execute action[64] (BattleOrderUniqueId: 87): UnitMove. EmpireIndex=3. UnitGuid=8717, DestTile=1662. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.486NonePresentation Battle 8600: Execute action[64] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8717, DestTile=1585. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.486NonePresentation Battle 8600: Execute action[64] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8717, DestTile=1661. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.487NonePresentation Battle 8600: Execute action[64] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8717, DestTile=1662. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.554None[Sandbox] Process order. (Serial=4428, Empire=3, Order=OrderBattleEndUnitRound BattleGuid: 8600, BattleUnit=#8717)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:26.594NonePresentation Battle 8600: Execute action[65] (BattleOrderUniqueId: 88): UnitEndTurn. EmpireIndex=0. UnitGuid=8717. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.644None[Sandbox] Process order. (Serial=4429, Empire=3, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8716 AStarResults: 1659 [9, 22] --> 1584 [9, 21] --> 1585 [10, 21] --> 1586 [11, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:26.713None[Sandbox] Process order. (Serial=4430, Empire=3, Order=OrderBattleEndUnitRound BattleGuid: 8600, BattleUnit=#8716)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:26.718NonePresentation Battle 8600: Execute action[66] (BattleOrderUniqueId: 89): UnitMove. EmpireIndex=3. UnitGuid=8716, DestTile=1586. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.718NonePresentation Battle 8600: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8716, DestTile=1584. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.719NonePresentation Battle 8600: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8716, DestTile=1585. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.719NonePresentation Battle 8600: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8716, DestTile=1586. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.775None[Sandbox] Process order. (Serial=4431, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 8600 DefenderGUID: 8715 IgnoreFoW: True AStarResults: 1733 [8, 23] --> 1659 [9, 22] --> 1660 [10, 22] --> 1661 [11, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:26.792NonePresentation Battle 8600: Execute action[67] (BattleOrderUniqueId: 90): UnitEndTurn. EmpireIndex=0. UnitGuid=8716. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.793NonePresentation Battle 8600: Execute action[68] (BattleOrderUniqueId: 91): UnitMoveAndDefend. EmpireIndex=3. Defender=8715, DestTile=1661 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.794NonePresentation Battle 8600: Execute action[68] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8715, DestTile=1661. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.794NonePresentation Battle 8600: Execute action[68] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8715, DestTile=1659. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.795NonePresentation Battle 8600: Execute action[68] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8715, DestTile=1660. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.795NonePresentation Battle 8600: Execute action[68] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8715, DestTile=1661. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.795NonePresentation Battle 8600: Execute action[68] (BattleOrderUniqueId: 91): UnitEndTurn. EmpireIndex=0. UnitGuid=8715. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.818None[Sandbox] Process order. (Serial=4432, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 8600 DefenderGUID: 8714 IgnoreFoW: True AStarResults: 1734 [9, 23] --> 1660 [10, 22] --> 1585 [10, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:26.820NoneBattle 8600: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:26.887NonePresentation Battle 8600: Execute action[69] (BattleOrderUniqueId: 92): UnitMoveAndDefend. EmpireIndex=3. Defender=8714, DestTile=1585 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.888NonePresentation Battle 8600: Execute action[69] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8714, DestTile=1585. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.888NonePresentation Battle 8600: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8714, DestTile=1660. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.888NonePresentation Battle 8600: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8714, DestTile=1585. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.888NonePresentation Battle 8600: Execute action[69] (BattleOrderUniqueId: 92): UnitEndTurn. EmpireIndex=0. UnitGuid=8714. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:26.889NonePresentation Battle 8600: Execute action[70] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27.416None[Sandbox] Process order. (Serial=4433, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 87)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27.417NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #87 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:27.426None[Sandbox] Process order. (Serial=4434, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 87)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:28.551None[Sandbox] Process order. (Serial=4435, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 89)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:28.552NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #89 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:28.561None[Sandbox] Process order. (Serial=4436, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 89)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:28.863None[Sandbox] Process order. (Serial=4437, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 88)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:28.865NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #88 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:28.873None[Sandbox] Process order. (Serial=4438, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 88)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:29.178None[Sandbox] Process order. (Serial=4439, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 90)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:29.179NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #90 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:29.187None[Sandbox] Process order. (Serial=4440, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 90)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:30.489None[Sandbox] Process order. (Serial=4441, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 91)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:30.491NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #91 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:30.499None[Sandbox] Process order. (Serial=4442, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 91)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:31.574None[Sandbox] Process order. (Serial=4443, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 92)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:31.575NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #92 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:31.582NonePresentation Battle 8600: Execute action[71] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31.582NonePresentation Battle 8600: Execute action[72] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31.583NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:31.583NonePresentation Battle 8600: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31.584NonePresentation Battle 8600: Execute action[74] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31.584None[Sandbox] Process order. (Serial=4444, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 92)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:31.584NonePresentation Battle 8600: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31.585NonePresentation Battle 8600: Execute action[76] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31.585NonePresentation Battle 8600: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31.594None[Sandbox] Process order. (Serial=4445, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:31.595NoneBattle 8600: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:31.692NonePresentation Battle 8600: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31.693NonePresentation Battle 8600: Execute action[79] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31.693NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:31.694NonePresentation Battle 8600: Execute action[80] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31.694NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:31.694NoneCould not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7998.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:33.691None[Sandbox] Process order. (Serial=4446, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:33.692NoneBattle 8600: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:33.794NonePresentation Battle 8600: Execute action[81] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:33.795NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:34.655NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1667091% to 0%) in controller Unit_Mukag_Melee_OverrideController) '8712-1846-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34.954None[Sandbox] Process order. (Serial=4447, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8712 AStarResults: 1815 [15, 24] --> 1889 [14, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:34.999NonePresentation Battle 8600: Execute action[82] (BattleOrderUniqueId: 93): UnitMove. EmpireIndex=0. UnitGuid=8712, DestTile=1889. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34.999NonePresentation Battle 8600: Execute action[82] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8712, DestTile=1815. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34.999NonePresentation Battle 8600: Execute action[82] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8712, DestTile=1889. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:35.767None[Sandbox] Process order. (Serial=4448, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 93)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:35.769NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #93 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:35.779None[Sandbox] Process order. (Serial=4449, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 93)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:35.891NonePresentation Battle 8600: Execute action[83] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:37.361NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.08335482% to 0%) in controller Unit_Mukag_Melee_OverrideController) '8711-1851-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:37.418NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1458673% to 0%) in controller Unit_Mukag_Melee_OverrideController) '8711-1850-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:37.442None[Sandbox] Process order. (Serial=4450, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8711 AStarResults: 1740 [15, 23] --> 1815 [15, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37.497NonePresentation Battle 8600: Execute action[84] (BattleOrderUniqueId: 94): UnitMove. EmpireIndex=0. UnitGuid=8711, DestTile=1815. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:37.497NonePresentation Battle 8600: Execute action[84] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8711, DestTile=1740. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:37.498NonePresentation Battle 8600: Execute action[84] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8711, DestTile=1815. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:38.292None[Sandbox] Process order. (Serial=4451, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8710 AStarResults: 1741 [16, 23] --> 1816 [16, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38.303None[Sandbox] Process order. (Serial=4452, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 94)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38.304NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #94 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:38.312None[Sandbox] Process order. (Serial=4453, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 94)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38.390NonePresentation Battle 8600: Execute action[85] (BattleOrderUniqueId: 95): UnitMove. EmpireIndex=0. UnitGuid=8710, DestTile=1816. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:38.391NonePresentation Battle 8600: Execute action[85] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8710, DestTile=1741. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:38.391NonePresentation Battle 8600: Execute action[85] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8710, DestTile=1816. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:38.392NonePresentation Battle 8600: Execute action[86] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:39.327None[Sandbox] Process order. (Serial=4454, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 95)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39.329NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #95 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:39.336None[Sandbox] Process order. (Serial=4455, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 95)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39.388NonePresentation Battle 8600: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:39.726None[Sandbox] Process order. (Serial=4456, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8713 AStarResults: 1741 [16, 23] --> 1817 [17, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39.800NonePresentation Battle 8600: Execute action[88] (BattleOrderUniqueId: 96): UnitMove. EmpireIndex=0. UnitGuid=8713, DestTile=1817. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:39.800NonePresentation Battle 8600: Execute action[88] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1741. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:39.800NonePresentation Battle 8600: Execute action[88] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1817. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:40.521None[Sandbox] Process order. (Serial=4457, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 96)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40.522NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #96 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:40.531None[Sandbox] Process order. (Serial=4458, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 96)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40.595NonePresentation Battle 8600: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:41.537None[Sandbox] Process order. (Serial=4459, Empire=0, Order=OrderBattleEndRound BattleGUID: 8600 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41.539NoneBattle 8600: change state From ContenderRound to ContenderRoundAcknowledge. 7s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:41.594NonePresentation Battle 8600: Execute action[90] (BattleOrderUniqueId: 97): UnitEndTurn. EmpireIndex=0. UnitGuid=8713. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:41.595NonePresentation Battle 8600: Execute action[91] (BattleOrderUniqueId: 98): UnitEndTurn. EmpireIndex=0. UnitGuid=8710. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:41.596NonePresentation Battle 8600: Execute action[92] (BattleOrderUniqueId: 99): UnitEndTurn. EmpireIndex=0. UnitGuid=8711. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:41.596NonePresentation Battle 8600: Execute action[93] (BattleOrderUniqueId: 100): UnitEndTurn. EmpireIndex=0. UnitGuid=8712. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:41.597NonePresentation Battle 8600: Execute action[94] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:41.819None[Sandbox] Process order. (Serial=4460, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 98)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41.821NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #98 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:41.828None[Sandbox] Process order. (Serial=4461, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 98)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41.858None[Sandbox] Process order. (Serial=4462, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 97)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41.859NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #97 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:41.868None[Sandbox] Process order. (Serial=4463, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 97)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42.313None[Sandbox] Process order. (Serial=4464, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 99)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42.315NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #99 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:42.322None[Sandbox] Process order. (Serial=4465, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 99)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42.891None[Sandbox] Process order. (Serial=4466, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 100)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42.892NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #100 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:42.900None[Sandbox] Process order. (Serial=4467, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 100)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42.901NonePresentation Battle 8600: Execute action[95] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:42.902NonePresentation Battle 8600: Execute action[96] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:42.902NonePresentation Battle 8600: Execute action[97] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:42.903NonePresentation Battle 8600: Execute action[98] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:42.903NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:42.903NonePresentation Battle 8600: Execute action[99] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:42.904NonePresentation Battle 8600: Execute action[100] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:42.904NonePresentation Battle 8600: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:42.904NonePresentation Battle 8600: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:42.905NonePresentation Battle 8600: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:42.912None[Sandbox] Process order. (Serial=4468, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42.913NoneBattle 8600: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:42.995NonePresentation Battle 8600: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:42.996NonePresentation Battle 8600: Execute action[105] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:42.996NonePresentation Battle 8600: Execute action[106] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:42.996NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:42.997NoneCould not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7998.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:43.978None[Sandbox] Process order. (Serial=4469, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43.979NoneBattle 8600: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:43.995NonePresentation Battle 8600: Execute action[107] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:43.995NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:44.119None[Sandbox] Process order. (Serial=4470, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 8600 AttackerGUID: 8717 TargetPosition: 1817 IgnoreFoW: True AStarResults: 1662 [12, 22] --> 1663 [13, 22] --> 1664 [14, 22] --> 1665 [15, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44.232None[Sandbox] Process order. (Serial=4471, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 8600 AttackerGUID: 8716 TargetPosition: 1815 IgnoreFoW: True AStarResults: 1586 [11, 21] --> 1587 [12, 21] --> 1588 [13, 21] --> 1664 [14, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44.251NonePresentation Battle 8600: Execute action[108] (BattleOrderUniqueId: 101): UnitMoveAndAttack. EmpireIndex=3. Attacker=8717, DestTile=1665/1665 (health=1.00), Defender=8713 (health=0.73). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.251NonePresentation Battle 8600: Execute action[108] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8717, DestTile=1665. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.252NonePresentation Battle 8600: Execute action[108] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8717, DestTile=1663. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.252NonePresentation Battle 8600: Execute action[108] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8717, DestTile=1664. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.252NonePresentation Battle 8600: Execute action[108] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8717, DestTile=1665. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.252NonePresentation Battle 8600: Execute action[108] (BattleOrderUniqueId: 101): UnitAttack. EmpireIndex=3. Attacker=8717 (health=1.00) Defender =8713 (health =0.73) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.322None[Sandbox] Process order. (Serial=4472, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 8600 AttackerGUID: 8715 TargetPosition: 1889 IgnoreFoW: True AStarResults: 1661 [11, 22] --> 1662 [12, 22] --> 1663 [13, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44.323NonePresentation Battle 8600: Execute action[109] (BattleOrderUniqueId: 102): UnitMoveAndAttack. EmpireIndex=3. Attacker=8716, DestTile=1664/1664 (health=1.00), Defender=8711 (health=0.87). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.323NonePresentation Battle 8600: Execute action[109] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8716, DestTile=1664. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.324NonePresentation Battle 8600: Execute action[109] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8716, DestTile=1587. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.324NonePresentation Battle 8600: Execute action[109] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8716, DestTile=1588. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.324NonePresentation Battle 8600: Execute action[109] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8716, DestTile=1664. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.324NonePresentation Battle 8600: Execute action[109] (BattleOrderUniqueId: 102): UnitAttack. EmpireIndex=3. Attacker=8716 (health=1.00) Defender =8711 (health =0.87) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.380None[Sandbox] Process order. (Serial=4473, Empire=3, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8714 AStarResults: 1585 [10, 21] --> 1661 [11, 22] --> 1662 [12, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44.398NonePresentation Battle 8600: Execute action[110] (BattleOrderUniqueId: 103): UnitMoveAndAttack. EmpireIndex=3. Attacker=8715, DestTile=1663/1663 (health=1.00), Defender=8712 (health=0.89). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.398NonePresentation Battle 8600: Execute action[110] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8715, DestTile=1663. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.399NonePresentation Battle 8600: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8715, DestTile=1662. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.399NonePresentation Battle 8600: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8715, DestTile=1663. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.399NonePresentation Battle 8600: Execute action[110] (BattleOrderUniqueId: 103): UnitAttack. EmpireIndex=3. Attacker=8715 (health=1.00) Defender =8712 (health =0.89) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.400NonePresentation Battle 8600: Execute action[111] (BattleOrderUniqueId: 104): UnitMove. EmpireIndex=3. UnitGuid=8714, DestTile=1662. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.401NonePresentation Battle 8600: Execute action[111] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8714, DestTile=1661. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.401NonePresentation Battle 8600: Execute action[111] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8714, DestTile=1662. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.421None[Sandbox] Process order. (Serial=4474, Empire=3, Order=OrderBattleEndUnitRound BattleGuid: 8600, BattleUnit=#8714)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44.424NoneBattle 8600: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:44.532NonePresentation Battle 8600: Execute action[112] (BattleOrderUniqueId: 105): UnitEndTurn. EmpireIndex=0. UnitGuid=8714. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:44.533NonePresentation Battle 8600: Execute action[113] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46.451None[Sandbox] Process order. (Serial=4475, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 101)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.452NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #101 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:46.461None[Sandbox] Process order. (Serial=4476, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 101)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48.238None[Sandbox] Process order. (Serial=4477, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48.240NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #103 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:48.249None[Sandbox] Process order. (Serial=4478, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48.620None[Sandbox] Process order. (Serial=4479, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48.621NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #102 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:48.630None[Sandbox] Process order. (Serial=4480, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.200None[Sandbox] Process order. (Serial=4481, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 104)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.201NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #104 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:49.210None[Sandbox] Process order. (Serial=4482, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 104)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.561None[Sandbox] Process order. (Serial=4483, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.563NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #105 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:49.563NonePresentation Battle 8600: Execute action[114] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.564NonePresentation Battle 8600: Execute action[115] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.564NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:49.564NonePresentation Battle 8600: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.565NonePresentation Battle 8600: Execute action[117] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.565NonePresentation Battle 8600: Execute action[118] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.566NonePresentation Battle 8600: Execute action[119] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.566NonePresentation Battle 8600: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.566NonePresentation Battle 8600: Execute action[121] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.567NonePresentation Battle 8600: Execute action[122] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.570None[Sandbox] Process order. (Serial=4484, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.571None[Sandbox] Process order. (Serial=4485, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.571NoneBattle 8600: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:49.639NonePresentation Battle 8600: Execute action[123] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.640NonePresentation Battle 8600: Execute action[124] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.640NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:49.641NonePresentation Battle 8600: Execute action[125] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.641NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:49.642NoneCould not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7998.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:50.130NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:50.880NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:50.986NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:51.116NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:51.193NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:51.250NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:51.632NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:51.641None[Sandbox] Process order. (Serial=4486, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51.642NoneBattle 8600: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:11:51.682NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:51.721NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:51.730NonePresentation Battle 8600: Execute action[126] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:51.730NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:11:51.734NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:51.778NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:54.372None[Sandbox] Process order. (Serial=4487, Empire=0, Order=OrderBattleSkill BattleGUID: 8600 AttackerGUID: 8710 TargetPosition: 1664 Skill: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.441NonePresentation Battle 8600: Execute action[127] (BattleOrderUniqueId: 106): UnitUseSkill. EmpireIndex=0. Attacker=8710 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:54.620NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:55.840None[Sandbox] Process order. (Serial=4488, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 106)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55.841NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #106 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:55.850None[Sandbox] Process order. (Serial=4489, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 106)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55.944NonePresentation Battle 8600: Execute action[128] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:55.944NonePresentation Battle 8600: Execute action[129] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:55.944NonePresentation Battle 8600: Execute action[130] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:55.945NonePresentation Battle 8600: Execute action[131] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:56.866NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:56.866NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:56.866NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:56.955NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:57.327NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:58.726None[Sandbox] Process order. (Serial=4490, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8711 AStarResults: 1739 [14, 23] --> 1738 [13, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58.839NonePresentation Battle 8600: Execute action[132] (BattleOrderUniqueId: 107): UnitMove. EmpireIndex=0. UnitGuid=8711, DestTile=1738. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:58.840NonePresentation Battle 8600: Execute action[132] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8711, DestTile=1739. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:58.840NonePresentation Battle 8600: Execute action[132] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:58.840NonePresentation Battle 8600: Execute action[132] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8711, DestTile=1738. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:58.841NonePresentation Battle 8600: Execute action[132] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:59.383NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:59.383NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:59.561None[Sandbox] Process order. (Serial=4491, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8712 AStarResults: 1815 [15, 24] --> 1739 [14, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59.633NonePresentation Battle 8600: Execute action[133] (BattleOrderUniqueId: 108): UnitMove. EmpireIndex=0. UnitGuid=8712, DestTile=1739. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:59.634NonePresentation Battle 8600: Execute action[133] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8712, DestTile=1815. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:59.634NonePresentation Battle 8600: Execute action[133] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8712, DestTile=1739. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:59.635NonePresentation Battle 8600: Execute action[133] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:59.660None[Sandbox] Process order. (Serial=4492, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 107)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59.661NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #107 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:11:59.670None[Sandbox] Process order. (Serial=4493, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 107)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59.739NonePresentation Battle 8600: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:59.740NonePresentation Battle 8600: Execute action[135] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:59.740NonePresentation Battle 8600: Execute action[136] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:59.741NonePresentation Battle 8600: Execute action[137] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:59.783NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:11:59.783NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:00.555None[Sandbox] Process order. (Serial=4494, Empire=0, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8712 TargetPosition: 1665)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00.640NonePresentation Battle 8600: Execute action[138] (BattleOrderUniqueId: 109): UnitAttack. EmpireIndex=0. Attacker=8712 (health=0.89) Defender =8717 (health =0.30) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:00.640NonePresentation Battle 8600: Execute action[138] (BattleOrderUniqueId: 109): RetaliateAttack. EmpireIndex=3. Attacker=8717 (health=0.30), Defender=8712 (health=0.87). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:00.855None[Sandbox] Process order. (Serial=4495, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00.857NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #108 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:00.866None[Sandbox] Process order. (Serial=4496, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00.938NonePresentation Battle 8600: Execute action[139] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:00.939NonePresentation Battle 8600: Execute action[140] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:00.939NonePresentation Battle 8600: Execute action[141] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01.195NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:01.195NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:03.492None[Sandbox] Process order. (Serial=4497, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8713 AStarResults: 1816 [16, 24] --> 1815 [15, 24] --> 1889 [14, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03.543NonePresentation Battle 8600: Execute action[142] (BattleOrderUniqueId: 110): UnitMove. EmpireIndex=0. UnitGuid=8713, DestTile=1889. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:03.544NonePresentation Battle 8600: Execute action[142] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1816. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:03.544NonePresentation Battle 8600: Execute action[142] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1815. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:03.544NonePresentation Battle 8600: Execute action[142] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1889. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:03.613None[Sandbox] Process order. (Serial=4498, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03.614NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #109 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:03.623None[Sandbox] Process order. (Serial=4499, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03.743NonePresentation Battle 8600: Execute action[143] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:03.743NonePresentation Battle 8600: Execute action[144] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:04.228NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:04.230NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:04.380NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:04.419NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:04.479NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:04.486None[Sandbox] Process order. (Serial=4500, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04.488NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #110 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:04.495None[Sandbox] Process order. (Serial=4501, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04.530NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:04.539NonePresentation Battle 8600: Execute action[145] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:04.541NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:04.579NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:04.762NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:05.087None[Sandbox] Process order. (Serial=4502, Empire=0, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8713 TargetPosition: 1665)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05.135NonePresentation Battle 8600: Execute action[146] (BattleOrderUniqueId: 111): UnitAttack. EmpireIndex=0. Attacker=8713 (health=0.73) Defender =8717 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:06.200None[Sandbox] Process order. (Serial=4503, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06.202NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #111 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:06.206NoneRelease presentation battle unit 8717

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:06.209None[Sandbox] Process order. (Serial=4504, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06.241NonePresentation Battle 8600: Execute action[147] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:06.242NonePresentation Battle 8600: Execute action[148] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:06.301NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:06.302NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:06.678NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:06.678NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:07.399None[Sandbox] Process order. (Serial=4505, Empire=0, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8711 TargetPosition: 1663)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07.401NoneBattle 8600: change state From ContenderRound to ContenderRoundAcknowledge. 15s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:07.445NonePresentation Battle 8600: Execute action[149] (BattleOrderUniqueId: 112): UnitAttack. EmpireIndex=0. Attacker=8711 (health=0.87) Defender =8715 (health =0.23) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:07.445NonePresentation Battle 8600: Execute action[149] (BattleOrderUniqueId: 112): RetaliateAttack. EmpireIndex=3. Attacker=8715 (health=0.23), Defender=8711 (health=0.81). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:07.446NonePresentation Battle 8600: Execute action[150] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:10.880None[Sandbox] Process order. (Serial=4506, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 112)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10.881NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #112 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:10.884NonePresentation Battle 8600: Execute action[151] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:10.885NonePresentation Battle 8600: Execute action[152] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:10.885NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:10.889None[Sandbox] Process order. (Serial=4507, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 112)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10.890None[Sandbox] Process order. (Serial=4508, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10.890NoneBattle 8600: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:10.947NonePresentation Battle 8600: Execute action[153] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:10.948NonePresentation Battle 8600: Execute action[154] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:10.949NonePresentation Battle 8600: Execute action[155] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:10.949NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:10.950NoneCould not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7998.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:11.934None[Sandbox] Process order. (Serial=4509, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11.935NoneBattle 8600: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:12.056None[Sandbox] Process order. (Serial=4510, Empire=3, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8716 TargetPosition: 1889)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12.062NonePresentation Battle 8600: Execute action[156] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:12.063NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:12.143None[Sandbox] Process order. (Serial=4511, Empire=3, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8715 TargetPosition: 1889)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12.146NonePresentation Battle 8600: Execute action[157] (BattleOrderUniqueId: 113): UnitAttack. EmpireIndex=3. Attacker=8716 (health=0.57) Defender =8713 (health =0.52) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:12.204None[Sandbox] Process order. (Serial=4512, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 8600 AttackerGUID: 8714 TargetPosition: 1739 IgnoreFoW: True AStarResults: 1662 [12, 22] --> 1663 [13, 22] --> 1664 [14, 22] --> 1665 [15, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12.206NoneBattle 8600: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:12.240NonePresentation Battle 8600: Execute action[158] (BattleOrderUniqueId: 114): UnitAttack. EmpireIndex=3. Attacker=8715 (health=0.23) Defender =8713 (health =0.38) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:12.241NonePresentation Battle 8600: Execute action[159] (BattleOrderUniqueId: 115): UnitMoveAndAttack. EmpireIndex=3. Attacker=8714, DestTile=1665/1665 (health=1.00), Defender=8712 (health=0.73). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:12.241NonePresentation Battle 8600: Execute action[159] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=8714, DestTile=1665. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:12.241NonePresentation Battle 8600: Execute action[159] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8714, DestTile=1663. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:12.242NonePresentation Battle 8600: Execute action[159] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=3 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:12.242NonePresentation Battle 8600: Execute action[159] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8714, DestTile=1664. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:12.242NonePresentation Battle 8600: Execute action[159] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=8714, DestTile=1665. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:12.243NonePresentation Battle 8600: Execute action[159] (BattleOrderUniqueId: 115): UnitAttack. EmpireIndex=3. Attacker=8714 (health=1.00) Defender =8712 (health =0.73) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:12.243NonePresentation Battle 8600: Execute action[159] (BattleOrderUniqueId: 115): RetaliateAttack. EmpireIndex=0. Attacker=8712 (health=0.73), Defender=8714 (health=0.76). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:12.244NonePresentation Battle 8600: Execute action[160] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:13.779None[Sandbox] Process order. (Serial=4513, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 113)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13.780NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #113 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:13.788None[Sandbox] Process order. (Serial=4514, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 113)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17.008None[Sandbox] Process order. (Serial=4515, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17.009NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #114 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:17.022None[Sandbox] Process order. (Serial=4516, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17.936None[Sandbox] Process order. (Serial=4517, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 115)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17.936NonePresentation Battle 8600: Execute action[161] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17.937NonePresentation Battle 8600: Execute action[162] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17.937NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:17.937NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #115 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:17.938NonePresentation Battle 8600: Execute action[163] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17.938NonePresentation Battle 8600: Execute action[164] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17.939NonePresentation Battle 8600: Execute action[165] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17.939NonePresentation Battle 8600: Execute action[166] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17.945None[Sandbox] Process order. (Serial=4518, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17.946None[Sandbox] Process order. (Serial=4519, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 115)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17.946NoneBattle 8600: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:17.981NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:18.041NonePresentation Battle 8600: Execute action[167] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:18.042NonePresentation Battle 8600: Execute action[168] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:18.042NonePresentation Battle 8600: Execute action[169] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:18.043NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:18.043NonePresentation Battle 8600: Execute action[170] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:18.043NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:18.044NoneCould not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7998.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20.036None[Sandbox] Process order. (Serial=4520, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20.037NoneBattle 8600: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:20.053NonePresentation Battle 8600: Execute action[171] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20.054NonePresentation Battle 8600: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:22.833NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:22.836NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:23.268NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:23.284NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:23.295NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:24.028None[Sandbox] Process order. (Serial=4521, Empire=0, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8712 TargetPosition: 1664)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24.060NonePresentation Battle 8600: Execute action[172] (BattleOrderUniqueId: 116): UnitAttack. EmpireIndex=0. Attacker=8712 (health=0.73) Defender =8716 (health =0.27) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:24.061NonePresentation Battle 8600: Execute action[172] (BattleOrderUniqueId: 116): RetaliateAttack. EmpireIndex=3. Attacker=8716 (health=0.27), Defender=8712 (health=0.71). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:25.512None[Sandbox] Process order. (Serial=4522, Empire=0, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8711 TargetPosition: 1663)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25.560NonePresentation Battle 8600: Execute action[173] (BattleOrderUniqueId: 117): UnitAttack. EmpireIndex=0. Attacker=8711 (health=0.81) Defender =8715 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26.563None[Sandbox] Process order. (Serial=4523, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:26.564NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #116 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:26.573None[Sandbox] Process order. (Serial=4524, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:26.652NonePresentation Battle 8600: Execute action[174] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26.653NonePresentation Battle 8600: Execute action[175] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:27.136None[Sandbox] Process order. (Serial=4525, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 117)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27.137NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #117 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:27.145NoneRelease presentation battle unit 8715

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:27.145None[Sandbox] Process order. (Serial=4526, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 117)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

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